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Official Dragon Age: Inquisition PC Performance Thread (Please See OP)


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#701
Jaulen

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reading these specs and stuff, and the issues people are having confuses me.

 

I had a laptop I just replaced with the following specs:

Intel Core i7 740QM / 1.73 GHz

4 GB RAM DDR3 SDRAM @ 1066 MHz

NVIDIA GeForce GTX 460M - 1.5 GB GDDR5 SDRAM

 

I ran on medium settings (tesselation low, mesh high, MSAA x2) and got ~20 fps (sucky I know!). Did have some framerate drops, I think it was down to about 12 at the lowest.

 

But other than that, it ran really stable.......and there seems to be people here with rigs MUCH better than that with some major issues with stability.

(DAI gave me less overheating issues on my laptop than ME2, ME3, or even DA2)

 

My new system, other than the microstuttering on cut scenes (not that major of an issue to me) and the cutscene lock of 30fps, I'm running at a pretty steady 57 to 60 fps (couple of framerate drops into the 40's mainly standing at tops of mountains and looking around), with everything set to higest mode (MSAA x2), and it's running really smooth.

 

 

Since I don't know enough about all the different computer components, why does it seem some people are having issues and some aren't?

Is it the game or the rig configurations? Or a combination of both?

 

 

My husband and I were talking about this, and he's wondering why companies even bother to program games for PCs anymore with the plethora of different system configurations there are. (fie on him the console gamer!!!!!)


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#702
Slash_luke

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I'm crashing like crazy too, same as you, no error, no warning.  Somtimes it'll quit out when I'm paused, doing nothing at all.  What fixed the crashing for me was putting the game from Fullscreen to Windowed Fullscreen.  UNFORTUNATELY, Crossfire doesn't work when games are not in fullscreen, so it disables one of my video cards.  Currently I can either play with 60fps and crash every 10-15 minutes, or play for hours without crashing at 30-35 fps.  Both options are not OK with me.

 

I am not unsure if my issues are caused by Crossfire, or by Fullscreen mode.  I'm going to disable Crossfire manually and try to play the game in regular Fullscreen and see if it still crashes, if not, then it's Crossfire, if it continues crashing regardless then it's Fullscreen mode casuing some kind of issue.  I have tried everything I can think of short of deleting and re-installing the game, which at it's size I'd prefer not to do if I can avoid it.

 

It seems that Windowed Fullscreen fixed this problem! Thank you!! :lol:

 

mumblemojo & DukeMcFishy - yeah, it seems that it has something to do with our R9 270(X) :(


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#703
Gigito84

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hello,

for those who are having low fps on laptop maybe I've found a solution!

 

since i can't play in fullscreen mode, i'm using windowed fullscreen, but in this mode it seems that the game doesn't scale the resolution!!!

so since my default res on desktop is 3200x1800 I was playing at 3200x1800 also if in game I set a lower res!!

The solutions are two:

scale the resolution in game (i.e. from 100% to 50%, but this depends on what default res do you have)

scale the default resolution on desktop and the launch the game

 

Now i can play at average 25-30 fps in medium settings (before i was getting 10-15fps in low/off settings)

 

my specs:

i7-4702 HQ   2,2ghz

16 gb ram

SSD

Nvidia 750M 2gb DDR5

 

bye



#704
Layzer

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Specs:

i5 3570K @3.40GHz

Radeon HD7870 

8GB DDR3 @ 1600MHz 

SSD 256GB

Windows 8.1 64bit

1920x1080 60Hz

 

Playing on Ultra settings with four tweaks (which basically makes it custom but whatever). Turned of AA and set shadow- tessellation- and post-process quality to high.   

 

I had major issues with fps drops during the startup menu (sometimes it would just crash). Fps was around 30ish or lower in game when I was playing before I downloaded the latest driver 4.11(beta). 

Now I'm hovering between 45-60fps mostly. Also the startup menu works pretty smoothly now, whereas previously it would simply drop tremendous and stutter before I could even click the menu option.   

 

Also make sure to set fps to 60 if your capped at cutscenes: 

http://www.reddit.co...cene_framerate/



#705
Guns90

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I managed to play for 4-5 hours at last with no crashing or freezing, fps more or less the same.

 

Turning Crossfire off seemed to fix the crashing. GPU Temp is only 2-5 degrees C lower compared to running Crossfire.

 

Also for me, changing the refresh rate to 59.4Hz and NOT 60Hz on the display settings smooths things out noticeably, and again having Vsync ON makes it less stuttery, which is usually the opposite i find for most games, i usually turn it off  to make it smoother.

