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#12701
DreamSever

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It's me again! With updated pictures~ (Yay? Sorry if that's the last thing you wanted. Thus I hope I got the spoiler tabs working... I also hope that I am even allowed to post a second time ó_ò) I'm also sorry for the pause symbols... But I didn't have the nerve to take a screenshot while it wasn't paused.
Hope you have a nice day~

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+ Bonus puppy face! :3

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And I have a question: Do your Inquisitors also look so weird in certain scenes or did I do something wrong?

Weirdness follows:
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Looks like tidus ffx minus aqua eye color


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#12702
Ski Mask Wei

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Delina (Artificer) 

 

sad

Dragon20Agetrade_20Inquisition_201607011

 

bored

Dragon20Agetrade_20Inquisition_201607031

 

cool

Dragon20Agetrade_20Inquisition_201607031


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#12703
flowerhair

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It may be something they are working on then but I guess time will tell once we start to see more of the games and things move to Frostbite then they may find ways to improve it. Based on a few visd I've seen of the new Mirrors Edge though it looks like the girls hair moves at least so maybe they are making small strides. I've not got the game and I won't likely buy it as it's not really a game I'd play but it does look like it does have 1 or 2 improvements in that area 

I played Mirror Edge 2 trial before it released, i think the hair still looks abit dated, but yeah it does have physics . Character models in Mirror Edge 2 are really good though (i like the art direction and color in this game) and its a visually beautiful game

 

But to be hair , i think only few games so far have done hair and hair physics right . I will give hairworks in TW3 an applause and i think hairs in akrham knight look amazing. But only few games have nailed it in hair department: Elise's hair in Assassin Creed Unity , Lara's hair in ROTTR and hairs in Uncharted 4 are incredible. Really only these three games give me the feeling their hairs move and look like real hair, I would add Paragon as well if hairs in game actually look as good as in the presentation. Rest of games, nah , they look fake and plastic to me , even in some games with very impressive character models like Until Dawn or Quantum Break, their models look almost like real people but hairs just look bad 

 

oh i have seen a gif from Deus Ex : MD with some impressive hair physics as i read its a upgrade version of tressfx in Rise, so i am looking forward for that one.

 

Dont think i posted this one before , so i may as well just post it here 

21747044233_7776361e21_o.png


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#12704
RainySmiles

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I think your elf looks very cute 

 

TBH i think characters in most of cutscenes look weird if they have to make some expressions another than blank face .. because facial animations in this game are just very bad and exaggerate. Nostrils look so big like a shape of full moon and when they have to do some expressions , nostrils would move higher from nose bridge ,,,i dont know how to explain , like this

 

Thank you very much! <3 :'3

Ah yes, that's what I meant, the nostrils! I should have uploaded the Gollum picture as well because it is clearly visible there, but I'd rather not burn your eyes ^^'

on the other hand I don't think the facial expressions are that bad...

 

Yup, locations on frostbite are awesome, DAI and Star War Battlefront for example, love foliages in DAI , very impressive and Star War Battlefront just look like a movie

 

but I think character model and skin details in DAI or other Dice games are good enough though, just expressions on frostbite engine feels abit stiff, when i was playing Battlefield Hardline , quite nice character models , but facial animations on another hand are kind terrified like wax and i also think Frostbite engine cant really handle hair well, not just in DAI, but in some Dice games as well like Mirror Edge 2, Faith's hair isnt top notch either...

 

But i do think expressions in new Mirror Edge 2 look more nature than past Frostebite engine games 

Totally agree! (With both DAI and Battlefront locations) They really are awsome *-*  I was totally amazed when I first saw the frozen water in the first DAI moments or the landscape on Tatooine during the Coop Mission in Battlefront...
I think more or less all pictures of Sora are proof enough that the hair is awful :( at least I think so... it ruins scenes or the atmosphere quite often...
but to not be all negative I've got to admit that I really like the eyes and skin textures (? I have no idea of the correct termini)

 

but like sjsharp2011 says, we'll have to wait for them to improve...


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#12705
RainySmiles

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Sorry if this is considered a double post, but I could not insert a quote when editing n_n


 

But to be hair

 Pun intended? :D


 

 

 i think only few games so far have done hair and hair physics right . I will give hairworks in TW3 an applause and i think hairs in akrham knight look amazing. But only few games have nailed it in hair department: Elise's hair in Assassin Creed Unity , Lara's hair in ROTTR and hairs in Uncharted 4 are incredible. Really only these three games give me the feeling their hairs move and look like real hair, I would add Paragon as well if hairs in game actually look as good as in the presentation. Rest of games, nah , they look fake and plastic to me , even in some games with very impressive character models like Until Dawn or Quantum Break, their models look almost like real people but hairs just look bad

I think the hair physics from FFXV are quite alright...



