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Official Dragon Age: Inquisition PC Performance Thread (Please See OP)


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#751
Scoobydooby

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Guys, I think I found the reason behind the weird hitching/stuttering I was experiencing: it's apparently tied into the way BioWare set the cutscenes to render at 30 FPS (i.e. probably setting a default GameTime.ForceSimRate 30). Read this post about the same tweak applied to Need For Speed: Rivals - http://forums.guru3d...3&postcount=249 - especially what comes after "BUT, theres (sic) a BIG BUT!!".

 

Apparently, you absolutely need your in-game framerate to be locked to the GameTime.ForceSimRate at all times in order to maintain a smooth gameplay experience, by finding a framerate beneath which you never drop and then setting both GameTime.MaxSimFps and GameTime.ForceSimRate to that value! Otherwise, the game will appear to slow down if you do not meet the set values at all times, thereby inducing camera hitching and stuttering gameplay.

 

So then let me give you an example of what I tried which goes entirely against this.. 

 

I have my executable set with GameTime.MaxSimFps and GameTime.ForceSimRate to 60.

So then in game I changed my refresh to 60 (from100)  and made sure Vsync was on. I noticed that the game then played even worse then when I had refresh set to 100 and was even choppier and framerate more eratic. 

 

Maybe its just my rig, and maybe this will work for someone else, but wanted to let you all know that I did try this out of curiousity and it did not yield better performance. 



#752
Verrenus

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So then let me give you an example of what I tried which goes entirely against this.. 

 

I have my executable set with GameTime.MaxSimFps and GameTime.ForceSimRate to 60.

So then in game I changed my refresh to 60 (from100)  and made sure Vsync was on. I noticed that the game then played even worse then when I had refresh set to 100 and was even choppier and framerate more eratic. 

 

Maybe its just my rig, and maybe this will work for someone else, but wanted to let you all know that I did try this out of curiousity and it did not yield better performance. 

 

The refresh rate is not the issue here, but rather your framerate cap, which can be set through GameTime.VariableMaxFps "X" in your user.cfg or via the in-game console. It's that maximum value that you need to hit at all times to get perfectly smooth gameplay in tandem with GameTime.ForceSimRate. Furthermore, you should also disable V-sync, as it drops your framerate to half your refresh rate during more taxing scenarios instead of just a few frames.



#753
lehmanndemon

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Good news for all of those laptop users with NVIDIA GPUs.

 

I had an email from EA support about my performance woes and they said that they are aware of issues with mobile NVIDIA GPUs and hoping to resolve some of them with a forthcoming patch. No date on the patch, but I'm glad it's on their radar.

 

In the meantime, Dragon Age: Inquisition optimal settings seemed to have appeared in my Geforce Experience panel overnight (the panel said that optimisation couldn't occur previously), and while they are way lower than the settings I use in most games, a modified version of these have gotten me to ~50-60fps and thus well into playable territory. It has meant gaming at 1366x768, which is much lower than I am used to (I usually use 1920x1080), but at this resolution I am able to use SSAO and decent amounts of AA so the game still looks pleasant enough.


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#754
Alec Fortescue

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So then let me give you an example of what I tried which goes entirely against this.. 

 

I have my executable set with GameTime.MaxSimFps and GameTime.ForceSimRate to 60.

So then in game I changed my refresh to 60 (from100)  and made sure Vsync was on. I noticed that the game then played even worse then when I had refresh set to 100 and was even choppier and framerate more eratic. 

 

Maybe its just my rig, and maybe this will work for someone else, but wanted to let you all know that I did try this out of curiousity and it did not yield better performance. 

 

Scooby, I've been reading your previous posts and I can totally relate. You sound like you have a powerful and expensive rig (and so do I, only 6 months old) and the game runs like crap. Same here. No matter the settings (you mentioned it) cinematics are ridiculously sluggish (stuttering) and just unwatchable. Optimization is a joke here.  Oh, btw. Are you on Windows 7, too? I heard that Windows 7 people are getting our problems.