 

This Frost Bite 3 engine they use is **** and i think that is the problem. Battlefield 4 was plagued with very similar problems for what, years? It could still be causing problems for people.



#706
atreides1

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i7 920 @ 2.67 GHz

12 GB ram

GTX 770 2 GB GDDR5

 

DA:I doesn't seem to be using my gpu at all just based on the gpu load being at most around 10%, however, it is using my CPU with a load of 100%.  Getting fps of at most 10 in Haven.  Any help would be appreciated. 



#707
TheGreatAl

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Intel i7-4700MQ 2.4 GHz / 16 gb ram / GeForce GTX 780M with nvidia driver version 344.75 and intel HD graphics 4600 and i am getting realy realy bad FPS. Lowest settings possible with 1440x900 with resolution scale down to min i can only get 45-55 fps in Skyhold and without the scale 22 fps. If I try my native resolution of 1920x1080 with all settings as low as possible (without the scale) my fps drops down to 7!. I should at least be able to play this game on high settings with this hardware I believe. Something is terribly wrong with compability in this game or the drivers.


I have an 860M, and I have everything on high, 1080p, meshes on ultra, vegetation on medium, and msaa off, and I get between 35-45 fps in the hinterlands. I overclocked the core 135mhz and the memory 200mhz using inspector. With a laptop fan, I never get above 65 Celsius.
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#708
AstroCat

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My original post is here:

http://forum.bioware...5#entry17836687

 

I just "upgraded" from an EVGA Titan 6GB to an EVGA GTX 980 SC ACX 2.0 4GB and noticed a large increase in FPS. It's bizarre but I've noticed a 20-30fps increase! Places that used to be in the 30's are now near 60 or 50s, anything that used to be in the 40's or 50's is now 60.

 

I was not expecting such a huge increase coming from a Titan but it happened. Needless to say I'm keeping the 980 and selling the Titan. ;)


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#709
bisr

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If 80% load can cause your CPU to overheat, you definitely need a better CPU cooler or there is something else wrong with your computer.

IMO, any computer that is built properly should be able to handle 100% load for more than 24 hours without any errors or crashes.

 

In theory it should be able to handle 100% load for the warranty life of the processor, as long as it is cooled to spec and not overclocked. This is why gaming laptops are a design nightmare.*

 

* (And, to be more off-topic, in my opinion a gaming laptop is an oxymoron. You don't use a form factor designed to be as small and portable as possible and duct tape an inferior and overpriced jet engine to it. Just because you can do something, doesn't mean it's not fundamentally stupid.)



#710
bisr

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My original post is here:

http://forum.bioware...5#entry17836687

 

I just "upgraded" from an EVGA Titan 6GB to an EVGA GTX 980 SC ACX 2.0 4GB and noticed a large increase in FPS. It's bizarre but I've noticed a 20-30fps increase! Places that used to be in the 30's are now near 60 or 50s, anything that used to be in the 40's or 50's is now 60.

 

I was not expecting such a huge increase coming from a Titan but it happened. Needless to say I'm keeping the 980 and selling the Titan. ;)

 

I am very happy for you, but it should not be doing that. At all. That's a software (driver) issue without question.

 

But that said, if I were you and could afford it, I'd be doing the same! Damn VISA limits!  ;)


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#711
bisr

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I have an 860M, and I have everything on high, 1080p, meshes on ultra, vegetation on medium, and msaa off, and I get between 35-45 fps in the hinterlands. I overclocked the core 135mhz and the memory 200mhz using inspector. With a laptop fan, I never get above 65 Celsius.

 

I just hope someone is reading all this stuff because we are generating a broad spectrum picture of how performance wildly varies inexplicably. 



#712
bisr

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I just rang EA support to try to highlight the issue and was... deeply frustrated by the ignorant, inaccurate, victim-blaming perspective. I just had to politely get off the phone with the guy.

 

On the plus side he said reporting on here and answers.ea.com is the best means of getting attention. I actually think bombarding twitter is probably more useful since it's bad press for them... 



#713
Jaulen

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Why give them bad press when it may not just be the game causing issues (if it is the game then bad press away). But someone's system. ... or other programs they are running in tandem? (I know i can't run trend Internet security at same time as running a steam or origin game).

