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roleplay vs playing as you vs perfection


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#26
s3v4n5

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I used to always do loose playthroughs of my self in RPGs (at least for first playthroughs), but as I've really become a part of the DA/ME fandoms, I've realized it's so much more interesting to really create characters to roleplay as *v*

 

My first Inquisitor, however, will have a lot of my own traits, partially because I want my canon to reflect at least some of my own choices and partially because I'll have no idea what the hell I'm doing loool. However, unlike how I used to play, the character won't be making decisions based on my own preferences but rather based on theirs. It's just that their personality/preferences resemble mine in many ways. But they are still very much their own individual. 

 

My later playthroughs will also be Inquisitors that I've created and taken the time to develop, but their personalities will be different from mine, to varying degrees depending on who the character is and how they compare to me. Though, I've never personally like doing 100% Paragon/Renegade playthroughs simply because that makes me feel like my character is too flat and one-dimensional. A fully evil playthrough is somewhat interesting to me, though, because mucking up and being an a-hole in video games can sometimes be pretty entertaining  B)



#27
Nonoru

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These days, however, i tend to play as me and strive for perfection (choosing the right decisions)

 

So you play as yourself only to not make the choice you would naturally make? Weird.

 

I roleplay characters. The whole idea of a perfect playthrough is kinda meh since metagaming is pretty boring and feels unnatural. Nobody's perfect, that's why my world states should reflect that.



#28
zuxuthulu

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I always put myself in the shoes of whoever I am playing while on the first play. It makes my choices matter a little bit more. 



#29
Guest_TrillClinton_*

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I roleplay character concepts. I find it like a test of different psychosis. I rarely ever play myself



#30
MarchWaltz

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I play as if I was in the world making the decisions.

 

I even make my first character look like me :D



#31
Faerlyte

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I play as who I wish I could be I suppose. Although my DA2 character was based off of a book character idea I had. So she was not based after me, but when it comes to choices they are generally one's I personally would make. 

 

I'm kind of curious how good a likeness of myself I can make with the character creator. Unless it feels like it's going to take me too long to achieve that, in which case I will settle for less. Can't be wasting too much time in the create a character menu. My brother says I'll be there for half a day. A vicious lie. 



#32
Lord Giantsbane

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The first character I play, I do what I want, r=not caring much about consequences. Though I definitely do a later run which is the 'perfect' one.



#33
andy6915

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I roleplay, but don't truly see myself as my character. I'm more like a director or an editor, with albeit limited say (Bioware is like my publisher that restricts how I "write" my character). I usually do go with a meta-gamed perfection way of doing things, I enjoy it more.



#34
veeia

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I don't like perfect stories, therefore I cannot do a self insert. :lol:

#35
Lolomlas

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I usually play several characters. My first one almost always a good guy, second is the ultimate selfish arsehole. After that is pretty much depending on my mood.

In DAI however I want to play my first character as myself.



#36
emma-vhenan

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My first playthrough is usually a combo of roleplaying a character and playing the kinds of choices I might make. The character background/origins we're given helps me to think of them as someone that's not me, but I try to put myself in their shoes - how would I react if this were my life and I had this history? For Inquisition, because I've been waiting for the game so desperately, I've actually mapped out some of my character traits and imagined life events in writing, which I've never done before. It'll give me something to build on, but I'm sure pieces of me will be in the character - already, I think she has some of my traits (though definitely not my history - no being trapped in a Circle for me!)



#37
Medhia_Nox

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As a note - every character is actually yourself.

 

If you play a skinny female elf wizard... and you're an overweight human male cashier... what you're really playing is how you perceive "skinny" "female" "elf" and "wizard".



#38
Sylvius the Mad

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I always try to RP, but it's getting harder and harder to do that in BioWare's games. With their asymmetrical and undocumented mechanics, and the PC you can't actually control in conversation, plus the limitations on headcanon created by voicing the PC, I'm not optimistic about my prospects for roleplaying in Inquisition.

But I am hopeful.

#39
Sylentmana

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I have a set of characters that I play in every RPG that I originally created playing D&D. I usually like to role play them and make choices they would make instead of just creating me as a character and making my choices.



#40
revan017

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Always perfection and the right ending. I always have a walkthrough + the DA Wiki in front of me when I play and I check every single thing, from the optimal order to do quests, to what dialogue choices I should click to maximize Alistair's approval. I personally can't imagine playing a game without a guide. I'm the type of person who gets very frustrated when I lose so the guides are there to make sure I win.

 

I very recently, on a third playthrough because our internet was gone, played a little DA:2, and I got so depressed by all the Fenris - 10 (right after you recruit him), Aveline - 5, Carver -5, on the quest to recuirt Fenris, Fenris - 10, when recruiting Anders.

 

It's just. It's too depressing. Why can't they just like me!



#41
cindercatz

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I generally roleplay third person, but not really from a set of archetypes or anything like that. And not modelled after existing characters.

 

The very first characters I played when I started roleplaying games, I just played the game without really thinking about it. They weren't self inserts or defined alternate characters. But I would take whatever the game gave me, find an interesting image of a character and the concept that stirred, then inhabit that character, so they ended up taking on some of my traits. Then when I replayed games, I would conceptualize something very different from what the first character became, and work toward as divergent a story as I could. I never saw totally upright, in the lines characters or simply malicious characters as all that compelling, so I've always stayed away from the static extremes. I chafe against game systems that try to force me into only certain molds.

 

But it was more just this organic transition from my artistic and creative tendencies. I've been creating characters in my head all my life, and I've always been captivated by visual storytelling media, whether that's movies or comics or those grand epics I used to play out with dozens of figurines as a young kid. And I enjoy reading, but I visualize everything. I've been drawing as long as I remember, and building stories (or generally situations, states in which they exist originally) in my head for all those characters. Then I started writing and building interconnections and plot dynamics with more intent. So gaming has become more and more of a creative exercise alongside as I've gone on, but it's still an evolution of that approach. I try to roleplay a new, unique character every time if a game allows for it, but I start with just letting it come to me, or in DA's case, by letting the story so far influence who my character is going to be. I try to have only a rough idea of who my character is and where I want to take them at first. Then I attempt to find the most interesting character arc and conflicts for that character and build from there with what the game gives me. The most interesting playthroughs are always those that develope strong character arcs. Video games are really a collaborative medium; I don't try to force a concept on a game like a square peg in a round hole. In some ways, it's also like drawing a sketch, just constructing an experience from inspiration, and I enjoy that process.

 

That's why I love the first game's origins so much. There's just so much depth I could layer on from that system.



#42
cindercatz

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As a note - every character is actually yourself.

 

If you play a skinny female elf wizard... and you're an overweight human male cashier... what you're really playing is how you perceive "skinny" "female" "elf" and "wizard".

That assumes we all have an unconscious archetype of each trait in our heads, and what pops out is just an amalgamation of those, which isn't true. I've got a thousand different versions of what "skinny" is in my head, pros and cons and moot generalities of those, a myriad of traits that could be "female" in countless combinations, a multitude of different ideas of what elf or wizard mean, and counter types and subversions of all of those, along with a persistent drive to always churn out something that's new at the end, or at least not exactly like something I've seen before. So yes, we have (a lot of) ideas about what X is, as influences in our head, but we can pick and choose and blend and counter any of those to build whatever character we want. The character is only me in so much as a character I'd write in a book or commit to paper.