I guess this addresses me as the OP. You can fault me for many things, but I did not confuse damage with DPS. Problem is, it is damage that is used for skill damage calculation, not DPS. And the rate of attack does not matter for skills that have cooldowns, which is almost all of them.
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I wasn't addressing anyone in particular.
I just used a few things I saw as I skimmed the thread, don't remember who posted them.
But it doesn't really matter.
This whole thread is pointless, because we don't have nearly enough hard data for a proper job of number crunching out a good min/max.
As an example, one of the glaring omissions in this thread: Detonators.
We have no info on how the different detonators work.
And any guesswork on total damage potential is futile until we understand the differences between Eldritch (Mage), Precision (Rogue), and Impact (Warrior) detonators.
But, even without good data, lets look at Mage vs. Warrior detonators.
Mages can get 4 Eldritch dets. 2 in Spirit, 1 in Storm (top of tree) and 1 in Fire (top of tree).
KE spec gets a 5th, spamable, Eldritch det (Spirit Blade)
Rift gets an Impact det, with a 8sec CD.
Warriors have only 3 Impact dets.
2 in Shield and 1 in 2h, all deep in their trees. And they're mutually exclusive.
Now.. the Shield Warriors 2 detonators are both on 8sec CDs, so they can actually throw out a fair amount of dets. But, as is frequently pointed out, don't have as high a base weapon dmg as 2h.
But.. the 2H warrior that some folks seem to be scared will out damage their mage... Their only detonator is on a 24sec CD.
Bottom line:
Mages will be able to throw out many more detonations then a 2h Warrior.
And if combos in DAI are like the previous games, those combos are going to be a big damage boost.