#12706
flowerhair

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Thank you very much!  <3 :'3


Ah yes, that's what I meant, the nostrils! I should have uploaded the Gollum picture as well because it is clearly visible there, but I'd rather not burn your eyes ^^'

on the other hand I don't think the facial expressions are that bad...

LOL i actually quite like Gollum , a fun character to watch 

 

 But yes the nostrils in DAI are really weird , they are too big ...and act very funny when they do facial expressions. Well facial expressions are not THAT bad per say considering there are no mocap used in this game. but they are very exaggerate, the angry face, the sad face , the shocking face etc . although i would say there are some moments i think they did the facial animations right like Cullen romance scenes

22035082065_fd2779eda4_o.png

 

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Totally agree! (With both DAI and Battlefront locations) They really are awsome *-*  I was totally amazed when I first saw the frozen water in the first DAI moments or the landscape on Tatooine during the Coop Mission in Battlefront...

I think more or less all pictures of Sora are proof enough that the hair is awful  :( at least I think so... it ruins scenes or the atmosphere quite often...
but to not be all negative I've got to admit that I really like the eyes and skin textures (? I have no idea of the correct termini)

 

but like sjsharp2011 says, we'll have to wait for them to improve...

My favorite locations in DAI would be Val Royeaux, Winter Palace and Arbor Wilds. I remember i stopped during battles more than once while i was in Arbor wilds because i was distracted by some beautiful birds i saw or i wanted to take screenies of some flowers. I think this game has some of best foliages i have seen, i dont care too much about qualities but varieties in DAI are insane. and moss textures on rocks or terrain textures (grounds in Hinterlands map for example are amazing)

 

21814005830_689f1de773_o.png

I like ball room in winter palace

 

I think in DAI , companions have more detailed hair than those CC options. I mean  Morrigan's hair is really beautiful . Josie and Cass's braids are decent as well

 

I agree with skin textures, they are pretty good, eyelids are very smooth, lip texture look amazing. I adore details like pores, moles , freckles, acne scars (LOL) . Just need more work with nostrils 

 

 

 

 Pun intended?  :D

Lol i didnt even realize that but its a good one LOL

 

 

I think the hair physics from FFXV are quite alright...

 

Oh yes ! i totally forget about FFXV , yes i think that game has some nice hair , hmm i think there was a video or article about FFXV 's hair tech . 

 

and character models in FFXV look amazing . that blonde girl with a hat is my favorite, she is SO beautiful , like a CGI movie character 


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#12707
sjsharp2011

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Thank you very much! <3 :'3

Ah yes, that's what I meant, the nostrils! I should have uploaded the Gollum picture as well because it is clearly visible there, but I'd rather not burn your eyes ^^'

on the other hand I don't think the facial expressions are that bad...

 

Totally agree! (With both DAI and Battlefront locations) They really are awsome *-*  I was totally amazed when I first saw the frozen water in the first DAI moments or the landscape on Tatooine during the Coop Mission in Battlefront...
I think more or less all pictures of Sora are proof enough that the hair is awful :( at least I think so... it ruins scenes or the atmosphere quite often...
but to not be all negative I've got to admit that I really like the eyes and skin textures (? I have no idea of the correct termini)

 

but like sjsharp2011 says, we'll have to wait for them to improve...

yeah that's what I was saying locations work well in the engine as do weather effects but faces and hair are still a bit cartoony for me compared with other engines  even the Unreal Engine (the ME trilogy engine)seems to do faces better than Frostbite but given the fact that EA seem to be throwing their whole weight behind this engine maybe they think they can improve it. Fifa's going to be using it this year Mas Effect is going to be using it so maybe they feel it can be improved. We just have to wait and see what they do with it. Given they only used Ignite for a couple of years and that looked pretty good it does seem kind of strange they'd throw everything including their sports titles onto Frostbite if they didn't think it could be useful.

 

I was impressed with all the locations in DAI in one way or another. The cutscenes as well when the game is effectively booting up after the prologue when Cassandra calls for the Inquisition to begin. and again the cutscene that first introduces you to Skyhold. Even the desert maps of the Hissing Wastes and Western Approach were impressively done and the first time I saw the dragons I was impressed as well especially when the fire dragons are breathing their fire at you is again equally impressive.



