I personally think they're going to do a cop-out and ignore the ending. I think it's a terrible idea, and I think it's absolutely vital, for the future of the IP, to get an ending nailed down Whether they make one canon or render them all irrelevant somehow, I don't care. Just DO it and get us past this point. Don't pull a DMC2.
Canonized ME3 ending choice versus "Ark Theory" versus anything else: The ongoing debate continues ITT!
#376
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 10:43
Guest_EntropicAngel_*
- Drone223 aime ceci
#377
Posté 05 décembre 2014 - 10:48
Just make the choices matter in this game. Let it stand on its own, and let the next game stand on its own, and so forth. Don't force people to play previous games or read outside material to understand what's happening.
This has been one of the only things we completely agree on in the last 3 years. Standalone games allow for greater narrative diversity based on the choices made. Decisions (even seemingly irrelevant ones) end up carrying more weight. World-states are much more flexible from beginning to end.
#378
Posté 05 décembre 2014 - 10:51
I personally think they're going to do a cop-out and ignore the ending. I think it's a terrible idea, and I think it's absolutely vital, for the future of the IP, to get an ending nailed down Whether they make one canon or render them all irrelevant somehow, I don't care.
Rendering them all irrelevant is just as much a cop-out as ignoring them. In a sense, it's the samn exact thing.
#379
Posté 05 décembre 2014 - 10:52
Are you seriously saying the outcry over ME3 and DAI are equivalent? BEcause I've been here for both, and they're not.
I mean, yeah, people will complain no matter what. It will happen no matter what. But do you seriously think the intensity of the anger over ME3 is a) inevitablecommonplace or c) inconsequential?
Yeah, they do have to be careful. Bioware has something to prove now. Especially with their Mass Effect franchise. Because you cn bet that as soon as MENext is announced, ME3 will be at the forefront of a lot of people's minds.
Inconsequential, especially at this point. They'll play regardless.
And no, they need to have confidence in their story instead of coddling those who will be negative under any circumstance. Three-year-old, inflated sour grapes will flatten under the weight of a shiny new Mass Effect game. And there are plenty of people itching to get back into the MEU. Worst thing they can do is overestimate and tiptoe around the power of relentless detractors.
#380
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 11:16
Guest_EntropicAngel_*
Rendering them all irrelevant is just as much a cop-out as ignoring them. In a sense, it's the samn exact thing.
I disagree. The point here is NOT to please whiners. The point here is to get the Mass Effect universe past a wildly divergent plot point.
#381
Posté 05 décembre 2014 - 11:23
There is no standard, really, and ME has always been rather soft sci-fi at times. Usually with its bigger plot devices, like the Cipher and Lazarus.
Don't forget the Shiala clones.
#382
Posté 05 décembre 2014 - 11:26
Worst thing they can do is overestimate and tiptoe around the power of relentless detractors.
I expect their estimates to be more accurate than any you or I can make.
Maybe they're worth tiptoeing around, who knows.
#383
Posté 05 décembre 2014 - 11:31
You know, they're looking to sell. That's the relevant motivator.
The relentless detractors bother you, not them.
Me personally? Nah.
I could see weaving between the detractors' demands and gripes bothering them plenty, though, and it happens like clockwork.
#384
Posté 05 décembre 2014 - 11:31
The point here is to get the Mass Effect universe past a wildly divergent plot point.
A point that's irrelevant. It's not necessary to get past anything.
#385
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 11:36
Guest_EntropicAngel_*
A point that's irrelevant. It's not even necessary to get past anything.
it absolutely is. Destroy, Control, and Synthesis leave the galaxy in three irreconcilably different states: in one, the Reapers still exist. In another, they do not, and all synthetics (presumably) have been destroyed. And in the next, organics and synthetics have become some weird hybrid.
For Mass Effect to retain its power as a game world, it has to have a future. And for it to have a future, they must reconcile the present.
#386
Posté 05 décembre 2014 - 11:41
it absolutely is. Destroy, Control, and Synthesis leave the galaxy in three irreconcilably different states: in one, the Reapers still exist. In another, they do not, and all synthetics (presumably) have been destroyed. And in the next, organics and synthetics have become some weird hybrid.
For Mass Effect to retain its power as a game world, it has to have a future. And for it to have a future, they must reconcile the present.
It's not as wildly irreconcilable as many claim.
Reapers can go back to dark space regardless of your choice of whether they still exist or not. Considering the next Mass Effect will largely take place in a new region of space, I don't believe the geth will play much of a role, thus being alive or not isn't relevant. Of course there can be a nod to them via codex or notes that they are still alive. In Synthesis the green glow wears off after a time as it occurred due to the massive amount of energy that was released by the Citadel. A temporary symptom. There. Endings fixed and everybody wins. No, keeping everybody glowing does not make sense and is honestly a terrible and stupid idea to begin with.
