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#1
Frocharocha

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I think it's to early to ask, but sucess is something we need in order to keep going with the series and everything screams epic game.

 

So far the game have received amazing reviews, but what about sale numbers? Bioware and EA really need that if they want to keep with the series popularity. I don't remeber DA: II, but with it's main complaints it was probably something around 5 million copies maybe?

 

Anyway my bet is that Inquisition will sell something around 500,000 copies on it's first day. What's your bet?



#2
Devil's Avocado

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It believe it's going to be lower than that, around 200,000 to be optimistic. Many more people are holding back and taking the cautious approach to DA:I this time given bioware's (and EAs) past. Also to note that three other games are being released on the 18th, and several other games have been coming out over the last few weeks and up coming weeks. Some people are saving their money for other games.

 

I predict the first month will be a much better indicator of DA:I success assuming it does very well.



#3
Gill Kaiser

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RPGs never have the kind of numbers on day 1 that large blockbuster FPSs or similar have. They tend to be slow burners, over long periods of time. Dragon Age Origins was like that. It had relatively good sales at the beginning, then consistently decent sales for the next year or two.



#4
Augustus Tirion

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I think it's to early to ask, but sucess is something we need in order to keep going with the series and everything screams epic game.

 

So far the game have received amazing reviews, but what about sale numbers? Bioware and EA really need that if they want to keep with the series popularity. I don't remeber DA: II, but with it's main complaints it was probably something around 5 million copies maybe?

 

Anyway my bet is that Inquisition will sell something around 500,000 copies on it's first day. What's your bet?

Sad to say, but they wish sales had been that strong.

 

10 week sales:

DAO 2 million

DA2 1 million

source: http://www.escapistm...gon-Age-2-Sales



#5
Kantr

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What was Skyrim's day 1 numbers?



#6
Bootsykk

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What was Skyrim's day 1 numbers?

3.4 million in 2 days. Given it's popularity and the fact that it's kind of riding the skyrim train of open-world RPGs, I think there's at least a decent chance of it doing well and even outselling origins, eventually. 


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#7
janddran

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Considering Divinity Original Sin isn't a fraction of the game this is (and more niche) yet sold 200K copies rather quickly, I suspect it will sell 750K to 1 mil by Christmas or soon after. If it was highly modable it would sell many more copies and be more competitive with Skyrim,in my opinion. I think it will outsell Witcher 3.

That the game is not on Steam hurts it somewhat. It will need to go viral elsewhere.


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#8
In Exile

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Mods are definetly meaningless and steam isn't that big a deal. PC sales are just too small to matter.

#9
Frocharocha

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Considering Divinity Original Sin isn't a fraction of the game this is (and more niche) yet sold 200K copies rather quickly, I suspect it will sell 750K to 1 mil by Christmas or soon after. If it was highly modable it would sell many more copies and be more competitive with Skyrim,in my opinion. I think it will outsell Witcher 3.

That the game is not on Steam hurts it somewhat. It will need to go viral elsewhere.

Well the reviews are helping a lot. Shadows of mordor would have sold like 10,000 if Destiny and Watch Dogs weren't that huge letdown.


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#10
janddran

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Mods are definetly meaningless and steam isn't that big a deal. PC sales are just too small to matter.

 

Absolutely false. One-half billion mod downloads for Skyrim on Nexus alone. The game still sells because of mods for people who wouldn't play it otherwise.
 

The replay value is far higher than most games and that is a boon to many a gamer.

Mods made the Neverwinter night series too...you have the avatar so should know this if you're a fan, as I am.

 

 

Shadowrun & Diviniy Original Sin are just a couple examples of games that were hyped because of their game editor and modability. They, along with Pillars of Eternity, represent a revival of RPGs for PC and the fandom behind it.

 

As for PC vs. console -- the numbers aren't the same for RPGs. (ARPGs/CRPGs) vs. other genres. The core fanbase began on PC and will return, many of them. Open-world-ish games (not FPS) on the PC are still superior as well. More will hop on the DA bandwagon methinks.

 

That said, I still think DAI will offer decent replayability on its own (most likely many times for me). Mods add more options and a new layer. People like that.