I'm baffled. My first laptop didn't meet rec specs. Still ran the game decently well....for someone with no expectations i was happy with what my rig did manage. (And there are people on here with systems better than mine that are running it at lower res..... and same framerate... so there's something up).....Would i complain if i thought the issue was related to my system not being up to snuff? No... that's my issue, not theirs. Now if i have a system that should be able to handle it. .. and i haven't done something to the system to bugger it up (like my husband filing up 90% of my hard drive with pictures. ...man....old system ran DAO like molasses.).... then it is their issue and needs to be complained about.


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#714
Guns90

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Why give them bad press when it may not just be the game causing issues (if it is the game then bad press away). But someone's system. ... or other programs they are running in tandem? (I know i can't run trend Internet security at same time as running a steam or origin game).

I'm baffled. My first laptop didn't meet rec specs. Still ran the game decently well....for someone with no expectations i was happy with what my rig did manage. (And there are people on here with systems better than mine that are rubbing it at lower res..... andsame framerate... so there's something up).....Would i complain if i thought the issue was related to my system not being up to snuff? No... that's my issue, not theirs. Now if i have a system that should be able to handle it. .. and i haven't done something to the system to bugger it up (like my husband filing up 90% of my hard drive with pictures. ...man....old system ran DAO like molasses.).... then it is their issue and needs to be complained about.

 

Its not uncommon these days for publishers to release games knowingly with glitches and bugs. The trend is becoming stupid to the point of needing day 1 patches that enable you to actually be able to pass the game.

 

The question is who's to blame? The guys at the top who give strict deadlines, or the devs who werent able to do enough testing before release?



#715
mumblemojo

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It seems that Windowed Fullscreen fixed this problem! Thank you!! :lol:

 

mumblemojo & DukeMcFishy - yeah, it seems that it has something to do with our R9 270(X) :(

So, does anybody now anything else about this? I just did another round of googling and I have found nothing on the issue of the R9 270(x) just not working with Mantle DA:I. 

After all, the 270 is a recommended GPU for this game...



#716
texhnolyze

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Should I install Radeon Pro?
Will it help at all?



#717
Slash_luke

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So, does anybody now anything else about this? I just did another round of googling and I have found nothing on the issue of the R9 270(x) just not working with Mantle DA:I. 

After all, the 270 is a recommended GPU for this game...

 

I just read a few forum topics and it's most probably the same problem that was with Battlefield 4 or (for example) Thief and the only thing we can do now is wait for another AMD driver optimized for R9 270 :-/


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#718
DahliaLynn

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I'm not sure if it's relevant to my issue, but here's a pic of my CPU performance during gameplay regarding what I mentioned in this post

 

Two threads are idle, and game FPS comes to a halt/stutter.

ACFf3Ny.jpg



#719
AstroCat

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I am very happy for you, but it should not be doing that. At all. That's a software (driver) issue without question.

 

But that said, if I were you and could afford it, I'd be doing the same! Damn VISA limits!  ;)

Yeah, I agree there is something up for sure. The Titan should have been performing better than it was for sure.


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#720
Jaulen

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Its not uncommon these days for publishers to release games knowingly with glitches and bugs. The trend is becoming stupid to the point of needing day 1 patches that enable you to actually be able to pass the game.

 

The question is who's to blame? The guys at the top who give strict deadlines, or the devs who werent able to do enough testing before release?

 

This makes me think that companies that develop games for PC need to tighten/narrow the PC requirements for their games. Or they just need to stop producing games for the PC *heartattack* this is the benefit of just developing for consoles I guess, a PS4 is a PS4 is a PS4......

 

I don't know how they would be able to test all possible PC build permutations. With how wide the allowable specs for DAI were, it would be almost impossible/cost prohibitive. (this is an unrealistic expectation)

 

And then add in, what other programs does a user have on their system that may interfer with the game running. (I was ticked when I opened my new system last night, started the game and it was comparatively slooooow on the new system, then I get a little pop-up in the corner and I see Hubs had installed Trend Security....that program always gives me issues when I game, so I had to unistall it and whallah! no more game-molasses) Then add in all possible graphics settings permutations for the game and your computer *brain starting to hurt*

 

So from a cost/testing standpoint, it makes sense for the company to release it to the masses and have us test the game stability. There is no way they would be able to manage testing on every single possible rig build out there/memory usage/computer programs installed.

