Can we unbundle controls?
Débuté par
Sylvius the Mad
, nov. 15 2014 06:11
#1
Posté 15 novembre 2014 - 06:11
In one of the video reviews a player commented that Jump and Talk were bound to the same button (he was playing on console).
But on PC, we can remap the controls. If Talk and Jump are bound to the same key by default, can we remap them to different keys (so Jump is E and Talk is R, for example)?
But on PC, we can remap the controls. If Talk and Jump are bound to the same key by default, can we remap them to different keys (so Jump is E and Talk is R, for example)?
#2
Posté 15 novembre 2014 - 06:17
I think it's a "context sensitive action" button. It's not like you can jump at any time.
#3
Posté 15 novembre 2014 - 06:23
Are you talking about on the PC or on the console?
I guess having jump as talk is a bit odd...
#5
Posté 16 novembre 2014 - 02:12
I dislike context ssensitive controls. I don't mind not being able to jump all the time, but I dislike trying to jump and having something else happen instead.I think it's a "context sensitive action" button. It's not like you can jump at any time.
It's like having Talk and Attack bound to the same control. That could be disastrous. Overloaded keys are bad design.
It's good to hear that the KBM doesn't have them (per Barrett).
That would also explain why we can't swap between KBM and controllers except at the menu screen.
#6
Posté 16 novembre 2014 - 05:02
I dislike context ssensitive controls. I don't mind not being able to jump all the time, but I dislike trying to jump and having something else happen instead.
It's like having Talk and Attack bound to the same control. That could be disastrous. Overloaded keys are bad design.
It's good to hear that the KBM doesn't have them (per Barrett).
That would also explain why we can't swap between KBM and controllers except at the menu screen.
According to the tactical camera thread, it also has to do with how the inputs seem to work in that mode.





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