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#11
dch2404

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DAO sold 3.2 million after ~12 weeks. EA source: http://investor.ea.c...eleaseid=443674

DA2 sold less because of bad word of mouth so EA never released sales figures.

 

Mods are definetly meaningless and steam isn't that big a deal. PC sales are just too small to matter.

 

PC sales are smaller but still significant enough to matter. PC accounted for 19-23% per fiscal quarter of EA revenue in the last year. This is compared with the consoles total of 61-71%, with the remainder in mobile/other. If you go back to a previous fiscal year, PC revenue is even higher at 18-38% versus consoles' 40-69% per quarter.



#12
Teh Chozen Wun

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Considering how generous the reviews have been, I'd say it's safe to say there will be a decent amount of sales.



#13
InterrogationBear

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DA:I is the only big RPG this Christmas and the only RPG in general on PS4/XB1. Around 25 million current-gen consoles have been sold already and there are very few non-FPS AAA-games to play on them. Add the last-gen consoles and PC to that number.

 

Look at the other games this holiday season: AC:Unity sucks, The Crew will bomb, GTA is a fulll-price remaster, COD, HALO and Far Cry are FPS

 

There is no way in hell this won't sell millions of copies. There is just not much else to play. So many games have been delayed to 2015.


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#14
In Exile

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Absolutely false. One-half billion mod downloads for Skyrim on Nexus alone. The game still sells because of mods for people who wouldn't play it otherwise.

The replay value is far higher than most games and that is a boon to many a gamer.
Mods made the Neverwinter night series too...you have the avatar so should know this if you're a fan, as I am.


Shadowrun & Diviniy Original Sin are just a couple examples of games that were hyped because of their game editor and modability. They, along with Pillars of Eternity, represent a revival of RPGs for PC and the fandom behind it.

As for PC vs. console -- the numbers aren't the same for RPGs. (ARPGs/CRPGs) vs. other genres. The core fanbase began on PC and will return, many of them. Open-world-ish games (not FPS) on the PC are still superior as well. More will hop on the DA bandwagon methinks.


Skyrim sold the vast, vast majority of its units on console. A conservative number puts it at 70%. There could have been billions of mods on Skyrim and still only max 1/3rd of the audience will get it.

You don't need to rant about mods being good - they obviously are good. But they're not the reason for Skyrim being successful.
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#15
Frocharocha

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DA:I is the only big RPG this Christmas and the only RPG in general on PS4/XB1. Around 25 million current-gen consoles have been sold already and there are very few non-FPS AAA-games to play on them. Add the last-gen consoles and PC to that number.

 

Look at the other games this holiday season: AC:Unity sucks, The Crew will bomb, GTA is a fulll-price remaster, COD, HALO and Far Cry are FPS

 

There is no way in hell this won't sell millions of copies. There is just not much else to play. So many games have been delayed to 2015.

 

The only problem with AC: Inquisition is the fact it needs to compete with anothet big AA titles in the same month. We have Assasin's Creed, GTA, Halo, Pokémon aand tons of others. if it was reelased in October it would probably sell a lot.



#16
janddran

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Skyrim sold the vast, vast majority of its units on console. A conservative number puts it at 70%. There could have been billions of mods on Skyrim and still only max 1/3rd of the audience will get it.

You don't need to rant about mods being good - they obviously are good. But they're not the reason for Skyrim being successful.

 

I fail to see where I ranted. You said "mods are definately meaningless." I corrected that fallacy and also tried to show you some insight into PC-based RPGs. They are not dead (a 15-year mantra) and 30% (if true) is substantial pocket money for any company.



#17
NUM13ER

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If something as mediocre as Watch Dogs or Destiny can ship millions, I hope something that's getting great reviews like Dragon Age: Inquisition will be rewarded with success for actually delivering on the ambition and effort.

 

The week early positive reviews won't have hurt pre-orders I'm sure. There's some great hype and buzz behind it at the moment so it's in the best possible position come launch day. Especially with other major titles having fallen flat.