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#755
Duke22

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So I'm running
Intel® Core™ i5-4460S Processor
Windows 8.1
Graphics Card: Geforce 705
Ram: 8 GB

And the game gives me about 15-20 fps on low settings. The shiny hair is driving me mad. I'm assuming the response will just be "dude, get a new graphics card" but wanted to see if anyone had any better ideas. Not bothered about ultra, but hoped for medium settings!

#756
Vorkhan

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Are you playing with an Nvidia GPU? If so, make sure you don't also have adaptive vsync enabled in the Nvidia Control Panel; this can conflict with the game's vsync and cause tearing.

 

I had set the vertical sync setting in my driver to application controlled in my driver, which I thought meant it would use whatever type of antialiasing the game wanted, but actually it seems to have just meant it would turn it on or off depending on the game settings. After switching vertical sync tear control specifically to standard, the screen tearing seems to have gone away, thanks.

 

So if anyone else is having this problem - check that adaptive vsync is definitely off.

 

Unfortunately I'm now getting a different problem regularly, the DirectX crash that many people seem to be suffering from. :/ I've reinstalled DirectX and the Visual Studio 2012 update, hopefully that'll help but I've heard as many people say it didn't as success stories.



#757
archav3n

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So I'm running
Intel® Core™ i5-4460S Processor
Windows 8.1
Graphics Card: Geforce 705
Ram: 8 GB

And the game gives me about 15-20 fps on low settings. The shiny hair is driving me mad. I'm assuming the response will just be "dude, get a new graphics card" but wanted to see if anyone had any better ideas. Not bothered about ultra, but hoped for medium settings!

 

You can get a very CHEAP GPU which can easily bring you to medium. Otherwise, nothing much can help you if you already on lowest.



#758
Scoobydooby

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Scooby, I've been reading your previous posts and I can totally relate. You sound like you have a powerful and expensive rig (and so do I, only 6 months old) and the game runs like crap. Same here. No matter the settings (you mentioned it) cinematics are ridiculously sluggish (stuttering) and just unwatchable. Optimization is a joke here.  Oh, btw. Are you on Windows 7, too? I heard that Windows 7 people are getting our problems.

 

Yes, using Windows 7 x64. 

 

I posted my specs before, but again: 

2600k @ 4.6 

8gb 1866 DDR3

Gigabyte G1 970 SLI (using 344.47 drivers, .75 suck for me)

256GB SSD

Driving a Qnix 27" 1440p monitor @ 100hz. 

 

Currently my game .exe icon has the GameTime.VariableMaxFps "X" fix.. I had not placed this in the User.cfg, however within that .cfg I've placed commands for triplebuffering and stuff. 

 

I found that I was getting flickering textures in regular gameplay, but when I went and forced Vsync on through Inspector in particular, it cut the frequency on seeing this by a lot.. still shows a bit here and there.. that I imagine is just driver based. 

 

What isn't driver based, from what I can say, is the eratic framerate performance in SLI.. during regular gameplay it is all over the place, and because of this, causes the game to seem stuttery and laggy even with high framerate. During cutscenes though, my GPU usage looks like a heartbeat monitor while its stuttering and the audio is cutting out.. up and down between 80% - 20% usage.

 

Definitely the game needs optimization for Nvidia cards as the performance is not where it should be, and this is with or without sli. 

 

I realize that patching a game and squashing bugs takes a while (I work in a game studio) and that its not easy, but am hopeful that they will get something out soon so that I can at least play it. As it stands now I've spent 2-3 hours hacking the game to try to make it work better, and haven't actually played the game for more than 30 minutes. So much for pre-ordering. 


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#759
syllogi

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GeForce GTX 560Ti

i5 2500K

16 GB RAM DDR3 1600

Windows 7

 

I'm running with textures on High, and getting around 30 fps most of the time, with dips when I'm running Fraps, but I have over 100 hours of game play so far, and other than the usual new PC game issues with random crashes and what appears to be a memory leak if I play for long periods, I haven't been bothered by the performance.

 

I really wanted to upgrade to Z97/i7 Haswell before the game came out, but maybe I'm lucky I waited.



