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Specialization compatibility.


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#1
ShieldWarden

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After looking over the specializations for the rogue, they all sounded pretty neat. But for me, I'm watching to play an Archer. In that case, can other specializations like Assassin and Tempest (which sound very melee focused) be used to the same effect for an Archer as the Artificer specialization?

 

 



#2
LordParbr

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After looking over the specializations for the rogue, they all sounded pretty neat. But for me, I'm watching to play an Archer. In that case, can other specializations like Assassin and Tempest (which sound very melee focused) be used to the same effect for an Archer as the Artificer specialization?

Well, the Tempest looks VERY melee-oriented



#3
Zehealingman

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IRC specs are weapon neutral.

And Sera is a Tempest and her starting weapon is a bow.

#4
Aurok

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I think all of the Rogue specs will complement Archer, you just might not need much of the tree.

Flask of Fire (first skill in Tempest) gives you no stamina costs for 5s (probably more upgraded) which should be very powerful whichever weapon you use. Flask of Ice gives you damage resistance I think and freezes anything that melees you, which could be useful if you get into trouble. Flask of Lightning is basically Haste, which again should be useful for anyone.

Assassin's top two skills (auto crit from stealth and reset stealth when you kill something iirc) should again be very powerful for an archer if used well.

Likewise I think Artificer can be very viable for a Dagger rogue. Throw Everything and Fallback Plan could be great (and fun) in tandem.

Right now I'm not certain if I'll go Dagger or Archer, but I'm leaning towards Tempest whichever I go for. I think Flask of Fire is that powerful if used correctly, and the fact that it's at the start of the tree is a big plus for me. I think Dagger would eventually be more powerful, but if I go Archer I can pretty much have the build I want by about lvl 10-12.
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#5
10K

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Here's a vid that showcase some abilities from each specialization.

I'll be going archer assassin myself and from what I've seen so far I'm sure the spec will work well with archer.

#6
ClassyUnicorn

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One advantage bows have as a tempest over daggers is they aren't going to be wasting some of that 5s duration moving from one target to the next.



#7
Araedros

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Tempest would work great with bow. Just don't use the ice elixir

#8
ClassyUnicorn

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Tempest would work great with bow. Just don't use the ice elixir

 

Why not? Even if your not being attacked It still triggers Killer's Alchemy for a 15% damage boost for 10s



#9
10K

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Do any of you have a build set up already?

#10
Araedros

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Why not? Even if your not being attacked It still triggers Killer's Alchemy for a 15% damage boost for 10s

I'm saying that both fire and lightning would be more beneficial for a ranged tempest

#11
Aurok

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One advantage bows have as a tempest over daggers is they aren't going to be wasting some of that 5s duration moving from one target to the next.


That's a great point.
---

One potentially ridiculously powerful combo for Dagger Tempests is Flask of Fire (no stamina costs) and upgraded Death Blow (combo detonator and no cooldown if you kill something with it). If you set this up right - say after using Sleeping Powder on a group of enemies - you could effectively have unlimited Deathblows for the duration of Flask of Fire, as long as the combo is enough to finish them off. They could even be guaranteed criticals (from Mercy Kill) , if criticals apply to skills.

I don't think you can go too far wrong with any rogue weapon/spec combo - there are great options like that in all of them.

I think the single best thing you can do if you do play Archer is take Dorian (or another rogue) with you and give them Panic/Sleep skills. With Mercy Kill from Subterfuge you'll just be able to sit there auto-critting everything, with each crit / kill keeping your stamina topped up too if you have those abilities

#12
ClassyUnicorn

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The thing about Death Blow is that a passive before it restores 50 stamina on an enemy kill. Covering the cost of Death Blow in that situation anyway so Flask of Fire isn't going to do much for that ability.



#13
Aurok

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Do any of you have a build set up already?


Sort of. I have the important parts of my Archer build nailed down, the rest is non-critical and undecided.

Death From Above
LONG SHOT (I believe we start with these two)
ROLLING DRAW
Strafing Shots
FULL DRAW
- upgrade

STEALTH
Easy to Miss
KO POWDER
Mercy Killing

CALTROPS
Looked Like It Hurt
Cheap Shot

TWIN FANGS (not used)
Dance of Death

FLASK OF FIRE
- upgrade

More or less in that order. I believe that's only lvl 16, but everything after that is really a luxury. Tbh the main components of the build (upgraded Full Draw and auto-crits against anything Panicked or Sleeped) are in place once I get to Mercy Killing which I think is lvl 9 there. It relies heavily on a partnership with Dorian using Horror, so the sooner he can get that the better.
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#14
robadob

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Do any of you have a build set up already?

