So, curious what your take is on the various styles of combat. I'll break down how I've grouped em and my own thoughts. Curious what you all agree with, and don't agree with. Or you could post funny gif's about space hamsters.
Melee:
What it is, pretty straightforward, but I'm separating Melee and CQC. Shooting minimally, optimized to do the most damage possible if performing a melee action.
What I think of it? Hilarious fun, but ultimately I always feel like it's both courting disaster (Tiny bit of lag and I find I'm buggered) and often a bit less potent comparable to other options. In general I think melee gets more people killed than any of the other play-styles. That being said melee is adrenaline and hilarity combined into one if you're doing it right.
What's your take on Melee Kits? How often do you use em? What level do you use em on?
C.Q.C.
What I mean by separating this and Melee is the use of short range weapons. Shotguns, Talon, etc, mixed into the combat. Melee is probably a part of it, but this is hybridized. As an example, my Paladin is very much a CQC with a Talon. I shield-bonk, shield-plant, hell I even try to launch my incinerates closer to enemies to avoid the dodge. C.Q.C. done well is I.M.H.O. the heaviest hitting in general. I'm stereotyping here, there will always be radicals, albeit an Infiltrator with a shotgun is a hard thing to out-damage. I'd say C.Q.C. is the next hardest thing to do right to melee. Because you have a bit of range and diversification I think most people tend to do a bit better, I also think the game's weapons, powers, and abilities in general lend itself to this play-style more so than the others. (Within reason, every one of these styles is absolutely plausible. I've tried em all on different kits as you all have as well I'm sure.)
What's your best C.Q.C.? Does this include any of your go-to kits?
Weapons Platform
Fairly obvious, although the line gets blurry when you're in C.Q.C. all the time with a close range weapon. The distinction here (At least in my mind) is a general lack of active powers, Destroyers, Flamerless Geth Troopers, etc, they're a passive type. Or Adrenaline Rush/Marksman which while it's an active power still is a weapon buff that doesn't do too much else.
Weapons Platforms, I always get the itch to say, take out my Typhoon and just mow things down. But the itch gets scratched pretty quickly... One of the reasons I enjoy the combat in Mass Effect so much is the incorporation of power usage into a 3PS. At the time I first played ME1 I don't think I'd tried anything quite like it. (I'm sure some existed that were close, just never played em.)
One thing I learned early on was to take a scorpion/venom/falcon if it wasn't my primary weapon to begin with. With a lack of powers to offset my primary weapon I felt a need for a serviceable stagger option. I do tend to feel a bit more survivable as I can typically fight at long/medium range if I'm using most of my weapons platforms. All weapon dependent of course.
Like I've already mentioned I often want to put a Typhoon on my Weapons Platforms. I've tried various other guns but I usually default to it. I think I'm partially biased as it was one of my first UR's to X. How about you? Claymore? Venom? Spitfire? Harrier? Double-shot-Executioner-Destroyer?
Power
Powers based kits. Delineating here, more of your time is spent with and/or you do more damage with, these kits' powers as opposed to their weapons.
Fun, potent, I love Powers based kits. Biotic death squads are hilarious fun and I love seeing a bunch of pugs switch characters to four biotics users.
Human Adepts. I didn't know Singularity had been buffed for a long while until I read it here on BSN. Went from "I'll just play Drell or Justicar" to one of my favourite kits. It almost feels cheesy but with a Power Amp instead of a Cyclonic they feel... legitimate. >.> <.<
Powers based kits are as varied as their powers. I've noticed that most are more, er, "Lag friendly" than other kits. Playing a Javelin-wielding GI is great and all but if you're missing 3 shots for every one due to enemies hopping across the screen it's bloody frustrating. In general I've also noticed I prefer friends (or like-minded pugs) when using most Biotics and some Tech Heavy engineers.
In general I think kits that resort to hitting their powers more than their weapons are a bit easier. That being said some of the hardest times I've had in this game are using a kit that's designed well around C.Q.C. pure power usage on a map like Condor. A better average but if you botch it you're going to be on the ground a lot more than another kit designed around another play-style. (Exception being Melee as the trade off is often Health/Shields for Melee Dmg.)
Support
Yup, I'm including em.
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Tanks. More accurately tanking. The Juggernaut of course being the most obvious, but others certainly exist. Specifically I'm thinking when I make a chokepoint with a Paladin shield-plant, accept that my damage (Read: Score) is going down second by second, but acknowledging that my team mates are AoEing the s'heet out of everything in front of me with virtual impunity.
Tanking well, one of the hardest things to do in this game hands down. I've done it, but it's hard, situational awareness and knowing your spawns is half the challenge. Which also means being aware of where everyone is at the start /respawns of a wave. Knowing how aggro works in this game, and knowing what you can take and where/how to choke a point being the other half. It's such a different mindset to the one I'm used to (And 99% of the other pugs seem used to) that it's always interesting to see someone else there.
Healing. Volus, also the G.E. Those volus that do it well are rare but they are awesome. I love pocket-heals on a C.Q.C. kit. I've also seen a few Gethgineers who take that extra care when they launch their turret that's obviously specced for healing. They're the ones that chuck it at your corpse then come revive you. You guys rock, especially when I'm not. ![]()
My take on support, I love em. But I know four damage dealing kits can rip through faster and more efficiently than three and a support can. That being said...
There are times I am tired.
There are times I am drunk.
There are times I am high.
There are times I am all of the above.
Those times? I want a pocket heals.
This I'm actually really curious to see BSN's takes on. Do you ever play support? Do you want a support kit in your game or do they get an instant red X?
Anyways, there's some random thoughts for the board. Think I'll get a game or two in.





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