#760
jdellamalva

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Still no word back from EA elevated support, but they did give me lots of shiny nice coupons for money off my next purchase (lol).

I recently installed a patch from AMD and...

No change in performance; still averaging 15 FPS in the hinterlands, even with a machine that is definitely in the dark green across the board for this game (re: those tables at the start of this thread).

(I went ahead and bought the xbox one version, because c'mon seriously I want to play. It's an amazing game--no hiccoughs on xbox--hopefully I get my money back for the PC version I bought, but no update on that yet either).



#761
Duke22

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You can get a very CHEAP GPU which can easily bring you to medium. Otherwise, nothing much can help you if you already on lowest.


Define very cheap. As you can probably tell I'm pretty easily lost on this stuff. Appreciate the response.

#762
lehmanndemon

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Define very cheap. As you can probably tell I'm pretty easily lost on this stuff. Appreciate the response.


For less than $100 US you should be able to pick up a GTX650ti which should give you 50-60 frames at 1366x768 on medium, but with meshes on high so no shiny hair, with SSAO on, and AA on low. On paper my GTX765m is similar, and that is the performance I get.

That being said, if you're going to upgrade I'd shoot for a GTX760 or an R9 280. Those cards are a bit more expensive but will future proof your rig better. Just be sure to check your power supply unit before upgrading the GPU. You'll need enough watts and enough amps on your 12v rail.

#763
Duke22

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That's helpful. Thanks. Its a ore built PC which says it has a 180 w power supply which seems...low, (so low I'm not sure that's even the right information) but I suspect either way I'd need to replace it.

#764
Amphibian

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I wonder how much of an improvement would a GTX 980 be over my current 780 (non Ti)? I can get one at a fairly decent price right now. The game is mostly fine on my HDTV, but it runs like ass on my 1440p display with any good graphics settings.  :wacko:



#765
Ladrim

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Scooby, I've been reading your previous posts and I can totally relate. You sound like you have a powerful and expensive rig (and so do I, only 6 months old) and the game runs like crap. Same here. No matter the settings (you mentioned it) cinematics are ridiculously sluggish (stuttering) and just unwatchable. Optimization is a joke here. Oh, btw. Are you on Windows 7, too? I heard that Windows 7 people are getting our problems.


I have a 970gtx and my framerate in centain parts of hinterlands(crossroards,farms etc) was pretty low, but switching to Windows 8.1 solved all my problems, i get a Solid 60fps everywhere now (even in farms, crossroards...), i play mostly on ultra with a few med (shadows,tessellation), borderless full screen window, MSAA OFF and my fps are limited to 60fps thorugh nvidia inspector at 1080p, but my framerate is rock solid 60fps now.

#766
Verrenus

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I have a 970gtx and my framerate in centain parts of hinterlands(crossroards,farms etc) was pretty low, but switching to Windows 8.1 solved all my problems, i get a Solid 60fps everywhere now (even in farms, crossroards...), i play mostly on ultra with a few med (shadows,tessellation), borderless full screen window, MSAA OFF and my fps are limited to 60fps thorugh nvidia inspector at 1080p, but my framerate is rock solid 60fps now.

 

Switching to Windows 8.1 really fixed your framerate, even in Redcliffe? What are the rest of your specs, if you could share them?



#767
Ladrim

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Switching to Windows 8.1 really fixed your framerate, even in Redcliffe? What are the rest of your specs, if you could share them?

i havent gone to Redcliffe yet, but once i get there i will post my impresions about the fps...but i noticed a HUGE increase in farms and crossroads, 60 fps Non stop with 0 stuttering (i had tons before)
i7 920@4Ghz MSI 970@1500 6GB ram

#768
Serenade

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i havent gone to Redcliffe yet, but once i get there i will post my impresions about the fps...but i noticed a HUGE increase in farms and crossroads, 60 fps Non stop with 0 stuttering (i had tons before)
i7 920@4Ghz MSI 970@1500 6GB ram


I believe this game uses Frostbite Engine 3? If so the game should then utilize DirectX 11.2 (WDDM 1.3) to further enhance the performance, which is exclusive to Windows 8.1. I vaguely remember it had the same performance increase in Battefield 3 or 4 on 8.1 systems.

