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what do people like about intense difficulty?


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#26
Sifflion

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Big ego ? lol.

 

I will play DAI on hard.. and if it's too easy I will go for nightmare. I hate being stuck for too long at the same place.

The problem with high difficulty it force you to meta-game your character in video game like Dragon age. I love rp'ing.

 

Thats the case of bad games. I doubt it will be the case of DAI, as it wasnt on DA:O nor DA2 ( I didnt played every class on DA2 so im not sure but i did play everything on DA:O nightmare, even no healing party ).

Normally those things happens when they increase the difficulty by lazy methods as making enemies HP sponges, if not you should be able to complete it with any good party.

 

A Good Party, remember that you are still a commander of a special force made from 4 ppl that is the equivalent of an entire army, and thats what i was saying about immersion, if the PC is a bad commander, he/she doesnt deserve to be the chosen one.



#27
ashwind

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Because tis fun (in some games). However I do not play all games on the highest difficulty. Only action/shooter games I will play on the highest difficulty.

 

Games that increases enemy health as part of the difficulty is.... meh.


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#28
theflyingzamboni

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Not facerolling and making the game basically a movie.

I like needing to make meaningful choices.

Then again people are playing Knight Enchanter so I guess they don't enjoy playing a game and wanted DA:I the movie.

Why would Knight Enchanter make the game like a movie? Is that a way of saying "I don't like this spec, so anyone who does doesn't like real games"?


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#29
Kalas Magnus

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Playing on the highest difficulties is for REAL gamers. 

 

Everything else is for casuals.

 

It feels great knowing you mastered the game. 



#30
rda

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When I was younger, I enjoyed the challenge. Even if it was boring, repetitive challenge. I remember grinding The original Final Fantasy and playing Contra. Because, ya know, that was how you played games back then. The insane difficulty was a feature, not a bug.

Now that I'm older, though, I don't play on hard levels as much-.not as much time,unfortunately. If I did have the time, I would still play on hard/nightmare just for the challenge of it.

#31
Guest_Lathrim_*

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Not facerolling and making the game basically a movie.

I like needing to make meaningful choices.

Then again people are playing Knight Enchanter so I guess they don't enjoy playing a game and wanted DA:I the movie.

 

Are you ever going to provide something to validate your statements? You've commented on how broken Knight Enchanters are on several threads now, even created your own, and no proof has surfaced since.



#32
Jeremiah12LGeek

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Why would Knight Enchanter make the game like a movie? Is that a way of saying "I don't like this spec, so anyone who does doesn't like real games"?

 

I'm pretty sure he's trolling.



#33
bluebullets

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Playing on the highest difficulties is for REAL gamers.

Everything else is for casuals.

It feels great knowing you mastered the game.


Real gamers are people who play games*
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#34
Aurok

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To have to think a bit and really understand the mechanics and how they all slot together. It can be very satisfying to understand a game to that degree, though some people do seem to consider it a great personal achievement, which is funny. You don't usually need to be an intellectual giant to beat a SP game on the hardest setting, it just requires the will and patience to do it, which most people can't be bothered with.

#35
Blackest_Knight

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I'm not sure why people are talking about Dark Souls vs Dragon Age, but Dark Souls doesn't have a difficulty selector because its a game about player experience. Once you know wtf to do vs enemy X, you always know wtf to do. There's very little randomness.

 

On the other hand Dragon Age games have difficulty scales because it's very random. Get an awesome Crit Streak? Nice that boss took you no time! Get bad RNG? All your stuns failed, that weak little genlock just wrecked you! Higher difficulty means more reliance on RNG, and working around it. Personally I prefer that since it takes a little bit more planning than easy. What I don't like though is stupid gimmicks on top of that... Such as elemental Immune enemies, or spam stuns (cough *DA:2 NM*).

 

Just my 2c on the topic though.



#36
Navasha

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Its not just the feeling of accomplishment, its also the feeling of an actual struggle.    I mean how exciting would "Lord of the Rings" have been if they simply undertook the journey into Mordor, killed everything they came across without batting an eye, and tossed the ring in the volcano?

