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Official Dragon Age: Inquisition PC Performance Thread (Please See OP)


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#726
Scoobydooby

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Except the game works on most systems... including PC. Most issues were resolved with driver updates.

 

There are plenty of bugs, but so do most games on release since...forever. 
Most complaints on these forums have to do with design problems which exist in all games too, while the technical issues are mostly restricted to high-graphics settings users. 

 

A lot of issues had to do with dual-core users. The game clearly states quad-core minimum requirement. It makes little sense but it's not like it wasn't seen coming.

 

Also are you seriously comparing mobile programs that have very little permutation compared to desktop computers? The same programs that take up to 400MB at most to a 30GB game? 

 

Stop blowing the problems out of proportion yourself.

 

 

 

 

Blowing problems out of proportion hey?

 

http://answers.ea.co...p/DAInquisition

 

Also, in "most" cases new drivers improved performance but didn't entirely fix low framerates, crashing, stuttering, and overall unsmooth gameplay. This isnt even just on PC, but console users all over the place are experiencing poor gameplay quality

 

I'm not saying the game doesn't work, it just doesn't work that well. I am playing the game with 970SLI and an overclocked 2600k @ 4.6ghz... I score 20k+ on 3dMark Firestrike and can max anything ANYTHING I throw at it @ 1440p/100FPS including recent titles such as Shadow of Mordor. Why is it that I can max that game and it plays like butter, but DAI does not? Lets assume that it looks better than SoM and so it would get less framerate.. I can't imagine my min fps should be any less than 70-80. 

 

DAI FPS fluctuates wildly in SLI and even on a single 970 I can barely scrape 40-50. Dismal optimization.. drivers will have something to do with it no doubt, but rushing the game out has more to do with it, and this is confirmed by problems had by users regardless of their platform. You can argue all you like, the proof is there. I'm not even that upset at Bioware tbh, but people on these forums that insist that its users and their systems need to get a clue, big time. 

 

I'm not even talking interface, bugs, or general opinions on the story, gameplay changes from past games.. none of that did I even begin to mention. 

 

Also, what does install size have to do with? You can release a game that is 5gb, 10gb 30gb or 1.. it makes no difference. 30gb most of it is textures.. please. 

 

I'm not blowing it out of proportion any more than users saying "its not a problem at all, the game works for me so you're doing it wrong". This is BS.. complete and total BS. 

 

I say again, stop making excuses for Bioware. Let them fix the problems that users are having and keep the nonsense to yourselves if you're not willing to accept that the game has issues. 

 

Also, let it be known that I blame Nvidia as well for not being better prepared for this game's release with a working, or at least better working driver which I'm still waiting for, along with a Bioware patch. 

 

 

But there's got to be issues going on with compatibility of certain graphics cards, optimization of the game, or something else happening with people's own systems if someone else with a similar system can run it with 'no' problems (I do not consider the microstuttering in cut scenes a major 'game breaking/immersion busting' issue...more of an annoyance and 'Let's let them know and see if they can fix it'. I'm just probably easy to please that way.This isn't a twitch game.)

 

(and Mobile....they may be developing for a truckload of Android devices....but only a couple of Android OS and developers of mobile devices are much more open to limiting WHAT the app can run on.....since people replace smartphones faster than they replace the jeans in their closet...so not an apt comparison)

 

 

Added: And that's all I'm going to say. Since I am a total computerly uneducated person. 

 

 

If you saw the stuttering I have in cutscenes, you'd be singing a very different tune.. trust me. It IS immersion and game breaking... not an annoyance. 

 

I've been a pc gamer coming on 20 years and work as an IT Admin for a mobile gaming company. 

Not trying to be critical here, but perhaps leave the PC comments to those who know about them. 


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#727
Zivan

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Good Settings for my rig...

Core i5 3570k
Asus GTX 650-E 2GB GDDR5
8GB RAM

Screen Resolution: 1366 x 768

Thanks :)

 
 


#728
Thy Majestie

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May I ask you something?..  can you play on ultra with Tesellation, Anti-Aliasing, V-sync off?? Could you try and tell me the frame rate, please?

