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Bioware Edmonton next project


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#26
A Crusty Knight Of Colour

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I think that scary SIE woman would be the one to worry about. Not a welcoming climate for her character right now, in general, I would think.


SIE is pragmatic, she is competent, confident, assertive and independent minded. She isn't afraid of her sexuality but also doesn't rely on it to get things done. That ought to be an SJW's wet dream. I'd say a game where you play as SIE, or where she is not a romance option for the protagonist would be great.
 

*looks at how they view Bayonetta*

 

Oh right. NVM.



#27
Dermain

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The way SJWs attacked Matt Taylor and bullied him into submission was absolutely disgraceful. Man works for over a decade to help land a spacecraft on a moving comet, and his life's achievement is turned to crushing condemnation because he's wearing a tacky shirt to help promote his female friend/artist.

 

"I don't care that something incredible and groundbreaking happened, your shirt is sexist."

 

How do these people function in the real world? SJWs are transforming from a subculture to laugh at, to a subculture I feel is becoming legitimately dangerous to human progress. 

 

/offtopicrant

 

That goes for most subcultures lately...

 

Sonic Chronicles: The Dark Brotherhood 2

 

Please...no...

 

ANYTHING BUT THAT!!!

NOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!



#28
Liamv2

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Time travel RPG please. 



#29
SwobyJ

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Time travel RPG please. 

 

I think you'll get that.



#30
bEVEsthda

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Of course they should do Dragon Age 4.  What are you thinking? And then 5.

 

 

But ME should maybe be replaced by a new SF franchise.

 

Regarding the mix of Fantasy and SF. A thing that would be interesting is an Ian Banks style multi-galaxy SF universe that contains large, for practical purposes infinite, amounts of civilizations at varying levels of sophistication, size and power. Most of them, even the very old and very advanced, oblivious of the ancient, giant ultra civilization - which in its youth won every mega-annihilation-war anyone was ever foolish enough to start against them, still marked by those events, since most of its sentience is immortal, that is utterly omnipotent, but struggles to balance that with omniscient - which has a finger or two into everything but keeps itself invisible most of the time (like Bank's 'Culture').

 

You could do anything in a such universe. You could have a medieval level civilization, that nevertheless is exposed to advanced technology through interference with space travelling civilizations. You could have old, intricate cultures where technology has reached levels which equate it with magic. You could have Frank Herbert's 'Dune'. You could have Gene Wolfe's 'Book of the New Sun'.

 

Finally, the ancient ultra civilization is in effect the presence of a real God. A mostly passive, silent God, sometimes clumsy God, but ultimately always an omnipotent God. The role playing protagonists could in the epic end of every cataclysmic adventure, instead of dying, having proven their worth, be taken in, be made immortal and recruited by the ancient ultra civilization, i.e. go to heaven.


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#31
Dermain

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But ME should maybe be replaced by a new SF franchise.

 

I agree.

 

The problem (there were many I know, but that's not the point) of the ME3 endings is that it effects the world in various ways that can not be explained by just advancing the timeline X amount of years. The only one that kind of allows for that is the control option because destroy kills all synthetic life and synergy combines synthetic/organic. 

 

While I'd be interested in seeing how ME4 goes, I'm hesitant about how well received the story is going to be. They'd have to design three separate world states for the game, pull a Bethesda and claim that they all happened, or they would have to canonize one. A Mass Effect Keep is not really an option. 



#32
Fast Jimmy

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I agree.

The problem (there were many I know, but that's not the point) of the ME3 endings is that it effects the world in various ways that can not be explained by just advancing the timeline X amount of years. The only one that kind of allows for that is the control option because destroy kills all synthetic life and synergy combines synthetic/organic.

While I'd be interested in seeing how ME4 goes, I'm hesitant about how well received the story is going to be. They'd have to design three separate world states for the game, pull a Bethesda and claim that they all happened, or they would have to canonize one. A Mass Effect Keep is not really an option.


Control is just as unworkable. There can't be a story with any real conflict if, at any time, an army of omniscient and all powerful Reaper army led by robo-Shep could sweep in at any time and put down any possible threat.

#33
Fast Jimmy

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Time travel RPG please.


That would be cool. I could get behind that.


At least, if they got rid of the Save Import. Can't even imagine a game with time travel and managing that level of choice carry-over.

#34
Liamv2

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They could just do a single game. Not everything needs to be a franchise though I suppose with EA at the helm that's unlikely.


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#35
wolfsite

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They could just do a single game. Not everything needs to be a franchise though I suppose with EA at the helm that's unlikely.

Doesn't have to be EA. Look at the major publishers these days pretty much all of them are putting there money into established franchises with very few making new IP's (and most of the new IP's are being done due to the hype surrounding the developer rather than the final product).  Since an established franchise feels safe since they don't need to explain what it is and it already has people who will buy it automatically why not milk that for what it's worth *glares at Ubisoft*.

 

Hell Square-Enix seems to be on a role re-releasing old Final Fantasy games with minimal effort put into upgrading them in any way for the modern tech.


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#36
Fast Jimmy

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They could just do a single game. Not everything needs to be a franchise though I suppose with EA at the helm that's unlikely.


