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Denuvo DRM in DAI how much will it impact performance?


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#51
Glaso

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That's quite insane indeed.



#52
helpthisguyplease

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How much game time it will take for the hard drive to be destroyed? Will it be hundreds of hours, thousands of hours, or tens of thousands of hours. Because besides the hundreds of hours part I doubt anyone will play more hours on this game. We must hope that the pirates will crack this game in the first day  and will convince EA to not put this DRM for the next games they will release.



#53
h4wkeye1

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The game will not destroy your HDD. The point here is, this Denuvo Anit Temper system is a NUISANCE and completely unnecessary. It just potentially hinders performance and utilizes a lot of resources for nothing. Look at The Witcher 2, it is DRM free, yet it sold so many copies and is profitable. That proves that a quality product does not need any kind of DRM.


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#54
InterrogationBear

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855315e479_7456270_14771512.png

 

Left- before launching the game
Right- after 40 minutes

 

There something terribly wrong with your SSD. Total Writes should be fraction of the Reads.

 

Do you have the page file on your SSD? I have almost 12000 h usage and only 9000 GB total writes.



#55
h4wkeye1

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The SSD is not mine, it was posted by another user on some forums and I just used it. But there is no doubt the game does read and write a lot of data during gameplay because of Denuvo. What I wanna know is does that impact performance and by how much.



#56
InterrogationBear

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But there is no doubt the game does read and write a lot of data during gameplay because of Denuvo. What I wanna know is does that impact performance and by how much.

How do you know that? The game reads a lot because it has to load massive levels. It can't even write in the install folder if you don't run it in admin mode. That's why savegames and settings are stored in the documents or Appdata folder.

 

The user of the SSD has no idea how to use a it correctly. There is definitely a page file on the drive.



#57
Chaos17

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There something terribly wrong with your SSD. Total Writes should be fraction of the Reads.

 

Do you have the page file on your SSD? I have almost 12000 h usage and only 9000 GB total writes.

Original link : http://www.neogaf.co...&postcount=1531



#58
InterrogationBear

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Everone who used Windows since Vista knows that a program can't write in the program folder without admin rights.



#59
xnode

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"The rumor mill goes round and round.... round and round ... round and round.... The rumor mill goes round and round... early in the morning".

 

 

stop ******'n it's not going to change so man up and buy a game for once.  /thread.


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#60
Kantr

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Exclusive info. There's no performance hit.



#61
GreenGuy

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  :angry:  :police: (link)Information from: http://forum.bioware...-dai/?bioware=1

 

To be clear, Denuvo is not DRM in the sense the DRM stands for Digital Rights Management (or Dogs Reading Magazines, or whatever you prefer). There is nothing in the Denuvo stuff that has to do with accounts or release date checking, or ownership or anything like that. It is not SecuROM. It is not Steamworks. It is not Safedisc, or any of the other DRM solutions that have been in the past. Origin is the DRM for Dragon Age: Inquisition in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here.

 

Denuvo is anti-tamper on the executable. This has nothing to do with mods or attempts to change textures or anything like that. Trying to hack the executable to cheat in multiplayer? This is what we are talking about.

 

- Derek French, BioWare Employees

 
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#62
Glaso

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Yes yes, we know they like to defend their horrible choices, sony also said their rootkits weren't rootkits.



#63
Devast8nDiscoDave

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This is not acceptable. This DRM is going to cause SSD's to fail in a very short amount of time. I hope EA/Bioware are ready to replace these SSD due to this DRM method. That is a ridiculous amount of data written in 40mins of gameplay.



#64
cloudblade70

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So...I currently have DA:I preloaded on my SSD. Should I uninstall it and Origins and reinstall on my regular HD?



#65
Vader066

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I played the game for about 2.5-3 hours

SSD write  count increased from 720GB to 729GB. That's considering it is system drive with swap file on it

I'll try to monitor the game with ProcessActivityView tomorrow and provide some screenshots of what files the game reading and writing and with exact numbers



#66
Avalonica

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This has already been disproven in a thread that was locked not even a day ago. Stop bringing this up, at this point it is obvious all you are trying to do is cause unnecessary panic.