I want to buy something like r9 285 or r9 280 ( which is 7950 ), and I want to know what frame rate I should expect on the settings I mentioned..Thank you.

 

I can't tell what you're asking with the request. Are you wanting me to play with all of those off? Or just the V-sync off?



#729
CrimsonArgie

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1090t, HD6950, 8gb RAM

 

Pretty good performance for me. 30 fps min, having everything on high (with AA and some other filters OFF). The game didn't work properly on the previous drivers (framerate drops and crashes), but I installed the latest beta drivers from AMD and now it works fine.



#730
Morden

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I don't know if this has been posted already, but to all of you having ridiculous stuttering do this:

 

-Disable origin in-game overlay

-Disable all overlays which appear in game (only fraps seems to work ok)

 

I'm running a GTX 970 and had absolutely unplayable stuttering until I did that, stuttering completely dissapeared ever since and now I'm getting solid 55-70 fps on 1080p with all settings at ultra or fade touched. Also disabling AA gives a fair FPS boost.



#731
Lebanese Dude

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Blowing problems out of proportion hey?

 

http://answers.ea.co...p/DAInquisition

 

Also, in "most" cases new drivers improved performance but didn't entirely fix low framerates, crashing, stuttering, and overall unsmooth gameplay. This isnt even just on PC, but console users all over the place are experiencing poor gameplay quality

 

I'm not saying the game doesn't work, it just doesn't work that well. I am playing the game with 970SLI and an overclocked 2600k @ 4.6ghz... I score 20k+ on 3dMark Firestrike and can max anything ANYTHING I throw at it @ 1440p/100FPS including recent titles such as Shadow of Mordor. Why is it that I can max that game and it plays like butter, but DAI does not? Lets assume that it looks better than SoM and so it would get less framerate.. I can't imagine my min fps should be any less than 70-80. 

 

DAI FPS fluctuates wildly in SLI and even on a single 970 I can barely scrape 40-50. Dismal optimization.. drivers will have something to do with it no doubt, but rushing the game out has more to do with it, and this is confirmed by problems had by users regardless of their platform. You can argue all you like, the proof is there. I'm not even that upset at Bioware tbh, but people on these forums that insist that its users and their systems need to get a clue, big time. 

 

 

Did I blow off problems people are having with relatively high settings? I explicitly pointed that out as the exception.

 

You claim the game is unplayable. I tell you it's totally playable, just not for people who are trying to run it at super-ultra settings. Believe it or not that's a relatively small number of people who have your set-up. 

 

The issues you listed are present in all games on release. It's not necessarily an issue of optimization. You're literally pulling that out of your ass.

 

Comparing DAI to another game is relatively pointless. There are a lot of different variables between the two, least of all engines, texture quality, and party rendering.

 

Your rig can definitely run DAI better, there's no doubt. I never said BioWare is 100% blameless.

 

The game runs fine. Any upcoming patches will hopefully solve your issues. Quit dragging this pointless exchange out, as you've already made your point which I already conceded in my last post.



#732
A.G.85

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I can't tell what you're asking with the request. Are you wanting me to play with all of those off? Or just the V-sync off?

I want you to play everything Ultra...

but...

( Tesellation , MSAA, Ambient Occlusion, V -sync ) >>>off...only these 4 settings off..

then tell me two things please..

first...what is the frame rate?

second...is the image quality different from playing all settings High...is it better , worse??

Thanks. :)



#733
Scoobydooby

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Did I blow off problems people are having with relatively high settings? I explicitly pointed that out as the exception.

 

You claim the game is unplayable. I tell you it's totally playable, just not for people who are trying to run it at super-ultra settings. Believe it or not that's a relatively small number of people who have your set-up. 

 

The issues you listed are present in all games on release. It's not necessarily an issue of optimization. You're literally pulling that out of your ass.

 

Comparing DAI to another game is relatively pointless. There are a lot of different variables between the two, least of all engines, texture quality, and party rendering.

 

Your rig can definitely run DAI better, there's no doubt. I never said BioWare is 100% blameless.

 

The game runs fine. Any upcoming patches will hopefully solve your issues. Quit dragging this pointless exchange out, as you've already made your point which I already conceded in my last post.