#12708
flowerhair

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yeah that's what I was saying locations work well in the engine as do weather effects but faces and hair are still a bit cartoony for me compared with other engines  even the Unreal Engine (the ME trilogy engine)seems to do faces better than Frostbite but given the fact that EA seem to be throwing their whole weight behind this engine maybe they think they can improve it. Fifa's going to be using it this year Mas Effect is going to be using it so maybe they feel it can be improved. We just have to wait and see what they do with it. Given they only used Ignite for a couple of years and that looked pretty good it does seem kind of strange they'd throw everything including their sports titles onto Frostbite if they didn't think it could be useful.

 

I was impressed with all the locations in DAI in one way or another. The cutscenes as well when the game is effectively booting up after the prologue when Cassandra calls for the Inquisition to begin. and again the cutscene that first introduces you to Skyhold. Even the desert maps of the Hissing Wastes and Western Approach were impressively done and the first time I saw the dragons I was impressed as well especially when the fire dragons are breathing their fire at you is again equally impressive.

Cartoony faces in DAI have nothing to do with engine tbh in my opinions, thats up to art direction and company (In DAI case, its Bioware) . Battlefiled 4 and Hardline (Dice company) have pretty realistic looking model 

http://i.share.pho.to/bf2b6342_o.png a quick snap from Hardline as a example

 

So faces are mostly down to develop teams to me, not the engine. NO companies in my opinions do character models and animations better than Naughty Dogs (Uncharted 4 and Last of Use for example) , because the team has lots of talented people and they are good with it. CDRed has pretty good way with faces as even minor npcs in The Witcher 3 look amazing. Kingdom Comes is using new Cry Engine which is suppose to be a engine that makes nice faces, but faces in Kingdom Comes Beta version look like from old gen (environments are some of the most realistic i have seen though) . So its really just down to developers i think

 

Secondly its up to art direction in games really. Some games have ultra realistic models, some like to mix abit realism and cartoony , some games just have totally cartoony styles. But I think DAI faces will look less fake if there is subsurface scattering in the game

 

As for Unreal engine , its one of the best engine in the world if not the best. So its really no surprise . Arkham Knight used a heavy mortified version of old Unreal engine , characters and armor suits/ clothes in Arkham Knight are incredible and high-poly. Faces in Paragon and Unreal Tournament that use Unreal Engine 4 look freaking amazing 


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#12709
sjsharp2011

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Cartoony faces in DAI have nothing to do with engine tbh in my opinions, thats up to art direction and company (In DAI case, its Bioware) . Battlefiled 4 and Hardline (Dice company) have pretty realistic looking model 

http://i.share.pho.to/bf2b6342_o.png a quick snap from Hardline as a example

 

So faces are mostly down to develop teams to me, not the engine. NO companies in my opinions do character models and animations better than Naughty Dogs (Uncharted 4 and Last of Use for example) , because the team has lots of talented people and they are good with it. CDRed has pretty good way with faces as even minor npcs in The Witcher 3 look amazing. Kingdom Comes is using new Cry Engine which is suppose to be a engine that makes nice faces, but faces in Kingdom Comes Beta version look like from old gen (environments are some of the most realistic i have seen though) . So its really just down to developers i think

 

Secondly its up to art direction in games really. Some games have ultra realistic models, some like to mix abit realism and cartoony , some games just have totally cartoony styles. But I think DAI faces will look less fake if there is subsurface scattering in the game

 

As for Unreal engine , its one of the best engine in the world if not the best. So its really no surprise . Arkham Knight used a heavy mortified version of old Unreal engine , characters and armor suits/ clothes in Arkham Knight are incredible and high-poly. Faces in Paragon and Unreal Tournament that use Unreal Engine 4 look freaking amazing 

Yeah it may be down to developers as Fifa 17 looks like it might have some nice faces as well based on this Journey thing they plan to do. But this is certainly an area that again I think Bioware needs to improve because in Bioware's games  it does look a bit too cartoony tbh in DAI they had better faces in the ME Trilogy but I know that's on a different engine but still I'd rather my faces look more like that than they did with DAI so definitely I think both hair and faces need improving. Given they are using mocap for MEA maybe this will help improve things. Only time will tell however. They tell some great stories and they're great games to be fair and if they stay that way I'll keep buying them regardless. But for me this is one area if I am to criticize anything about their games it would be this and it's certainly something that I think they need to work on going forward. But as you say it may be the style they chose because DA has always had a bit of a cartoony look to it in comparison to other games even in DAO and DA2. 

