Aller au contenu

Photo

what do people like about intense difficulty?


  • Veuillez vous connecter pour répondre
51 réponses à ce sujet

#1
bluebullets

bluebullets
  • Members
  • 1 078 messages
I don't like when things are mindlessly easy. I like to be challenged but not lose too much.

I played dao on nightmare but i did some tome duping and used a spec mod that turned off friendly fire for my warden so it wasnt too hard. It required attention but i didn't get too many gameovers. I like a challenge but Don't like to reload so i usually play on hard and cheat a little if i can to be a tad more powerful

Some people just really love impossible challenges and difficulty. ( dark souls is built on it)
I'm curious what people like about it. Losing again and again drives me mad.
Is it the feeling of accomplishment? What else?

#2
Neuromancer

Neuromancer
  • Members
  • 352 messages

Not facerolling and making the game basically a movie.

I like needing to make meaningful choices.

Then again people are playing Knight Enchanter so I guess they don't enjoy playing a game and wanted DA:I the movie.



#3
Augustus Tirion

Augustus Tirion
  • Members
  • 102 messages

I don't like when things are mindlessly easy. I like to be challenged but not lose too much.

I played dao on nightmare but i did some tome duping and used a spec mod that turned off friendly fire for my warden so it wasnt too hard. It required attention but i didn't get too many gameovers. I like a challenge but Don't like to reload so i usually play on hard and cheat a little if i can to be a tad more powerful

Some people just really love impossible challenges and difficulty. ( dark souls is built on it)
I'm curious what people like about it. Losing again and again drives me mad.
Is it the feeling of accomplishment? What else?

What's the point of upping the difficulty only to turn around and offset that by cheating??  :huh:

 

First play-through, hard.

The rest are, usually, on nightmare.

And I play honestly.

Why, because it usually forces me to use the grey matter a bit more.



#4
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

It depends. With some RPGs, the combat sucks so bad that any difficulty settings don't really matter. In a good system, then it's the fun of detecting patterns, tactics, and having field vision. Having to take your time, and not overlooking things. None of that comes into play if you're just mashing buttons and destroying everything easily.



#5
duckley

duckley
  • Members
  • 1 859 messages
Good question. For me if I die too much I grt frustrated and quit. It causes me to lose interest. What I don't understand is why some games (like Dark Souls) don't have difficulty levels. It seems to me having difficulty levels would increase games sales and profits without interfering with nightmare levels for those who enjoy dying alot LOL!
  • DalishRanger et Lee80 aiment ceci

#6
lastpawn

lastpawn
  • Members
  • 746 messages

My 2c.

 

I love Dark Souls, but I disagree that I love Dark Souls because I'm one of those people who "just really love impossible challenges."

 

It's about how the challenge and the rest of the game come together. A youtube fellow named MrBtongue made a video on this called Tasteful, Understated Nerdrage: Dark Souls. I agree with that video in its entirety.

 

I played Dragon Age 2 on Hard. I didn't play it on nightmare because that wasn't fun for me. Playing Dark Souls is fun because that game's challenge complements the rest of the game perfectly. It's a game about despair and hardships. It also has a totally different death system than the usual "reload last save" approach. In Dark Souls, dying is normal. It's a part of the game. No need to reload.

 

As for Dragon Age Inquisition, I'll probably play it on Hard because I want some challenge. But I won't play on Nightmare, because I see no reason to. The best that I can say is that "it doesn't seem like that type of a game." Maybe on my second playthrough.


  • Silent Rogue et Araceil aiment ceci

#7
bluebullets

bluebullets
  • Members
  • 1 078 messages

What's the point of upping the difficulty only to turn around and offset that by cheating?? :huh:

First play-through, hard.
The rest are, usually, on nightmare.
And I play honestly.
Why, because it usually forces me to use the grey matter a bit more.


