Aller au contenu

Photo

mage specs look terrible


  • Veuillez vous connecter pour répondre
73 réponses à ce sujet

#26
New Kid

New Kid
  • Members
  • 950 messages

To be honest, I think these are the best specs mages have had in the series.


  • Ser Jynx, Xarius478 et mikeymoonshine aiment ceci

#27
azarhal

azarhal
  • Members
  • 4 458 messages

They put most of the new stuff in the normal trees, which I'm not complaining about.



#28
bluebullets

bluebullets
  • Members
  • 1 078 messages

for me if they simply switched fucus abilities between KE and Necro (I wouldn't mind seing resurgance in a necromantic tree, having to do withs pirits and stuff) and changed firestorm to some uber-weakness focus everything would be great.

Especially for focus i don't mind stonefist and pull being there as they can both be explained by manipulating the essence of the fade. Stonefist gets even a little bit cooler for me (giant fist from the fade itself rather than the ground)

I can't see giant fade fists as thing. Unlike opening rifts with spirits to pour out and attack your enemy (or something else logical)



#29
bluebullets

bluebullets
  • Members
  • 1 078 messages

To be honest, I think these are the best specs mages have had in the series.

rift mage == keeper (but worse)

 

KE = arcanewarrior (but worse)

necromancy == spells from old trees.

I don't see how they are the best.. blood mages were cool (blood wound and mind control)
battle mages were cool..
force mages were cool..



#30
Chibi Elemental

Chibi Elemental
  • Members
  • 775 messages

I think the specs for mage are pretty interesting, though rogue has the best and warrior is just boring redone versions of what was done in the previous games minus berzerker. that is more boring to me.



#31
Aurok

Aurok
  • Members
  • 468 messages
Are we sure that Quizzy gets the same focus ability as the companions? Artificer especially seems odd (Hail of Arrows) given the specialisations are supposed to be weapon neutral.

#32
andar91

andar91
  • Members
  • 4 752 messages

Because I enjoy a game-challenge more than a meta-challenge (playing the game vs creating the most OP build), I personally prefer that game designers more-less balance the skills and make them interesting. This means I prefer specializations. :)

 

I definitely prefer balanced games. I'd still be open to no specializations...or at least, different ones.

 

I like the idea of specializations that open up entire new avenues for characters that don't seem standard, and a lot of the specializations this time around seem like things all characters (of that class) should be able to do. Like Stonefist, particularly. And Walking Bomb.

 

Best example that comes to mind was Shapeshifter. It was a neat idea (albeit a not very useful one imo) that made sense as a specialization. Templar is another.


  • Ser Jynx aime ceci

#33
Varus Praetor

Varus Praetor
  • Members
  • 491 messages

rift mage == keeper (but worse)

 

KE = arcanewarrior (but worse)

necromancy == spells from old trees.

I don't see how they are the best.. blood mages were cool (blood wound and mind control)
battle mages were cool..
force mages were cool..

 

Given that healing is gone, and there's nothing you can do about that, use your words and explain exactly how KE is worse than the old arcane warrior.  I'd like to see this argument presented.


  • Cigne aime ceci

#34
Chibi Elemental

Chibi Elemental
  • Members
  • 775 messages

rift mage == keeper (but worse)

 

KE = arcanewarrior (but worse)

necromancy == spells from old trees.

I don't see how they are the best.. blood mages were cool (blood wound and mind control)
battle mages were cool..
force mages were cool..

 

KE =/= arcane warrior, the arcane warrior was more built be a tank mage with auto attacks where knight enchater is more of a barrier mage with cool fade blades that when used currectly can deflect projectiles. Not really the same thing at all.

 

Necromancy =/= undead minion master in dragon age, but a master of spirits and this tree reflex this, it has some interesting synergies also with lighting. put up the lightning cage then fear an enemy with walking bomb on them and you have some fun chain cc plus damage or you can go with necro frost and just cc with your frost spells and dps with your necro abilities, also blowing up minions to replace them with spirits that can help you? Yes please.

 

I can't really speak to Rift mage as I don't really remember all the abilities it had and never played it, it more reminded me of force mage from DA2 but with cooler effects and much more useful damaging abilities.



#35
FreshRevenge

FreshRevenge
  • Members
  • 958 messages

If someone does not agree with you, that does not make said person a troll. Thank you for your extremely constructive input.

