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Canonized ME3 ending choice versus "Ark Theory" versus anything else: The ongoing debate continues ITT!


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#401
Revan Reborn

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Synthesis is not glowing. Synthesis is making organics and synthetics a hybrid. That does not "wear off." it's permanent.

 

And I'm not talking about the new cop-out "new area of space" Mass Effect. I'm talking about the Mass Effect universe/galaxy. These things are too big to leave in some Schrodinger's box because you're opening the box anytime you encounter any place you've been before.

No, that's not what Synthesis does at all actually. Synthesis changes the DNA of organics by merging it with machines (DNA is microscopic in case you didn't know). Also, besides the glow and organics having some synthetic modifications, synthetics gain organic understanding. That is the extent of it. They are not one in the same now, nor are they true hybrids.

 

I already gave you plenty of examples of how the endings can be resolved going forward. You are merely ignoring them because you'd rather rant? I guess? This isn't rocket science. It's not the end of the world. BioWare had a plan post-ME3 ending long before ME3 even was released. Lets get a grip folks.


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#402
Iakus

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Nope, but DA:I takes place in the same universe as DA2.
 

Not following the logic here

 

 

It's fine to be disappointed. When it comes the bargaining detractors of BioWare, that's precisely what it is.

 

So go ahead and be disappointed, just shut up and buy our next game?

 

 

I've seen these driven-away "fans". They ain't so driven-away, sir.

Cautiousness directly impacts and distorts creativity. Some is wise, but not all-out avoidance.

 

No, you haven't.  The ones really driven away didn't come back. 



#403
Iakus

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I already gave you plenty of examples of how the endings can be resolved going forward. You are merely ignoring them because you'd rather rant? I guess? This isn't rocket science. It's not the end of the world. BioWare had a plan post-ME3 ending long before ME3 even was released. Lets get a grip folks.

I seriously doubt this.  These endings, all of ME3 in fact, do not strike me as having been done with further games in mind.



#404
Vazgen

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@Iakus, I haven't played either of those, I was interested in actual combat gameplay.

@EntropicAngel, thanks :) I have no idea why did they decide to make such a system. No healing spells but poison as a talent, fire a volley of arrows while doing a backflip, mages doing all those unnecessary moves with staves, huge skull visual on a necromancy spell... I just can't take it seriously. Origins combat is slow, but at least it doesn't look childish. And archers actually adjust their aim if the target is moving.

#405
Sion1138

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Depends on how you define a prequel. I'm not interested in exploring the pasts of any characters we've already met. Or the beginning of an already established characters story. 

 

 

I'm saying there's plenty of room for completely original standalone stories with all new characters in the already established MEU prior to the Reaper war. And there is. The galaxy is a vast unexplored place. Everybody has a story. And there's a lot of beings in the galaxy. We've only experienced the struggles of one person over the course of 3 years. Shepard's saga doesn't negate all those who live and have had there own adventures in the MEU.

 

Going from fate of the galaxy to an entry in the codex could be very jarring indeed.

 

It would have to be something quite small scale given the short time-frame involving humans.

 

The impending doom may be bothersome also.


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#406
TruthSerum

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I seriously doubt this.  These endings, all of ME3 in fact, do not strike me as having been done with further games in mind.

 

I'm fairly positive they had planned on releasing more ME games all along(they are making another one after all) however they absolutely wanted to have a clean break from Shepard which factors heavily into the way they handled things the way that they did. 



#407
Vazgen

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Going from fate of the galaxy to an entry in the codex could be very jarring indeed.

It would have to be something quite small scale given the short time-frame involving humans.

It can be big but not present in the codex. Crime world of ME universe is barely tapped, there is a lot of potential for quite big stories. The problem with a prequel is that whatever you do is overshadowed by the Reaper threat. There is also the focus on exploration, at least two new species and Casey's words about a "new region of space". So no, it won't be a prequel.

#408
Revan Reborn

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I seriously doubt this.  These endings, all of ME3 in fact, do not strike me as having been done with further games in mind.

