mage specs look terrible
#51
Posté 16 novembre 2014 - 02:16
#52
Posté 16 novembre 2014 - 02:20
I just wish I could cast a Heal spell...my mage will feel incomplete without one.
There are heal spells, they're just more limited now and there isn't that many and the awesome one takes focus.
Revival and its upgrade-
resurgence-
#53
Posté 16 novembre 2014 - 02:22
#54
Posté 16 novembre 2014 - 03:25
question: does respecing reset your specialization?
If not, that means picking the wrong one means I need to make a new character? can't try them out?
#55
Posté 16 novembre 2014 - 03:42
question: does respecing reset your specialization?
If not, that means picking the wrong one means I need to make a new character? can't try them out?
No, once you pick a spec you are locked in, barring a reload.
#56
Posté 16 novembre 2014 - 03:48
No, it is an arcane warrior... Just done right this time. Instead of being an invincible tank with ridiculous fatigue and no mana with a crappy auto attack that barely does damage, now it's a true "battle mage". KE is what arcane warrior should have been. They're the same in what they set out to do and the idea behind, but one was done crappy while the other was done amazingly.
I admit, setting up for Arcane was a tad tricky, but if you got it right the auto attack dps was spectacular.
#57
Posté 16 novembre 2014 - 04:01
I admit, setting up for Arcane was a tad tricky, but if you got it right the auto attack dps was spectacular.
Spectacular or passable (assuming of course you also have enough dex to even make the hit-rate passable)? The spec itself had literally nothing that supported or enhanced auto-attacks, aside from the passive ability to use melee weapons. Even then, your basic auto-attack dps can't even come close to a warrior's or a rogue's.
#58
Posté 16 novembre 2014 - 04:11
What spec are you people going to take and why? I am guessing most will either be some kind of necro/inferno build or KE..
#59
Posté 16 novembre 2014 - 04:23
KE. Combined with Fade Step im hoping to turn my mage into a sort of vanguard.
#60
Posté 16 novembre 2014 - 04:26
KE. Combined with Fade Step im hoping to turn my mage into a sort of vanguard.
might be interested in this
http://www.reddit.co...hanter_edition/
#61
Posté 16 novembre 2014 - 04:32
Ya, that looks pretty cool. Thx.
#62
Posté 16 novembre 2014 - 04:46
I think i may have to go KE. I have no intention of being melee or using spirt blade (I like to pew pew and throw fire balls), but the barrier ability, fade cloak and whatnot looks good, and necro/rift look bad.
All necro has is a 600% waking bomb that only works if the mob stays in a group, and a terribly mediocre spirit mark.
all rift has is veilstrike which doesn't even do damage, and a single target stonefist.. now if waking bomb was in rift (or spirit/storm like it should be), that would be amazing. (pull them in with the black hole ability, and use waking bomb)
#verydisappointed
#63
Posté 16 novembre 2014 - 05:12
All they had to was make blood magic its own spec. Still pissed off they dropped it prob because it would be super OP. But Knight Enchanter looks strong.
#64
Posté 16 novembre 2014 - 05:16
All they had to was make blood magic its own spec. Still pissed off they dropped it prob because it would be super OP. But Knight Enchanter looks strong.
it was the health system. It'd be impossible with how combat works in dai
#65
Posté 16 novembre 2014 - 05:46
Has nothing really to do with the health system, it has more to do with the lore of the specisation as that is now respected and actually reacted to in game. Bloodmagic is considered evil and if everyone knows the inquisitor is a blood mage no one will work with them ever, even if they are the only ones who can close the rifts. Look at reaver they have self damageing and self heals with no problems, it is more of a lore perspective and not being able to acomidate it with story telling to do it justice so they left it out.
#66
Posté 16 novembre 2014 - 06:34
Has nothing really to do with the health system, it has more to do with the lore of the specisation as that is now respected and actually reacted to in game. Bloodmagic is considered evil and if everyone knows the inquisitor is a blood mage no one will work with them ever, even if they are the only ones who can close the rifts. Look at reaver they have self damageing and self heals with no problems, it is more of a lore perspective and not being able to acomidate it with story telling to do it justice so they left it out.
no. it has to do with health.
a) nobody has to know
the warden did it. and don't you dare say that it is different. it;'s not. Nobody would work with him either with that logic.
c) they would have no choice. they need me to close the rift.
your logic is flawed.
