It's 5 o'clock somewhere...

I think I finally settled on a Dalish mage I will stick too. Final revision of Ever Lavellan thanks to Shantia:
May I ask if this is the complexion from the separate eyebrow mod or is this the complexion that comes with eyebrows? ![]()
My first post, but it's exactly the same for me. I think that's how it is for mostly everyone tbh. They look pretty bad out in the world, especially when you have the sun behind you. Got no idea how to get an accurate representation of your inquisitor in CC, but it would be really useful to be able to see a bunch of different lightnings while being there.
Do you guys have any tips for how to really see an accurate representation of what your Inquisitor will look like while in the CC? I've had a dickens of a time makings characters that are beautiful in the CC but look horrific out in the world.
The trick is to not make them too beautiful in the CC and to keep notes of your sliders.
The wonkier they look in the CC (they should still look real, not like a crazy science experiment) but the more off things seem, they generally look better in the real world.
So if you know your face proportions and everything looks like it should be in the right place, but the face still feels "off" somehow (like you can't put your finger on what's wrong) then generally they'll look pretty good in the intro.
Do you guys have any tips for how to really see an accurate representation of what your Inquisitor will look like while in the CC? I've had a dickens of a time makings characters that are beautiful in the CC but look horrific out in the world.
My tip: don't be obsessive and picky. I've seen some characters posted here that are so beautiful they don't even look real. They look like plastic barbie dolls.
Well, I guess if that's what you want, then go ahead and play around with the CC until you're satisfied, but I found that when I just accepted the flaws in my Inq's face, they grew on me. She looked more real, cause real people have flaws in their faces. And when I say "flaws," it's not anything bad, it's just something that gives a face character. So my advice is to give the game a few hours and a few cutscenes and see what you make of it.
Or you can just troll the sliders board and get an Inq that already looks good in game. ![]()
My tip: don't be obsessive and picky. I've seen some characters posted here that are so beautiful they don't even look real. They look like plastic barbie dolls.
Well, I guess if that's what you want, then go ahead and play around with the CC until you're satisfied, but I found that when I just accepted the flaws in my Inq's face, they grew on me. She looked more real, cause real people have flaws in their faces. And when I say "flaws," it's not anything bad, it's just something that gives a face character. So my advice is to give the game a few hours and a few cutscenes and see what you make of it.
Or you can just troll the sliders board and get an Inq that already looks good in game.
I don't think I'm being quote so picky.. I'm talking about the difference between this:

And these:


I don't think I'm being quote so picky.. I'm talking about the difference between this:
And these:
She's lovely. I don't see any problem.
LOL. Ok. Well, I disagree =) I think her ingame shots look so very different than the CC shot.
LOL. Ok. Well, I disagree =) I think her ingame shots look so very different than the CC shot.
I'm really having a hard time seeing any differences. I mean, there are some slight variations because of lighting, but that's because it's lighting...? Or do you mean facial expression? That's going to change in the game due to it actually being animated, right?
Or I guess it could be because the two shots you chose from in game are kind of far away from her face. She looks the same to me and she's cute. I don't see a problem.
I don't think I'm being quote so picky.. I'm talking about the difference between this:
[...snip...]
Structurally, her face looks fine, IMO.
Her blush sticks out like a bright pink sore thumb though--you may want to dial that back a bit. If the blush setting is barely noticeable in the CC, it will probably look good in-game.
Yes, thank you. I think maybe one or two notches of blush/eyeshadow/lip color above '0' is the way to go. Beyond that gets into glow-in-the-dark clown material, it seems! I tried upping the Gamma setting to see if that would make the lighting a bit more similar but it didn't really help. I tried light adjustments in Flycam, too..
I really like her plain-ness, she looks like an everyday NPC who got thrown into the story.
thank you!!
LOL. Ok. Well, I disagree =) I think her ingame shots look so very different than the CC shot.
For makeup I usually set it to how I want it to look in the CC, and then tick it back one or two intensities. That seems to make it show up in-game the way I want.
I've been messing with the CC, trying to create plainQuisitors or oddQuisitors:

I'll come up with some interesting experiments eventually.
May I ask if this is the complexion from the separate eyebrow mod or is this the complexion that comes with eyebrows?
It's the complexion with eyebrows that replaces texture #2.
soragrey, on 28 Jan 2015 - 7:16 PM, said:
Do you guys have any tips for how to really see an accurate representation of what your Inquisitor will look like while in the CC? I've had a dickens of a time makings characters that are beautiful in the CC but look horrific out in the world
I avoid the Blush. Mostly I turn it down to Zero, or just 1-2 points up. My experience is that anything more looks like a Blob of color on the cheeks.
I agree also with the other comments. If you think something looks off in CC it mostly looks good IG ![]()
Do you guys have any tips for how to really see an accurate representation of what your Inquisitor will look like while in the CC? I've had a dickens of a time makings characters that are beautiful in the CC but look horrific out in the world.
Experimenting with the CC for awhile and my few conclusions:
On elves never set the blush intensity more than 2. You won't see it in the CC, but more than that and in-game she'll look like a clown. With the lip color I never go more than the middle point of the slider (I usually set it to 3). More than that and it will probably look ridiculous.
Now with the eyeliner and eye shadow you can go for a darker look because in my experience those actually look lighter in-game. (I usually set it to 8.)
Never choose (too) bright colors on the color wheel, try to stay closer to the "grey" side, or middle ground.
Also in the CC the character's face looks shorter and wider in general compared to how they'll actually look (beware of the chin&jaw size sliders!). Note the difference here:
also, i've noticed that the in the CC the character's forehead is a bit larger than it will appear in-game. and also, the distance from nose to mouth will appear shorter than it CC than in-game.
it's almost as though the CC face is looking ever so slightly down
also i agree: beautiful characters are actually fairly easy to make. i like making characers with one or two distortions of some kind. exaggerated features that give unique, well, character ![]()
Here's even more of Macha Lavellan ![]()