 

And this is where you're wrong. Sorry, you just are. Its not just my setup either.. again, you're trying to isolate these problems to some minority of users.. wrong.

I can play it at Medium/High settings and still get brutal stutter in cutscenes with or without SLI. Can you see why I can get irritated by people coming on here saying nonsense like "well, your specs aren't good enough" or "well mine plays fine so you must be doing something wrong". Nonsense.

 

The game runs fine.. for you and many people, and for many others it does not. Please quit claiming things like this as its the final word .. it doesn't help anyone at all to ignore the multitudes of people with issues, and that's the last I'll say. 


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#734
Lebanese Dude

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And this is where you're wrong. Sorry, you just are. Its not just my setup either.. again, you're trying to isolate these problems to some minority of users.. wrong.
I can play it at Medium/High settings and still get brutal stutter in cutscenes with or without SLI. Can you see why I can get irritated by people coming on here saying nonsense like "well, your specs aren't good enough" or "well mine plays fine so you must be doing something wrong". Nonsense.

The game runs fine.. for you and many people, and for many others it does not. Please quit claiming things like this as its the final word .. it doesn't help anyone at all to ignore the multitudes of people with issues, and that's the last I'll say.

Stutter in cutscenes. The very issue that has been acknowledged by Bioware and is being taken care of as we speak?

Well thats one of the big 4 issues that DAI has. Nobody is fighting you on that point.

But to also say the game is unplayable due to laggy cutscenes is also a hyperbole. At most it's an irritation, although it is admittedly jarring.

#735
Gururu

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Core duo Q6600@3GHz with AMD HD6950:

These settings are providing me with a very satisfying gaming experience:

Game Benchmark-:Average-46.6, minimum-37.1

 

1920x1080

Resolution Scale: 100

Mesh: Low

Tess: Low

Textures:Med

Shad:Low

Terrain: Med

Vegetation: Med

Water: Low

Post Quality: Low

Ambient: Off

Effects: Med

Post AA: Low

MSAA: Off

 

I was thrilled to see the this old quad work well. 



#736
Steve Sheppard

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I think there is something wrong with the 900 series cards. Seen issues posted about other games. Have you tried the 344.80 hot fix? I have 2 660GTXs in sli everything on ultra @ 1080 with vsync and very stable at 60 fps. Your one 970 should be better than both of mine. Also I have a 3930k @3.8 and a GA-X79-UD3. Could it be the PSU? I have a corsair 850TX. Have you tried GPUZ and watch the temps, voltage, etc? I am really sorry for you. I know I would be unhappy with that performance and your rig.

#737
Scoobydooby

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I think there is something wrong with the 900 series cards. Seen issues posted about other games. Have you tried the 344.80 hot fix? I have 2 660GTXs in sli everything on ultra @ 1080 with vsync and very stable at 60 fps. Your one 970 should be better than both of mine. Also I have a 3930k @3.8 and a GA-X79-UD3. Could it be the PSU? I have a corsair 850TX. Have you tried GPUZ and watch the temps, voltage, etc? I am really sorry for you. I know I would be unhappy with that performance and your rig.

 

Thanks. I haven't tried .80 for the fact that they don't have anything in the change logs to attend to 9 series or DAI. Definitely not the PSU (1050w Corsair). 

Temps and voltage are all good.. I am a power user and know my system, which is why I know that its a problem with both DAI and Nvidia's drivers when other games play without issue. 

 

Just sucks waiting! I'd have put in plenty of hours by now, but instead I've just been playing Elite Dangerous.. first world problems :P



#738
Steve Sheppard

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Thanks. I haven't tried .80 for the fact that they don't have anything in the change logs to attend to 9 series or DAI. Definitely not the PSU (1050w Corsair). 
Temps and voltage are all good.. I am a power user and know my system, which is why I know that its a problem with both DAI and Nvidia's drivers when other games play without issue. 
 
Just sucks waiting! I'd have put in plenty of hours by now, but instead I've just been playing Elite Dangerous.. first world problems :P

Sounds like you have checked everything. I find it strange that some systems run it better than high end systems. Is it the chipset x79, z79, etc? Is it background processes and/or services? I run with the bare minimum in the background, but you sound like me and are probably doing the same. Is anyone with a 900 series card running the game good?