 

 

I have one tentatively set it could change once I finally get to experiment with it and once I know how many extra skills we get as of now my full build will be around lvl 27 without any extra SP

 

Human Archer Tempest

 

LvL

1. Long shot, Stealth (respect stealth for Full Draw asap)

2. Death from Above, Leaping shot

3. Strafing shots

4. First blood

5. poison weapons

6.Infected wounds (PW upgrade)

7. Explosive arrow

8. Pincushion

9. rolling draw (Leaping shot upgrade)

10. Fighting dirty

11. Flame flask (I heard 11 is when specializations become available)

12. fury of the storm

13 Thousand cuts (at this point i think killing dragons would be very doable)

14 killers alchemy

15. flask of lightning (could stop here and die happy)

 

These next skills I plan on getting with extra skill points or post lvl 15 whichever comes first and the order is subject to change

16.Caltrops

17. looked like it hurt

18. Cheap shot

19 Flask of Fire upgrade

20 Flask of lightning upgrade

21. flask of frost

22. Flask master

23. Ride the storm

25. Upgrade Full draw

26. Archers Lance

27. Explosive arrow upgrade or Flask of frost if I deem its better TBD

 

Action bar

Long Shot, Leaping Shot, Explosive Arrow, Full Draw, Poison Weapons, flask of fire, flask of lightning, Thousand cuts 

 

+18 Dex, +9 Cunning, +6 constitution

 

Should be putting out tons of damage by 15 depending on how many extra skills we get 12-15 could be doing scary single target damage ;)


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#15
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Spoiler


That's a pretty nice build and the combos you could posibly chain togther looks good. This is what I'm thinking for my rogue assassin

Archery(6)

Leaping shot+upgrade
Death from above
Strafing shots
Full draw+upgrade

Sabotage(4)

Poisoned weapons+upgrade
Fighting dirty
Explosive toxin

Subterfuge(8)

Stealth+upgrade
Easy to miss
Evasion
Knockout Powder+upgrade
Shadow strike+upgrade

Assassin(7)

Hidden blades+upgrade
Throat cutter
I was never here
Knife in the shadows
Mark of death+upgrade

Actives:

Leaping shot
Full draw
Poisoned weapons
Stealth
Knockout powder
Shadow strike
Hidden Blades
Mark of death

 

A really good combo I came up with is Sleep powder > stealth> shadow strike. I'll get a incapacitated combo, a 200% extra damage bonus because I went into stealth, plus with Knife in the shadows that will be a instant crit. Also if I flank the enemy it'll grant me a 4 sec cool down to all abilities.


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#16
Aurok

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The thing about Death Blow is that a passive before it restores 50 stamina on an enemy kill. Covering the cost of Death Blow in that situation anyway so Flask of Fire isn't going to do much for that ability.


You're right, I hadn't considered that. I suppose in that case you could use it to recharge 50 from each kill, though that's probably of limited use if you've just Deathblowed half of the opposition anyway, and no use if you already had full stamina.

Now that you've mentioned it, the whole Dance of Death / upgraded Death Blow detonator relationship seems ridiculously powerful. As long as you make sure to only use it when you'll finish something off you're golden.

#17
Aurok

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That's a pretty nice build and the combos you could posibly chain togther looks good. This is what I'm thinking for my rogue assassin


Nice, I hope criticals apply to skills like that too but I'm not sure if they will.

If they do you could use upgraded Full Draw for a 1600% shot (auto crit too if you have Mercy Killing and they're panicked or asleep) which also puts them to sleep, followed by Long Shot for a 800% (auto crit) detonator :D

#18
robadob

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Nice, I hope criticals apply to skills like that too but I'm not sure if they will.

If they do you could use upgraded Full Draw for a 1600% shot (auto crit too if you have Mercy Killing and they're panicked or asleep) which also puts them to sleep, followed by Long Shot for a 800% (auto crit) detonator :D

 

Im really excited for archery this game :D damage damage damage 



#19
10K

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Nice, I hope criticals apply to skills like that too but I'm not sure if they will.

If they do you could use upgraded Full Draw for a 1600% shot (auto crit too if you have Mercy Killing and they're panicked or asleep) which also puts them to sleep, followed by Long Shot for a 800% (auto crit) detonator :D

If you have Knife in shadows from the assassin spec tree any attack you activate while in stealth is a instant critical. That's way I'm not taking  Mercy killing, because the the enemy must be either asleep or panicked to get a critical. With Knife in shadows all you need is to attack from stealth to gain a critical and paired with I was never here this will be an awesome passive combo. With I was never here passive upon an enemy's death stealth cool down is bypassed leaving you able to utilize stealth again. Take a look  ;) 

crit_zps06afe426.jpgIwas_zps75333515.jpg


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