Guys, I think I found the reason behind the weird hitching/stuttering I was experiencing: it's apparently tied into the way BioWare set the cutscenes to render at 30 FPS (i.e. probably setting a default GameTime.ForceSimRate 30). Read this post about the same tweak applied to Need For Speed: Rivals - http://forums.guru3d...3&postcount=249 - especially what comes after "BUT, theres (sic) a BIG BUT!!".
Apparently, you absolutely need your in-game framerate to be locked to the GameTime.ForceSimRate at all times in order to maintain a smooth gameplay experience, by finding a framerate beneath which you never drop and then setting both GameTime.MaxSimFps and GameTime.ForceSimRate to that value! Otherwise, the game will appear to slow down if you do not meet the set values at all times, thereby inducing camera hitching and stuttering gameplay.
So then let me give you an example of what I tried which goes entirely against this..
I have my executable set with GameTime.MaxSimFps and GameTime.ForceSimRate to 60.
So then in game I changed my refresh to 60 (from100) and made sure Vsync was on. I noticed that the game then played even worse then when I had refresh set to 100 and was even choppier and framerate more eratic.
Maybe its just my rig, and maybe this will work for someone else, but wanted to let you all know that I did try this out of curiousity and it did not yield better performance.





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