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DRM does not work


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#1
WashclothRepairMan

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I don't expect the ****** suits in an EA board room that don't even play games to ever see this (pr care) but I need to vent.

 

It doesn't work. If there's enough interest in a game, it's going to get pirated. There are people who pirate because of DRM. When corporate stooges cockblock the creative people, everyone suffers. EA rushed DA2 with an 8-month development, and it kinda sucks. Shocking.

 

Meanwhile, a certain Polish company puts quality above all, doesn't treat their customers like criminals and are beloved by gamers everywhere.

 

Some dicks are going to pirate. That's just the way it is. But if your game doesn't suck many more will happily buy it. But if you also can't screw over your paying customers. I get that EA is a business and that's fine. Let the creative people create, and don't use DRM and you'll make money. It really is that simple.

 

EA, BioWare is really all you have left. Visceral is good too, but they're working on something dumb instead of what we all really want them to be working on. DRM is idiotic. It costs money, doesn't work, and alienates customers. This really doesn't make good business sense and more importantly it's wrong. I know people that buy a copy of a game but then play on a pirated copy just so they don't have to deal with this kind of crap. Keep this up, and you'll be lucky if people are kind enough to buy a copy before pirating.

 

Almost finished, before I go, I want to repeat myself to be very clear: IF THE GAME IS GOOD, PEOPLE WILL BUY IT. DRM ONLY HURTS YOU. I would have thought you had figured this out by now. It's really not a difficult to understand.


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#2
Jawzzus

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ok


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#3
LumpOfCole

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Origin is the DRM for DA:I, just as Steam is the DRM for nearly every game on Steam. If you're talking about Denuvo, then you're likely not caught up on what they're contributing as protection to DA:I - all they've done in this instance is implement an encrypted executable check that makes sure the DA:I executable wasn't modified. In other words, it's like a fingerprint scanner like TouchID for iPhone, except it's scanning the 'fingerprint' of the executable code instead of the user's identity.



#4
Guest_TrillClinton_*

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The idea is not to completely eliminate pirating of a product(that is unrealistic). The idea is to increase the compexity of how to make a pirated copy of the product.  Remember when CD's had that code at the back of the disk? Some of the products did it awfully because one could easily recreate a hash for the information. Now people are resorting to server side authentication, associated with an account type of product authorization


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#5
Shadelon

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Just want to note da2's development time was a little longer than just 8 months. More like a year, year and a half I believe. Yes rushed, but not that rushed. I believe at the time ea was trying to annualise it. They quickly learned it wouldn't work.

Of course I'm one of the nuts who actually liked da2. . .

#6
Chiramu

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So what brought this rant on in the first place? 



#7
WashclothRepairMan

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Just want to note da2's development time was a little longer than just 8 months. More like a year, year and a half I believe. Yes rushed, but not that rushed. I believe at the time ea was trying to annualise it. They quickly learned it wouldn't work.

Of course I'm one of the nuts who actually liked da2. . .

I didn't hate it. It just could have been much better if it had a proper dev cycle.



#8
Navasha

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So you are saying that having locks on your doors at home is pointless, because criminals can still manage to break into your home?   I guess I am not following that logic.  


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#9
Monica21

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Just want to note da2's development time was a little longer than just 8 months. More like a year, year and a half I believe. Yes rushed, but not that rushed. I believe at the time ea was trying to annualise it. They quickly learned it wouldn't work.

Of course I'm one of the nuts who actually liked da2. . .

 

That's REALLY rushed for an RPG. It was a full five years between Morrowind and Oblivion, and then a similar timeline to Skyrim. How rushed was it? Well, it didn't even have a proper name. It was "Dragon Age 2." Not even, "Dragon Age: Kirkwall" or something. It's about three and a half years since DA2 was released, and that's a pretty decent time frame.

 

But I don't know what that has to do with DRM. DRM is Origin, which you have to use to register your game. Denuvo protects the executable. I'm not sure what the rant is about.



#10
Luk3ling

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So you are saying that having locks on your doors at home is pointless, because criminals can still manage to break into your home?   I guess I am not following that logic.  

Leaving a light on inside the home is several hundred times more effective at deterring criminals than a deadbolt.



#11
Monica21

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Leaving a light on inside the home is several hundred times more effective at deterring criminals than a deadbolt.

 

Source, please.



#12
Kirikou

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Everyone knows DRM is not uncrackable. The point is to delay the cracking in the first crucial weeks where a lot of the purchases take place.


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#13
Ponendus

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People who create an intellectual property and license that product to consumers, have a right to protect that intellectual property. In any way they like.

 

If consumers don't like it - they don't buy it. If they don't care - they buy it anyway. EA wouldn't be doing it unless they know that people will buy it anyway to the extent that it will turn the profit they want, balanced against the profit they would lose if they didn't. End of story.