#769
Influ

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I believe this game uses Frostbite Engine 3? If so the game should then utilize DirectX 11.2 (WDDM 1.3) to further enhance the performance, which is exclusive to Windows 8.1. I vaguely remember it had the same performance increase in Battefield 3 or 4 on 8.1 systems.

Yeah, that sounds about right. Except I think the optimizations were on DX11.1. Windows 7 got parts of the 11.1 feature set, but obviously not the optimizations tied into WDDM1.3/DXGI1.3 which are included in Windows 8.1. More specifically these optimizations result in reduced CPU overhead, which might give you a hefty performance boost in CPU limited scenes.

 

Personally, I did get a large boost by moving from Windows 7 to 8.1. Crossroads was dropping to low forties before, but runs above 60 fps on 8.1. Another taxing area I found was dropping below 40 at points and similarly jumped to 60+ on 8.1. So yeah, a rather large difference there for me, but YMMV.



#770
Verrenus

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I believe this game uses Frostbite Engine 3? If so the game should then utilize DirectX 11.2 (WDDM 1.3) to further enhance the performance, which is exclusive to Windows 8.1. I vaguely remember it had the same performance increase in Battefield 3 or 4 on 8.1 systems.

 

This actually makes a lot of sense, but unfortunately I'm quite fond of Windows 7 and it would be too much of a pain to upgrade my OS just to run DA:I better. That being said, I will most probably upgrade to Windows 10 next year for DirectX 12.  ;)



#771
dddaaannnhhh

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Anyone got some 970 SLI experience to share? This is a fairly lengthy thread so I haven't read every post but I've read about the flickering textures and such. I'm thinking of ditching my 780ti for 2 970s (to skimp on PSU as opposed to getting another power hungry 780ti) just to push my fps safely above 60 in crowded areas. Despite only playing on high settings @ 1080p the drops in Redcliffe and such can be quite jarring for me (45 - 50ish fps). Will the drops still be there with SLI (as in only raising my max fps)?

 

My rig:

 

i7 4770k @ 4.2 ghz

8 gb ram

installed on SSD. 



#772
Influ

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Anyone got some 970 SLI experience to share? This is a fairly lengthy thread so I haven't read every post but I've read about the flickering textures and such. I'm thinking of ditching my 780ti for 2 970s (to skimp on PSU as opposed to getting another power hungry 780ti) just to push my fps safely above 60 in crowded areas. Despite only playing on high settings @ 1080p the drops in Redcliffe and such can be quite jarring for me (45 - 50ish fps). Will the drops still be there with SLI (as in only raising my max fps)?

 

My rig:

 

i7 4770k @ 4.2 ghz

8 gb ram

installed on SSD. 

 

I'd wager going SLI wouldn't help much in that regard. I think it's more likely you are CPU limited in those crowded areas. I would monitor your CPU and GPU usage levels in the areas with the largest framerate drops, to determine where the bottleneck lies. If your GPU usage drops as the framerate drops, it usually means you're CPU limited.

 

If you are CPU limited and running Windows 7, then moving to Windows 8.1 should give you a performance boost. Not an ideal solution, but it's something to consider.

 

For reference, I have an i5 3570k @4,3GHz and I was getting similar framedrops in those areas with GTX 970 SLI in Win7. Framerate remained about the same with SLI disabled. Upgrading to Win8.1 boosted me above 60 fps. Although, I'm running with SLI disabled right now, because of the SLI bugs. Especially that bright white smoke is unbearable. In dark areas, you can barely see through it. It's extremely jarring.

 

So all in all, right now, I probably wouldn't recommend going SLI if DA:I is your main consideration. When the SLI bugs get squashed, maybe it's worth considering.


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#773
dddaaannnhhh

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I'd wager going SLI wouldn't help much in that regard. I think it's more likely you are CPU limited in those crowded areas. I would monitor your CPU and GPU usage levels in the areas with the largest framerate drops, to determine where the bottleneck lies. If your GPU usage drops as the framerate drops, it usually means you're CPU limited.

