There are many things wrong with DAI for PC, #1 being that it's not for PC, it's a console game designed for controllers and about the only thing they did for PC was add a hotbar to the main window - beyond that, the entire UI is a suckfest of console design that blows on PC.
Having to click and click and click to get simple things like weapon mods done since there's zero drag and drop because the everything is designed for lame controllers.
The way characters move is not precise because of controllers.
Inventory screen showing 4-5 items at once with a ton of scrolling is just sad.
Even sadder is character screen not even fitting all attributes on the screen at once and having to scroll when there's only 6 attributes? Wow.
It's like the UI is designed for 640x480...or maybe for ancient consoles that should not be a consideration anymore...or like there's next to no consideration of mouse/keyboard/pc even though they clearly spent a ton of time and money developing the game.
I will add to this. I am basically a mouse user, and there is nothing worse than a game console game that is ported to PC for mouse and Keyboard. It just plain sucks. When moving my character, my mouse cursor disappears (not to mention it is so tiny, it's hard to see even when it shows up). And then a battle starts, and I have no idea where the damn cursor is. I wind up clicking on a bunch of things I never wanted to click on and then my character dies. I spend more time looking for my cursor position than I do fighting. I have tried every mouse setting that the game offers, which isn't much, and the game ignores any mouse settings done through control panel. I am so fed up with this, I am about ready to throw the damn game out.
Why program down to the lowest denominator? PCs have better video capabilities, smoother graphics, more flexibility, and a whole host of other benefits over a game console. Why not program for the more flexible PC environment and port to the simpler game console environment. I know the answer... time, money, and larger user base. Game consoles are simpler to program, faster to program, cheaper to program, and have more users than PCs because they are less expensive to purchase. And that means PC game players have to settle for a pitiful port.
Another gripe I have is the lack of documentation. I've got red skulls on some of my enemies and they blast the **** out of me. Nowhere is there a lick of documentation that says what those red skulls mean (other than deadly and invincible, in my experience). Sure, I can spend hours in the forums looking for answers to simple questions, but I'd rather be trying to play this clumsy game. For the money I paid for this game, I would think BioWare/EA could provide a little something more than the 10 pages (most of which are disclaimers and acknowledgements for the tools the developers used) of useless crap they put on their website as documentation.
And last but not least, if your going to have a setting for "easy, for those who want to focus more on the story" how about making it easy. I hate the frustration that I am going through right now because I can't defeat things with the stupid red skulls to close a rift. Why couldn't these developers take a page from ME3, where easy really was easy?
I'm probably naive, hoping that Inquisition might get better with playing. After 40 hours of play time, it hasn't improved, yet. I'm just so angry that after all of the BioWare hype, I get this mediocre mess of a game console port foisted on me. The console payers will probably blast me for this rant, but PC game players deserved better than a poorly done game console port.