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Canonized ME3 ending choice versus "Ark Theory" versus anything else: The ongoing debate continues ITT!


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#276
ImaginaryMatter

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Every decade or so DC reboots the continuity of their comic books.  I'm thinking Mass Effect should be doing the same in this case.

 

I'm fine with a complete overhaul. Maybe not a reboot but something akin to the Final Fantasy series (with the same terminology, names, monsters, magic, etc but different universes and stories). Keep the mass effect technology, keep the races, etc; but otherwise shake everything up. Perhaps give the races different histories, maybe humanity has been part of galactic society for a long period of time with the Asari, Quarians, and Salarians while they wage a intrastellar cold war with the Turians and Krogan.

 

Video games in general suffer from the problem of trying to make every title in the story connected to others. This just makes game stories increasingly convoluted and shackles them from exploring anything fresh, new, or exciting.


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#277
T-Raks

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No.  A Mass Effect Keep would not let me play in my preferred universe state because my prefered universe state is a mod.

 

And the Dragon Age Keep only allows "canon" outcomes.  A Mass Effect Keep with similar limitations is an automatic non-starter for me.

Lol. So we can't go on in the history of the ME universe, because you have modded your game? Hmkay.


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#278
Iakus

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Lol. So we can't go on in the history of the ME universe, because you have modded your game? Hmkay.

No, I can't go on in the ME universe.  I have no deisre to see what galaxy Shepard's "choice" (even if committed under duress) created.

 

if you can go on, that's fine.  It's your money.



#279
Drone223

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Every decade or so DC reboots the continuity of their comic books. I'm thinking Mass Effect should be doing the same in this case.

Not a good idea for several reasons.

1. DC has been around since the 1940's, the Mass Effect series isn't even 10 years old.
2. It won't generate much profit since there are only three major releases in the entire series.
3. It's too early to reboot the franchise.
4. They may as well start a new IP instead.

#280
DextroDNA

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Nobody wants a reboot but you it seems, Iakus. And I think at this point it's pretty obvious the game isn't a reboot.

 

In regards to you saying they made ME3 to be the "final" game - bullshit. They knew they would make more Mass Effect games after ME3 - it had already become a franchise at that point and was hugely popular. They weren't just going to throw all that away.

 

The game doesn't need a reboot - it needs a canon ending. There's going to be no pleasing people like Iakus unless they destroy everything they've already created and start afresh, which I can safely say most people would not be happy with. It's like ripping a bandage off, they need to just do it and deal with the initial pain/backlash then get on with it.


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#281
T-Raks

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No, I can't go on in the ME universe.  I have no deisre to see what galaxy Shepard's "choice" (even if committed under duress) created.

 

if you can go on, that's fine.  It's your money.

Sorry to hear (read) that. So you can't imagine interesting stories after anything but your ideal - and not real - ending to the game? That is indeed problematic, but probably not constructive for Bioware's writers to consider, because they have already enough to do with what they did actually write into the game.


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#282
TruthSerum

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Nah, it's a trilogy about how no matter how well you do, there's only so much of a difference you will be allowed to make.  Sadz will be had, even if it's inappropriate for teh situation.  Even if they have to take a hammer to the setting your decisions shaped.

 

I'd like to think we can move away from that aspect, at least.

 

 

I stand by what I said about the core of the Mass Effect franchise being about making hard choices. However it is a balance. If the choices are so hard that the player feels like they are being trolled then BW hasn't done a very good job in implementing that game mechanic.  

 

However, the EC high EMS Destroy ending isn't such a hard choice that is steps over the line in my opinion. 



#283
PinkysPain

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Shepard also didn't set out to commit genocide against the Batarians, yet he had to destroy the Alpha Relay to prevent an early arrival of the Reapers. Regardless of what you thought the "perfect" ending was, I'm going purely based off Shepard's actions and BioWare's storytelling. High EMS Destroy is the ideal ending.

 

Arrival was the Arrival of Mac, the beginning of the end.



#284
Drone223

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Arrival was the Arrival of Mac, the beginning of the end.

It wasn't, the problem with the over story started when they made all three games stand alone rather than each game part of a three act story.



#285
Son of Shepherd

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I'd prefer a canon destroy. 

 

Every other suggestion is just filled with too many plotholes or requires a lore re-write.



#286
Iakus

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Nobody wants a reboot but you it seems, Iakus. And I think at this point it's pretty obvious the game isn't a reboot.

 

In regards to you saying they made ME3 to be the "final" game - bullshit. They knew they would make more Mass Effect games after ME3 - it had already become a franchise at that point and was hugely popular. They weren't just going to throw all that away.

 

The game doesn't need a reboot - it needs a canon ending. There's going to be no pleasing people like Iakus unless they destroy everything they've already created and start afresh, which I can safely say most people would not be happy with. It's like ripping a bandage off, they need to just do it and deal with the initial pain/backlash then get on with it.

