When I first read the name Rift Mage, I figured it would be linked to the rifts that are opening up. I figured it would be a way for a Mage character to explore the power of the weird green energy coming from their hand. I figured the Rift spells would visually mirror the effects of the Rifts and be a specialization about using the fade, the rifts and your hand's power to more effect than a Rogue or Warrior character could, due to their lack of magical understanding.
That's just what the name brought to mind.
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What the specialization actually seems to be is an assortment of common spells from the prior games. Stone Fist? Any Mage in DA:O or DA2 could have had this. And it does spirit damage now. Because. The Firestormr spell? Just the DA2 spell, easily accessible fire spell that every Mage in DA2 had ready access to. Only now it requires focus instead of mana. Because.
Pull of the Abyss is a Force Mage ability from DA2, which just makes me wish the Rift Mage spec was a Force Mage spec instead, and Viel Strike sounds like a renamed Fist of the Maker (also Force Mage).
So I'm torn. On one hand some of the abilities make me wish this was a full on Force Mage spec. On the other hand, I just feel like this spec is a jumble of abilities from DA:O and DA2 (Stone Fist and Firestorm) that should have been in the base, non-spec, trees, available to every mage.
Most of all, if it's going to be a Rift Mage spec, it really seems like it should have been something unique and interesting, and, you know, related to the Viel Tears that are opening up all over the place, because that's what the name Rift Mage brought to my mind in the first place.
There doesn't even seem to be a visual link between the abilities. One ability is raining fire from the sky, another throwing a fist shaped rock at an enemy and pull of the abyss barely had a visual at all in DA2. There doesn't seem to be a theme here, there's nothing bringing it all together, it feels random.
I'm not really disappointed or complaining, some Force Mage abilities are better than none I guess, but this specialization confuses me. Like or dislike Knight-Enchanter and Necromancer, I know WHY they exist, but Rift Mage? I can't figure out why it exists. I see nothing special or unique about it. It could be any common school of magic from the abilities we see in it. I don't know what this could possibly bring to the story like Necromancer or Knight Enchanter could. It doesn't seem like a cohesive whole like those two specs where every ability seems to tie in with the others to some extent.
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I suppose that's why I'll still be taking Rift Mage, because it is an unknown, because I want to know what they thought was unique enough about this jumble of random (mostly unrelated) abilities that it needed to be a spec and have any mention in the story. I'm curious, but not because I'm eager or excited, but because, as the title of the thread says, "Rift Mage Confuses me."





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