#67
Posté 16 novembre 2014 - 06:42
Honestly I don't think the specs are terrible, I think they're pretty neat and varied from one another and compared to the spells we got, are a great deal of variety. I feel though that the main trees are lacking. 3/4 are all just elemental schools of magic, primal for you DAO preferring folk, so it makes it feel like their point is more or less to simply help give aid to your spec choice, rather then be able to stand on their own. But at least they aren't overloaded with passives like in DA2, that ruined a lot of the talent tree managing in that game for me.
#68
Posté 16 novembre 2014 - 07:18
Too bad you can only take one specialization (hope I am wrong on this), Walking bomb from necro and that singularity spell from the rift mage would have been perfect with each other.
#69
Posté 16 novembre 2014 - 08:05
This is what balance looks like. Blood mage and spirit healer had a strong identity, but both were broken, BM had big story problems and SH didn't fit the healing-free combat style. Force mage was fun (and would work really well with both play styles), but had no identity of it's own. Shapeshifter had fundamental problems with its playstyle, namely removing all your spells from use.
AW has returned as KE, but more lore friendly, with a stronger identity and balanced. You think Spirit Blade spam is bad? AW was literally just hitting things with your auto-attack (at least it was on my solo nightmare run; you were better off auto-attacking than using spells usually).
I agree it sucks that we're essentially having basic spells gated. I'm guessing it was necessary as part of the new combat system, so I'll reserve judgement until I play the game.
#70
Posté 16 novembre 2014 - 08:14
Too bad you can only take one specialization (hope I am wrong on this), Walking bomb from necro and that singularity spell from the rift mage would have been perfect with each other.
Walking bomb and static cage would work pretty well together same with walking bomb and blizzard.
#71
Posté 16 novembre 2014 - 09:41
no. it has to do with health.
a) nobody has to know
the warden did it. and don't you dare say that it is different. it;'s not. Nobody would work with him either with that logic.
c) they would have no choice. they need me to close the rift.
your logic is flawed.
It's the developers logic, they've explicitly stated that they limit us to a single specialization to get more reaction from NPCs this time around and then removed Blood Magic because they'd have a lot of problems with NPCs and story getting the reactions to the leader of the Inquisition being a blood mage. They didn't want to put in the effort necessary to get all those negative reactions in. Here's the interview in case your search-fu is weak.
http://www.ausgamers...ands-on-preview
In any case, I'm still waiting for my detailed argument on why Arcane Warrior was better than Knight Enchanter.
#72
Posté 16 novembre 2014 - 10:19
The AOE looks god awful, if I'm being honest. These mage abilities are the opposite of exciting.
#73
Posté 16 novembre 2014 - 05:48
The rift mage does look terrible. Especially considering that there are going to be enemies immune to fire. High dragons are likely the worst, considering how they are apparently numerous super bosses this time. In comparison, all Knight Enchanter and Necromancer abilities seem to have a point, and their focus abilities are plain awesome (necro in particular).
Except a lot of Rift Mage attacks do physical and not elemental damage. However useful this may or may not be in the game.
#74
Posté 16 novembre 2014 - 07:07
I like the specialisations more than I thought I would. When we first found out the names of the specialisations, I wasn't all that happy. Necromancer sounded like a typical "evil" tree (like blood mage), rift mage sounded very vague, and I assumed knight enchanter was like arcane warrior (a spec I hated intensely).
So I'm a bit surprised that I actually like all of them. True, some spells do feel like they've been thrown in there but I'll reserve judgement on that until I actually try it out. The only thing I have to complain about is focus, I really don't like having the more spectacular abilities locked away by focus... Though once again, I'll have to reserve judgement until I actually play the game, it might work better than I think.
I will always mourn the spirit healer spec though...





Retour en haut









