I have been thinking a lot after I saw a 3 hours gameplay video and I have to say that the game is really fantastic! The barrier sytem is a really good innovation personally I like it, but still I think that healing spells could have had room if their effectiveness was revised.
I thought to a system that allow you to recover only a certain percentage of the suffered damages. For example you receive 100 hp damage and only 80 can be restored, the other 20 are lost untill you rest in a camp. While to restore consciousness instead of simply stay near the companion a dedicated potion (with a limited amount as for hp potions) or spell (I think a spell like this is already present in the game) should be spent.
Please post your ideas and opinions on this matter.





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