#18
Shadelon

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Preorder numbers on vgchartz.com shows preorders numbering around 435,000 total, between all platforms. And that's only accounting for retail. Also my gamestop's manager said that he has far more preorders for DAI than any other game. So. Some people here underestimate it I think. Understandable but numbers don't lie.
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#19
DarkKnightHolmes

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If something as mediocre as Watch Dogs or Destiny can ship millions, I hope something that's getting great reviews like Dragon Age: Inquisition will be rewarded with success for actually delivering on the ambition and effort.

 

The week early positive reviews won't have hurt pre-orders I'm sure. There's some great hype and buzz behind it at the moment so it's in the best possible position come launch day. Especially with other major titles having fallen flat.

 

Watch Dogs is an action game and Destiny is a shooter. Those things tend to sell a whole lot more than RPG games.

 

Still, I could see DAI catching up to DAO sales.



#20
InterrogationBear

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The only problem with AC: Inquisition is the fact it needs to compete with anothet big AA titles in the same month. We have Assasin's Creed, GTA, Halo, Pokémon aand tons of others. if it was reelased in October it would probably sell a lot.

 

As I said, not one of them is a RPG on PS4/XB1 or PC. If you want to play a well-done non-FPS AAA-game in the next months, there is DA:I and not much else.

 

 

Watch Dogs is an action game and Destiny is a shooter. Those things tend to sell a whole lot more than RPG games.

 

And they were hyped to death and had incredibly frontloaded sales.


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#21
myahele

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The only thing hurting DAI sales is the stigma that DA2 and especially ME3 left behind. Many people plan on getting it.....but only once it's released and read other players review.

The fact that it's on all consoles should help also

#22
Cerulean_Shaman

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Considering Divinity Original Sin isn't a fraction of the game this is (and more niche) yet sold 200K copies rather quickly, I suspect it will sell 750K to 1 mil by Christmas or soon after. If it was highly modable it would sell many more copies and be more competitive with Skyrim,in my opinion. I think it will outsell Witcher 3.

That the game is not on Steam hurts it somewhat. It will need to go viral elsewhere.

 

What is up with people dissing quality games out of some misplaced fanboy loyalty? First it was Tales of Xillia, then Persona, and now Divinity Original Sin. Divinity Original Sin is a modernized game with the soul of the good 'ol retro RPGs. It's in my opinion a completely amazing game that is worth every second spent playing it and is also highly rated. DA: I is a triple A title backed by big bucks (EA) and, as per usual, characterized by its flashy graphics though it seems this time the gameplay actually matches the effort spent into movie-izing everything.

 

While I don't know if I'd say DA: I is better than Divinity simply because I've only played one and they are rather unique games, it's hardly fair for you to say Divinity isn't even a fraction. Games like Dragon Age Inquisition are desperately trying to do the same thing Divinity Original Sin is: embody the soul of older classics. Bioware became famous and beloved because of its old school RPGs, even now DA: I is being compared to Origins, Baldur's Gate, and Neverwinter era. Divinity Original Sin was funded by fans (not big bad EA) and has the heart and soul of a true classic. I don't care if you don't like it, you're free to your own opinion, but do try to reign in the fanboyism. It's not very becoming at all.

 

 

Skyrim sold the vast, vast majority of its units on console. A conservative number puts it at 70%. There could have been billions of mods on Skyrim and still only max 1/3rd of the audience will get it.

You don't need to rant about mods being good - they obviously are good. But they're not the reason for Skyrim being successful.

 
We actually don't know this. The majority of recorded copies sold on 360, ps3 next, and PC last. While the PC was fairly behind digital sales from many locations were not included. Considering that for PC games Steam is almost automatically the go-to retailer for many, especially since the disc PC version of Skyrim uses Steamworks anyway, we can't accurately tell the PC sales figures because Steam does not make their sales info public.
 
They have however mentioned that Skyrim was their best and quickest selling game and still retains strong sales, so with Steam alone I wouldn't be surprised if the figures, added to the retailer PC and other site's digital sales, met or surpassed console sales. Be fair with your facts.

