Aller au contenu

Photo

Usage of contemporary music in most recent trailers...


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

#26
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

This is factually true. What I mean is contemporary music less fitting to the atmosphere of the game. Which I illustrate by replacing Jack Wall with Travis Tritt for ME3.

 

Could you post a video of this?  I would love to see it... I mean, I suppose it being "good" would depend on whether or not the video matches with the song...

 

Though, common... It's Travis Tritt... You'd probably have to do it on purpose to screw such a video up.



#27
The Hooded Paw

The Hooded Paw
  • Members
  • 26 messages

This version of Wonderful World is by Joseph William Morgan, remixed by Danny Cocke. If you like it try 'Wicked Game' Cover by the Coves or 'Sweet Child of Mine' cover by Taken By Trees. They're probably not yer thing, but they could be vaguely. It's all odd stuff.

 

EDIT: The best one aside from this Wonderful World was the Gears of War one 'Into Dust' by Mazzy Star...that was awesome. Contemporary music does have a majjor place in even fantasy stuff, but it needs to be carefully chosen...



#28
Borosini

Borosini
  • Members
  • 122 messages

I despise most of the music used for marketing this game, mostly because it drives home the fact that EA's desired audience has wildly different taste than I do. Had I no prior knowledge of what makes this IP unique, I would be highly unlikely to investigate it further. Now that DA:I ads are flooding Twitch, I have noticed that sometimes I get irritated by the ad before I even realize that it's for this game I'm excited about, and that makes me sad.

 

As it happens, this goes for all aesthetic choices in most video game marketing these days. Scrolling through the PSN, I can only find two or three games that look appealing in the slightest. Everything else, including DA:I, seems incredibly generic and similar, at a glance.



#29
LordParbr

LordParbr
  • Members
  • 563 messages

Well, I think the design they've finally settled upon for the Dragon Age series is a combination of medieval and contemporary. I like it, and I think using contemporary music, sometimes, fits. As for the music itself, it would still fit, even if it were entirely medieval. Being a medieval setting doesn't mean it all has to be monk chants and lyres.



#30
frankf43

frankf43
  • Members
  • 1 782 messages

http://forum.bioware...ear/?p=17784038

 

David Gaider ‏@davidgaider

Props where they're due: the marketing folks have done a fine job on these last two DAI trailers. The musical choices are exceptional.



#31
Semipro

Semipro
  • Members
  • 209 messages

Well, I think the design they've finally settled upon for the Dragon Age series is a combination of medieval and contemporary. I like it, and I think using contemporary music, sometimes, fits. As for the music itself, it would still fit, even if it were entirely medieval. Being a medieval setting doesn't mean it all has to be monk chants and lyres.

 

Well no, but

 

https://www.youtube....h?v=oWFEVbfCcOY

 

What I'm saying is the above establishes, in 10 notes, an iconic and memorable aural atmosphere. You know exactly what it is the minute you hear it. Not saying the combination of fantasy and contemporary isn't on occasion, functionally good, all I'm saying is the choice of audio undertone doesn't really establish anything memorable or iconic about the game from the perspective of someone that is fairly attentive to musical atmospherics.

 

Everyone has their own taste and I'm not sitting here saying that people that like the songs are dumb or anything, or even that liking the videos is dumb...all I'm saying is they don't really make any kind of iconic call back to what the franchise was musically built off.



#32
Semipro

Semipro
  • Members
  • 209 messages

http://forum.bioware...ear/?p=17784038

 

David Gaider ‏@davidgaider

Props where they're due: the marketing folks have done a fine job on these last two DAI trailers. The musical choices are exceptional.

 

I respect Gaider's opinion on the matter, I'm not sure why people here seem so determined to disabuse me of my own though. As I stated I'm not saying you have to agree with me, I'm stating that I feel the musical choices don't establish the right feel for me.

 

I am more than content to be a lone weirdo in my audiophilic insanity if necessary. But I'd appreciate it if everyone stopped trying to tell me I'm wrong about something that is completely subjective.


