Game isn't even out yet, and there are already topics about nerfing? Can anyone here relax?
Will Bioware release patches to nerf Knight Enchanter?
#26
Posté 16 novembre 2014 - 09:00
- lastpawn et Emeriick aiment ceci
#27
Posté 16 novembre 2014 - 09:02
Maybe in multiplayer, but you are never going to see a nerf in single player. In fact, has that ever happened before? Has any devs ever nerfed a single player games content?
Bioware did in DAO and DA2, and people where not pleased.
#28
Posté 16 novembre 2014 - 09:02
The funny thing is that there are two threads currently in the top five one saying the Knight Enchanter is op the other saying that mages are up. Now the fact of the matter is that both cant be right. It is more likely that neither are right and Bioware has done an excellent job in balancing all of the characters.
- TheLittleTpot et FrontlinerDelta aiment ceci
#29
Posté 16 novembre 2014 - 09:33
#30
Posté 16 novembre 2014 - 09:43
The funny thing is that there are two threads currently in the top five one saying the Knight Enchanter is op the other saying that mages are up. Now the fact of the matter is that both cant be right. It is more likely that neither are right and Bioware has done an excellent job in balancing all of the characters.
KE is a mage ... Not that I agree...its a single player game. You don't like facerolling? Pick another class or increases the difficulty.
#31
Posté 16 novembre 2014 - 09:50
To be fair, the stuff you can potentially do as a KE makes it look like the most broken specialization so far (basically being able to permanently have a barrier up if played correctly, on top of all the burst and/or CC), at least in theory. But it could still work out very differently in practice. We'll see.
#32
Posté 16 novembre 2014 - 09:54
KE is a mage ... Not that I agree...its a single player game. You don't like facerolling? Pick another class or increases the difficulty.
I know. That is why I said mages cant be underpowered if KE is overpowered.
#33
Posté 16 novembre 2014 - 09:55
LOL at those who think Knight Enchanters can just faceroll everything.
1) Knight Enchanters truly become powerful at high levels. At low levels, the lack of mana regeneration will be a big issue since Knight Enchanters are mana thirsty.
2) Knight Enchanters cannot become truly powerful without spells outside of their class, especially Fade Step, Clean Burn and Barrier. The same cannot be said for the Necromancer who can become powerful without relying on other abilities outside their class except Barrier.
3) Knight Enchanters are vulnerable to Dispel.
4) Knight Enchanters require careful positioning. If you saw some of the video with Vivienne in it being a Knight Enchanter, the moment you make one mistake with her, she loses her barriers and health very quickly.
People are just happy that Knight Enchanters are around simply because
1) Knight Enchanter contains the least amount of re-used spells, unlike, say, Rift Mage.
2) Knight Enchanter drastically changes the way you play as a mage.
- Tielis et Illyria God King of the Primordium aiment ceci
#34
Posté 16 novembre 2014 - 09:57
This is possibly true. But its a Singleplayer game so don't expect changes soon, or if at all. If you do want changes, ask them to buff other things. Nerfs suck, many of the specializations are already pretty meh.
But don't count out the other specs too fast. Maybe people just aren't building them right or giving them the proper growth-time required in the videos/streams. I have an idea for an infinite barrier/immortal 2H Champion who tries to aim for max crit for fast cooldowns on guard and invincibility skills.
It could just be that some of the other specs become more realized at higher levels.
#35
Posté 16 novembre 2014 - 09:58
I've seen gameplay videos (no spoilers thank goodness!) and they are mindlessly broken.
Like literally they are the apex of no-counterplay and being gamebreaking. Anything below nightmare is trivialized.
Aside from the fact that anything below hardest difficult in modern games is the old-school normal difficulty setting... there's zero chance of us knowing that KE is broken until the game is out.
Once the game is out you could make this post again and people will take it more seriously.
#36
Posté 16 novembre 2014 - 09:59
OP is just upset that s/he wants to play a necromancer but now wants Knight Enchanter so s/he thinks if it gets "nerfed" then they can play necromancer guilt free ![]()
I think we all need to wait until we play the game and find out for ourselves. Even if it does end up being "broken" to some people it is a SINGLE PLAYER game and you don't have to play KE if you don't want to, pick one of the other 8 class specs.
#37
Posté 16 novembre 2014 - 10:03
From the videos I've seen the Knight Enchanter does look OP. But in single player that may only be perceived as a problem for people who feel the need they have to play the strongest spec and therefore seemingly limiting their ability to choose. I don't. It's either Rift or Necro for me.
#38
Posté 16 novembre 2014 - 10:06
KE doesn't really seem broken to me. Powerful? Yes. Broken? No. Hell no.
Let's run down the list.
Spirit Blade: Hey, this is pretty good, and the bonus damage versus guard and barrier is pretty handy. But as a Mage you're generally fairly squishy - having an attack you can only use at close range is going to require pretty good synergy with other party members or other good close range spells (that one lightning skill that zaps people when they melee you, Mind Blast, etc.). The upgrade is also a nice touch, but requires ridiculously good activation time which a simple lack of mana or a mispressed button would negate. The Passive that causes it to grant Barrier with each hit is pretty OP, but is fairly far down the tree from what I recall.
Fade Cloak: Whoop de ****** doo, invulnerable and unable to do anything for 2 seconds. A good 'get the hell out of dodge' button, but nothing special. Upgrade turns it into a precision blast (and potential positioning godsend for all you micromanagers out there - combo with Blackwall doing Line in the Sand and Iron Bull's Ring of Pain to force your target into the worst possible spot), but staying 'inside' an enemy might be quite difficult.
The slowing people down one: It's a hemisphere that slows people down. It's handy, yeah, but not exactly the world's most powerful spell.
Resurgence: It's OP, but it's a focus spell - they're ALL OP.
So in summary, KE comes across as actually slightly worse than, say, Necromancer, who can send squadrons fleeing in terror, turn powerful enemies into temporary allies, and do ridiculous DoT. Oh, and become a spell-spam-nightmare-ghost.
#39
Posté 16 novembre 2014 - 10:07
Ha. And so it begins...