 

Most of the enjoyment of a game/movie/book is undergoing the little struggles along the way.   Just getting to the end without that feeling of having worked for it makes the ending seem very shallow and meaningless.


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#37
bluebullets

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I'm not sure why people are talking about Dark Souls vs Dragon Age, but Dark Souls doesn't have a difficulty selector because its a game about player experience. Once you know wtf to do vs enemy X, you always know wtf to do. There's very little randomness.

On the other hand Dragon Age games have difficulty scales because it's very random. Get an awesome Crit Streak? Nice that boss took you no time! Get bad RNG? All your stuns failed, that weak little genlock just wrecked you! Higher difficulty means more reliance on RNG, and working around it. Personally I prefer that since it takes a little bit more planning than easy. What I don't like though is stupid gimmicks on top of that... Such as elemental Immune enemies, or spam stuns (cough *DA:2 NM*).

Just my 2c on the topic though.


I used dark souls as a reference to high difficulty. Nothing else.

#38
DLaren

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I'm curious what people like about it. Losing again and again drives me mad.
Is it the feeling of accomplishment? What else?

 

 

Some of us are pretty good at these types of games -- or at least good enough that we don't "lose again and again"...I can't remember the last time I saw a 'game over' screen while playing Dragon Age.

 

Beating strategy games on their highest difficulty level makes me a better person because it requires the use of critical thinking skills and and the ability to avoid panicking when things don't go your way -- life lessons.


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#39
grumpymooselion

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Difficulty is a weird thing to present as a concept because in a game there's a definite line between "Challenge" and "Tedium" . . . chipping away at a thing that has billions of healthis tedious to me. Having to adapt to A.I. that switches up its tactics based on what I'm doing, tries different things, enemies getting more abilities based on difficulty, new enemy types, new enemy mobility options, new enemy defensive abilities and options, new ambushes and traps based on difficulty . . . lots of things, far more than those mentioned, go into making actual difficulty.

 

The typical 'lower player damage', 'increase enemy health', 'increase enemy damage', 'lower player defenses or health' etc etc etc sort of stuff never really comes off as bringing more challenge into a game. It tends to result in doing the same things you were doing in lower difficulty settings, just doing them for longer because the enemies have so much more health.


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#40
Aaleel

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I like a challenge, a fair challenge though.  Just rolling over enemies without strategy or thought just gets boring after a while.  But it should be fair, some games take it too far to the point where even with good strategy and tactics the game is still unforgiving and full of deaths.


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#41
L3X18999

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I always play on easy the first time because I play for Story/Exploration/Characters, mainly. After that I'll up the difficulty for each play-through.


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#42
DV-01

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The challenge.



#43
Rockpopple

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I think it's a good question. I plan on playing the first time on Hard. If it's too much then I'll bump it down to Normal, but Hard is usually my speed while Nightmare's my speed on Mass Effect.

 

I guess... when a game feels like it's too "easy", like it's not pushing me hard enough, it just doesn't feel as fun. Like on Mass Effect, I started out playing those games on normal then finally worked my way up to Nightmare. Playing on Normal or whatever Hard is... Veteran I think, just feels like baby-mode to me. No offense to anyone who plays on those difficulties.

 

To me the enemy has to offer some sort of threat so I can feel some fun at besting them. But there's a difference between fun and frustrating. The 1st Dark Souls game was really really frustrating to me. Drove me nuts. It was not fun. To me. The 2nd Dark Souls game, while not as good or immersive, was less frustrating for whatever reason, while still being hard, so I enjoyed it more. 

 

That's my 5c (Canadian so we don't have pennies)


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#44
martiancake

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I up the difficulty when I want to up the challenge. I really liked the way they did higher difficulties in ME2--with enemies getting armor and shields/barriers and you having to really think about which squaddies to bring along on missions. 

 

I'll start DAI on normal and maybe up it to hard if I'm not feeling challenged. But I'll have to go Nightmare at some point, because I want the sweet Platinum trophy!