 

No but I see this all the time. The troll monsters come out right before the game comes out to say something negative about it before they even play it. It has nothing to do with agreeing with you. But isn't that what you wanted with your thread. You wanted people to agree with your thinking. You wanted to pee in the bucket or rain on someones parade before they even got the chance to play it for themselves.



#36
HeyCal

HeyCal
  • Members
  • 593 messages

This about sums it all up for me.
 
As for the "KE spirit blade spam" there is a certain appeal for that that we don't get to do with other classes.
 
Rift Mage's Stone Fist should be in its own Earth tree with Earthquake, Petrify, and Rock Armor (stuff we don't have :(). Firestorm should probably be with the other fire abilities. A separate Force tree would be nice too.


I couldn't agree more. I was really hoping that with the inclusion of dalish Mages, we would have a tree similar to Merril's keeper half of her personal tree... But alas no, barely any earth magic.

#37
bluebullets

bluebullets
  • Members
  • 1 078 messages

No but I see this all the time. The troll monsters come out right before the game comes out to say something negative about it before they even play it. It has nothing to do with agreeing with you. But isn't that what you wanted with your thread. You wanted people to agree with your thinking. You wanted to pee in the bucket or rain on someones parade before they even got the chance to play it for themselves.

Lots of people disagreed with me in this thread, but you are the only one I called out.

Consider why this is. The night haunter offered a legitimate and thoughtful retort to my post. You, on the other hand made some pompous "if you don't agree with me you're a troll" comment.



#38
The Baconer

The Baconer
  • Members
  • 5 678 messages

The presence of recycled spells aside, all three mage specs are very appealing and interesting in their own right, which is definitely more than what can be said of the other classes...



#39
Chibi Elemental

Chibi Elemental
  • Members
  • 775 messages

I couldn't agree more. I was really hoping that with the inclusion of dalish Mages, we would have a tree similar to Merril's keeper half of her personal tree... But alas no, barely any earth magic.

 

I actually understand why they didn't do this, in Dragon Age 2 I could make a mage more tanky then a two handed warrior just by taking rock armor and its buff. not even taking blood mage. however I do agree that stone fist and earth quake in a specialisation is a little wierd, and could have been put into a different tree with other things, or perhaps they felt there just was not enough spells that were earth based and rift mage needed a few more abilities it was a quick easy fix but not ideal.



#40
bluebullets

bluebullets
  • Members
  • 1 078 messages

The presence of recycled spells aside, all three mage specs are very appealing and interesting in their own right, which is definitely more than what can be said of the other classes...

every other spec looks very good and very useful to me.

reaver is old, but i still like the concept
templar is ther best its ever been
champion is useful tanking

assassin looks good
the alchemy one looks cool and new for support
i'm not sure about archery



#41
bluebullets

bluebullets
  • Members
  • 1 078 messages

I actually understand why they didn't do this, in Dragon Age 2 I could make a mage more tanky then a two handed warrior just by taking rock armor and its buff. not even taking blood mage. however I do agree that stone fist and earth quake in a specialisation is a little wierd, and could have been put into a different tree with other things, or perhaps they felt there just was not enough spells that were earth based and rift mage needed a few more abilities it was a quick easy fix but not ideal.

if it was an earth spec it might make sense.. but I'm a rift master, not a stone master. I should be opening rifts, stepping in and out of the fade, trapping enemies legs in the fade, I don't know.. Not using rifts to summon a stone fist.. Whoever designed rift spec should have reconsidered some of these abilities.



#42
Dapper Pomegranate

Dapper Pomegranate
  • Members
  • 482 messages

Given that in various videos Vivienne has been shown using Stone Fist, Firestorm, and Haste, it seems like abilities and specs might have done a lot of reorganizing and rehashing. It kind of makes me wonder if even the combat team is happy with them or if they just just reached the "whatever, it's good enough" point. Because the focus abilities are really just confusing for the specs and stone fist seems really out of place for RM while gravitic ring (or whatever it's called in DAI) seems out of place for KE.

 

And as a side note, I find it odd that every passive in the RM tree involves weakened enemies, when they only have a single 24 second cooldown spell that inflicts the status... Are there even any other abilities in the game that do so?



#43
lastpawn

lastpawn
  • Members
  • 746 messages

I definitely prefer balanced games. I'd still be open to no specializations...or at least, different ones.