What I wan't isn't necessarily a reboot.  At least, not the way it is commonly described.  I simply do not want any of tehse endings canonized or even referred to in any way.

 

And anyone who dreamed up these endings knowing there'd be more games in the future really, really sucks at planning.

 

And like I said, Any of these endings, EC or original becomes "canon" they can kiss my money goodbye.

 

Sorry to hear (read) that. So you can't imagine interesting stories after anything but your ideal - and not real - ending to the game? That is indeed problematic, but probably not constructive for Bioware's writers to consider, because they have already enough to do with what they did actually write into the game.

 

I'm hardly alone in my dislike for the game.  It's just after two years many others have left in disgust.  SO I think it is something they need to consider.  How many fans these endings have alienated and otherwise driven away.

 

I stand by what I said about the core of the Mass Effect franchise being about making hard choices. However it is a balance. If the choices are so hard that the player feels like they are being trolled then BW hasn't done a very good job in implementing that game mechanic.  

 

However, the EC high EMS Destroy ending isn't such a hard choice that is steps over the line in my opinion. 

 

And in my opinion, I'd hate to have to operate in a setting that I know was built off of a genocide my previous character was forced to perpetrate.  Something the writers really should consider.



#287
Nitrocuban

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Forced canon ending after telling the players for almost a decade that "your choices matter" and a megashitstrom about ME3's RGB endings?

Well, at least we can say that would not be the most sensitive way to give the new trilogy a good start.


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#288
SilJeff

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Arrival was the Arrival of Mac, the beginning of the end.

 

 

Drew writing the ah yes reapers scene was the beginning of the end.

 

And Mac was there since the beginning even if not as a lead writer. This Mac hate is over the top.


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#289
Drone223

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Forced canon ending after telling the players for almost a decade that "your choices matter" and a megashitstrom about ME3's RGB endings?
Well, at least we can say that would not be the most sensitive way to give the new trilogy a good start.

The only things that would be canon are Udina being councilor and the ending, everything else can be left for the player to decide. And no matter what Bioware does people will be upset so they may as well get it over and done with.
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#290
Revan Reborn

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Arrival was the Arrival of Mac, the beginning of the end.

Mac had been on the team since the very beginning. He, Drew, and the rest of the writing team, collaborated to create the story. As the other poster suggested, this Mac hate is silly and naive.

 

It wasn't, the problem with the over story started when they made all three games stand alone rather than each game part of a three act story.

This is simply false. Have you tried to play ME2 or ME3 without a save import or without the genesis to give context? It's impossible to know what's happening at all. You don't know any of the characters, you don't know why you die in the first five minutes of ME2, you don't know why you are under house arrest at the beginning of ME3 and why giant robotic fleas are attacking Earth.

 

If you do not play the Mass Effect games in chronological order, you will not have a clue of what is happening. The only reason BioWare/EA argued anybody could "jump in" at any time was purely a marketing ploy to not discourage newcomers. Lets not be fooled here. The Dragon Age games have always been standalone sequels without needing to play the prior one. Mass Effect is the opposite.



#291
Drone223

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This is simply false. Have you tried to play ME2 or ME3 without a save import or without the genesis to give context? It's impossible to know what's happening at all. You don't know any of the characters, you don't know why you die in the first five minutes of ME2, you don't know why you are under house arrest at the beginning of ME3 and why giant robotic fleas are attacking Earth.
 
If you do not play the Mass Effect games in chronological order, you will not have a clue of what is happening. The only reason BioWare/EA argued anybody could "jump in" at any time was purely a marketing ploy to not discourage newcomers. Lets not be fooled here. The Dragon Age games have always been standalone sequels without needing to play the prior one. Mass Effect is the opposite.

Thing is ME2 does nothing to advance the overall plot you easily skip it and go from ME1 straight into ME3 as if nothing happened between ME1/3. ME2 should have been the game that introduced the criucible not ME3, instead the game went on a tangent and Shepard fought the collectors instead of planning for the reapers arrival.

#292
DextroDNA

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Forced canon ending after telling the players for almost a decade that "your choices matter" and a megashitstrom about ME3's RGB endings?

Well, at least we can say that would not be the most sensitive way to give the new trilogy a good start.

Sensitivity isn't going to help this franchise survive.



#293
DextroDNA

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What I wan't isn't necessarily a reboot.  At least, not the way it is commonly described.  I simply do not want any of tehse endings canonized or even referred to in any way.

 

And anyone who dreamed up these endings knowing there'd be more games in the future really, really sucks at planning.

 

And like I said, Any of these endings, EC or original becomes "canon" they can kiss my money goodbye.

 

Not referring to the endings means ignoring everything that's happened in the past 3 games. That would lead to an essential reboot.

