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#51
BellPeppers&Beef023

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Everything looks very optimistic, imo.

 

Think about it. General interest in the fantasy genre has hit an all time high, with Game of Thrones' insane popularity and the finale of the Hobbit Trilogy hot on the heels. This has all the makings of the first video game Fantasy epic in several years.

 

If the reviews so far are to be believed (which I do, and further cemented by Polygon's praise of the writing), this is Bioware back in form, Bioware at its best. Word of mouth alone would ship copies, just like DA:O did.


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#52
sycophanticchallenger

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Everything looks very optimistic, imo.

 

Think about it. General interest in the fantasy genre has hit an all time high, with Game of Thrones' insane popularity and the finale of the Hobbit Trilogy hot on the heels. This has all the makings of the first video game Fantasy epic in several years.

 

If the reviews so far are to be believed (which I do, and further cemented by Polygon's praise of the writing), this is Bioware back in form, Bioware at its best. Word of mouth alone would ship copies, just like DA:O did.

And I hope to be able to spread the positive word of mouth. I recently had a co-worker of mine start playing DA:O to get his interest piqued for DA:I. Word of mouth is 90% of the reason DA:O was so successful. If you are able to mobilize your fanbase and they are passionate about your game, they can't help but prosthelytize.


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#53
Lux

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Mods are definetly meaningless

 

Dude! A thousand kittens are now wailing in despair with that statement (especially when taken out of context).

 

As for the topic, 5 million copies would indeed be a good number to reach. 



#54
Frocharocha

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Dude! A thousand kittens are now wailing in despair with that statement (especially when taken out of context).

 

As for the topic, 5 million copies would indeed be a good number to reach. 

It would be an anamign number considering the franchise low sales in the past compared to ME. So far it's selling a lot mor than DA: II, that's a fact.



#55
myahele

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You're right GoT certainly has piqued the interest of more "dark fantasy" type setting where choices can be heavy and that anybody can die at any point.

People that like Telltales choice-heavy games should also flock DAI

#56
DarkKnightHolmes

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It would be an anamign number considering the franchise low sales in the past compared to ME. So far it's selling a lot mor than DA: II, that's a fact.

 

Wait. Isn't DAO Bioware's best selling game? Hmm, in fact, I don't even know what's Biowares best selling game is really. Anyone here know?



#57
In Exile

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Elder Scrolls always has the advantage of people feeling like they can jump in at any point in the franchise due to effectively having no continuing story. I think Inquisition sales will be limited by that perceived barrier to entry regardless of how good it is, just like Mass Effect was in the end.

Commercially, I think Bioware would be much better off putting more narrative distance between their titles and treating them as entirely self-contained products like Bethesda does. Arguably the quality of the games might be better too.


I kind of disagree. I jumped into AC2 based on word of mouth and it was pretty good. I think this issue with story matters to some degree but people will jump in with good word of mouth. Not to mentioned DAI isn't even a sequel like ME2 or ME3.
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#58
Frocharocha

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Wait. Isn't DAO Bioware's best selling game? Hmm, in fact, I don't even know what's Biowares best selling game is really. Anyone here know?

I believe ME is much popular than Dragon Age itself. 



#59
In Exile

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Dude! A thousand kittens are now wailing in despair with that statement (especially when taken out of context).

As for the topic, 5 million copies would indeed be a good number to reach.


Don't get me wrong - I love mods. I just don't think they're the main thing that moves units. Skyrim sort of needs them because of all the flaws in the actual game but for example DAO didn't really get a major bump IMO from having mods, though it was a better game for having them.

#60
In Exile

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Wait. Isn't DAO Bioware's best selling game? Hmm, in fact, I don't even know what's Biowares best selling game is really. Anyone here know?


ME2 and ME3 both outsold DAO over comparable periods. ME1 outsold DAO on the same platforms over comparable periods (remember ME1 wasn't released originally on PS3).

#61
Fiery Phoenix

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I've posted my thoughts on this a couple of times before, but I think DA:I is probably looking at a peak of ~5 million copies sold by fall 2016.

 

What worries me is EA's internal expectations. I honestly hope nobody in there is counting on Skyrim numbers, because that's just not going to happen.


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#62
Guest_Lathrim_*

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Don't get me wrong - I love mods. I just don't think they're the main thing that moves units. Skyrim sort of needs them because of all the flaws in the actual game but for example DAO didn't really get a major bump IMO from having mods, though it was a better game for having them.

 

Agreed. I think it has come to the point where Bethesda don't put as much effort into their games because they know the modding community is extensive and passionate enough to cover up for them, whereas Dragon Age never quite got to that point-- especially because BioWare has yet to release a game that is as moddable as the TES series.