I think the only way in this day and age a game is single installment is if it is a failure. If it makes money, developers will make another in hopes of making more.

#37
Liamv2

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Doesn't have to be EA. Look at the major publishers these days pretty much all of them are putting there money into established franchises with very few making new IP's (and most of the new IP's are being done due to the hype surrounding the developer rather than the final product).  Since an established franchise feels safe since they don't need to explain what it is and it already has people who will buy it automatically why not milk that for what it's worth *glares at Ubisoft*.

 

Hell Square-Enix seems to be on a role re-releasing old Final Fantasy games with minimal effort put into upgrading them in any way for the modern tech.

 

Oh I know it's not just EA. New one off IP's are a rarity nowadays sadly.



#38
A Crusty Knight Of Colour

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At least, if they got rid of the Save Import. 

 

SensibleChuckle.gif

 

One day, Jimmy. One day.


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#39
animedreamer

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I think they should step back from gaming and hire some assassin and destroy Atari, then go back and ask for the rights to D&D games. Then do small episodic games for the three most popular editions of that franchise set in 1 of the 3 most favorite Campaign Settings for that edition. Greyhawk for 3rd Edition, Forgotten Realms for 4th Edition, and one other setting for 2nd Edition.

 

If none of that happens or they dont want any bloodshed, just take up Pathfinder's IP and make games for them based off their Ruleset.

 

If not that, then a DC Comics or Marvel Comics game along the same vein as X-Men Destiny BUT GOD MAKE IT BETTER. With real actual meaningful choices, and a better power branching/developing system.


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#40
TheChris92

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More interesting ideas like Eternal Darkness, Longest Journey or Shadow of Colossus that experiment with what can be done within the boundaries of video games in terms of mechanics, or even unique settins, or sequels like SH2, where story telling could be subtlety worked into the gameplay and environment;  Make it so that the gameplay and story compliment each other, while still keeping the spirit of the franchise in tact -- Mirror's Edge would have been a nice experiment if it wasn't in first-person -- as platforming works about as flawlessly well with first-person-camera view as using a uni-cycle for primary transportation.

 

I doubt BioWare's hidden project, which Casey Hudson spearheaded before he suddenly left is going to make eyeballs drop from their sockets but speaking in general, from the industry in general, it would be neat to see more stand-alones like Colossus or Eternal Darkness. Games that don't necessarily need sequels or even a successor.

 

Come to think of it -- I'd like to see an RPG akin to the Secret World -- Mixing a modern day setting with horror elements. That would be neat.



#41
Fast Jimmy

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I'd like to see an RPG set in either a Meso-American (such as Aztec or Mayan) or Egyptian fantasy setting. Or possibly a cop/detective RPG. Something like LA Noire without the open world and linear plot (or like Wolf Among Us without fairytales).

Despite the long history of RPGs, the number that deviate from Medieval or future/space settings are still few and far between.
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#42
animedreamer

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More interesting ideas like Eternal Darkness, Longest Journey or Shadow of Colossus that experiment with what can be done within the boundaries of video games in terms of mechanics, or even unique settins, or sequels like SH2, where story telling could be subtlety worked into the gameplay and environment;  Make it so that the gameplay and story compliment each other, while still keeping the spirit of the franchise in tact -- Mirror's Edge would have been a nice experiment if it wasn't in first-person -- as platforming works about as flawlessly well with first-person-camera view as using a uni-cycle for primary transportation.

 

I doubt BioWare's hidden project, which Casey Hudson spearheaded before he suddenly left is going to make eyeballs drop from their sockets but speaking in general, from the industry in general, it would be neat to see more stand-alones like Colossus or Eternal Darkness. Games that don't necessarily need sequels or even a successor.

 

Come to think of it -- I'd like to see an RPG akin to the Secret World -- Mixing a modern day setting with horror elements. That would be neat.

 

The fact that you have a persona 4 protagonist as a avatar at this moment and saying this makes it all the more delicious. lol, a BioWare Persona game would be interesting i suppose.



#43
TheChris92

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The fact that you have a persona 4 protagonist as a avatar at this moment and saying this makes it all the more delicious. lol, a BioWare Persona game would be interesting i suppose.

Not really what I was asking for (at all), but whatever floats your boat, I suppose.



#44
animedreamer

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I'd like to see an RPG set in either a Meso-American (such as Aztec or Mayan) or Egyptian fantasy setting. Or possibly a cop/detective RPG. Something like LA Noire without the open world and linear plot (or like Wolf Among Us without fairytales).

Despite the long history of RPGs, the number that deviate from Medieval or future/space settings are still few and far between.

I agree with everything you said, but I think something unique still needs to be added to such things. One of the things that keeps this genre alive is that it's highly insulated around the idea that there is a large layer of fantasy added to such themes. Themes like space allow such a element to take on the form of pseudoscience, or in the cast of medieval themes magic replaces pseudoscience. So im not sure if your saying your ideas should ignore such elements but i think they'd almost have to have them in order to step out of the shadows. I mean while it's from the other perspective the GTA Games from what I remember of them are a RPG in a sense and they provide a good deal of the modern day escapism fantasy many gamers enjoy.



