With all skill damage being keyed off "X% weapon damage", I cannot help but notice the significant disparity between weapon types when it comes to that "weapon damage" basis. Before going into actual comparison, let's establish that skills are indeed calculated from weapon damage with some screenshots.
1st level dagger on 2nd level rogue (Highland dirk) does 32 damage per attack:
Indeed, his base attack does about ~30 damage on target, 2 gets absorbed by armor:

And a skill (Twin Fangs) that does two hits for 400% weapon damage does post two damage numbers for 400% * 30 ~= 120 damage, minus armor:

With that being out of the way, let's compare mid-tier weapons and the base they provide for skill calculation purposes. This is a routine comparison of mid-tier weapons in the game, taken from recent Bioware PC gameplay footage:
Bow:

Dagger:

Greataxe:

Staff:

Notice that staff does only about 1/4 the damage of the greataxe. Since skills are calculated off weapon damage, and staves hit like wet noodles, it seems that given this kind of discrepancy, to match 200% weapon damage skill on warrior mage needs roughly 800% weapon damage skill.
Anyone else sees this or am I imagining things? Should throw off some of the skill theorycrafting going on here, no?





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