#63
Monica21

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I believe ME is much popular than Dragon Age itself. 

 

ME is the best-selling franchise for BioWare, but it also has the benefit of three games to DA's two. Might see a change in that.



#64
In Exile

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I've posted my thoughts on this a couple of times before, but I think DA:I is probably looking at a peak of ~5 million copies sold by fall 2016.

What worries me is EA's internal expectations. I honestly hope nobody in there is counting on Skyrim numbers, because that's just not going to happen.


EA will absolutely have unrealistic internal projections. But they are obviously not stupid in the sense that if DAI is their greatest selling game with the same development time as DAO, they will likely push for at least one more game on the same engine to see if they can't profit from their big upfront investment.

#65
Monica21

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Agreed. I think it has come to the point where Bethesda don't put as much effort into their games because they know the modding community is extensive and passionate enough to cover up for them, whereas Dragon Age never quite got to that point-- especially because BioWare has yet to release a game that is as moddable as the TES series.

 

Frankly, if EA really wants to start seeing Bethesda sales numbers, opening the door to modding is great place to start. Bioware doesn't have to create the perception of a more open world if the world can never change. (I mean, really. Pretending that the PC is eating three square a day and bathing is not role-playing.) Origins is much easier to mod than DA2, and that's a big reason why I keep replaying Origins and not DA2. Also Origins is simply a better game IMO.



#66
In Exile

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Frankly, if EA really wants to start seeing Bethesda sales numbers, opening the door to modding is great place to start. Bioware doesn't have to create the perception of a more open world if the world can never change. (I mean, really. Pretending that the PC is eating three square a day and bathing is not role-playing.) Origins is much easier to mod than DA2, and that's a big reason why I keep replaying Origins and not DA2. Also Origins is simply a better game IMO.


That is absolutely not what anyone understands open world to mean.

#67
Monica21

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That is absolutely not what anyone understands open world to mean.

 

Go on.



#68
Aurok

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I appreciate *you guys* prefer Dragon Age, but it's the people who don't use game forums which make the difference between 3-5m sales and 10-20m sales. You have to break into that mainstream / "casual" consciousness to hit the really big numbers, and that's impossible if they feel like they need to have already played two previous games to enjoy this one. It doesn't even matter if they actually need to have played them - only that they feel like they do.

This is why the Mass Effect trilogy was never going to suddenly become a mammoth seller after a fairly modest start (sales wise), even if the quality/reviews/marketing were easily good enough to warrant it. Inquisition will likewise find it difficult to break much beyond 5m for the same reason (though not using Hawke as protag or being called DA3 will certainly help).

Also, I'm not implying that Dragon Age would need to have a wafer thin main storyline 'like Skyrim' to avoid this sales limitation, just that each game would need to be self-contained, with a beginning, middle and an end of its own, distinctly seperate from the games which came before it in the franchise. Skyrim wouldn't have sold less if it had a better main storyline, but it almost certainly would have sold less if it that storyline were a continuation of Morrowind & Oblivion.

There's a very good reason Bethesda doesn't do this with TES or Fallout, or Rockstar with GTA or Red Dead, and that reason is because they know it maximises sales potential. Bioware's current approach does have the advantage of keeping the relatively niche fanbase happy and loyal, which is why their sales are always a consistent 2-few million, but they will struggle to break beyond that as long as they stick with it.

#69
Battlebloodmage

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I'm worried about the low review score, especially from IGN. 



#70
laudable11

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Far Cry 4 is getting great reviews as well so that will have an impact on DragonAge sales.

#71
Dubstob

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Mods are definetly meaningless  

 

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#72
Dubstob

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I'm worried about the low review score, especially from IGN. 

 

8.8 is great. 88% at metacritic too.  Many amazing rpgs and high selling games score similar. 

 

 

 



#73
Monica21

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1415993018072.gif

 

I need to know what this is from!



#74
Dubstob

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I need to know what this is from!

 

lol no clue just saw it used in reddit. probably out takes.



#75
lastpawn

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What I see missing in this conversation is that sale numbers aren't everything.

 

Yes, Skyrim sold a ton of copies. I bought one of those 20 million copies of Skyrim. I paid, what.... $9 for it? Maybe $14, can't remember. Meanwhile I spent about $100 on my copy of ME3 + DLC (something I regret, but that's another story).

 

Not to say that Bethesda doesn't have rabid fans like us, but the advantage of having a core audience is that a core audience is willing to pay for quality. 


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