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Friends with everyone -- why not?!


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#51
Chanda

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My mama always told me to be nice and pleasant to everyone and be on everyone's good side because true friends are few and far between.

 

With that said, I would like to ask, without being a troll or anything, how can some people betray or not be nice to any of their companions? If I slightly offend one of them, I get so depressed and have to reload a save. I want all companions to like me just because, well, they're my Warden's friends! They're Hawke's friends! They're Shepard's friends!

 

Out of curiosity, what causes people to drive off companions? Like someone said they kill Wynne. Or kill Leliana. Or chase Morrigan away. Or they make Alistair a drunk. Or STAB ANDERS (really, he's your FRIEND. Friends are supposed to stick with each other through thick and thin NO MATTER WHAT).

 

Same goes for ME. I was reading about someone who killed off as many companions as he can -- why? What is the underlying motivation for not being nice to the people who are trying to help you?

 

My mama always said, "If all of your friends jumped off a cliff, would you do it, too? I hope not, because I didn't raise you to be a sheep. I raised you to think for yourself, and to do the right thing, no matter what your friends are doing."



#52
Lukas Trevelyan

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My mama always said, "If all of your friends jumped off a cliff, would you do it, too? I hope not, because I didn't raise you to be a sheep. I raised you to think for yourself, and to do the right thing, no matter what your friends are doing."

 

Lol but being nice to people =/= follow through with them in anything they do. You can be nice AND know how to think and where to draw the line. 



#53
Lukas Trevelyan

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To be honest I'm in the same boat OP, I try to be as nice as possible to everyone.. Which is problematic because not everyone deserves the niceness I give. 



#54
schall_und_rauch

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Characters are Bioware's way of putting a face and a voice to an ideology or a point of view.

Morrigan exists to tell the player "there are mages who don't care about laws of society, and for whom power is the only rule and justification". Wynne exists to tell the player "there are mages who wholeheartedly believe in the circle system and think everything else is just chaos and destruction, caused by the selfishness of others".

So you have those two people, both of whom have their own reasons to follow you, and eventually, you will be forced to say "this is where I stand on this issue". Yes, you can wiggle around it via metagaming, but the point of DA's storytelling is to give you hard choices, and show you the consequences of your hard choices -- via companions who will call you out.

This is what makes DA so great: There is a lot of grey morality and a lot of different aspects to complicated issues. Being a leader, you have to chose.
"Being nice" isn't going to cut it if your companions follow different ideologies.
(But give them a cookie or something shiny, and they might reconsider)
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#55
Gothfather

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My mama always told me to be nice and pleasant to everyone and be on everyone's good side because true friends are few and far between.

 

With that said, I would like to ask, without being a troll or anything, how can some people betray or not be nice to any of their companions? If I slightly offend one of them, I get so depressed and have to reload a save. I want all companions to like me just because, well, they're my Warden's friends! They're Hawke's friends! They're Shepard's friends!

 

Out of curiosity, what causes people to drive off companions? Like someone said they kill Wynne. Or kill Leliana. Or chase Morrigan away. Or they make Alistair a drunk. Or STAB ANDERS (really, he's your FRIEND. Friends are supposed to stick with each other through thick and thin NO MATTER WHAT).

 

Same goes for ME. I was reading about someone who killed off as many companions as he can -- why? What is the underlying motivation for not being nice to the people who are trying to help you?

why?

Oh I don't know...

 

I dislike hypocrites so when Alistair is just fine with criminals joining the Wardens but then gets angry and quits the wardens because Loghain joins I really don't care if he becomes a Drunk. I didn't make him a drunk. It seems its okay for criminals to join the grey wardens if they didn't commit a crime against him but not so much if he was the victum.

 

My moral compass is a lot stronger than "Friends are supposed to stick with each other through thick and thin NO MATTER WHAT," If a real friend turned out to be a serial killer i wouldn't support him but under your logic I should because you should stick by your friends no matter what. Anders is a terrorist, he killed innocent people to force the establisment to change. So I killed him.