#45
animedreamer

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Not really what I was asking for, at all, but whatever floats your boat, I suppose.

 

I wasn't implying that you wanted one like Persona, but rather that's exactly what Persona is in and of itself going as far back as the very first Persona game.



#46
Heimdall

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I'm guessing they'll occupy themselves with DAI DLC while a few higher ups throw around ideas for DA4, then they'll jump on that.  If they really are going for a three year cycle (DA-NewIP-ME) I'm not optimistic about seeing that urban fantasy RPG I've been waiting for ever since VtMB. :(


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#47
TheChris92

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I wasn't implying that you wanted one like Persona, but rather that's exactly what Persona is in and of itself going as far back as the very first Persona game.

Except that Persona is nothing like the Secret World -- The Secret World involves global conspiracies, mixed with mythology, Lovecraft and horror -- Persona mixes modern Japan, youthful highschool elements, with heavy psychological aspects, its "monsters" as you'd call them are heavily based around the writings of psychologist and philosopher, Carl Jung & Freud. The first two games are vastly different to 3 & 4, the only ones I actually kinda like, more akin to SMT which isn't what I was asking for either, given that the modern setting in those games are at best superficial since they hardly play into the overarching story as much as they do in 3 & 4. They could have been set in a FF-inspired setting for all the difference it made.

 

If I had said a modern setting like "Alpha Protocol" would you have jumped to the conclusion of a Persona comparison as well?

You knew exactly what I meant so don't try to pretend otherwise.

I like the Persona games but if I wanted a Persona game then I'd just play Persona.

 

Anyway, I'm not getting into an argument about this, so we'll drop it.

 

Going back to what I wanted -- Funcom's Longest Journey also had a neat way of mixing cyberpunk-sci-fi with fantasy. Something like that would be interesting too.



#48
animedreamer

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Oh I know it's not just EA. New one off IP's are a rarity nowadays sadly.

 

Is that really such a surprise though? Think about it from a business point of view and not a artistic one. You make a game and it becomes wildly successful. Now you have millions of dollars to grow your brand even bigger so you can make bigger and better games. New young minds want to come work for your company with new skills and great ideas. Publishers are throwing money at you to join their parent company. Fans are expressing a desire to see something similar to what you just gave them. You know have the gaming world on baited breath.

 

Do you

A.) Make an entirely different game with no noticeable elements to the previous game, not even in a spiritual successor like way, but rather a completely different game in general. Like making From Software's Dark Souls, then following up with Bound by Flame? 

 

or

 

B.) Make a game with 90% the same feel as the previous game even carrying the title with the appropriate sequel number, while only redesigning 10% of it for better game player, graphics, sound, and of course a entirely new story with new settings/characters?

 

I think companies should definitely make new IP''s every once and awhile, when a good idea comes along but trying to make a new simply because you want to stretch your legs or try something different when you have a winning formula is a bad idea in my opinion. Let the fans dictate when its time to move on, it's their money you want at the end of the day. So you build what they want, and when they get tired of that you go back to the creative pool and come up with something new.



#49
animedreamer

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I'm guessing they'll occupy themselves with DAI DLC while a few higher ups throw around ideas for DA4, then they'll jump on that.  If they really are going for a three year cycle (DA-NewIP-ME) I'm not optimistic about seeing that urban fantasy RPG I've been waiting for ever since VtMB. :(

I so want a new VtM video game, it's a shame the last one fell through.


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#50
animedreamer

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Except that Persona is nothing like the Secret World -- The Secret World involves global conspiracies, mixed with mythology, Lovecraft and horror -- Persona mixes modern Japan, youthful highschool elements, with heavy psychological aspects, its "monsters" as you'd call them are heavily based around the writings of psychologist and philosopher, Carl Jung & Freud. The first two games are vastly different to 3 & 4, the only ones I actually kinda like, more akin to SMT which isn't what I was asking for either, given that the modern setting in those games are at best superficial since they hardly play into the overarching story as much as they do in 3 & 4. They could have been set in a FF-inspired setting for all the difference it made.

 

Didn't I say the first persona games? 

 

And while you call Secret World global and world conspiracy how much of it actual takes from real world global ideas outside of the Asian gang, Caucasian gang, Middle Eastern Gang, then sprinkles the emulated groups with whatever ideology best fits the theme the developers want that group to carry. The thing with the later Persona games and I guess to a extent all the persona games is that rather than supreme world conspiracy theory they stuck with what was relevant to what they were actual familiar with, a culture to which they obviously have some self vested interest in, having lived in Japan, that's what made the entire series more interesting, though obviously they sprinkled some improbabilities in them, and had a smaller niche overarching conspiracy suspense element to them as well, they did it more on a national level but that doesn't change the fact that it was there. Anyway this is starting to sound like a debate/argument and it's to early in the morning for me to start that about something that isn't at all what I was pointing out, you mentioned a modern day honor RPG, Persona in my opinion is indeed a modern day horror rpg whatever other elements it does or doesn't share with secret world is beyond the point i was making.