 

If you are CPU limited and running Windows 7, then moving to Windows 8.1 should give you a performance boost. Not an ideal solution, but it's something to consider.

 

For reference, I have an i5 3570k @4,3GHz and I was getting similar framedrops in those areas with GTX 970 SLI in Win7. Framerate remained about the same with SLI disabled. Upgrading to Win8.1 boosted me above 60 fps. Although, I'm running with SLI disabled right now, because of the SLI bugs. Especially that bright white smoke is unbearable. In dark areas, you can barely see through it. It's extremely jarring.

 

So all in all, right now, I probably wouldn't recommend going SLI if DA:I is your main consideration. When the SLI bugs get squashed, maybe it's worth considering.

 

Unfortunately, I'm on windows 8.1 already. Will monitor my gpu usage tonight, for reference. So you remain above 60 fps in Redcliffe / Crossroads? At what settings? Makes me wonder if somethings amiss as my cpu should grant one or two extra fps compared to yours according to the Techspot article. Your post completely killed my lust to spontaneously spend 300 bucks today by the way, so kudos!



#774
Influ

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Unfortunately, I'm on windows 8.1 already. Will monitor my gpu usage tonight, for reference. So you remain above 60 fps in Redcliffe / Crossroads? At what settings? Makes me wonder if somethings amiss as my cpu should grant one or two extra fps compared to yours according to the Techspot article. Your post completely killed my lust to spontaneously spend 300 bucks today by the way, so kudos!

 

Okay, I did some quick testing in Redcliffe. Settings are maxed aside from shadows, tessellation on high, effects on medium and MSAA off. Motion blur is also forced off via a config file. Resolution 1080p. That area is right on the edge. On some taxing spots there were brief drops below 60, about 55 or so. Walking into town for example dropped it slightly and standing at that area had the fps hovering around 59-62 fps. Turning SLI on lowered the drops and stutters slightly, but didn't raise the low end of the framerate much at all.

 

I don't really know what might be the cause for your lower framerates. Judging by the CPU and GPU, you should be getting similar performance to my setup.

 

 

I did actually have drops far worse while testing, but the reason for those was kind of baffling; moving the mouse. Really.

 

I picked up on the inconsistent framerate when panning the camera and then noticed that it didn't happen while panning with the keyboard. Then I stopped, just wiggled the mouse without doing anything and the framerate was bouncing down from 60 to 45 or so. Even more odd is that the drops were less sever with SLI on. I don't know what the hell is going on with that, but it's damn weird.



#775
dddaaannnhhh

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Okay, I did some quick testing in Redcliffe. Settings are maxed aside from shadows, tessellation on high, effects on medium and MSAA off. Motion blur is also forced off via a config file. Resolution 1080p. That area is right on the edge. On some taxing spots there were brief drops below 60, about 55 or so. Walking into town for example dropped it slightly and standing at that area had the fps hovering around 59-62 fps. Turning SLI on lowered the drops and stutters slightly, but didn't raise the low end of the framerate much at all.

 

I don't really know what might be the cause for your lower framerates. Judging by the CPU and GPU, you should be getting similar performance to my setup.

 

 

I did actually have drops far worse while testing, but the reason for those was kind of baffling; moving the mouse. Really.

 

I picked up on the inconsistent framerate when panning the camera and then noticed that it didn't happen while panning with the keyboard. Then I stopped, just wiggled the mouse without doing anything and the framerate was bouncing down from 60 to 45 or so. Even more odd is that the drops were less sever with SLI on. I don't know what the hell is going on with that, but it's damn weird.

 

 

Sounds like my experience actually, except I'm not sure whether keyboard panning makes a difference for me. I'm getting good fps everywhere else on high, around 80 - 90 strolling the countryside, so I guess the sluggish performance in towns is cpu-related like you said. Is anyone else getting good solid fps in town areas?

 

Either way, I'm gonna hold off on going SLI until the bugs are ironed out.