Do you work for BioWare? Are you a member of the writing team? I'm not sure what you know about writing in general, but especially with franchises, there is always a general outline for where the franchise will go in the future. BioWare stated ME was going to be a trilogy before the first game was even released. They always had an idea of how it was going to be concluded. They also indicated that ME would definitely go beyond ME3. There will definitely be an explanation, and you will probably be surprised what BioWare comes up with.



#409
Sion1138

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They always had an idea of how it was going to be concluded.

 

Human Reaper disagrees.


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#410
Guest_EntropicAngel_*

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Depends on how you define a prequel. I'm not interested in exploring the pasts of any characters we've already met. Or the beginning of an already established characters story. 

 

 

I'm saying there's plenty of room for completely original standalone stories with all new characters in the already established MEU prior to the Reaper war. And there is. The galaxy is a vast unexplored place. Everybody has a story. And there's a lot of beings in the galaxy. We've only experienced the struggles of one person over the course of 3 years. Shepard's saga doesn't negate all those who live and have had there own adventures in the MEU.

 

Just to be clear, I don't feel Bioware needs to follow Shepard. I just think they need to get past the plot point.


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#411
ImaginaryMatter

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It's common knowledge that although BioWare planned for three games to be released, they didn't actually plan the story ahead of the first one. There's several articles from the developers saying such and it's especially clear from first 30 minutes of both ME2 and ME3.


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#412
Guest_EntropicAngel_*

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No, that's not what Synthesis does at all actually. Synthesis changes the DNA of organics by merging it with machines (DNA is microscopic in case you didn't know). Also, besides the glow and organics having some synthetic modifications, synthetics gain organic understanding. That is the extent of it. They are not one in the same now, nor are they true hybrids.
 
I already gave you plenty of examples of how the endings can be resolved going forward. You are merely ignoring them because you'd rather rant? I guess? This isn't rocket science. It's not the end of the world. BioWare had a plan post-ME3 ending long before ME3 even was released. Lets get a grip folks.

 
Do you know what the word "hybrid" means?
 
Hybrid: "something that is formed by combining two or more things"
 
That sure sounds like "Synthesis changes the DNA of organics by merging it with machines." So yes, it actually is a hybrid. Also, how is changing DNA a "modification?" DNA is the most fundamental complete template for life. You don't make a "modification" that "wears off." That's total nonsense.
 
Fair enough, I'll refute each one: Synthesis is not at all reversible, as outlined above. In Control, Shepard very clearly states the purpose of the Reapers as interventionists, going back into dark space isn't an option. As for Destroy, while the geth may not be important, they and all AI are a huge part of the universe, essentially a species. You can't leave an entire species in a Schrodinger do/don't exist state unless they aren't shown at all (the Rachni), and they've never done that with the geth.

@EntropicAngel, thanks :) I have no idea why did they decide to make such a system. No healing spells but poison as a talent, fire a volley of arrows while doing a backflip, mages doing all those unnecessary moves with staves, huge skull visual on a necromancy spell... I just can't take it seriously. Origins combat is slow, but at least it doesn't look childish. And archers actually adjust their aim if the target is moving.

 
it's twitch, action combat. That's the fundamental difference.
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#413
Revan Reborn

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Human Reaper disagrees.

I'm not following. Where you really that surprised? It seemed rather obvious early on in the game and based on what Sovereign had said near the end of ME1.

 

It's common knowledge that although BioWare planned for three games to be released, they didn't actually plan the story ahead of the first one. There's several articles from the developers saying such and it's especially clear from first 30 minutes of both ME2 and ME3.

There may not have been a conclusive story, but don't fool yourself into believing they didn't have a general direction for where it was going. Just look up any interviews with Drew Karpyshyn about the story and where it could have possibly gone. All the writers did was brainstorm and some of those ideas saw their way into the sequels and others did not. They weren't just working in a blank slate trying to figure out what they were doing next. Drew and Mac always had ideas at the back of their head how they were going to conclude this.



#414
Iakus

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Do you work for BioWare? Are you a member of the writing team?

No.  Are you?

 

 

I'm not sure what you know about writing in general, but especially with franchises, there is always a general outline for where the franchise will go in the future.

 

Dark Energy

Human Reaper

Hades Dogs

Councilor Anderson

"Ah, yes, "Reapers'"

 

 

BioWare stated ME was going to be a trilogy before the first game was even released. They always had an idea of how it was going to be concluded. They also indicated that ME would definitely go beyond ME3. There will definitely be an explanation, and you will probably be surprised what BioWare comes up with.