Cause normal is usually too easy and hard usually causes me to reload too often

#8
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

A challenge is really the core reason. They think they are an expert on this kind of game and want to prove themselves even if they don't mind dying a lot.



#9
luna1124

luna1124
  • Members
  • 7 649 messages

I like my first play-thru to be fairly easy... I don't want to keep dying and miss out on stuff...



#10
Sifflion

Sifflion
  • Members
  • 19 messages

I dont think thats only because of the feeling. A good and challenging game will add to the immersion as it will be more real and the choices you make matters a lot more.

 

I dont think is the case for everyone, but for me is just like that. Its also the reason of why i hate when devs go the lazy way and instead of making hard encounters they give cheats to the enemy, so you will probably have to cheat or relly on luck, like on CIV games for example ( CIV V is a perfect example ).


  • lastpawn aime ceci

#11
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

I also like doing it for the achievement/trophy when available. lol it doesn't mean much, but I'm compelled.



#12
Captain_Obvious

Captain_Obvious
  • Members
  • 1 236 messages
I play on easy for the story. If I really get into a game, I will bump up the difficulty on successive playthroughs. I am not a fan of Dark Souls/Nintendo hard games. Too many times upping the difficulty means making enemies hp sponges, and I don't find that challenging, just hard. I don't want to memorize combos a la Mortal Kombat to win.
  • Nazo aime ceci

#13
lastpawn

lastpawn
  • Members
  • 746 messages

Good question. For me if I die too much I grt frustrated and quit. It causes me to lose interest. What I don't understand is why some games (like Dark Souls) don't have difficulty levels. It seems to me having difficulty levels would increase games sales and profits without interfering with nightmare levels for those who enjoy dying alot LOL!

 

Dark Souls has nontraditional ways of changing the difficulty level. Summoning friends and NPC fantoms to help you fight. Using magic (makes many fights much easier). And so on.

 

It has no traditional settings because a Dark Souls game on easy wouldn't make sense. It's a fairly small world full of intense combat. That intense combat is the content of the game. Without the challenging combat, there wouldn't be much of a game -- it'd be like playing Tetris where all the pieces are squares.


  • DalishRanger et Eudaemonium aiment ceci

#14
Monster A-Go Go

Monster A-Go Go
  • Members
  • 1 133 messages

I do Nightmare, but not usually on my first playthrough.

 

I typically start on Normal or Hard, just to enjoy the game the way it was designed to be played.  Once I've gotten a feel for things and have had the "core experience," then I'll dial up the difficulty just to try things differently.



#15
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

Accomplishment does have its part to play but, above everything else, it's the fact that I am positively addicted to self-improvement. Both physically and mentally, in real life and in games. Those who play PvP games as much as I do will have an easier time understanding when I say that losing (repeatedly or otherwise) is a positive experience as long as you learn something from it. The model developed by FromSoftware in Dark Souls is exactly that - trial and error. You make a mistake, you pay for it again and again until you learn the right way to get through whichever area of the game you're stuck at. Then, when you do, the sense of accomplishment and improvement is amazing.

 

Hack and slash games, for example, typically punish you for being too aggressive. Play Dynasty Warriors on normal difficulty and you'll faceroll through everything by mashing square. Try it on the hardest setting and you'll suddenly understand why blocking and dodging exist in the game.

 

MOBAs (DotA, League of Legends, et cetera), on the other hand, constantly punish you for slow reflexes, limited game knowledge and lack of map awareness. Some, like Smite, also test your aim on a frequent basis.

 

Now, the Dragon Age games? In higher difficulties, they test how good you are at building an efficient combat party with four members, and how good you are at using said party. Positioning also comes into play. You could say the series focuses more on tactics and knowledge than it does "skill".

 

Overcoming any and all of those is and has always been a delightful experience for me, because it means I improved. It means I'm learning.