 

 

To keep this on topic here's a pic of Lara and her team kicking some Darkspawn butt in the Descent DLC.

 

27831007600_7b055c387f_h.jpgLara Travelyan 3 2016-07-05 20-21-06-33 by Steven Sharp, on Flickr



#12710
Gilli

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I made a new Inquisitor :wizard:

 

Meet Pike "Trickfoot" Cadash, S&S Warrior and future Templar.

Spoiler

 

Spoiler

 

She's modeled after Pike Trickfoot, Gnome Cleric from Critical Role, but because there are no Gnomes in Dragon Age, I made her a Dwarf. :D

Spoiler


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#12711
flowerhair

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Yeah it may be down to developers as Fifa 17 looks like it might have some nice faces as well based on this Journey thing they plan to do. But this is certainly an area that again I think Bioware needs to improve because in Bioware's games  it does look a bit too cartoony tbh in DAI they had better faces in the ME Trilogy but I know that's on a different engine but still I'd rather my faces look more like that than they did with DAI so definitely I think both hair and faces need improving. Given they are using mocap for MEA maybe this will help improve things. Only time will tell however. They tell some great stories and they're great games to be fair and if they stay that way I'll keep buying them regardless. But for me this is one area if I am to criticize anything about their games it would be this and it's certainly something that I think they need to work on going forward. But as you say it may be the style they chose because DA has always had a bit of a cartoony look to it in comparison to other games even in DAO and DA2. 

 Well,  DAI has more detailed models than in ME series due to being a newer game. Its true that ME has more realistic art direction while DA series have always been more of fantasy style . 

 

 There are many things Bioware could improve, i mean DAI has nice locations, but there are some aspects i just feel the game still stuck in the past technically and visually. Physics, hair and beard, character models, SSS,  Materials like clothes/armors textures and weapon textures, of course i would like to see dynamic weathers and day/night cicrle but above them all , i would really like Bioware to improve their animations ( its not engine fault because Dice games's animations are decent enough) , animations in DAI are the worst i have seen in any recent AAA titles i have played . I would enjoy those cutscenems abit better if animations dont look so awkward and stiff...they all look like wooden puppets on the string to me its kind of immersion breaking....

 

 

Some Melanie old shots

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#12712
sjsharp2011

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 Well,  DAI has more detailed models than in ME series due to being a newer game. Its true that ME has more realistic art direction while DA series have always been more of fantasy style . 

 

 There are many things Bioware could improve, i mean DAI has nice locations, but there are some aspects i just feel the game still stuck in the past technically and visually. Physics, hair and beard, character models, SSS,  Materials like clothes/armors textures and weapon textures, of course i would like to see dynamic weathers and day/night cicrle but above them all , i would really like Bioware to improve their animations ( its not engine fault because Dice games's animations are decent enough) , animations in DAI are the worst i have seen in any recent AAA titles i have played . I would enjoy those cutscenems abit better if animations dont look so awkward and stiff...they all look like wooden puppets on the string to me its kind of immersion breaking....

 

 

Some Melanie old shots

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22736581697_0cb87062e0_o.png

Agreed I think there were some steps forward with DAI I think that the cloth physics in DAI were quite good as I like how the butt flaps move on your armour when in a windy location it's one of the things I like even about Viv's robes as well so that's cool. So clearly there have been steps forward as we've not had any of that in any of Bioware's games before. The lighting effects in the game are really impressive as well and how the shadows and light work together but I think the engine is quite young yet and it's very possible that we haven't see it working to it's full potential once it get's used on current gen only games which I believe it's about to hopefully we'l start to see what it can really do. Based on the trailers we've seen of MEA and this years Fifa they do look good so far but we'll have to wait and see


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#12713
flowerhair

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Agreed I think there were some steps forward with DAI I think that the cloth physics in DAI were quite good as I like how the butt flaps move on your armour when in a windy location it's one of the things I like even about Viv's robes as well so that's cool. So clearly there have been steps forward as we've not had any of that in any of Bioware's games before. The lighting effects in the game are really impressive as well and how the shadows and light work together but I think the engine is quite young yet and it's very possible that we haven't see it working to it's full potential once it get's used on current gen only games which I believe it's about to hopefully we'l start to see what it can really do. Based on the trailers we've seen of MEA and this years Fifa they do look good so far but we'll have to wait and see