Yeah, they said it would be a trilogy.  Though they did a rather poor job of making it one.  But that's neither here nor there.

 

But ME3 ended with three (four) majorly divergent states for the galaxy.  And that's just the tip of the iceberg.  Even within these color-coded states there's a lot of further divergence. 

 

I'd be very curious to see how they can reconcile these differences without utterly trivializing the endings.  It may be a surprise, but I'd be willing to bet it would be a very unpleasantone.



#415
Iakus

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There may not have been a conclusive story, but don't fool yourself into believing they didn't have a general direction for where it was going. Just look up any interviews with Drew Karpyshyn about the story and where it could have possibly gone. All the writers did was brainstorm and some of those ideas saw their way into the sequels and others did not. They weren't just working in a blank slate trying to figure out what they were doing next. Drew and Mac always had ideas at the back of their head how they were going to conclude this.

 

If any of Mac's ideas revolve around "throw the main character into the space magic to make even more space magic" I for one will pass on MENext



#416
Revan Reborn

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Do you know what the word "hybrid" means?
 
Hybrid: "something that is formed by combining two or more things"
 
That sure sounds like "Synthesis changes the DNA of organics by merging it with machines." So yes, it actually is a hybrid. Also, how is changing DNA a "modification?" DNA is the most fundamental complete template for life. You don't make a "modification" that "wears off." That's total nonsense.
 
Fair enough, I'll refute each one: Synthesis is not at all reversible, as outlined above. In Control, Shepard very clearly states the purpose of the Reapers as interventionists, going back into dark space isn't an option. As for Destroy, while the geth may not be important, they and all AI are a huge part of the universe, essentially a species. You can't leave an entire species in a Schrodinger do/don't exist state unless they aren't shown at all (the Rachni), and they've never done that with the geth.

You said "Synthesis is making organics and synthetics a hybrid." This is patently false. To be a hybrid both would have to have been combined to make such a thing. This did not happen. Organic DNA was altered and organics gained understanding. They were "improved" with aspects of the other, but not actually made into hybrids. You are misusing the term.

 

DNA doesn't wear off. It cannot be seen. The only recognizable aspect of Synthesis is the glow, which can dissipate overtime. This is the point. What is actually "different" about organics and synthetics cannot be seen based on the exterior of both.

 

What does the radiation from the Citadel wearing off and organics/synthetics stop glowing have to do with it being reversible? I think you are confused. Shepard controls the Reapers and if their presence is no longer necessary it is foreseeable and rational they'd go back to dark space. There are other galaxies to harvest after all. Do you really believe the Milky Way is unique and the center of the universe?

 

The geth can be rebuilt as they were built by organics to start. That's a non-issue. I'm not seeing how you have refuted any of my points.



#417
Revan Reborn

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If any of Mac's ideas revolve around "throw the main character into the space magic to make even more space magic" I for one will pass on MENext

You do realize that it was Drew's idea for there to be space magic in ME to start? Right? Mac was just carrying the torch forward after Drew moved on to SWTOR.



#418
Guest_EntropicAngel_*

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You said "Synthesis is making organics and synthetics a hybrid." This is patently false. To be a hybrid both would have to have been combined to make such a thing. This did not happen. Organic DNA was altered and organics gained understanding. They were "improved" with aspects of the other, but not actually made into hybrids. You are misusing the term.
 
DNA doesn't wear off. It cannot be seen. The only recognizable aspect of Synthesis is the glow, which can dissipate overtime. This is the point. What is actually "different" about organics and synthetics cannot be seen based on the exterior of both.
 
What does the radiation from the Citadel wearing off and organics/synthetics stop glowing have to do with it being reversible? I think you are confused. Shepard controls the Reapers and if their presence is no longer necessary it is foreseeable and rational they'd go back to dark space. There are other galaxies to harvest after all. Do you really believe the Milky Way is unique and the center of the universe?
 
The geth can be rebuilt as they were built by organics to start. That's a non-issue. I'm not seeing how you have refuted any of my points.


Fair enough. I did misuse the term.