 

It's inevitable that some people are going to be unhappy with how they go forward with the Universe. If they made an ending canon then myself, and I'm guessing a lot of other fans, would be okay with it as long as it was done right. Essentially rebooting the franchise might make YOU happy, but it would also make a lot of other people unhappy.

 

So in the end, there's no way they're going to please everyone. But my personal opinion is that what you want would be a really bad thing for the MEU.


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#294
B.Shep

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You are exaggerating Drone223. While it's true Mass Effect 2 spend a lot of time on mercs quests (Blood Pack, Blue Suns, Eclipse) and minor loyalty missions. The story does progress on the Collector quests and during Legion, Mordin and Tali loyalty missions,



#295
Reorte

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Forced canon ending after telling the players for almost a decade that "your choices matter" and a megashitstrom about ME3's RGB endings?
Well, at least we can say that would not be the most sensitive way to give the new trilogy a good start.

If anyone thinks choices should or would carry over from game series to game series (as opposed to carrying over from individual games in a series, e.g. the ME trilogy) then they're completely bonkers. Your choices matter - in that trilogy. It's obvious that going beyond that would just get absurd.

#296
Reorte

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It's inevitable that some people are going to be unhappy with how they go forward with the Universe. If they made an ending canon then myself, and I'm guessing a lot of other fans, would be okay with it as long as it was done right. Essentially rebooting the franchise might make YOU happy, but it would also make a lot of other people unhappy.

If it doesn't canonise the outcome exactly as they want it then a lot of people will be unhappy. That might not have been the case if they hadn't annoyed so many in the first place (there would be more tolerance for something a little different then) but we're where we are.

#297
B.Shep

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Not referring to the endings means ignoring everything that's happened in the past 3 games. That would lead to an essential reboot.

 

It's inevitable that some people are going to be unhappy with how they go forward with the Universe. If they made an ending canon then myself, and I'm guessing a lot of other fans, would be okay with it as long as it was done right. Essentially rebooting the franchise might make YOU happy, but it would also make a lot of other people unhappy.

 

So in the end, there's no way they're going to please everyone. But my personal opinion is that what you want would be a really bad thing for the MEU.

I still believe they are going to find a way to mix elements from the endings to create a canon starting point for the next Mass Effect. I think it's better than having a Control/Destroy/Synthesis only canon.



#298
Drone223

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You are exaggerating Drone223. While it's true Mass Effect 2 spend a lot of time on mercs quests (Blood Pack, Blue Suns, Eclipse) and minor loyalty missions. The story does progress on the Collector quests and during Legion, Mordin and Tali loyalty missions,

Hardly the collector arc adds nothing to the overall story (genophage and geth are the only things that are relavent), the games dlc (lotsb and arrival in particular) progress the plot more than the main game itself.

#299
Malanek

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The collectors themselves were not really important to the story. I guess finding out what happened to the Protheans was interesting, but nothing really came of it. I can't remember if we learnt that the Reapers built new Reapers based on the species they destroy from ME1 or it waited until ME2. Cerberus was a new plot thread ME2 introduced which became a central plot for ME3, this was by far the biggest advancement in the story in terms of ME2. And finally the Arrival dlc explained why Shep started the next game contained by the alliance.

 

I can definitely see what Drone is talking about. The vast majority of the story content in ME2 was character building, most of which was only loosely tied to ME3. I thought it was really good content and really liked it. The trilogy could have easily been put into just two games with more focus on the storyline but was that really necessary? At least ME2 allowed us to get another game set in the pre-reaper world which I get the feeling is what the majority of people think is the best setting.



#300
Revan Reborn

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The collectors themselves were not really important to the story. I guess finding out what happened to the Protheans was interesting, but nothing really came of it. I can't remember if we learnt that the Reapers built new Reapers based on the species they destroy from ME1 or it waited until ME2. Cerberus was a new plot thread ME2 introduced which became a central plot for ME3, this was by far the biggest advancement in the story in terms of ME2. And finally the Arrival dlc explained why Shep started the next game contained by the alliance.

 

I can definitely see what Drone is talking about. The vast majority of the story content in ME2 was character building, most of which was only loosely tied to ME3. I thought it was really good content and really liked it. The trilogy could have easily been put into just two games with more focus on the storyline but was that really necessary? At least ME2 allowed us to get another game set in the pre-reaper world which I get the feeling is what the majority of people think is the best setting.

It should be noted that ME2 was largely still under the writing direction of Drew Karpyshyn at that time before he left. This is where the Dark Energy theory comes into play and Tali talking about the sun deteriorating at a rapid rate. It's not that ME2 wasn't necessary, but rather the franchise took a different direction under Mac Walter's leadership and he made the synthetics v organics the focus of reaper intervention.

 

ME2 was a much more intimate and darker story than ME1 that focused far more on relationship building than just various plot points. It was invaluable to have proper context to understand overarching themes that would come into player later in ME3.