 

Unlike the Mass Effect 3 "three color ending" complain threads that got locked one after another this "Denuvo" anti-piracy solution really damages consumers hardware, and it don't require any PR department in EA/BioWare to understand that such "threads" must be locked ASAP. What do you think will happen if hoards of consumers (especially in USA) will file claims regarding damaged hardware?

 

Denuvo is a masterpiece (just like Starforce was before) regarding "anti-piracy", but alas, just like with most "medications" some have nasty side effects. Since Denuvo actually damages consumers hardware, many big review sites will pick up on this, and before too long we'll have something EA/BioWare can't contain with "locked" threads (trust me on that).



#67
Semel

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There is nothign wrong with that guy's SSD. He was just using it for torrenting for quite some time. That's why it got these stats

 

However, the game does indeed read\ WRITE LOTS of data. You can check it for yourself if you don't believe.



#68
Sartoz

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 But can those blocks be made clear? Are those blocks actually sectors because there hundred of millions on a 350 gb hard drive and I bet there billions on a 1 Terrabite hardrive.

Nope... SSD memory can only take so many writes. After that, it becomes unusable. Your SSD Drive may be rated for 5-10years. This rating, however, is based on an average IO rate of say 100K/day... at least for a consumer device.



#69
cloudblade70

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Ack, this thread scared me. Uninstalled from my SSD and and preloading onto my other HD for now, just to be safe.


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#70
Sartoz

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  :angry:  :police: (link)Information from: http://forum.bioware...-dai/?bioware=1

 

To be clear, Denuvo is not DRM in the sense the DRM stands for Digital Rights Management (or Dogs Reading Magazines, or whatever you prefer). There is nothing in the Denuvo stuff that has to do with accounts or release date checking, or ownership or anything like that. It is not SecuROM. It is not Steamworks. It is not Safedisc, or any of the other DRM solutions that have been in the past. Origin is the DRM for Dragon Age: Inquisition in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here.

 

Denuvo is anti-tamper on the executable. This has nothing to do with mods or attempts to change textures or anything like that. Trying to hack the executable to cheat in multiplayer? This is what we are talking about.

 

- Derek French, BioWare Employees

 

 

Fine, then activate it when multyplaying.... no need for it in solo play.

 

And really, who cares if it's tampered in a free multiplay game?.... unless of course EA/Bioware has future plans.

If there are/will be dollar transactions I understand the need. However the generation of so much IO means Denuvo's implementation is hokey... You only need to check the Item/stats tables once every 15 minutes. You'll catch the memory change .... and still reduce the massive IO count to a manageable level.

 

The question is can you afford a 15 - 20 minute interval before checking vs damaging user's  devices?



#71
Vader066

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I played the game for about 2.5-3 hours

SSD write  count increased from 720GB to 729GB. That's considering it is system drive with swap file on it

I'll try to monitor the game with ProcessActivityView tomorrow and provide some screenshots of what files the game reading and writing and with exact numbers

I played some more and my SSD writes increase at the rate approximately 2-3 GB per hour. But this is my system drive so some of those are firefox browser cache writes or temp folder writes by other processes or swap file or some other processes..

My SSD has resource of 150TB writes, most consumer drives have a resource of 70-90 TB. So 2-3GB per hour is not that much. Preferably they should be much less, but it's definitely not going to kill or harm your SSD.