#56
Andreas Amell

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My mama always told me to be nice and pleasant to everyone and be on everyone's good side because true friends are few and far between.

 

With that said, I would like to ask, without being a troll or anything, how can some people betray or not be nice to any of their companions? If I slightly offend one of them, I get so depressed and have to reload a save. I want all companions to like me just because, well, they're my Warden's friends! They're Hawke's friends! They're Shepard's friends!

 

Out of curiosity, what causes people to drive off companions? Like someone said they kill Wynne. Or kill Leliana. Or chase Morrigan away. Or they make Alistair a drunk. Or STAB ANDERS (really, he's your FRIEND. Friends are supposed to stick with each other through thick and thin NO MATTER WHAT).

 

Same goes for ME. I was reading about someone who killed off as many companions as he can -- why? What is the underlying motivation for not being nice to the people who are trying to help you?

 

A game this open allows players to play off some dark behavior. They can bring their prejudices and base desires into it and not have to suffer real consequences. Those with very anti-social behavior get off at being nasty in this game.



#57
revan017

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I think it's slightly horrible that we can't get companions to be friends with each other. Playing DA2, for example, I just wanted to lock Fenris, Anders, and Sebastian up in a room until the three of them sort out their issues. Either only one person emerges alive, or they come out as a fun little menage-a-trois. I mean, like, dude, seriously, all these people need is a drink and a buddy.

 

But again, just me, I don't just like being friends with everyone. I want everyone to be friends with everyone.


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#58
Andreas Amell

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Dragon Age 2 was very uncomfortable for companion rosters.  When I had Bethany around some conversations would be pleasant. But after Act 1 I had to be careful which companion didn't approve of my decisions while making sure they don't banter with each other. But this isn't like the group you assemble in Dragon Age: Origins. The DA2 group came together by chance and convenience. The DA: Origins companions assembled by need to face a threat.



#59
NexusGuardian12

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Well think about it this way, you have a group of 6 friends (without including yourself) you have 1 best friend in the group, you have 2 other close friends (not bff's thou) and the other 3 are plain friends (companions). They will always be differences between each other because of their beliefs and ideology's. You can't keep everyone happy, some choices may be more friendly towards a part to the group and not the other. The system is made that way and that is what make it beautiful, cause in life there will always be choices, some people will like and some won't, some will stay at your side and some won't. AH The choices my favorite part of the dragon age series <3



#60
Sir DeLoria

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Or STAB ANDERS (really, he's your FRIEND. Friends are supposed to stick with each other through thick and thin NO MATTER WHAT).


My Hawke, a resolute Chantry supporter and Sebi's BFF, hated Anders guts and chastised him at every turn.

They were rivals, enemies, the stabbing was really just the cherry on top.

If someone despises and tries to destroy everything you believe in, it's hard to be friends with them :P

#61
Moriaena

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I managed to get through DA:2 without killing anyone. After the first game, I was surprised. In Origins, I'd only originally killed Loghain, but Alistair had to become a hero for me. Whoops. I was pretty mad at him for a few days. 

 

When I play a new game like Dragon Age (or Neverwinter Nights) that allows for the ending to vary, I play through the game without looking at any guides, forums, etc., to gain the ending that I make. Then I play again and make choices that would lead to the ending that I want. DA:2 happened to work out well, but I wish Isabella hadn't run off permanently. I miss the friendly banter between Isabella, Merrill, and Anders. Varric and Merrill were interesting, but Varric is no Isabella, and I needed a rogue. 

 

On the topic of Origins, I hated keeping Morrigan around. She was such a (insert string of curses) and not even very helpful to me, since I was a mage. I kept Leliana, Alistair, and either Wynne or whichever party member would be needed for quests (like Oghren and the Deep Roads). I was really happy to see Leliana return, as she was one of the characters that I liked having around. It's interesting to play through the games with very different spins; DAO was a goody two shoes character, but DA2 was one chaotic mess. I hope to keep up the chaos for DA:I.



#62
Guest_StreetMagic_*

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I'm gonna take them at their word when they say when you make an "Ally", you make an "Enemy".