#387
Posté 05 décembre 2014 - 11:43
it absolutely is. Destroy, Control, and Synthesis leave the galaxy in three irreconcilably different states: in one, the Reapers still exist. In another, they do not, and all synthetics (presumably) have been destroyed. And in the next, organics and synthetics have become some weird hybrid.
For Mass Effect to retain its power as a game world, it has to have a future. And for it to have a future, they must reconcile the present.
It's likely they will just do a Dragon Age 2 type thing this time around, except they can't just take it to another town like they did in that one.
Here it'll be another galaxy.
And I find that cheap, but odds are that's what will happen. They have a tendency to re-use past approaches.
For example, I've replayed Dragon Age a month ago, and I've realized, ME3 has got essentially the same plot as that game.
#388
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 11:45
Guest_EntropicAngel_*
It's not as wildly irreconcilable as many claim.
Reapers can go back to dark space regardless of your choice of whether they still exist or not. Considering the next Mass Effect will largely take place in a new region of space, I don't believe the geth will play much of a role, thus being alive or not isn't relevant. Of course there can be a nod to them via codex or notes that they are still alive. In Synthesis the green glow wears off after a time as it occurred due to the massive amount of energy that was released by the Citadel. A temporary symptom. There. Endings fixed and everybody wins. No, keeping everybody glowing does not make sense and is honestly a terrible and stupid idea to begin with.
Synthesis is not glowing. Synthesis is making organics and synthetics a hybrid. That does not "wear off." it's permanent.
And I'm not talking about the new cop-out "new area of space" Mass Effect. I'm talking about the Mass Effect universe/galaxy. These things are too big to leave in some Schrodinger's box because you're opening the box anytime you encounter any place you've been before.
- Iakus aime ceci
#389
Posté 05 décembre 2014 - 11:46
Inconsequential, especially at this point. They'll play regardless.
And no, they need to have confidence in their story instead of coddling those who will be negative under any circumstance. Three-year-old, inflated sour grapes will flatten under the weight of a shiny new Mass Effect game. And there are plenty of people itching to get back into the MEU. Worst thing they can do is overestimate and tiptoe around the power of relentless detractors.
So was the backlash against DA2 "inconsequential", given how DAI was clearly designed with the critisism of DA2 in mind? Was that "coddling"?
"Three year old sour grapes" Really? I'm disappointed dreamgazer, you can do better than that.
You can have confidence and be cautious. They aren't mutually exclusive. If they don't learn from their mistakes, tehy will be repeated, and even more fans will be driven away than they already have.
Banking on "new and shiny" to carry the franchise will only work so long. People don't take kindly to being taken advantage of.
#390
Posté 05 décembre 2014 - 11:50
So was the backlash against DA2 "inconsequential", given how DAI was clearly designed with the critisism of DA2 in mind? Was that "coddling"?
"Three year old sour grapes" Really? I'm disappointed dreamgazer, you can do better than that.
You can have confidence and be cautious. They aren't mutually exclusive. If they don't learn from their mistakes, tehy will be repeated, and even more fans will be driven away than they already have.
Banking on "new and shiny" to carry the franchise will only work so long. People don't take kindly to being taken advantage of.
Haven't played DA2, is Inquisition combat system based on that game? Because it does not look like Origins and, honestly, does not look much fun to me.
#391
Posté 05 décembre 2014 - 11:51
For Mass Effect to retain its power as a game world, it has to have a future. And for it to have a future, they must reconcile the present.
Umm you're not telling me anything I don't already know about the state of the MEU at the end of the trilogy.
And you missed the point entirely. It doesn't have to move past the point of ME3. "Retain it's power as game world"? Please....
The MEU is vast and rich and is hardly explored. We've experienced a grand total of 3 years (storywise) in it. If Bioware wants to leave the Reaper War as the endgame to the entire chronology of their fictional universe, they have plenty of untapped story potential prior to it. They can retain the power of their brand, simply by further exploring what they've already created.
Many want a sequel. But a sequel certainly isn't necessary. The point isn't to please whiners.....you said it.
#392
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 11:54
Guest_EntropicAngel_*
It's likely they will just do a Dragon Age 2 type thing this time around, except they can't just take it to another town like they did in that one.
Here it'll be another galaxy.
And I find that cheap, but odds are that's what will happen. They have a tendency to re-use past approaches.
For example, I've replayed Dragon Age a month ago, and I've realized, ME3 has got essentially the same plot as that game.
Pretty much. That's the problem with all of these games that give you wildly divergent choices. ME/DA does/did it, TW does it.
Though ME did it the best because we got three games strung together. There were numerous retcons and handwaves, but that's vastly preferable to running away from it.