DA2 actually has cloth physics if i remember correctly. Hmm... cloth physics in DAI are meh to me compare to other games tbh, lower parts of robes and coats are only things that move ...light fabrics like Morrigan 's top or her feathers dont move at all. Vive's robes are made of light fabrics but they move like solid paper, movements of robes and coats feel stiff . Geralt's tunic or lower cloth of his bear armor or Carathir's armor/robe thing or Yennefer's dlc skirt in TW3 move like real clothes and more believable, or check physics in Shadow of Mordor , or how Elise' gown moves in Assassin Credd Unity. DAI's physics are just inferior and clumsy in comparison, Also if Bioware actually made armor /cloth materials more close to this gen textures like The Witcher 3 or Assassin Creed Unity , physics may look abit better 

 

 

and with all due respect, its not just about How young a engine is or what a engine can or can not do , its more about what a company and their artists can do. Dice has been using Frostbite engine for years and their games are usually top notch graphically, Battlefield 4 was even compared to Crysis 3 when it released, Star War Battlefront is one of the best looking games in 2015 and the most impressive technically. Now tbh, Bioware is not Crytek or Naughty Dog , their games have always been good with stories , but lack in graphics. so its not fair to say things that DAI didnt do right are because of the Frostbite engine that needs to improve. Its Bioware who needs to improve. But of course, as i read frostbite engine added some effects like PBR since SW:Battlefront , so i am guessing they are improving the engine as well. 



#12714
sjsharp2011

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DA2 actually has cloth physics if i remember correctly. Hmm... cloth physics in DAI are meh to me compare to other games tbh, lower parts of robes and coats are only things that move ...light fabrics like Morrigan 's top or her feathers dont move at all. Vive's robes are made of light fabrics but they move like solid paper, movements of robes and coats feel stiff . Geralt's tunic or lower cloth of his bear armor or Carathir's armor/robe thing or Yennefer's dlc skirt in TW3 move like real clothes and more believable, or check physics in Shadow of Mordor , or how Elise' gown moves in Assassin Credd Unity. DAI's physics are just inferior and clumsy in comparison, Also if Bioware actually made armor /cloth materials more close to this gen textures like The Witcher 3 or Assassin Creed Unity , physics may look abit better 

 

 

and with all due respect, its not just about How young a engine is or what a engine can or can not do , its more about what a company and their artists can do. Dice has been using Frostbite engine for years and their games are usually top notch graphically, Battlefield 4 was even compared to Crysis 3 when it released, Star War Battlefront is one of the best looking games in 2015 and the most impressive technically. Now tbh, Bioware is not Crytek or Naughty Dog , their games have always been good with stories , but lack in graphics. so its not fair to say things that DAI didnt do right are because of the Frostbite engine that needs to improve. Its Bioware who needs to improve. But of course, as i read frostbite engine added some effects like PBR since SW:Battlefront , so i am guessing they are improving the engine as well. 

That's what I was saying they're still adding stuff and improving the engine and the games. I'm not completely blaming Bioware because as long as they continue to do what they do best I'll keep supporting them. Tbh Bioware have done more right than wrong anyway with their games and yes Bioware do need to improve but like with everything else this takes time. Also I was just asying that with Frostbite the majority of the games it supports has been split across 2 gens the PS3/360 gen as ewll as the PS4/XB1 gen so I don't think we've seen Frostbites  full potential just yet because to make it work on the older systems it's had to be turned down as it likely was for DAI to make it playable on those systems. With the teams now focusing more and more on the newer gen things will now improve I hope



#12715
SharpWalkers

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Dragon_Age_Inquisition_2.png

 

Still working my way through the game with this part-time chisled handsomeness, part-time big beard carrier I also posted pictures of months ago.

I think he found the One Ring.


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#12716
flowerhair

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That's what I was saying they're still adding stuff and improving the engine and the games. I'm not completely blaming Bioware because as long as they continue to do what they do best I'll keep supporting them. Tbh Bioware have done more right than wrong anyway with their games and yes Bioware do need to improve but like with everything else this takes time. Also I was just asying that with Frostbite the majority of the games it supports has been split across 2 gens the PS3/360 gen as ewll as the PS4/XB1 gen so I don't think we've seen Frostbites  full potential just yet because to make it work on the older systems it's had to be turned down as it likely was for DAI to make it playable on those systems. With the teams now focusing more and more on the newer gen things will now improve I hope

Its just seems to me that you think most of things in games are down to engine not the company as you constantly saying that Engine needs to improve and Frostbite engine should be blamed for DAI's issues like hair and faces. I was just pointing out Bioware were never good with graphics . Animations, hair and faces in particularly . Its not fair that Frostbite should take the blame. Frostbite is a great engine but you kind make it sound inferior compared to other engines. But tbh Frostbite is more than capable as DICE proved several times with their games. Frostbite engine could make nice faces , like in Battlefield 4 , a 2013 cross-gen game 

https://c1.staticfli...135aa3f66_h.jpg

 

https://c2.staticfli...4ecf119af_h.jpg

 

https://c2.staticfli...b8fe37146_h.jpg

 

 

You know you can see Frostbite's true power in Star War Battlefront right ?  that game is a beast in terms of graphics like textures and lighting.