Gosh, she is absolutely stunning.
Please please please do you have the sliders for her still? I'm a bit in love.
Thank you! I actually used these sliders that someone else put together as the base for her face and tweaked it to make her look a bit like Morrigan.
It's the complexion with eyebrows that replaces texture #2.
Thanks.
I was afraid you were gonna say that. It's gorgeous but I can't handle the double-brow thing on some NPCs.
Do you guys have any tips for how to really see an accurate representation of what your Inquisitor will look like while in the CC? I've had a dickens of a time makings characters that are beautiful in the CC but look horrific out in the world.
In general, when making your character, always view it in a semi-side view.
1. Beware the cheekbone and cheeks. They also mess with the upper and lower jaw.
2. Eye make-up displays differently depending on lighting. In dark places, your make-up will be super heavy. In light areas, make-up will be much much lighter. I don't think there is a way to correct this. Even no make-up characters seem to get raccoon eyes in darkly lit settings.
Dark:

vs Light:

3. CC jaws are larger while in-game jaws are smaller.
4. Foreheads are ginourmous on human / elven women. Use an appropriate hair texture (bald "hair" tones down the forehead effect as well) to hide some forehead or you'll get the Frankenstein's monster effect.
The pony-tail (seen above), the bun, the hairstyle Mineave has, the "long" one with sideburns, the goofy bob that completely covers both ears, and this abomination all work well to tone down the forehead:

Frankenstein:

This issue changes when you make qunari. Qunari women have shorter foreheads. I had to bring the eyes as far down as I could, so their eyes weren't inside their foreheads.
Thanks.
I was afraid you were gonna say that. It's gorgeous but I can't handle the double-brow thing on some NPCs.
Honestly, I haven't seen one yet with this mod and I've gotten as far as Skyhold with it.
I have another texture replacement that changes #3 (not Shantia's), but only adds custom eye liner. So far I've only noticed it with one NPC (the elven girl when you first get to Haven).
I also use Shantia's in-game CC brow replacements. This is the biggest change to NPC's as it changes all their brows as well. In most cases it's a nice change. For example, Chancellor Roderick now has those gigantic caterpillars under control! ![]()
In general, when making your character, always view it in a semi-side view.
1. Beware the cheekbone and cheeks. They also mess with the upper and lower jaw.
2. Eye make-up displays differently depending on lighting. In dark places, your make-up will be super heavy. In light areas, make-up will be much much lighter. I don't think there is a way to correct this. Even no make-up characters seem to get raccoon eyes in darkly lit settings.
3. CC jaws are larger while in-game jaws are smaller.
4. Foreheads are ginourmous on human / elven women. Use an appropriate hair texture (bald "hair" tones down the forehead effect as well) to hide some forehead or you'll get the Frankenstein's monster effect.
This issue changes when you make qunari. Qunari women have shorter foreheads. I had to bring the eyes as far down as I could, so their eyes weren't inside their foreheads.
Some people do have naturally bigger foreheads than others. You want to pay particular attention to the forehead slider and it can change things quite a bit, leading to a narrower or wider forehead. Even with Qunari, I have pretty good luck keeping the eyes pretty much centered. Personlly, I think the styles that hide the forehead make it look too small.
The biggest difference I've noticed in the CC is the makeup colors. You will need to play with it. I've re-created characters several times over til I was happy tweaking the eyes or lip color. I've gotten pretty quick at running the first few cutscenes to where I can get a good picture of what that character is going to look like. Another big thing is jaw shape. If you aren't careful you can end up with some pretty horse/rabbit/fox-faced characters. When working in the CC on jaw/cheeks/brow make sure you look at all possible angles. I'm as much a fan of high prominent cheekbones as the next person, but don't go too extreme in the CC. A little goes a long way with those sliders, as vanilla they are pretty prominent to begin with.
Rhiannon uses lip color at max because she's my Snow White - her eye shadow is at max, a very dark navy blue. Her eye position is center with a narrower forehead:

Ever uses lip color at minimum settings - her eye shadow is at 2nd from the right, a dark navy blue. Her eye position is vertically center with a semi-narrow forehead:

Herah (yeah totally not original - I was having name-writer's block) uses lip color at middle settings - her eye shadow is 2nd from the right, black. Her eye position is center with a narrower forehead:

Some people do have naturally bigger foreheads than others. You want to pay particular attention to the forehead slider and it can change things quite a bit, leading to a narrower or wider forehead. Even with Qunari, I have pretty good luck keeping the eyes pretty much centered. Personlly, I think the styles that hide the forehead make it look too small.
Long, broad foreheads just seem to be default, esp with female humans/elves.
Perhaps I am biased. IFL I have a shorter forehead, and I've got a haircut with fringe to hide what forehead I do have. However, I still think this game gives human and elven females foreheads that are too pronounced. Sometimes, it's like staring into the void. ![]()
It's all personal preference though!
To each their own.
Long, broad foreheads just seem to be default, esp with female humans/elves.
Perhaps I am biased. IFL I have a shorter forehead, and I've got a haircut with fringe to hide what forehead I do have. However, I still think this game gives human and elven females foreheads that are too pronounced. Sometimes, it's like staring into the void.
It's all personal preference though!
To each their own.
I'm the exact opposite. I have a decent-sized forehead (not freakish big or anything) and I have long grown-out bangs. I just don't see any "Frankensteins" out there except for a couple exceptions (like the one you posted above - though I think that's the hairstyle more than anything that makes the forehead appear taller).