Have you tried flipping your ski bridge? When I first built my system I tested it with the bridge both ways and found one direction better for performance than the other. I know that not all systems having trouble are using sli, but it might help you.

The hotfix does mention a fix for texture flickering on the 980. I am on 344.75 as there also was nothing for me. I am semi retired programmer and when we put out patches we never listed the most embarrassing fixes if nobody reported them or worded them in a way that did not make us look at fault.

Wish I could be more help to you. I know I would be upset if I had your system and your performance. You should destroy any game you throw at it.

#739
PlanetSicle

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Thanks. I haven't tried .80 for the fact that they don't have anything in the change logs to attend to 9 series or DAI. Definitely not the PSU (1050w Corsair). 

Temps and voltage are all good.. I am a power user and know my system, which is why I know that its a problem with both DAI and Nvidia's drivers when other games play without issue. 

 

Just sucks waiting! I'd have put in plenty of hours by now, but instead I've just been playing Elite Dangerous.. first world problems :P

 

 

Man, I feel you, I run Shadow of Mordor smooth as butter (80-100fps) on Ultra with an i7 3770k @ 4.5ghz and a GTX Titan Black, but DA:I feels like they rushed the PC version out of the gate.

Varric has now fallen through the floor 5 times in the last 80 minutes or so of playtime, stutter in cutscenes is being attended to according to Bioware but for now is still an issue, and I'm getting anywhere in the region of 30-45fps in the Hinterlands.

I don't think it's possible for me to continue playing until they release the patch, I just can't get attached to the game with its current flaws and frustrations, I have absolutely 0 issues with other games and have monitored my PC's temps and voltages in DA:I and others, they are fine.



#740
Steve Sheppard

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Come to think of it...I bet the denuvo encrypting the exe in memory and doing all those disk writes are keeping antivirus software very busy. I do not have any av running in the background. I only run mbam when I feel like it. Perhaps some slower or more aggressive av software is the cause?

Again, I only have guesses.

#741
supertramp

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Hello everyone,

 

I'm experiencing a really weird excessive memory usage sometimes. I have 16 gb ram and the system goes up to 15-16 gb usage. So the game starts stutter like there's no tomorrow. Even exiting the game doesn't help unless I reboot the PC since ram usage doesn't decrease after exiting the game. Actually windows resource monitor shows the game using 2.5-3gb of ram but i'm pretty sure it's taking up the rest somewhere. Never seen such a thing before and not having a similar problem in any other game atm.

 

Apart from that my performance is pretty smooth @ 1080p with ultra settings (no msaa). My rig is:

 

i7 4770k, 16 gb ram,  2gb radeon 7870 o.c, win 8.1 pro. The game installed on samsung 840evo ssd (but the windows page file assigned to a mechanical hdd)

 

So any idea about that memory leak?



#742
Etragorn

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Sounds like you have checked everything. I find it strange that some systems run it better than high end systems. Is it the chipset x79, z79, etc? Is it background processes and/or services? I run with the bare minimum in the background, but you sound like me and are probably doing the same. Is anyone with a 900 series card running the game good?


I'm having no trouble running it on an EVGA 980, everything to max both in game and in the control panel, and I'm actually using Dynamic Super Resolution @ 2880x1620 that downsamples to 1080p and it plays just find V-Synced @ 60 fps. I never see any dips. If I took the V-Sync off I'm sure I'd probably get a frame rate above 60 fps.

#743
Guns90

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Another update, I still havent had a single crash after some 12 hours of gameplay. 30-60 FPS with no stuttering.

 

The game didnt like crossfire, or perhaps an issue with the R9 280X.

 

I also down clocked my 4770k from 4.5 to 4.0 GHz, not sure if that helped or not but its not crashing so its staying lol.



#744
Verrenus

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Just my two cents: I'm running the game on an Intel i5-3570K @ 4.4 GHz, 8 GB DDR3 2133 MHz, MSI GTX 780 Gaming Edition, Samsung 830 Pro 128 GB and BenQ XL2420T 120 Hz, using mostly High settings, except Tesselation (Off), Shadow Quality (Medium), Mesh Quality (Medium) and Multisampling Antialiasing (Off).

