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Mod support


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#1
Kel Eligor

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I know that the answer is probably a definitive ''No'' for Dragon Age: Inquisition, but I was hoping to hear from Bioware if they had any intention of supporting the mod-community for their franchise in the future? Bethesda has showed that players are able to come out with truly amazing pieces of content on their own, given that they are provided a few tools and tutorials. It's safe to say that this feature has extended the life of their games tremendously, with Skyrim still going strong after three years of release. If you don't believe me, just check out the Skyrim Nexus site versus the Dragon Age one - you'll see which has a monstrous amount of activity.

 

While I understand how that may not be the easiest idea to implement, as it's unfortunately gated to PC gamers only, it is a bit sad to see that Bioware hasn't really mentioned mods in their most recent games.

 

Do you think we might see a creation-kit like program in the future? If not for DA: I, then for another game? 

 

Thanks for taking some time to read from one of your avid mod-fans :)


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#2
mindw0rk

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Mods support is the biggest thing I'm missing in DAI. Skyrim modders community created so much amazing stuff that even 3 years after release game feels fresh. Multiplayer was step in the right direction but if Bioware wants to prolongue game's lifetime drastically, they need to consider adding mods support. Probably too late for DAI, but maybe in next game?



#3
grumpymooselion

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Mod support is a great way to extend the life of the product, but even without a toolset mods are typically possible, even for projects it wasn't initially thought to allow for. The real issues here are the Frostbite Engine itself and Denuvo. The Frostbite Engine isn't the most modder friendly thing in the world. Denuvo prevents tampering with the .exe, which, while great for (somewhat) stopping cheaters in the multiplayer . . . will also mess with any really complex mod that goes in and really invades the program. Most mods, especially visual ones, won't be effected, but some of the more complicated attempts might be hampered. Luckily very few modding projects actually need to modify or replace the .exe, but, it is still another limitation on top of not having a toolset and having to deal with Frostbite.