About the glowing--I'm arguing that the glowing is nothing. I don't know why you even mentioned it. I'm saying what Synthesis is actually goes much deeper than that, so the eventuality of organics and synthetics no longer glowing is meaningless because they will still be something completely different.

About Control, eh no. That's like saying that a police force leaves town when there are no crimes for a week. "No longer necessary" is a meaningless statement. They will always be necessary, again, in the same way the police officer sitting on the highway median is "necessary."

For Destroy, you're certainly right that it's possible. That's not a very good point to hang my hat on. For that one I would simply say the absence of the Reapers is a significant enough difference in world state (though that's basically leaning on my Control reasoning).

#419
Revan Reborn

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Fair enough. I did misuse the term.

About the glowing--I'm arguing that the glowing is nothing. I don't know why you even mentioned it. I'm saying what Synthesis is actually goes much deeper than that, so the eventuality of organics and synthetics no longer glowing is meaningless because they will still be something completely different.

About Control, eh no. That's like saying that a police force leaves town when there are no crimes for a week. "No longer necessary" is a meaningless statement. They will always be necessary, again, in the same way the police officer sitting on the highway median is "necessary."

For Destroy, you're certainly right that it's possible. That's not a very good point to hang my hat on. For that one I would simply say the absence of the Reapers is a significant enough difference in world state (though that's basically leaning on my Control reasoning).

Glowing is the only feature that makes them noticeably different from the other endings. Without the glow, you cannot tell that Synthesis organics and synthetics are different from the others. It doesn't matter if they are different internally, as we will not see that.

 

Remember that the reapers are controlled by Shepard now, not the Catalyst. The Catalyst would only intervene because it felt it was necessary. The reapers have no reason to stay if Shepard controls them, as he merely wants to use their power to prevent another reaper intervention. It would only make sense that he would take them to dark space.

 

I think either way the reapers will be out of the picture going forward in Mass Effect. Regardless of your choice at the end, I can't see reapers being involved in any way, shape, or form. BioWare is going to do something entirely new with a new antagonist and new problems. Having the reapers as leftover baggage just gets in the way.



#420
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Glowing is the only feature that makes them noticeably different from the other endings. Without the glow, you cannot tell that Synthesis organics and synthetics are different from the others. It doesn't matter if they are different internally, as we will not see that.
 
Remember that the reapers are controlled by Shepard now, not the Catalyst. The Catalyst would only intervene because it felt it was necessary. The reapers have no reason to stay if Shepard controls them, as he merely wants to use their power to prevent another reaper intervention. It would only make sense that he would take them to dark space.
 
I think either way the reapers will be out of the picture going forward in Mass Effect. Regardless of your choice at the end, I can't see reapers being involved in any way, shape, or form. BioWare is going to do something entirely new with a new antagonist and new problems. Having the reapers as leftover baggage just gets in the way.


This is fair enough, though I would argue it doesn't answer the question of what Synthesis actually DOES to organics (the which should still be evident in-game).

Disagree. There's someone here, can't agree, who has a "Renegon Shepard" Control quote who says something like "I will use my power to protect the weak" or some such nonsense. That's got nothing to do with a new Reaper intervention. I've seen no evidence that Shepard only takes that position to prevent the Reapers from acting, and it seems like Shep uses it to do some things.


I agree that the Reapers will be gone, I just want them to resolve the differences so we're not wondering what happened to the galaxy, which world state we're in.

#421
dreamgazer

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Not following the logic here


You're advocating a complete reboot, yes? Inquisition is not a reboot. It's a continuation that acknowledges the canon.

So go ahead and be disappointed, just shut up and buy our next game?


Or don't, yeah. There's feedback, and then there's something else.

No, you haven't. The ones really driven away didn't come back.


Actually, yeah, they have. Folks who talked a big game about being driven away have returned, and that'll continue more and more as the shiny approaches.
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#422
Mcfly616

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Going from fate of the galaxy to an entry in the codex could be very jarring indeed.

 

It would have to be something quite small scale given the short time-frame involving humans.

 

The impending doom may be bothersome also.

I'm really not trying to be the savior of the galaxy and everything in it, all over again. And I'm not the only one that's eager to experience a much more personal/intimate story ('small scale' for lack of a better term).

