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Rift Mage confuses me


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#26
pengwin21

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It seems to me like they originally designed the focus skills for the base trees then switched them to specializations.

 

Firestorm- Inferno

Resurgence- Spirit

Haste- Storm

Blizzard maybe?- Winter

 

Thousand Cuts- Double Daggers

Hail of Arrows- Archery

Cloak of Shadows- Subterfuge

?- Sabotage

 

Rally- Battlemaster

Counterstrike- Vanguard

Rampage- 2 Hander

?- Sword and Shield



#27
Gill Kaiser

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Makes sense.

#28
LordParbr

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Or they just didn't put the time into this aspect that they should have, especially considering that its far more of a core aspect of the game than other parts they put a lot of work into.

 

I really don't see why they didn't just iterate off of what worked in the previous games rather than this makeover, especially considering that from the reviews combat hasn't improved much if at all.

strange, I've seen reviews that have said combat is significantly better. Strange how that works...



#29
Tootles FTW

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I agree with you, OP.  I was all for Rift Mage spec for my canon PC because it sounded the most in-line with our nifty "hand" powers, but the skill tree lacks the "wow" spells that are within the KE & Necro trees.  And don't get me wrong - Force Magic was my favorite DA2 specialization - it just didn't translate into a compelling option for DAI.

 

I have no idea what I plan on spec'ing in now, though I'm leaning towards Necro.