Haven't played DA2, is Inquisition combat system based on that game? Because it does not look like Origins and, honestly, does not look much fun to me.
No. DA ]['s combat is DA:O's combat but faster.
DA I is totally new combat. Pretty much sh*t.
#393
Guest_EntropicAngel_*
Posté 05 décembre 2014 - 11:58
Guest_EntropicAngel_*
Umm you're not telling me anything I don't already know about the state of the MEU at the end of the trilogy.
And you missed the point entirely. It doesn't have to move past the point of ME3. "Retain it's power as game world"? Please....
The MEU is vast and rich and is hardly explored. We've experienced a grand total of 3 years (storywise) in it. If Bioware wants to leave the Reaper War as the endgame to the entire chronology of their fictional universe, they have plenty of untapped story potential prior to it. They can retain the power of their brand, simply by further exploring what they've already created.
Many want a sequel. But a sequel certainly isn't necessary. The point isn't to please whiners.....you said it.
I guess we simply disagree. I feel a story point that closes off the future (not one that's unattractive, but one that simply can't be tackled) ruins potential. If they don't "get past" the ending, they are constrained by it. I feel that's a bad idea. I care about the Mass Effect universe, not about driving the Mako.
#394
Posté 05 décembre 2014 - 11:59
Many want a sequel. But a sequel certainly isn't necessary. The point isn't to please whiners.....you said it.
You're saying prequel?
#395
Posté 06 décembre 2014 - 12:03
I guess we simply disagree. I feel a story point that closes off the future (not one that's unattractive, but one that simply can't be tackled) ruins potential. If they don't "get past" the ending, they are constrained by it. I feel that's a bad idea. I care about the Mass Effect universe, not about driving the Mako.
I care about it too. And I'm just fine with the new future I created for the galaxy at the end of ME3 being the chronological ending to the narrative.
We will disagree. When there's so much untold and unexplored about the current universe, I don't see ruined potential. I see nothing but potential.
#396
Posté 06 décembre 2014 - 12:03
So was the backlash against DA2 "inconsequential", given how DAI was clearly designed with the critisism of DA2 in mind? Was that "coddling"?
Nope, but DA:I takes place in the same universe as DA2.
"Three year old sour grapes" Really? I'm disappointed dreamgazer, you can do better than that.
It's fine to be disappointed. When it comes the bargaining detractors of BioWare, that's precisely what it is.
You can have confidence and be cautious. They aren't mutually exclusive. If they don't learn from their mistakes, tehy will be repeated, and even more fans will be driven away than they already have.
I've seen these driven-away "fans". They ain't so driven-away, sir.
Cautiousness directly impacts and distorts creativity. Some is wise, but not all-out avoidance.
Banking on "new and shiny" to carry the franchise will only work so long. People don't take kindly to being taken advantage of.
Taken advantage of? It's a piece of optional fiction.
#397
Posté 06 décembre 2014 - 12:07
Haven't played DA2, is Inquisition combat system based on that game? Because it does not look like Origins and, honestly, does not look much fun to me.
DA2 was highly criticized for feeling constrained: virtually the entire game took place in and around a single city, which never changed despite taking place over the course of seven years. In addition, the dungeons were essentially copy/paste duplicates of each others, with certain passages opened or closed off to make them "different"
Also, the plot was criticized for Hawke not being "heroic" but a helpless toy of fate, with no control over the events he/she is caught up in.
Enter Inquisiton, a far more open world setting stretching across two nations and a war table that extends into several more. Unique enivronments both above and below ground. A customizable stronghold, and a "save the world" plot where the Inquisitor gets to lead armies and shape the future of Thedas.
I'd say that was a reaction to backlash.
#398
Guest_EntropicAngel_*
Posté 06 décembre 2014 - 12:12
Guest_EntropicAngel_*
I care about it too. And I'm just fine with the new future I created for the galaxy at the end of ME3 being the chronological ending to the narrative.
We will disagree. When there's so much untold and unexplored about the current universe, I don't see ruined potential. I see nothing but potential.
Fair enough.
#399
Posté 06 décembre 2014 - 12:12
I don't see ruined potential. I see nothing but potential.
Example?
#400
Posté 06 décembre 2014 - 12:13
You're saying prequel?
Depends on how you define a prequel. I'm not interested in exploring the pasts of any characters we've already met. Or the beginning of an already established characters story.
I'm saying there's plenty of room for completely original standalone stories with all new characters in the already established MEU prior to the Reaper war. And there is. The galaxy is a vast unexplored place. Everybody has a story. And there's a lot of beings in the galaxy. We've only experienced the struggles of one person over the course of 3 years. Shepard's saga doesn't negate all those who live and have had there own adventures in the MEU.





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