 

 

While the codex is quite deep from an information standpoint, it hardly covers all there is to tell or see in the established universe. Humans have been amongst the galactic community for several decades up until the Reaper invasion. ME2 takes place over the course of 6 months or so, and for a game that was about nothing more than mommy/daddy issues and taking a single base, I'd say it was pretty damn epic. A writer doesn't need much in-universe time to create an awesome adventure.

 

 

The impending doom may be bothersome for a portion of the fanbase, but I doubt it'll keep the majority of them from experiencing such a game set before said doom. From my perspective, it's not doom. The cycle is broken in every ending. If it's an adventure that has nothing to do with Shepard or Reapers or anybody we know.....then I won't be thinking much about the Shepard saga at all, as it's completely unrelated. Just some journey that a few people took before that all took place. Fine by me if it's done well.

 

 

 

I'm more of a 'how' it's done type, rather than the type that's concerned about 'where and when' it's done.



#423
Ctoagu

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I'm really not trying to be the savior of the galaxy and everything in it, all over again. And I'm not the only one that's eager to experience a much more personal/intimate story ('small scale' for lack of a better term).

 

 

While the codex is quite deep from an information standpoint, it hardly covers all there is to tell or see in the established universe. Humans have been amongst the galactic community for several decades up until the Reaper invasion. ME2 takes place over the course of 6 months or so, and for a game that was about nothing more than mommy/daddy issues and taking a single base, I'd say it was pretty damn epic. A writer doesn't need much in-universe time to create an awesome adventure.

 

 

The impending doom may be bothersome for a portion of the fanbase, but I doubt it'll keep the majority of them from experiencing such a game set before said doom. From my perspective, it's not doom. The cycle is broken in every ending. If it's an adventure that has nothing to do with Shepard or Reapers or anybody we know.....then I won't be thinking much about the Shepard saga at all, as it's completely unrelated. Just some journey that a few people took before that all took place. Fine by me if it's done well.

 

 

 

I'm more of a 'how' it's done type, rather than the type that's concerned about 'where and when' it's done.

I'm not so sure that it's going to be a prequel/sidequel at any rate. What concept art we've seen mostly points to some point in the future, given that the tech seems to appear much more refined and advanced - and I doubt that's just an art style decision. 

 

Anyway, with Bioware devs saying that they want a fresh start with their next game, I don't see how moving a few years back in the timeline would really achieve that. Generally, prequels are advertised as such - 'we are going back to where this whole mess began', not 'we are going to cover new ground in the setting'.



#424
ZipZap2000

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No, that's not what Synthesis does at all actually. Synthesis changes the DNA of organics by merging it with machines (DNA is microscopic in case you didn't know). Also, besides the glow and organics having some synthetic modifications, synthetics gain organic understanding. That is the extent of it. They are not one in the same now, nor are they true hybrids.

 

I already gave you plenty of examples of how the endings can be resolved going forward. You are merely ignoring them because you'd rather rant? I guess? This isn't rocket science. It's not the end of the world. BioWare had a plan post-ME3 ending long before ME3 even was released. Lets get a grip folks.

 

 

Dude watch it again EDI'S first line is I AM ALIVE. 

 

 

 

Pretty much the exact opposite of what you just said and even the Geth have the green glow.



#425
Mcfly616

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I'm not so sure that it's going to be a prequel/sidequel at any rate. What concept art we've seen mostly points to some point in the future, given that the tech seems to appear much more refined and advanced - and I doubt that's just an art style decision. 

 

Anyway, with Bioware devs saying that they want a fresh start with their next game, I don't see how moving a few years back in the timeline would really achieve that. Generally, prequels are advertised as such - 'we are going back to where this whole mess began', not 'we are going to cover new ground in the setting'.

I was simply saying that it's not necessary to move beyond ME3 chronologically. I never said what scenario I actually favored.

 

 

An alternate universe certainly isn't out of the question. Being part of some unit in possession of some state of the art (never before seen) hardware isn't much of a stretch either. Add new characters and go to places we've never seen...

 

 

 

Sounds like a fresh start to me. Either way you slice it. Point is, 'fresh start' isn't too specific.