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Necromancers look like they may have the highest single target DPS in the game.


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#1
Neuromancer

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I am just looking at their fully upgraded dots and dayumn gurl. That is a lot of %weapon damage



#2
Gill Kaiser

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So Necro is the single target DPS and utility subclass, Rift Mage is the AoE and debuffing subclass, and Knight Enchanter is the survivability and buffing subclass?



#3
Neuromancer

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I think that may be the case.

Riftmage certainly feels like it is more AOE centric (ESPECIALLY with that focus spell, damn!)

KE still I am not sure on where exactly they fall though. They can certainly deal AOE (conic from blade) damage but they also seem more durable for sure and their focus spell is healy like crazy.



#4
Chibi Elemental

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and really cool combos with lightning magic :) I am thinking about doing a frost lightning necro at some point.



#5
efd731

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actualy riftmage gains a 30 percent damage boost against any weakened targets, which not only do all their spec spells apply, but a chunk of the warrior templar specializations attacks do as well, including a party wide buff that makes attacks apply weakened to foes.



#6
efd731

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and if youre looking for insane DPS check out the tempest for Bow rogues, thats some batshit insane DPS capability given their "flask" moves



#7
andar91

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Stonefist also has quite high damage (500% weapon damage) in one shot every 8 seconds.

 

So they can damage pretty darn well.



#8
Neuromancer

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@andar91 oh I am not putting down rift mage! Please don't misunderstand :(

But necromancers having their two DOT's deal 200% weapon damage/second is HUGE 400% weapon damage after just throwing a DOT onto something is ridiculous.

This is also me ignoring you can have a spirit out and adding to that DPS as well. But in a boss battle idk how realistic this will be.



#9
lastpawn

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It's hard to say.

 

We know almost nothing about the various detonator combos. And even if you're ignoring that, Tempest Rogues might have mages beat... of course, we don't know the entire specialization tree.

 

There's also the question of which, if any, abilities provide multiplicative bonuses and which ones are merely additive.


  • Bronson aime ceci

#10
Astrolabe

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I don't know. Assassins that combo Mark of Death with Hidden Blades do insane burst dmg. They probably have decent AA dmg as well.  



#11
Altima Darkspells

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Stonefist also has quite high damage (500% weapon damage) in one shot every 8 seconds.
 
So they can damage pretty darn well.


KE's decloaking blast does 1000% weapon damage if you decloak inside an enemy, and it only has a 12 second cooldown. Double damage for only 50% increase in cooldown.

#12
Heartless-Inc

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I would think purely through the ability to have minions fighting for you, along side the other target skills that have been mentioned, that Nec's will do quite heavy damage. I'd suspect that they'd likely be the highest DPS for the Mage class in the game.

 

I'm NOT counting KE, due to the straight up BROKEN ability of "Immortality" they have. That was a poor design choice.



#13
Giantdeathrobot

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KE's decloaking blast does 1000% weapon damage if you decloak inside an enemy, and it only has a 12 second cooldown. Double damage for only 50% increase in cooldown.

 

it leaves you in melee range, however. Sure, KEs are tough but Stonefist means the mage sits back nice and easy. Spirit Blade is also pretty beastly at 300% weapon damage with no CD that I can remember.

 

But yeah, overall Necros look to be kings of DPS as far as mages go. Only makes it harder for me to choose between Necro and KE in my first playthrough :(.



#14
andar91

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@andar91 oh I am not putting down rift mage! Please don't misunderstand :(

But necromancers having their two DOT's deal 200% weapon damage/second is HUGE 400% weapon damage after just throwing a DOT onto something is ridiculous.

This is also me ignoring you can have a spirit out and adding to that DPS as well. But in a boss battle idk how realistic this will be.

 

No worries. I didn't think you were dissing anybody, and I wasn't trying to make it a competition. I was just stating that I was impressed by the damage capabilities of Stonefist.

 

KE's decloaking blast does 1000% weapon damage if you decloak inside an enemy, and it only has a 12 second cooldown. Double damage for only 50% increase in cooldown.

 

True, though it might be a BIT more difficult to pull off depending on one's playstyle. But it's certainly punishing.

 

Again, I wasn't trying to state any sort of superiority of any one ability or specialization. I was just pleasantly surprised when I saw that Stonefist is significantly more damaging than the other "basic" mage attacks. Sets it apart in a neat way.

 

Still wish it was a base tree, though....  :(



#15
Cerulean_Shaman

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I just came to mention I too am undecided between necro and KE and also to say I love you guys for loving each other.



#16
godlike13

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I don't know. 400% weapon damage a second between 2 spells is cool, and seems powerful, but a number of spells seem to be in the 300% WD range. Though Necromancers spells do have more going for them in addition to the damage. 

 

For me the spells that really pop out to me with Necromancer is WB, and thats partly because i always loved that spell, and Haste. The sim one too i guess. Even with WB though, now its flat damage instead of percentage of enemy health. Still cool though. 

 

Necromancer seems to be a retooled Spirit tree. Which is cool, because the Spirit tree was always one of my favs. At the same time though its a number of stuff we have seen before. 



#17
Teh Chozen Wun

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it leaves you in melee range, however. Sure, KEs are tough but Stonefist means the mage sits back nice and easy. Spirit Blade is also pretty beastly at 300% weapon damage with no CD that I can remember.

 

But yeah, overall Necros look to be kings of DPS as far as mages go. Only makes it harder for me to choose between Necro and KE in my first playthrough :(.

KE are like Jedi Knights. How can you not want to be a Jedi Knight. Now if Necro allowed you to summon a horde of skeletons, I would be sold instantly. Also Spirit Blade is going to be so useful with it's barrier and guard penetration.



#18
bluebullets

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http://www.reddit.co...hanter_edition/
:whistle:



#19
Heartless-Inc

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KE are like Jedi Knights. How can you not want to be a Jedi Knight. Now if Necro allowed you to summon a horde of skeletons, I would be sold instantly. Also Spirit Blade is going to be so useful with it's barrier and guard penetration.

 

Wasn't a question for me, but my own personal answer is two-fold;

 

1.) KE is easy-mode from what I've seen. It's just broken, likely the only time I'd do it is on Nightmare.

 

2.) I hated Jedis. Yeah, I'm -that- kind of person.



#20
Cerulean_Shaman

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Wasn't a question for me, but my own personal answer is two-fold;

 

1.) KE is easy-mode from what I've seen. It's just broken, likely the only time I'd do it is on Nightmare.

 

2.) I hated Jedis. Yeah, I'm -that- kind of person.

 

Yeah that's what's kind of pushing me away from KE too. It's a jank kind of melee mage... and it seems easy mode. We'll see.



#21
SomeoneStoleMyName

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If you invest heavily in CD reduction and CD bypass (Some goodies in inferno) then you could possibly have a total of 2-3 marks + walking bombs on a single target at the same time? Even with only 2 mark + 2 WB at the same time that makes for about 1000% weapon damage per second.



#22
CROAT_56

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I'm going to be looking to you guys for my nightmare run :)