*tries to put depth to the discussion*
tl;dr
*tries to put depth to the discussion*
tl;dr
Guest_EntropicAngel_*
Don't misunderstand me. I'm not saying that makes it okay. I feel that, if they are indeed alive, that it is a morally wrong action. That's why I quoted, "can you bear the sin of our salvation?"I feel that feel on quoting on these new boards. I'll try and be coherent.
Eh, that's splitting hairs. I make a choice to go out partying and miss work the next day where I have a huge presentation. We lose a client because of it and my boss fires me, despite the fact that I didn't mean to - the damage done isn't negated by my lack of intentions. And, again, you are a slave to this price simply because the Catalyst's twisted logic... he can't just stop attacking everyone now that he has reached this bizarre epiphany. Why? Reasons. Space, robot reasons. That makes you a slave to his choices.
They should have stuck with their endings or completely re-written them, in my opinion. This extension of the original endings only brings more questions than answers and still doesn't resolve a lot of the narrative problems with how the endings work. And, as you said, completely handwaving the relays being destroyed in Control and Synthesis was beyond stupid.
Control solves the AI/organic conflict. As it solves any other conflict. Krograns? No need to worry about them - you can wipe them off the face of the planet without one Citadel ship being scratch. Geth and Quarians? Let's see how quick they come to the negotiating table if any conflict breaks out in the future when you've got a couple thousand Reaper capital ships holding them at gunpoint.
Its the ultiamte cheat, the ultimate backdoor, the ultimate nuclear deterrent. A completely united galaxy stands no chance against the might of the Reapers (just as Refuse showed us), so any violnet conflict can be magically resolved by the 250 million-year-old gorilla in the room.
At the very least, you are killing sentient beings, beings who seem to be slaves (in some fashion) to the will of the Catalyst. Regardless, there is eons worth of history (I think you may have meant hundreds of MILLIONS of years of culture?) that would be worth preserving, at the very least, that we are unsure if Destroy would erase or not.
I don't know... in discussing synthesis, the Catalyst sounds like it has tried the option a few times in the past, but found the galaxy unready at various points. So it sounds like it does evaluate the states of things and decides if new courses would be appropriate.
But I think we are overanalyzing something that wasn't given much analysis by its creators to begin with, so I'll concede the point as "the Catalyst was meant to look like it was stuck in a faulty infinite logic loop."
This did cross my mind, that maybe the problem was that the task given by the Leviathans wasn't specific enough. Was the instruction "how do we prevent AI from killing organics?" If so, the Catalyst might have likely assumed that AI's must be permitted to be created (instead of banning the practice and policing any violations), that a single organic death was a failure (such that the AIs never tried to eradicate all organic life, but simply had instances where conflicts arose and organics were killed) and/or that the solution to this problem took precedence over any other priorities, like the survival of civilization.
Regardless, to many questions are raised from the gaps in the logic to make me want to take the endings seriously anymore. They may have been a genuine attempt at a deeper commentary, but the amount of holes in how things fit together just get more and more complicated with each piece of information they revealed and elaborated on with future content and comment. So to that end, I just write off the whole thing as a failed experiment.
I do dislike one thing about it, though, and that's the fact that it's so disparate in choice. You've left the galaxy in three wildly different states that I cannot imagine Bioware condensing into a single future. It's silly for there to be that much choice given to the player, and it's debilitating for the game universe.
Guest_EntropicAngel_*
I agree with a lot of your points, have good responses on others, but I feel like this is one tree that, no matter how hard we wack, will be dropping any fruit for either of us. However, I did want to address this:
This is only a problem with the Save Import system. If you remove that, suddenly you can offer any type of choice or ending you want and it doesn't have to come with narrative handcuffs.
Fair enough. Even back then (1.5 years ago) we didn't get too far.
And somehow I knew that was coming ![]()
Fair enough. Even back then (1.5 years ago) we didn't get too far.
And somehow I knew that was coming
I am nothing if not consistent, EA.
Is your Fortress consistent enough to stand my Artillery Fire? ![]()
Is your Fortress consistent enough to stand my Artillery Fire?
Is that a sexual innuendo?
No. It was totally literal!
No. It was totally literal!
Lol! I died XD
I hope you don't mean literally. Otherwise I'd be conversing with a ghost and my whole world is going to be turned upside down when I learn the truth
I hope you don't mean literally. Otherwise I'd be conversing with a ghost and my whole world is going to be turned upside down when I learn the truth
![]()
I am one with the Force, young Padawan.......