 

I like the idea of specializations that open up entire new avenues for characters that don't seem standard, and a lot of the specializations this time around seem like things all characters (of that class) should be able to do. Like Stonefist, particularly. And Walking Bomb.

 

Best example that comes to mind was Shapeshifter. It was a neat idea (albeit a not very useful one imo) that made sense as a specialization. Templar is another.

 

Well I agree with you there. I like specializations that really change things up, such as the Shapeshifter. The challenge there, I think, is that some people don't want to change things up. They like their sword and board warriors without all the extras, you know. So that's why we get specializations (assassin) that are just modest improvements on the existing class.

 

I also don't quite know why Stonefist is locked away behind a specialization. Yet, looking at it, it seems like a fairly strong spell now (an ability that combos every 8 seconds is good for anyone who isn't KE). If it wasn't locked away behind a specialization, everyone would want it.



#44
The Baconer

The Baconer
  • Members
  • 5 678 messages

every other spec looks very good and very useful to me.

 

Literally every spec in the game is good and useful (at least on paper), the mage specs are objectively no different. Whether they are interesting is another story, and it's also the reason you made this topic, yes? Complaints about recycled spells are an appeal to taste, not gameplay effectiveness.



#45
andy6915

andy6915
  • Members
  • 6 590 messages

KE =/= arcane warrior, the arcane warrior was more built be a tank mage with auto attacks where knight enchater is more of a barrier mage with cool fade blades that when used currectly can deflect projectiles. Not really the same thing at all.

 

Necromancy =/= undead minion master in dragon age, but a master of spirits and this tree reflex this, it has some interesting synergies also with lighting. put up the lightning cage then fear an enemy with walking bomb on them and you have some fun chain cc plus damage or you can go with necro frost and just cc with your frost spells and dps with your necro abilities, also blowing up minions to replace them with spirits that can help you? Yes please.

 

I can't really speak to Rift mage as I don't really remember all the abilities it had and never played it, it more reminded me of force mage from DA2 but with cooler effects and much more useful damaging abilities.

 

No, it is an arcane warrior... Just done right this time. Instead of being an invincible tank with ridiculous fatigue and no mana with a crappy auto attack that barely does damage, now it's a true "battle mage". KE is what arcane warrior should have been. They're the same in what they set out to do and the idea behind, but one was done crappy while the other was done amazingly.



#46
Chibi Elemental

Chibi Elemental
  • Members
  • 775 messages

No, it is an arcane warrior... Just done right this time. Instead of being an invincible tank with ridiculous fatigue and no mana with a crappy auto attack that barely does damage, now it's a true "battle mage". KE is what arcane warrior should have been. They're the same in what they set out to do and the idea behind, but one was done crappy while the other was done amazingly.

 

you just said everything I basically said just differently :P they are not the same thing and they are so different that they even decided to give it its own lore and its own title so people wouldn't even associate it with the old spec yet people still do :(



#47
andy6915

andy6915
  • Members
  • 6 590 messages

you just said everything I basically said just differently :P they are not the same thing and they are so different that they even decided to give it its own lore and its own title so people wouldn't even associate it with the old spec yet people still do :(

 
Can't help but compare them. Again, they're the same idea and theme. And it's true that they have different lore, one was used by ancient elves and the other is an Orlesian-circle specialization only taught to well trusted enchanters.



#48
Br3admax

Br3admax
  • Members
  • 12 316 messages

 
Can't help but compare them. Again, they're the same idea and theme. And it's true that they have different lore, one was used by ancient elves and the other is an Orlesian-circle specialization only taught to well trusted enchanters.

One is a tank. One is DPS. They aren't the same. 



#49
Lumix19

Lumix19
  • Members
  • 1 842 messages

I'm thinking the complainers in this thread were expecting far too much from specialisations.



#50
andy6915

andy6915
  • Members
  • 6 590 messages

One is a tank. One is DPS. They aren't the same. 

 

They're both battle mages that use swords, and both expect to get up close and personal, and both are the best ways of making your mage as durable as they can be. Only differences are that KE can actually cast just as well, doesn't take a huge portion of your mana bar, isn't lol-invincible, and the sword it uses is a badass glowing sword that makes you more durable with every swing instead of a regular old sword that misses half the time.