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#23
janddran

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What is up with people dissing quality games out of some misplaced fanboy loyalty? First it was Tales of Xillia, then Persona, and now Divinity Original Sin. Divinity Original Sin is a modernized game with the soul of the good 'ol retro RPGs. It's in my opinion a completely amazing game that is worth every second spent playing it and is also highly rated. DA: I is a triple A title backed by big bucks (EA) and, as per usual, characterized by its flashy graphics though it seems this time the gameplay actually matches the effort spent into movie-izing everything.

 

 

I make no apologies for being an enthusiastic fan of Bioware games, so no, it is not misplaced as I chose it for myself, not someone else. But I believe you are equally enthusiast about Divinity otherwise my comment wouldn't have bothered you. I am much the Larian Studios fan myself, but believe the game worthy of criticism may that future games improve.

 

I have 250 hours in the game and never said it was a bad game (I believe it should be nominated for RPG of the year but hope DAI takes it). It has several faults, some more agreed upon than others including serious technical ones.

 

I still haven't played the ending because of the lackluster story (even fans don't usually praise the story - months of forum time tells me this as do reviews) and boring companions. But even though that is a personal opinion: Divinity is and always will be a niche game, with a much smaller niche than DA:I has because of its old-school base, for one, and its off-the-wall (some would say elementary) humor, second. Just as DA:I has a smaller base than action games.  

 

And they just can't compete with the music (as awesome as Kirill is), graphics and so on with AAA, whether or not that matters to you or me, it is important to the broader audience. Larian has been more about fun and creativity but not emotionally-engaging stories and robust companions -- the heart of old-school RPGs, besides hack-n-slash. The combat and environment are excellent, but in the end, considering all --it still seems to pale in comparison to DA:I and some other games.

 

I will chalk this up to a misunderstanding of what I said rather than this being an issue of the pot calling the kettle black.  ;)



#24
In Exile

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What is up with people dissing quality games out of some misplaced fanboy loyalty? First it was Tales of Xillia, then Persona, and now Divinity Original Sin. Divinity Original Sin is a modernized game with the soul of the good 'ol retro RPGs. It's in my opinion a completely amazing game that is worth every second spent playing it and is also highly rated. DA: I is a triple A title backed by big bucks (EA) and, as per usual, characterized by its flashy graphics though it seems this time the gameplay actually matches the effort spent into movie-izing everything.

While I don't know if I'd say DA: I is better than Divinity simply because I've only played one and they are rather unique games, it's hardly fair for you to say Divinity isn't even a fraction. Games like Dragon Age Inquisition are desperately trying to do the same thing Divinity Original Sin is: embody the soul of older classics. Bioware became famous and beloved because of its old school RPGs, even now DA: I is being compared to Origins, Baldur's Gate, and Neverwinter era. Divinity Original Sin was funded by fans (not big bad EA) and has the heart and soul of a true classic. I don't care if you don't like it, you're free to your own opinion, but do try to reign in the fanboyism. It's not very becoming at all.




We actually don't know this. The majority of recorded copies sold on 360, ps3 next, and PC last. While the PC was fairly behind digital sales from many locations were not included. Considering that for PC games Steam is almost automatically the go-to retailer for many, especially since the disc PC version of Skyrim uses Steamworks anyway, we can't accurately tell the PC sales figures because Steam does not make their sales info public.

They have however mentioned that Skyrim was their best and quickest selling game and still retains strong sales, so with Steam alone I wouldn't be surprised if the figures, added to the retailer PC and other site's digital sales, met or surpassed console sales. Be fair with your facts.


To surpass console sales Skyrim would have to insane sales for a PC title. We're talking tens of millioms. There's just no basis to see that.

#25
Kantr

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Considering that for PC games Steam is almost automatically the go-to retailer for many, especially since the disc PC version of Skyrim uses Steamworks anyway, we can't accurately tell the PC sales figures because Steam does not make their sales info public.

 

Well Bethedesa know how well it's sold on steam but they arent telling.

 

This is a way to find out by scraping public steam profiles (I think Ars Technica did an article on it)

 

 

Can we stop with the pc vs console and go back to figuring out what the sale figures might be?


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