  • Sifflion aime ceci

#16
Eelectrica

Eelectrica
  • Members
  • 3 770 messages
The harder difficulty levels generally mean exploring more elements of the game and understanding the mechanics.
Normal on the other hand where everything works means not having to try as many things.

so hard/nightmare for full game experience.

#17
Zatche

Zatche
  • Members
  • 1 222 messages

For me the sense of accomplishment is a small part, but it's mostly the adrenaline rush. It depends on the game, though, and how good I am at it. Playing a straight up twitch based action game, the Normal difficulty is enough to keep me engaged.

 

But with games that I really enjoy the mechanics of, like Dragon Age, Mass Effect, or BioShock, I need to up the difficulty or I'll be bored. Playing DAO on Normal, I would just run through it without much thought. (Though, this wasn't the case when I first started playing DAO). I need to know that if I make a mistake, I will hurt for it. Even better if I hurt for it in the long run. BioShock Infinite's 1999 mode was fun in this regard. Trying to get through an area without wasting too many bullets, desperately scrounging around for a health pack with enemies all over the place. That to me is exciting.

 

Dark Souls I couldn't get through because I got bored of losing 15 minutes of progress while still learning how the enemies in a new area fight. I'm not going to care for the sense of accomplishment if I'm not having fun.



#18
Fishy

Fishy
  • Members
  • 5 819 messages

I love it when it challenging, but fair. Knowing that I have lost this battle because I played really bad. Not because the AI for some reason decided to nuke me more often than usual. 

 

For exemple when I die in DS2. It because I tend to be greedy and go for an extra hit and the AI punish me for it.



#19
bluebullets

bluebullets
  • Members
  • 1 078 messages

Accomplishment does have its part to play but, above everything else, it's the fact that I am positively addicted to self-improvement. Both physically and mentally, in real life and in games. Those who play PvP games as much as I do will have an easier time understanding when I say that losing (repeatedly or otherwise) is a positive experience as long as you learn something from it. The model developed by FromSoftware in Dark Souls is exactly that - trial and error. You make a mistake, you pay for it again and again until you learn the right way to get through whichever area of the game you're stuck at. Then, when you do, the sense of accomplishment and improvement is amazing.

Hack and slash games, for example, typically punish you for being too aggressive. Play Dynasty Warriors on normal difficulty and you'll faceroll through everything by mashing square. Try it on the hardest setting and you'll suddenly understand why blocking and dodging exist in the game.

MOBAs (DotA, League of Legends, et cetera), on the other hand, constantly punish you for slow reflexes, limited game knowledge and lack of map awareness. Some, like Smite, also test your aim on a frequent basis.

Now, the Dragon Age games? In higher difficulties, they test how good you are at building an efficient combat party with four members, and how good you are at using said party. Positioning also comes into play. You could say the series focuses more on tactics and knowledge than it does "skill".

Overcoming any and all of those is and has always been a delightful experience for me, because it means I improved. It means I'm learning.


I have played many pvp games and i loathe losing in those much more than in rpgs. I only get enjoyment out of winning in pvp lol.

#20
Saboteur-6

Saboteur-6
  • Members
  • 619 messages
Intense difficulty makes you get better and overcome the challenge. There's satisfaction in improving and overcoming. Why would you not like intense difficulty? Granted 'intense' is a subjective term.

#21
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

I have played many pvp games and i loathe losing in those much more than in rpgs. I only get enjoyment out of winning in pvp lol.

 

It's not that I enjoy losing so much as it is that I accept it because I probably learned something from the experience. Something that'll help me win next time.



#22
Fishy

Fishy
  • Members
  • 5 819 messages

I have played many pvp games and i loathe losing in those much more than in rpgs. I only get enjoyment out of winning in pvp lol.

 

Big ego ? lol.

 

I will play DAI on hard.. and if it's too easy I will go for nightmare. I hate being stuck for too long at the same place.

The problem with high difficulty it force you to meta-game your character in video game like Dragon age. I love rp'ing.


