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Performance details are out, game is extremely cpu intensive


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#1
rupok93

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.


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#2
Pootmatoot

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Wouldn't a better test be to slam it down all settings to minimum? That might give a better idea if the CPU usage is DRM related or not.



#3
Guest_Lathrim_*

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I'd appreciate it if BioWare were to comment on this. 



#4
rupok93

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I'd appreciate it if BioWare were to comment on this. 

 

They ll do it after launch after pc gamers see the horrendous performance. Not now when every reviewer failed to mention performance on pc.



#5
Jeremiah12LGeek

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I'm very disappointed that BioWare went with a DRM system.

 

I really had expected more of them.



#6
SilentCid

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

As the article says it's using Physically Based Renderer, also the developers consistently use all the modern features of the engine. Including high resolution, albeit discreetly failing Ambient Occlusion, soft cascading Shadows, Volumetric Lighting, Parallax Mapping, tessellation, Imaged Based Lighting and Sub Surface Scattering. An advanced version of the Frostbite 3 engine which means a better version compared to what bf4 uses.



#7
Neuromancer

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People said DA2 graphics sucked.

Bioware makes graphics better. People complain.

x.x


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#8
Monica21

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Well, there seems to be an absurd amount of "pretty" in the graphics, per the article. I probably wouldn't run all that anyway.


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#9
Monica21

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But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

Seriously, where did you even get that number?


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#10
Majestic Jazz

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

This is why I prefer consoles. All I have to down is put in the game, and it plays!


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#11
rupok93

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This is why I prefer consoles. All I have to down is put in the game, and it plays!

On consoles you play at 30 fps on medium settings without any power to change it. Thats why it "works".

 

I can put game settings down to those same settings and get lik 80-100 fps even on the worse optimized games.

I don't meant to bash you or anything, I mean for a $400 machine its not bad.



#12
Gothfather

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

Wah wah wah.

 

All your post ever seem to do is Rage against the machine aka Bioware. I have never seen you actually Happy about any feature or reveal. If its all doom and gloom DON'T BUY THE GAME! There problem solved.


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#13
Sidian

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(which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15)

Funny you mentioned that! LotF has performance issues and cpu usage of that game is quite low (compared to some other games that don't use denuvo).

On the other hand, i found a few complains about FIFA 15 beeing at extremly high cpu usage rates... from people with a cpu that does not even hit the system requirements.



#14
Gill Kaiser

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People said DA2 graphics sucked.

Bioware makes graphics better. People complain.

x.x

 

What? He's complaining about Denuvo, not the graphics.



#15
Jaron Oberyn

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You expect to get 60 fps with a true next gen game on a 780? You look at the fact that Frostbite 3 is used for both games, but you apparently don't understand that multiplayer and singleplayer game assets vary widely. Multiplayer doesn't have the luxury of detail that is afforded to singeplayer games. The more detail the client has to render, the more strain it puts on the ability to accurately depict what is going on server side. Take Mass Effect 3 multiplayer for example. The character models were much lower detailed versions of their singleplayer counterparts (polys and materials) for this exact reason. You cannot just point to BF4 and expect your experience to be 100% similar to a singleplayer game of the same engine. That being said, the difference between what I am assuming is classified as "ultra" and high/medium will be negligible. The game gives you options to cut back on tesselation, AO, AA, shader complexity, etc. You can compromise there without losing much visuals, while at the same time increasing your performance gain. To blame this on Denuvo is ignorant at best. Look at the console versions and see how much visuals they have to sacrifice in order to simply lock at 30 fps. Not everyone has a machine capable of running this next gen game at max settings. 


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#16
darkblueglass

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

You remove all the details from the article to make your point.

The article praised the graphics of the game and the technical achievements in that article.

 

"Dragon Age slays us: Inquisition almost with complexity, almost incredible foresight and graphical finesse, to which each incoming RPG must measure from now on. Yes, even The Witcher 3. Bioware impressively demonstrated with Inquisition, what hardware, modern technology and especially well to accomplish enough time with are current (console) capable. Wow!"

 

"Dragon Age: Inquisition - Frostbite in never before seen glory"

 

It is obvious from the article that the game is really advanced graphically and it demands great CPU and GPU power to play at the highest setting.

The article also stated that the game is both GPU and CPU intensive but you left out the GPU part intentionally.

 

If you read the entire article, it is quite obvious why the game demands such high power.


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#17
Sidian

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What? He's complaining about Denuvo, not the graphics.

That's completly pointless because nobody knows how it would run without, and there is no reason to doubt the official statements that it doesn't affect performance at all.


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#18
Jaron Oberyn

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It never ceases to amaze me how people clamor for really good graphics in a game, and then complain that their current rig is unable to handle it at maximum quality as if it is the developers fault, or something else (drm). 