So yes, report issues, but make sure:

1) it's not something on your system causing the issue first (like the audio issue I was having on the new system.....I was immediately "There's something wrong wit the game!" then I calmed down and realized it was probably something with my system settings I needed to change....asked here and yep, it was realtek settings, not the game)

2) that your system should be able to run it at the settings/fps you are expecting (would I have expected my old system to run the game at high settings and 60 or even 40 fps? No.....color me super suprised when I was even able to run the game at all.....and then at medium settings and 20 fps....on the edge of playable, but I was estatic that the game even ran, or ran as well as it did).

 

If the company doesn't take information from users who are experiencing problems, and figure out the problem and patch it, then I'd be complaining wholeheartedly.

Report the issues you are having, given them specs and settings information. Also realize that it takes time to figure out the problem and create/test a solution (hopefully sooner than later...It's just been 8 days since US release).

 

But also realize from a business standpoint there is no way they would have been able to test the game on every system config out there.


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#721
Guns90

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This makes me think that companies that develop games for PC need to tighten/narrow the PC requirements for their games. Or they just need to stop producing games for the PC *heartattack* this is the benefit of just developing for consoles I guess, a PS4 is a PS4 is a PS4......

 

I don't know how they would be able to test all possible PC build permutations. With how wide the allowable specs for DAI were, it would be almost impossible/cost prohibitive. (this is an unrealistic expectation)

 

And then add in, what other programs does a user have on their system that may interfer with the game running. (I was ticked when I opened my new system last night, started the game and it was comparatively slooooow on the new system, then I get a little pop-up in the corner and I see Hubs had installed Trend Security....that program always gives me issues when I game, so I had to unistall it and whallah! no more game-molasses) Then add in all possible graphics settings permutations for the game and your computer *brain starting to hurt*

 

So from a cost/testing standpoint, it makes sense for the company to release it to the masses and have us test the game stability. There is no way they would be able to manage testing on every single possible rig build out there/memory usage/computer programs installed.

So yes, report issues, but make sure:

1) it's not something on your system causing the issue first (like the audio issue I was having on the new system.....I was immediately "There's something wrong wit the game!" then I calmed down and realized it was probably something with my system settings I needed to change....asked here and yep, it was realtek settings, not the game)

2) that your system should be able to run it at the settings/fps you are expecting (would I have expected my old system to run the game at high settings and 60 or even 40 fps? No.....color me super suprised when I was even able to run the game at all.....and then at medium settings and 20 fps....on the edge of playable, but I was estatic that the game even ran, or ran as well as it did).

 

If the company doesn't take information from users who are experiencing problems, and figure out the problem and patch it, then I'd be complaining wholeheartedly.

Report the issues you are having, given them specs and settings information. Also realize that it takes time to figure out the problem and create/test a solution (hopefully sooner than later...It's just been 8 days since US release).

 

But also realize from a business standpoint there is no way they would have been able to test the game on every system config out there.

 

FYI, that example of the game that needed the day 1 patch was Forza 5 on Xbox One. So its happening with consoles aswell as PC.

 

I see where you're coming from in regards to the infinite configurations possible with computers these days. Im glad that there arent many more companies (competitive) than AMD (PS4+XboxOne both use AMD GPU's and CPU's), Intel and Nvidia thats for sure. But hell, i'm looking at about 150 varied games owned on Steam that have behaved themselves perfectly throughout the years, compared to DA:I.

 

Sorry I dont think its acceptable at all for a company to commercially release a game and expect everyone to unknowingly go along with their post-beta testing. Unless they sign up on Steam as a "Green Light" game, no worries.



#722
Scoobydooby

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This makes me think that companies that develop games for PC need to tighten/narrow the PC requirements for their games. Or they just need to stop producing games for the PC *heartattack* this is the benefit of just developing for consoles I guess, a PS4 is a PS4 is a PS4......

 

I don't know how they would be able to test all possible PC build permutations. With how wide the allowable specs for DAI were, it would be almost impossible/cost prohibitive. (this is an unrealistic expectation)

 

Stop producing games for PC.. and leave out a multibillion dollar PC gaming industry. Sounds like you are the perfect candidate to work for a company like Ubisoft with that sort of advanced thinking. 

 

LOL 

I mean I get the point you're trying to make.. what you don't get though is that what you're saying is senseless. 

 

If other developers can create games that work on PC, why can't bioware? Due to lack of funds? That's clearly not it.. 

Lack of know-how? Also not it since they are using PCs to develop the game from the core. How would they test? its called hire and train a proper QA team that actually tests on a variety of PC hardware. Not complicated. They didn't do this, clearly based on the state of the PC version at release. 