 

While I am mostly getting a seemingly constant 60 FPS pretty much everywhere outside of cities, I notice very frequent stutter/hitching and jittery camera movement, even though the in-game framerate counter tells me I'm locked at 60 FPS. I've tried almost everything I could think of to try and reduce the stuttering, to no avail. To be fair, I'm not holding my breath for BioWare to fix it, since it was beyond their abilities to release a decently working PC version in the first place, even after delaying the release date.



#745
Vorkhan

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I'm getting pretty significant screen tearing despite enabling vsync in-game and enabling triple buffering through the .cfg file. Normally my next step would be to play the game in borderless windowed mode, but for some reason that absolutely tanks my performance. We're talking about a 10fps drop, it is bizarre.

 

Has anyone had any luck dealing with screen tearing any other way, or getting borderless mode to not kill framerate?



#746
Guns90

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I'm getting pretty significant screen tearing despite enabling vsync in-game and enabling triple buffering through the .cfg file. Normally my next step would be to play the game in borderless windowed mode, but for some reason that absolutely tanks my performance. We're talking about a 10fps drop, it is bizarre.

 

Has anyone had any luck dealing with screen tearing any other way, or getting borderless mode to not kill framerate?

 

Usually whenever i had screen tearing it was because of overclocking my GPU too much, or an out of date driver.



#747
Dreamer

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I'm getting pretty significant screen tearing despite enabling vsync in-game and enabling triple buffering through the .cfg file. Normally my next step would be to play the game in borderless windowed mode, but for some reason that absolutely tanks my performance. We're talking about a 10fps drop, it is bizarre.

 

Has anyone had any luck dealing with screen tearing any other way, or getting borderless mode to not kill framerate?

 

Are you playing with an Nvidia GPU? If so, make sure you don't also have adaptive vsync enabled in the Nvidia Control Panel; this can conflict with the game's vsync and cause tearing.



#748
supertramp

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Hello everyone,

 

I'm experiencing a really weird excessive memory usage sometimes. I have 16 gb ram and the system goes up to 15-16 gb usage. So the game starts stutter like there's no tomorrow. Even exiting the game doesn't help unless I reboot the PC since ram usage doesn't decrease after exiting the game. Actually windows resource monitor shows the game using 2.5-3gb of ram but i'm pretty sure it's taking up the rest somewhere. Never seen such a thing before and not having a similar problem in any other game atm.

 

Apart from that my performance is pretty smooth @ 1080p with ultra settings (no msaa). My rig is:

 

i7 4770k, 16 gb ram,  2gb radeon 7870 o.c, win 8.1 pro. The game installed on samsung 840evo ssd (but the windows page file assigned to a mechanical hdd)

 

So any idea about that memory leak?

Anyone having a similar issue?



#749
Verrenus

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Guys, I think I found the reason behind the weird hitching/stuttering I was experiencing: it's apparently tied into the way BioWare set the cutscenes to render at 30 FPS (i.e. probably setting a default GameTime.ForceSimRate 30). Read this post about the same tweak applied to Need For Speed: Rivals - http://forums.guru3d...3&postcount=249 - especially what comes after "BUT, theres (sic) a BIG BUT!!".

 

Apparently, you absolutely need your in-game framerate to be locked to the GameTime.ForceSimRate at all times in order to maintain a smooth gameplay experience, by finding a framerate beneath which you never drop and then setting both GameTime.MaxSimFps and GameTime.ForceSimRate to that value! Otherwise, the game will appear to slow down if you do not meet the set values at all times, thereby inducing camera hitching and stuttering gameplay.



#750
Ferretinabun

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Well this answers a lot of my questions.

 

I thought I had a spiffy machine, and yet I have a GeForce 640 graphics card and an Athlon II X4 640 processor, and I was annoyed I had to knock it down to medium - and even then the FPS drops through the floor in crowd scenes and battles.

 

Turns out my machine isn't so spiffy after all. That's a cold slap in the face. :-(