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#19
Emer Dareloth

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Awesome.  The exact reason I spent such money on my gaming laptop.  Let the fun commence!  


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#20
Stiler

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With AC Unity recently coming out that to me set the bar for next gen graphics (as far as when it's not bugging out). Just the global illumination lighting + all of the physics they use for both clothing and hair (Seriously wish Bioware would have hair anywhere near this quality) and the material shaders are insane.

 

I can get around 55 fps or so in that with everything to high minus AA and shadows to high instead of PCXX.

 

DA: I looks great from the videos, but it doesn't look like it would push  as much resources vs AC: Unity, especially when you can literally have over a thousand + npc's in a scene at once

 

Hopefully the nvidia drivers for it help it out a lot.



#21
Jaron Oberyn

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With AC Unity recently coming out that to me set the bar for next gen graphics (as far as when it's not bugging out).

 

I can get around 55 fps or so in that with everything to high minus AA and shadows to high instead of PCXX.

 

DA: I looks great from the videos, but it doesn't look like it would push nearly as much resources vs AC: Unity, especially when you can literally have over a thousand + npc's in a scene at once.

 

Hopefully the nvidia drivers for it help it out a lot.

 

Again, you are comparing two different games that take vastly different approaches. Do you think that an individual npc for AC unity will be as detailed (polys/mats/textures) as one in a game that does not utilize large crowds? You are aware that heavy optimization is required in order for them to achieve numbers of that size, yes? People who are oblivious to how games are made, and optimized are why comparisons like these are erroneously drawn. 


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#22
Almostfaceman

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http://translate.goo...36/&prev=search

 

 

On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?  this is the engine bf4 uses, which I get over 100fps with on max settings with 4xmsaa with explosions going on constantly with a gtx 780 and core i74770k.

 

But ofcourse there is nothing going on with denuvo (which is known for being system intensive in LOTF, and causing 75% cpu usage in fifa 15) or anything right guys? The anti tampering software that constantly encrypts and decrypts access to exe with massive hard drive writes, hogs memory for security purposes and takes up cpu overhead.

 

The reviewers ended up impressed and emphasize that both AMD and Nvidia have yet to optimize Mantle or Nvidia drivers, which is just about always the situation when a new PC game is coming out. 

 

So you somehow come to the conclusion that it's a Denuvo "problem". With no evidence, whatsoever. Impressive. cool%20story%20bro%205_zpski8cz0bf.gif

 

Two games having the same engine doesn't mean both games should play at the same fps. They're different games. This would be common sense. 

 

The pirates sure are working this board. I won't forget though, that they are the ones that caused all these problems in the first place. You did it to yourselves. 


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#23
bmwcrazy

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On a gtx 780ti with i74790k, you get max 45 fps, maybe 60 fps when nvidia drivers release. Are you guys joking?


Oh man, I thought I went a bit overkill when I bought a 4770k and a 780 Ti, but I guess I made the right choices.

BTW, those values are average fps, not maximum fps.

#24
Stiler

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Again, you are comparing two different games that take vastly different approaches. Do you think that an individual npc for AC unity will be as detailed (polys/mats/textures) as one in a game that does not utilize large crowds? You are aware that heavy optimization is required in order for them to achieve numbers of that size, yes? People who are oblivious to how games are made, and optimized are why comparisons like these are erroneously drawn. 

 

You have heard of LOD scaling right? This allows them to have more highly detailed models closer while having less detailed ones further away.

 

Of course their game is built around supporting large crowds, however that does not mean it has low detail models for npcs, unless you think these are "low detail" even compared to DA:I:

 

 

https://farm8.static...b7a9226d2_o.png

https://farm8.static...4e7440703_o.png



#25
Sidian

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It never ceases to amaze me how people clamor for really good graphics in a game, and then complain that their current rig is unable to handle it at maximum quality as if it is the developers fault, or something else (drm). 

I'm surprised how low the system requirements are. I gonna bet DA:I will perform better than Watch Dogs on my notebook while not looking much worse.

 

With AC Unity recently coming out that to me set the bar for next gen graphics (as far as when it's not bugging out). Just the global illumination lighting + all of the physics they use for both clothing and hair (Seriously wish Bioware would have hair anywhere near this quality) and the material shaders are insane.

Oh, someone did not watch totalbiscuit's video "Let's not play Assassins Creed: Unity yet" :D

The game is poorly optimized, has performance issues even on consoles, graphical issues like NPCs and objects popping in, glitches, ugly textures and so on.

If that is your "bar for next gen graphics", it's actually not that high. Well, yeah, on screenshots maybe, but i think people want to play games, not slide shows.

 

Here's the video for anyone who's interested in that topic:


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