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#14
Lieutenant Kurin

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That's REALLY rushed for an RPG. It was a full five years between Morrowind and Oblivion, and then a similar timeline to Skyrim. How rushed was it? Well, it didn't even have a proper name. It was "Dragon Age 2." Not even, "Dragon Age: Kirkwall" or something. It's about three and a half years since DA2 was released, and that's a pretty decent time frame.

 

But I don't know what that has to do with DRM. DRM is Origin, which you have to use to register your game. Denuvo protects the executable. I'm not sure what the rant is about.

 

It's original name was actually 'Dragon Age: Exodus'. But anyway, DA2 WAS rushed, and DRM is necessary, and is in the form of Origin so... 



#15
Luk3ling

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Source, please.

Check out most any State or City issued home security guide. The two best methods are Switch Timers for lights(So they'll turn themselves on and off automatically) and Security System stickers/signs (Regardless of whether or not the home actually has an alarm system) Barring either of these, leaving lights on in the home has a high rate of success as a deterrent.

There was also a University study done between a UK and US college I read back before purchasing my home, but i can't find it ATM, i'll keep looking.


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#16
Navoletti

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Denuvo is a invasive DRM considered rootkit for sites of security.

  • The sony rootkit has lead to the operating system to fail to recognize disk drives and installed backdoors that have been abused by malware forcing a fresh system install
  • Multiple cases where the game failed to activate after a new system install like the above and their customer service was uncooperative.


#17
Lumix19

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Denuvo is a invasive DRM considered rootkit for sites of security.

  • The sony rootkit has lead to the operating system to fail to recognize disk drives and installed backdoors that have been abused by malware forcing a fresh system install
  • Multiple cases where the game failed to activate after a new system install like the above and their customer service was uncooperative.

 

You've already had one thread closed for propagating this kind of misinformation Navoletti don't do it to another.


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#18
AshesEleven

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Leaving a light on inside the home is several hundred times more effective at deterring criminals than a deadbolt.

 

Just here to point out that the logic in this case is SEVERELY flawed.  It takes 2 seconds to lock your house, and if you really want you can keep a light on as well.  It's not an either/or.



#19
LonewandererD

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If Denuvo essentially just acts a "fingerprint scanner" for the .exe file just don't fiddle with the .exe file and you should be fine. Generally I view DRMs as security cameras (the good ones anyway) so long as you aren't poking into things best left untouched nothing will go wrong. And it does, there are always work-arounds, I don't really like DRM but have never had a overly bad experience yet.

 

-D-



#20
Luk3ling

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Just here to point out that the logic in this case is SEVERELY flawed.  It takes 2 seconds to lock your house, and if you really want you can keep a light on as well.  It's not an either/or.

Speaking of logic, by what logic did you conclude that someone intended that it was either/or? Nowhere is it ever even implied it was either/or.

 

A robber sees a dark house, sneaks up to find the door locked. That's a deterrent.

Robber see lit house but decides to sneak up anyway, coming to find the door locked. That's two deterrents.

More often than not, however, the lights will prevent them from even checking, especially exterior ones.



#21
DooomCookie

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DRM won't be that big a deal, since it's entirely through Origin.  As seen in Steam, people don't really mind DRM if it's not intrusive and there's good customer support for it (something Origin has over Steam).  I agree it doesn't work though.  It's the big unspoken fact in PC gaming.



#22
Navoletti

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You've already had one thread closed for propagating this kind of misinformation Navoletti don't do it to another.

denuvo is the drm of sony the same company that have a very big scandal in the past with drm rootkit.

 

https://www.schneier..._drm_rootk.html

http://blogs.technet...ne-too-far.aspx

http://foros.softoni...-historia-11405

http://hipertextual....gro-del-rootkit



#23
LonewandererD

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Ah Navoletti, I read those articles and I'm not seeing Denuvo mentioned in them. Just because its associated with the company associated with said past problems doesn't guarantee it'll lead to the same problems.

 

-D-


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#24
LuPoM

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Denuvo is a invasive DRM considered rootkit for sites of security.

  • The sony rootkit has lead to the operating system to fail to recognize disk drives and installed backdoors that have been abused by malware forcing a fresh system install
  • Multiple cases where the game failed to activate after a new system install like the above and their customer service was uncooperative.

 

 

That was SecuROM, which was a DRM.

 

Denuvo acts differently, I could kinda compare it to "PunkBuster" which prevents unwanted modifications to the game executable to "cheat" mainly in multiplayer.

 

Get your information straight before talking.

 

As I am the first to frown upon DRM and loving CD Projekt RED for what they're doing for us gamers, BioWare got only Origin as a DRM for this game, luckily.



#25
helpthisguyplease

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That was SecuROM, which was a DRM.

 

Denuvo acts differently, I could kinda compare it to "PunkBuster" which prevents unwanted modifications to the game executable to "cheat" mainly in multiplayer.

 

Get your information straight before talking.

 

As I am the first to frown upon DRM and loving CD Projekt RED for what they're doing for us gamers, BioWare got only Origin as a DRM for this game, luckily.

What about that denovo thing that people say is not a drm but does the same thing and that is that he protects the software.