#45
KainD

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Playing on the highest difficulties is for REAL gamers. 

 

Everything else is for casuals.

 

It feels great knowing you mastered the game. 

 

Playing on the highest difficulty in Dragon age is boring as hell. Enemies turn into damage sponges and every fight goes on for ever. I don't have the patience for these things. 

I wish difficulty meant smarter and harder hitting enemies instead of +XXX HP on everyone. 



#46
Medhia_Nox

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I play Nightmare because it makes me feel a little more like tabletop.  Not the reloading of course - but the concept that I need to stop and think about what I'm doing and approach conflicts with a sense of roleplaying that I enjoy.

 

There should be no stigmata for any level you play at.  Easy players aren't losers... and Nightmare players aren't elitists.


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#47
Gothfather

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In a word? Enjoyment.


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#48
Brelakor

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I wasn't a fan of the DAO gameplay, it really irritated me (still love the game though :)), but I really enjoyed playing DA2 on hard/nightmare difficulty. I think it was because it wasn't on my first playthrough so it added an extra element of challenge and fun that made the fights less boring/repedititve because I'd already done them before? I like trying to optimize tactics, find solutions and stuff. I don't like when a boss is just ridiculously powerful that it doens't matter what tactics you use, they're just going to mash your face into the ground whatever you do. (Arishok fight kinda felt like this, it wasn't much fun that the only way I could beat him was with extensive kiting :S)

#49
Umbar

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I'm the quintessential casual player; I played through both DA:O and DA2 on Casual. For DA:O I died so much in Casual, I gave up the game for several months before I could be bothered going back to it with fresh eyes. I don't find combat interesting in general and I don't particularly understand the allure of 'challenge'. I play RPGs to roleplay a character, not necessarily be the baddest ass around. 

 

On two separate occasions though, I think I caught a glimpse of what compels people to only play on higher difficulties. 

 

In Dragon Age Awakening, there is an optional boss encounter with an Electric Dragon, a Fade creature that has lightning breath. I got my ass handed to me thrice in a row there (on Casual, as always). So I went online, looked up strategies and saw apparently you can solo it with an Arcane Warrior on Nightmare. "So, I should be able to do it on Casual," I thought and went back in, with Anders as my AW. 

 

Anders, the Arcane Warrior and the healer of the group, died within two minutes. 

 

I was frustrated enough to try and reload, but for some reason I didn't. Instead, I kept at it. Moments later, Nathaniel, my Archer, died. So now I had my Dual Wielding Rogue Warden and Justice, the Warrior. Oh and my Warden's Bear. I thought I was done for. The Dragon had over 75% of its health left. 

 

Somehow, I managed to beat the damn thing with just two party members. It involved running about, potions, lots of tanking and backstabbing, but just two party members (and the bear) managed to kill the dragon when my entire party had failed several times before. It was exhilarating. 

 

The other time was in Mass Effect. When you confront a certain mini-boss in the game, the boss says something like 'Few humans have faced an Asari death squad and lived to tell about it'. Meaning an epic fight. I was, like the coward I am, playing on Casual. I wiped the floor with these Asari. After, I thought,"...That didn't feel right." So I reloaded the game and upped the difficulty to Normal. This time around, I almost died. My health was such that one more hit would have killed me when I managed to kill the last Asari. It was gripping. 

 

So, I get where the 'intense difficulty' people come from. For myself, if it was always that exciting, I'd get exhausted. I like tricky boss fights, but if every mob battle is a fight for my life, I'd be so stressed out I wouldn't be enjoying the game. I generally play for other things than combat challenge, so while the occasional tough battle can be interesting and immersive, being challenged in every single fight is not my cup of tea. 

 

I just wish the hardcore people would leave us poor casuals alone. The condescending vitriol coming from some of them (definitely not all) can be very tiring. 


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#50
Ina

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It sorta comes down to skill and/or experience as well. One person's intense challenge is another person's cakewalk and vice versa.