I'll be going for that specialisation then ![]()
- Reaver102 aime ceci
#40
Posté 16 novembre 2014 - 10:08
they probably think that mp and sp are connected, when we all know it isnt
#41
Guest_StreetMagic_*
Posté 16 novembre 2014 - 10:09
Guest_StreetMagic_*
I don't care if they're nerfed or not. I don't plan on playing one anyhow.. it shouldn't effect me. What little I've played with a regular warrior, I was happy. It's not like I'm going to be envious of some other spec. As long as I'm already having fun my own way, I'm cool. It'd be different if this was an MMO or MMO PvP.
Besides, it just sounds lame to me anyways. I liken full blown warriors or full blown mages. Not both. I don't get enough of the weapon skills or nuking power by trying to be a hybrid.
#42
Posté 16 novembre 2014 - 10:09
LOL at those who think Knight Enchanters can just faceroll everything.
1) Knight Enchanters truly become powerful at high levels. At low levels, the lack of mana regeneration will be a big issue since Knight Enchanters are mana thirsty.
2) Knight Enchanters cannot become truly powerful without spells outside of their class, especially Fade Step, Clean Burn and Barrier. The same cannot be said for the Necromancer who can become powerful without relying on other abilities outside their class except Barrier.
3) Knight Enchanters are vulnerable to Dispel.
4) Knight Enchanters require careful positioning. If you saw some of the video with Vivienne in it being a Knight Enchanter, the moment you make one mistake with her, she loses her barriers and health very quickly.
1) Just that they won't have mana issues. Five swings of Spirit Blade add up to the same amount of mana as a single Necromancer spell and Fade Cloaks cost is barely noticeable. Of course, that doesn't mean you can spam your fantasy Lightsaber all day. EDIT: Not to mention the Combat Clarity passive.
2) Those are all spells/passives you can have unlocked at level 11 while still taking the most important stuff of the KE tree.
3) No, they're not. Because of Fade Shield the KE is, in fact, the Mage spec that's least vulnerable to dispels.
4) That's true.
The potential of the KE does seem more than a little bit overwhelming. But again, reserving real judgement until I've actually tried it.
#43
Posté 16 novembre 2014 - 10:15
I'm sorry but this crap really grinds my gears. I'm not a mage player but this is a single player game for craps sakes, if you believe this class is OP do not play this class if you want the challenge. Same went for the MP in ME3 and probably DAMP now people complain about "easy mode" when it is PvE and I find that infuriatingly pointless and the fact that the devs listen to this is aggravating. I would understand if it was a PvP game or something to that affect but you are playing against the computer its not hard to find a tougher challenge in the games.
Ok end of my rant sorry if I offended anyone
- Tielis aime ceci
#44
Posté 16 novembre 2014 - 10:16
I've seen gameplay videos (no spoilers thank goodness!) and they are mindlessly broken.
Like literally they are the apex of no-counterplay and being gamebreaking. Anything below nightmare is trivialized.
Seriously? Everyone who's followed the forums knows how hopelessly obsessed with necromancer you are. Asking for Knight Enchanter nerfs before the game is even released and without even having played it is disgustingly low and so blatantly transparent.
At first I was upset to see a nerf post this early (and since this is a SP game with unconnected MP, it's pointless), but honestly I feel sorry for you more than anything.
- Tielis, BadgerladDK et lastpawn aiment ceci
#45
Guest_Lathrim_*
Posté 16 novembre 2014 - 10:20
Guest_Lathrim_*
Ha. And so it begins...
I'll be going for that specialisation then
ZOMG, I missed this picture so very much! Thank you for returning it to me, with a DA feel to it as a bonus. ![]()
- SofaJockey aime ceci
#46
Posté 16 novembre 2014 - 10:21
Why do people continue to demand nerfs for classes?
If there was competitive multiplayer in the game, maybe I'd understand... but it's a single player game with co-op multiplayer.
Stop crying about something being "OP" and play whatever class you want to play. Obviously they created the game with ANY class and ANY spec being able to complete it.
Jesus.
This.
The game isn't a mmo.
#47
Posté 16 novembre 2014 - 10:25
If It makes Viv more popular, I'm all for OP Viv
- Black Casper aime ceci
#48
Posté 16 novembre 2014 - 10:27
I was waiting to see if BioWare was going to nerf the Neuromancer first.
- lastpawn et Jeremiah12LGeek aiment ceci
#49
Posté 16 novembre 2014 - 10:27

#50
Posté 16 novembre 2014 - 10:29
OP, you need some major chill. Like right now.





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