  • lastpawn aime ceci

#23
J-Reyno

J-Reyno
  • Members
  • 1 158 messages

Challenge is fun.  I find it enjoyable to have to think carefully about what I'm doing.  I like to theorize a plan of action before going into a battle because I know that if I don't approach it right, I'm defeated.  And it's fun to defeat an enemy or encounter that's been giving me a lot of trouble.

 

It also feels real and immersive to me.  I imagine that battling enemies isn't just a matter of wailing about and waiting for it to end.  You'll want to avoid taking hits while taking advantage of every opportunity.  This is a life-or-death situation for our characters and playing on higher difficulties really drives that home because every battle can be dangerous.  Then, when I come out of a fight and everyone's saying how much of a badass my character is, I feel like this is really true because damn that was hard, but I won!  I also feel accomplished as a player of course, so there's definitely player satisfaction there.

 

Last, playing on higher difficulties increases the longevity of the game.  Battles last longer of course, and until I really get my bearings I may have to make more trips back to camp to get it together.  To me it's really just a grander experience overall.



#24
Elrodeus

Elrodeus
  • Members
  • 28 messages
What do people like about intense difficulty?

Challenge.

Now days most games are made with almost zero challenge. The very fact that the devs have claimed that you can get through the game without ever using the tactical camera on Normal difficulty means normal difficulty is going to be not challenging at all and will be made for the players that just want to push a button and see things die.

I'd rather the game start off easy and the difficulty slowly ramp up as you progprogress through the game forcing you to think tactically and get learn new ways of handling battles.

Instead I'll have to put it on Hard so I can have some sort of challenge.

#25
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 888 messages

For me, it's ego. :P

 

Actually, I can't come up with much more of an explanation than to describe the experience (for me) of playing and re-playing Enter The Matrix (apparently a game people either loved or hated.)

 

Enter The Matrix had, on the surface, one of the most simple combat systems to defeat enemies with you could ask for. There was a punch button, a kick button, a defense button, and a jump button. For it's time (2002, I think? Thereabouts, anyways) that was considered "retro" and "overly simple" by a lot of game reviewers. Those reviewers never delved very deeply into the game, however, because those four buttons, along with "Focus" created an enormously complex combo system that incorporated over ten thousand unique, motion-captured martial arts moves.

 

On a first playthrough, on Normal difficulty, the player had a massive learning curve. Anything would work on Normal, but it took a lot of practice to do a specific move on purpose, rather than button-mashing. During the first half of ones' playthrough, button-mashing was entirely adequate to succeed. During the second half, you had to be more precise. Any given challenge could be defeated in a wide variety of ways, but simply mashing buttons was not enough. You had to have at least a somewhat deep understanding of whatever you were trying to use to be successful.

 

Once you had finished it once, if you wanted to play again, Normal would be ridiculously easy. So much so as to be pointless. You had to crank it up to the highest difficulty - which was extremely challenging.

 

On Hard, button-mashing wouldn't work past the opening level. In fact, even the latter stages of the opening level would be deadly if you were wantonly punching and kicking. You had to be very precise, and time specific moves and defenses to deal with the far-more-advanced AI tactics against you.

 

If you explored the game deeply enough to be successful on Hard, that was when you really saw the 10 000 unique motion-captured moves. It was a completely new game. You would be chaining very complex combo patterns, and when and how you used your Focus was critical. There was a depth to the game, and the combat, that would never present itself on Easy or Normal. To see the most beautiful, balletic combat the game had to offer, you needed to master it. You needed the AI to rise to the challenge of your capacity, and you needed the highest difficulty.

 

I find that the best games use a similar kind of challenge system. You can experience something impressive playing on normal or lower difficulties, but to see the game's depth and potential, you had to explore the most challenging and difficult elements of the game.

 

I don't always play on the hardest difficulty. Most games don't require it to experience the most from them. It's the ones that do that inspire me to crank that difficulty up, and really see what they developers did with their system.