 

and i dont agree with you regarding cross-gen titles entirely, Crysis 2 and 3 is a game that supports only last gen consoles and PC but that game used some techs that even some of Today's games didnt and has been benchmark for GPU for long enough, some of Crysis 3 's in game characters models are even more detailed than UC4's in game models.  Rise of the Tomb Raider is also a cross -gen game looks amazing and dosnt fall short in any ways compared to other next gen titles with its PBR materials, Real Time Cutscenes, Snow Deformation, TressFx, tessellation, Volumetric lighting.  I dont see those games had to turn down modern features for older hardware (on last gen consoles yes but not not on PC) . and as i said Battlefield 4 on frostbite engine still looks good even for today's standard. DAI has nice environments but the game is dated in some other aspects and thats not the issue with the engine , its Bioware who has been stuck in the past technically and thats a fact .

 

Yeah they are improving as they should and i appreciate that . But again its mostly down to the developers not the engine . For example, if Bioware insist to recycle old animations from first ME game , no engine in the world would make it better.  Frostbite Engine doesnt make faces cartoony , Engine doesnt make fabrics and leather textures looking bad, doesnt make studs and jewels low-poly , Bioware's team just didnt (or couldnt)  make detailed textures as obviously if you look into their texture maps. These are just examples to show that Frostbite shouldnt take the blame all the time. You cant just look at Bioware games and say' oh the engine is still young and needs time to compete with top engines ' because Frostbite is a top engine. If you want to see what Frostbite engine can do , it more fair to check out DICE games . 

 

 

Valentino's old shots

 

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#12717
Catilina

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Willard Trevelyan

 

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Spoiler

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#12718
Phonantiphon

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On the plains - Niamh embraces her culture with an apparel purchase from the local clan...

zj0DnVe.png


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#12719
SharpWalkers

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Dragon_Age_Inquisition_4.png

 

I mean for pity's sake. I DON'T APPRECIATE HAVING HANDSOMENESS-ENVY OVER A CHARACTER I CREATED, BIOWARE! The big, silly beard is back on as soon as possibl-- Oh, wait. Can't go to Black Emporium from Tresspasser.

*cue Darth Vader 'nooo'*


  • Krypplingz, coldwetn0se, Fessels et 3 autres aiment ceci

#12720
Gilli

Gilli
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Took some new screenshots of Pike

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These two are similiar, because I like the lightning in the first more, but the second shows her face better.

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  • Krypplingz, Ar'era, lynroy et 4 autres aiment ceci

#12721
LucasBusquet

LucasBusquet
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New Inquisitor  Aarabas 

 

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Dragon_Age_Inquisition_2015_11_02_03_11_

 

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  • Krypplingz, lynroy, coldwetn0se et 7 autres aiment ceci

#12722
lynroy

lynroy
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That Qunari looks badass.

 

 

I finally finished the main story with my Artemis PC recreation. It was fun to re-roleplay (Yes, I'm making that a thing) her after being away from the character for over a year.

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Spoiler

  • Krypplingz, Ar'era, coldwetn0se et 9 autres aiment ceci

#12723
dragonsteak

dragonsteak
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Virgin Age: Bangquisition

 

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  • Krypplingz et zoodc aiment ceci

#12724
Captain Wiseass

Captain Wiseass
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Harald Trevelyan, mage. Fade rifts closed, lost items found. Reasonable rates. No love potions, endless purses, parties, or other entertainment.

 

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  • Krypplingz, coldwetn0se, Crowsfeet et 1 autre aiment ceci

#12725
Captain Wiseass

Captain Wiseass
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And Katayun Adaar, one of the deadliest assassins the Valo-Kass company ever turned out. The only thing sharper than her blades is her tongue. (Down, Sera...)

 

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  • Krypplingz, coldwetn0se, Fessels et 3 autres aiment ceci