Play them all. A mix of everything seems to work best but situation dependent.
Bread and butter is going to be mix of shooting and powers, unless you're playing a Krogan where melee will be main focus.
Play them all. A mix of everything seems to work best but situation dependent.
Bread and butter is going to be mix of shooting and powers, unless you're playing a Krogan where melee will be main focus.
I like to fight and to be reasonably effective at all ranges. CQC is the most effective way to play this game - no doubt about that - so that's where I spend most of my time, but sometimes - even if I'm using a relatively close-range weapon like Claymore - I enjoy staying back and softening the enemies from afar while my teammates close in. I like to kill things fast, but I'm not quite as driven to reducing the enemies to a thin paste as soon as they spawn as some people are (you know who you are
). But generally speaking I play very aggressively - and that, combined with limited skill and the occasional poor judgment, often gets me killed. In many ways I envy players who may not be super fast at kiling but rarely go down either. I think I score more points than I deserve.
Constant improvement as a player is extremely important to me, and I often play with builds that aren't meant to be as effective as possible or even as fun as possible per se; instead they're meant to assert certain limitations and/or weaknesses that direct the focus on certain skills. First example of this is Flamerless Geth Trooper: having no active powers at all means that I'm entirely dependent on my judgment, situational awareness, positioning and my skill with weapons - there are no get-out-of-jail-free cards, no bailing out of sticky situations (aside from medi-gel & oops packs, of course). Second example is Locust Quarksman: no CC and a weapon that absolutely depends on headshots to be effective makes this one of the best combinations for improving my aiming and tracking skills. Even if these kits/builds aren't terribly interesting or fun in themselves, it's the noticeable progression of my own skill when using them that makes me enjoy playing with them so much. And I love headshots.
Personally I try to play support just by being a good team player, but I'm not sure how good of a team player I truly am, even though I try. I knowingly play in a way that others might not see me as such: I wander off on my own a lot. But I specifically do that to flank the enemies, to cover the teams flanks, to suppress certain spawns, to be able to respond quickly to particular objectives etc. For greater good!
Currently playing AHI a lot lately as it blends two styles that I neglected for a LONG time, Biotics & Infiltrators. I throw her an AT-Raider 12 and focus on power (obviously) so it doesn't matter whether I'm miles away or in someones face - there are options - and that's how I like it in this game. Also feels good to know I'm in a position to stack heavy debuffs on enemies problematic to the team. That doesn't make it a support class - but it feels good to know you're supporting in some way (outside of just doing damage or stealth-reviving // stealth-capping objectives).
In a game like this, especially Platinum where everything (including the kitchen sink) gets thrown at you from all angles, it pays to be versatile and to also consider the team setup. Problem a lot of PuG's have is that they enter the lobby with a character they already 'want' to play rather than enter the lobby and tailor their pick for synergy - meaning you could end up with stuff that (while possible) would have still been easier if just one person had swapped to a more suitable role for extra benefit.
That downfall can also be benefit from time to time - as that sort of random mix-match can throw some pretty fun or crazy good results you probably wouldn't have thought would work.
And hey, I feel the same on the last thing too - I know noone's gonna consider me a team player ever, under any situation, lol. Frankly, I've come to a point where I don't care. I know I try my best for the team, in my very own (and maybe weird) way, and that's all that matters.
You've saved my asari's blue butt enough times that yeah, I definitely consider you a team player. ![]()
I am disappointed not to find the Raider (Tsol) and Saber (quarksman) in the list tho. I also like to use the hurricane and/or the Talon on the Tsol once in a while. Talon Tsol is extremely fun against Cerberus XD
Just on this note, Raider I've found I'm not fond of. I may try it at some undesignated point in the future though. (I've done that for a few things in this game
)
Saber I quite like on a few different kits. Dem headshots. Also the sound...
When I went through my "I'm going to Paladin for months and get great at it" phase I used a few different weapons, but wound up sticking with the Talon for most of it. Sort of got worn out of it. Right now I'm using the Arc Pistol on him.
In many ways I envy players who may not be super fast at kiling but rarely go down either. I think I score more points than I deserve.
I've been at the point in the game for a bit now where I know when I do good, and when I'm not. What's been interesting to me is where I show up on the scoreboard in relation to that. There are times I know I've done great but I'm in third place, and vice versa of course. I might have topped score in that last game, but I don't feel like I earned it.
It's too easy to snapcheese my way up when what I really want to do is shieldbonk my way down.
You've saved my asari's blue butt enough times that yeah, I definitely consider you a team player.
That's cause your asari butt is usually carrying a claymore. We can't have that fall into the wrong hands now, can we? ![]()
That's cause your asari butt is usually carrying a claymore. We can't have that fall into the wrong hands now, can we?
Imagine that... Hunters and Lolgoons with Claymores! ![]()
Imagine that... Hunters and Lolgoons with Claymores!
