I don't expect the ****** suits in an EA board room that don't even play games to ever see this (pr care) but I need to vent.
It doesn't work. If there's enough interest in a game, it's going to get pirated. There are people who pirate because of DRM. When corporate stooges cockblock the creative people, everyone suffers. EA rushed DA2 with an 8-month development, and it kinda sucks. Shocking.
Meanwhile, a certain Polish company puts quality above all, doesn't treat their customers like criminals and are beloved by gamers everywhere.
Some dicks are going to pirate. That's just the way it is. But if your game doesn't suck many more will happily buy it. But if you also can't screw over your paying customers. I get that EA is a business and that's fine. Let the creative people create, and don't use DRM and you'll make money. It really is that simple.
EA, BioWare is really all you have left. Visceral is good too, but they're working on something dumb instead of what we all really want them to be working on. DRM is idiotic. It costs money, doesn't work, and alienates customers. This really doesn't make good business sense and more importantly it's wrong. I know people that buy a copy of a game but then play on a pirated copy just so they don't have to deal with this kind of crap. Keep this up, and you'll be lucky if people are kind enough to buy a copy before pirating.
Almost finished, before I go, I want to repeat myself to be very clear: IF THE GAME IS GOOD, PEOPLE WILL BUY IT. DRM ONLY HURTS YOU. I would have thought you had figured this out by now. It's really not a difficult to understand.





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