Unfortunately ProcessActivityView wasn't able to see what files the game is writing, which is quite weird. Probably because denuvo blocks that information somehow


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#72
JMan240

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There's absolutely no evidence to support the idea of a performance hit because of this, Fifa runs fine and LotF is a new IP from a previously non-noteworthy dev with no track record of making high quality games. It's performance issues are unsurprising and if you weren't strawmaning an anti-tamper measure you'd feel the same. The CPU and memory intensiveness of DAI is likely as a result of the the large areas and high texture detail at distance. From many accounts the game doesn't load simpler textures in the distance in order to prevent massive, noticeable pop in. Something I support, but something that is also surely absurdly CPU intensive. Any performance hits it suffers are likely because, at this moment, Nvidia appears to be slacking on getting a proper driver out the door on time, so it's likely that the SLI bug Totalbuiscit mentioned and texture flickering others have mentioned on Nvidia cards is still there. That's on Nvidia's shoulders, as long as there's no official driver that supports DAI you can't really lay any of the performance blame at BioWare's feet.

 

That said, while I'm far from pissing my pants scared or about to have a brain hemorrhage from rage (because I know that there's very little chance I don't replace my PC and/or HDDs before they get half way through their lifespan anyways - and the same can be said for most people), I'd like to calmly and politely ask BioWare to patch out this anti-tamper software if possible and simply implement a system like Punkbuster if they feel the integrity of the multiplayer is so important. Systems like Punkbuster may not be the best option in the world, but there's little chance of someone taking the time to fight their way around one of those systems for the sake of cheating in a non-competitive co-op campaign.

 

Thanks to everyone at BioWare for making a bunch of games I love. The company that owns your studio may do shady things, but I appreciate your individual hard work.

 

^^ This, you stupid ****ers, is how you bring up this topic. Be ****ing cognizant of the fact that people work on these games and they will deal with more nastiness over the next week than you will in your lifetime and you might actually get what you want instead of a locked topic. Morons.


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#73
JMan240

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I played some more and my SSD writes increase at the rate approximately 2-3 GB per hour. But this is my system drive so some of those are firefox browser cache writes or temp folder writes by other processes or swap file or some other processes..

My SSD has resource of 150TB writes, most consumer drives have a resource of 70-90 TB. So 2-3GB per hour is not that much. Preferably they should be much less, but it's definitely not going to kill or harm your SSD.

Unfortunately ProcessActivityView wasn't able to see what files the game is writing, which is quite weird. Probably because denuvo blocks that information somehow

If it's encrypted like people say, and it's even half decent at what it's attempting to do, then that last bit makes perfect sense. Letting people know what's being read and written could present a way to backdoor the security. As someone who was, at one point, a comp sci major I'm actually pretty interested in hearing about what's actually going on behind that stuff. Also, I can't help but sit here and wonder if the people deving Denuvo sit in their offices as thoroughly vilifying people who crack games as the people in this thread vilify them for trying to prevent it.

 

The war over rights and the internet is such an odd, interesting thing to watch from afar right now. Eventually someone will come up with something that actually works, just a matter of time. It's such a strangely self perpetuating thing though. People will keep trying to crack games, because the copyright system in the US is so ridiculous, and companies will keep trying to fight it because people will keep trying to crack it. In reality, the best solution would be to fix copyright and implement a DRM no one could crack. Then properly release the work into the public domain later. Both sides keep fighting so we'll never get there, but it's interesting to watch none the less.

 

Also, the case that CDProjekt did fine without DRM is moot, because that was their reputation building action, the genesis of people's perception of them. If EA released a PC game without some form of DRM I'd be surprised not to hear that at least a quarter of it's core PC audience had pirated it out of spite alone. We'd get massive threads on NeoGAF, 4chan and Reddit pointing people to where they could get the game for free. They'd pop up faster than mods could shut them down on the sites that even have mods, without a doubt. It also wouldn't earn them any favor, because everyone would just say that it would have been cracked eventually anyways.


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#74
Farangbaa

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PC gamers today play on outdated toasters and complain that it is the games fault they are not pushing 60 frames.


:D You are my new hero :P

#75
Efrim

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Based on the 0 evidence I have seen for any Denuvo performance claims. I'd say the performance impact should be roughly equivelant to breaking a mirror or crossing the path of a spurned widow. Maybe kicking a black cat? Strong language?