 

Stop making excuses for Bioware.. seriously. They obviously had to hit a deadline and the game wasn't finished. I know it and I think you know it as well. Going any further than that with the bs of "well there are lots of types of PC Hardware to develop for" is crap. Its no different for Mobile Game companies who have to dev for a handful of Apple devices, and a truckload of Android devices. 

And yet, mobile game devs, like the one I work for, can do it.. what is Bioware's excuse?

 

Answer: there is none. Lack of time and will are the only reasons available. Either you say you're going to dev and release your game for PC, or you don't. Commit, or don't. They even went so far as to say that they were building the game with PC in mind! No one expects that a game will run perfectly, but its far from perfect and a far cry from what users got [on day one] with other Bioware games in the past. 

 

Stop making excuses.  


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#723
Lebanese Dude

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Stop producing games for PC.. and leave out a multibillion dollar PC gaming industry. Sounds like you are the perfect candidate to work for a company like Ubisoft with that sort of advanced thinking. 

 

LOL 

I mean I get the point you're trying to make.. what you don't get though is that what you're saying is senseless. 

 

If other developers can create games that work on PC, why can't bioware? Due to lack of funds? That's clearly not it.. 

Lack of know-how? Also not it since they are using PCs to develop the game from the core. How would they test? its called hire and train a proper QA team that actually tests on a variety of PC hardware. Not complicated. They didn't do this, clearly based on the state of the PC version at release. 

 

Stop making excuses for Bioware.. seriously. They obviously had to hit a deadline and the game wasn't finished. I know it and I think you know it as well. Going any further than that with the bs of "well there are lots of types of PC Hardware to develop for" is crap. Its no different for Mobile Game companies who have to dev for a handful of Apple devices, and a truckload of Android devices. 

And yet, mobile game devs, like the one I work for, can do it.. what is Bioware's excuse?

 

Answer: there is none. Lack of time and will are the only reasons available. Either you say you're going to dev and release your game for PC, or you don't. Commit, or don't. They even went so far as to say that they were building the game with PC in mind! No one expects that a game will run perfectly, but its far from perfect and a far cry from what users got [on day one] with other Bioware games in the past. 

 

Stop making excuses.  

 

Except the game works on most systems... including PC. Most issues were resolved with driver updates.

 

There are plenty of bugs, but so do most games on release since...forever. 
Most complaints on these forums have to do with design problems which exist in all games too, while the technical issues are mostly restricted to high-graphics settings users. 

 

A lot of issues had to do with dual-core users. The game clearly states quad-core minimum requirement. It makes little sense but it's not like it wasn't seen coming.

 

Also are you seriously comparing mobile programs that have very little permutation compared to desktop computers? The same programs that take up to 400MB at most to a 30GB game? 

 

Stop blowing the problems out of proportion yourself.

 

 


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#724
Jaulen

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I don't think they or anyone should stop making games for PCs, it's my preferred platform (although we also do have a Wii, Xbox, PS3 and PS4) and I won't use a controller for the game, I like M+KB.

 

I'm saying that with the issues everyone seems to be having it would make sense, if a company wants to 'limit bad press' why develop for a platform that has so many potential issues that you can't possible test for all of them? Or they should narrow what PC specs the game will run on. (and major game bugs on a console, especially if you are only developing for one or two platforms, unless a systems update happened after your game went gold is unacceptable to me THAT's bad quality control)

 

But there's got to be issues going on with compatibility of certain graphics cards, optimization of the game, or something else happening with people's own systems if someone else with a similar system can run it with 'no' problems (I do not consider the microstuttering in cut scenes a major 'game breaking/immersion busting' issue...more of an annoyance and 'Let's let them know and see if they can fix it'. I'm just probably easy to please that way.This isn't a twitch game.)

 

(and Mobile....they may be developing for a truckload of Android devices....but only a couple of Android OS and developers of mobile devices are much more open to limiting WHAT the app can run on.....since people replace smartphones faster than they replace the jeans in their closet...so not an apt comparison)

 

 

Added: And that's all I'm going to say. Since I am a total computerly uneducated person. 

 

And thanks to people who have helped me pick my new system specs and helped with a couple of issues I had. Very helpful group.


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#725
DangerKips

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It may have been developed using a PC but that's about the extent of it. It's clearly been developed for consoles. Hence Bioware's request for AMD's Mantle API which is basically the exact same API that the Xbone and PS4 use. It enables them to develop "multiplatform" and allows them to port it over to a gaming PC with pretty much no extra effort required (with all the known consequences we've all been reading about since).