Can anyone clarify this status effect?
What exactly does "chilled" do? It is all over the winter tree but I have no idea what it means.
#1
Posté 16 novembre 2014 - 02:06
#2
Posté 16 novembre 2014 - 02:07
Frozen? Or maybe slowed
#3
Posté 16 novembre 2014 - 02:10
Nah frozen is a different status effect.
And I think it may slow but I am not sure why they wouldn't just call it slow then, it may have something to do with attack speed maybe D:?
#4
Posté 16 novembre 2014 - 02:11
Usually chilled slows movement and attack speed in most games.
- Neuromancer aime ceci
#5
Posté 16 novembre 2014 - 02:24
If it slows enemies, I want to know how much it slows them, and for how long.
It should never be necessary to use an ability first in order to understand exactly what it does.
- Conduit0, Pendragon993, BBK4114 et 5 autres aiment ceci
#6
Posté 16 novembre 2014 - 02:32
I'm pretty sure it means slowed by an ice effect.
I'm more puzzled by Shocked. Is it like stunned?
#7
Posté 16 novembre 2014 - 02:35
I don't care what it does in most games. I care what it does in this game, and I want a mechanical description of what it does - with numbers - written down.
If it slows enemies, I want to know how much it slows them, and for how long.
It should never be necessary to use an ability first in order to understand exactly what it does.
Bad news, unless this is your first video game you should be able to figure out that chilled slows enemies. As for an exact %, I'm guessing you aren't getting one as it's not in the ability description. Life is full of disappointment, this kind of stuff happens all the time in games. First world problems...could be ebola...etc.
If it helps, because I'm all about being helpful, the upgrade for blizzard (ice storm) even says "your blizzard now chills enemies, progressively slowing them until they are frozen." This, of course, is more shoddy ability description writing from BW as blizzard already has a chill associated with it, but not a freeze. However, it does show that chill is a slow.
- Nightshade et Luk3ling aiment ceci
#8
Posté 16 novembre 2014 - 02:49
I believe chilled is a status effect that other classes can exploit for a combo effect.
#10
Posté 16 novembre 2014 - 05:03
I'm dating my self, but god do I miss the days when games came with actual manuals that explained game mechanics in detail.
- In Exile, Araceil, Neuromancer et 1 autre aiment ceci
#11
Posté 16 novembre 2014 - 05:05
Bad news, unless this is your first video game you should be able to figure out that chilled slows enemies. As for an exact %, I'm guessing you aren't getting one as it's not in the ability description. Life is full of disappointment, this kind of stuff happens all the time in games. First world problems...could be ebola...etc.
If it helps, because I'm all about being helpful, the upgrade for blizzard (ice storm) even says "your blizzard now chills enemies, progressively slowing them until they are frozen." This, of course, is more shoddy ability description writing from BW as blizzard already has a chill associated with it, but not a freeze. However, it does show that chill is a slow.
Except that knowing what "chilled" does is important in deciding whether or not to pick it. Sure, it's less costly with a respec option, but it's a lot of time wasted before you get a sense of whether the status effect is an important tool in the toolbox.
#12
Posté 16 novembre 2014 - 05:07
This is the one area of gaming that I agree with Sylvius on. I hate opaque systems in RPGs, I want to know exactly what my abilities do, not just some half assed tool tip.
I'm dating my self, but god do I miss the days when games came with actual manuals that explained game mechanics in detail.
I too enjoyed manuals. Quite honestly I almost always knew everything prior due to internet and magazine coverage, and formerly working at a EB Games. That being said it was something about the feel of cracking open a manual.
It's like cracking open a good book, but with more explicit instructions on world domination through mice with large heads.
It's also why I still buy the big-ass guide books. Do I use them on the first two, or three runs? God no. Spoilers. But after that, I love opening them up and thumbing through the 400 or 600 pages of information.
I -still- read my Skyrim guide book every now and then.
All that to say, back on topic of the Chilled status. As many have said we are almost certain this is in fact a slowing ability. In various videos we have seen slowed effects happening in the midst of Blizzard. Motion, and attack speed are hit. Hard.
#13
Posté 16 novembre 2014 - 05:12
My question is, what incapacitates?
#14
Posté 16 novembre 2014 - 05:19
My question is, what incapacitates?
Now sadly, we don't have static numbers on that at the moment. I agree it's annoying but it's reality. However I would suspect certain things are universal, maybe a flat amount of slowed movement across the board sort of thing. ATK SPD I... for some reason, actually think might work differently on differently able mobs. But we shall see.
#15
Posté 16 novembre 2014 - 05:28
The status effects are probably explained in the codex. Did someone check it out? It's how I discovered what DA2's effects did.
#16
Posté 16 novembre 2014 - 05:29
*getting attacked by enemy*
Inquisitor: Dude chill
Enemy: your right I should chill
*victory*
- Giubba, N7_5P3CTR3 et Neuromancer aiment ceci
#17
Posté 16 novembre 2014 - 08:51
Then the ability description is deficient.Bad news, unless this is your first video game you should be able to figure out that chilled slows enemies. As for an exact %, I'm guessing you aren't getting one as it's not in the ability description.
Logical induction is never okay.
#18
Posté 16 novembre 2014 - 09:03
If it works like Divinity:OS then getting chilled while already chilled = frozen.
#19
Posté 16 novembre 2014 - 09:10
Usually chilled slows movement and attack speed in most games.
And that is what it does in this game. By 20% according to the guys in the first MP stream.
#20
Posté 16 novembre 2014 - 09:29
Then the ability description is deficient.
Logical induction is never okay.
Really? Inductive reasoning is never ok? ![]()
Let's see:
All known examples of chilled in video games (of which there are many) resulted in mobs being slowed.
Therefore, it's likely the chilled effect in DA:I will also be a slowing effect.
Remove the underlined sections from the above statement and replace with any number of other real world situations to see just how useful and pervasive inductive reasoning is when properly applied. BW isn't here to confuse you. They aren't going to take a well known effect like chilled and make it do something random.
I guess you're in quite the pickle. Dissatisfied as you are with BW's spell description writing ability, you lack sufficient information to do any deductive reasoning, you reject inductive reasoning out of hand. Sounds like it's time to throw your hands in the air and wave them like you just don't care, cause you're SOL.
- hwlrmnky et N7_5P3CTR3 aiment ceci
#21
Posté 16 novembre 2014 - 10:33
Having to use inductive reasoning in a situation where everything should be clearly explained up front, is never ok.Really? Inductive reasoning is never ok?
Let's see:
All known examples of chilled in video games (of which there are many) resulted in mobs being slowed.
Therefore, it's likely the chilled effect in DA:I will also be a slowing effect.
Remove the underlined sections from the above statement and replace with any number of other real world situations to see just how useful and pervasive inductive reasoning is when properly applied. BW isn't here to confuse you. They aren't going to take a well known effect like chilled and make it do something random.
I guess you're in quite the pickle. Dissatisfied as you are with BW's spell description writing ability, you lack sufficient information to do any deductive reasoning, you reject inductive reasoning out of hand. Sounds like it's time to throw your hands in the air and wave them like you just don't care, cause you're SOL.
- BBK4114 aime ceci
#22
Posté 16 novembre 2014 - 11:00
Just gonna have to wait till someone looks into game files, most likely.
#23
Posté 16 novembre 2014 - 11:20
They probably do explain exactly what Chilled means, it just makes no sense to repeat that explanation in every single ability description.
#24
Posté 16 novembre 2014 - 11:28
I can feel the love in the air here.... nice...
In any case most of the game mechanics and thus also status effects will be clarified after release I'm affraid.
Same is true for the descriptions of some skills that are not entirely clear.
From what i've seen so far though:
frozen -> unable to act/at your mercy
chilled -> slowed
Pralyzed -> unable to act/at your mercy
shocked -> vulnerable/taking more damage
weakened -> doing less damage
burned -> taking damage overtime/possible paniced too
#25
Posté 16 novembre 2014 - 02:17
It appears to slow them down. There may also be class combo opportunities based on the status.





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