  • frankf43 aime ceci

#33
DragonKingReborn

DragonKingReborn
  • Members
  • 886 messages

I have to say that I loved the music in the recent trailers.  Also Dragon Age: Origins trailers - I never understood the dislike people had for using the music they did, although Marilyn Manson was a bit...meh.  Other than that, I can't think of a Dragon Age trailer I have really liked.



#34
frankf43

frankf43
  • Members
  • 1 782 messages

I respect Gaider's opinion on the matter, I'm not sure why people here seem so determined to disabuse me of my own though. As I stated I'm not saying you have to agree with me, I'm stating that I feel the musical choices don't establish the right feel for me.

 

I am more than content to be a lone weirdo in my audiophilic insanity if necessary. But I'd appreciate it if everyone stopped trying to tell me I'm wrong about something that is completely subjective.

 

Your opinion is as valid as anybody else's. That is the good thing about opinion it's yours and no one can take it away from you.  



#35
Tootles FTW

Tootles FTW
  • Members
  • 2 332 messages

This is factually true. What I mean is contemporary music less fitting to the atmosphere of the game. Which I illustrate by replacing Jack Wall with Travis Tritt for ME3.

 

I don't understand this comparison.  They're not replacing anything, Jack Wall never scored the trailers.

 

Yes, the music is "out of place" but that is working as intended.  It's a stylistic choice used in lots of games, shows, etc.  The current season of American Horror Story is all about this, actually.



#36
LordParbr

LordParbr
  • Members
  • 563 messages

I don't understand this comparison.  They're not replacing anything, Jack Wall never scored the trailers.

 

Yes, the music is "out of place" but that is working as intended.  It's a stylistic choice used in lots of games, shows, etc.  The current season of American Horror Story is all about this, actually.

That's a good observation, actually, and I would like to expand upon it, if I may. The illustration doesn't make sense, because the marketing team chose music that, while different, compliments the atmosphere of the game, whereas you specifically chose a style of music that clashes with it, terribly.

 

Well no, but

 

https://www.youtube....h?v=oWFEVbfCcOY

 

What I'm saying is the above establishes, in 10 notes, an iconic and memorable aural atmosphere. You know exactly what it is the minute you hear it. Not saying the combination of fantasy and contemporary isn't on occasion, functionally good, all I'm saying is the choice of audio undertone doesn't really establish anything memorable or iconic about the game from the perspective of someone that is fairly attentive to musical atmospherics.

 

Everyone has their own taste and I'm not sitting here saying that people that like the songs are dumb or anything, or even that liking the videos is dumb...all I'm saying is they don't really make any kind of iconic call back to what the franchise was musically built off.

I wasn't saying you were wrong, and I apologize that it came across that way


  • Tootles FTW aime ceci

#37
Tootles FTW

Tootles FTW
  • Members
  • 2 332 messages

That's a good observation, actually, and I would like to expand upon it, if I may. The illustration doesn't make sense, because the marketing team chose music that, while different, compliments the atmosphere of the game, whereas you specifically chose a style of music that clashes with it, terribly.

 

 

Indeedy.  And while I understand criticism on how "This Is The New Sh!t" trailer wasn't effective in capturing the tone of the game (though I like the song, personally), did anyone complaining listen to the lyrics of "Into The Darkness"?  You might dislike the tune but the lyrics are on point with the game.

 

...though I frickin' love the song, not going to lie.  I think the sound is very atmospheric - a good mix of 30 Seconds to Mars meets Imagine Dragons.



#38
Guest_Cat Blade_*

Guest_Cat Blade_*
  • Guests

I despise most of the music used for marketing this game, mostly because it drives home the fact that EA's desired audience has wildly different taste than I do. Had I no prior knowledge of what makes this IP unique, I would be highly unlikely to investigate it further. Now that DA:I ads are flooding Twitch, I have noticed that sometimes I get irritated by the ad before I even realize that it's for this game I'm excited about, and that makes me sad.

 

As it happens, this goes for all aesthetic choices in most video game marketing these days. Scrolling through the PSN, I can only find two or three games that look appealing in the slightest. Everything else, including DA:I, seems incredibly generic and similar, at a glance.

 

This pertains to marketing in general. I don't have basic cable - I just watch TV and films via the internet. But when I'm traveling and I catch regular TV, the commercials are preposterous:

 

(BALDING MAN with gut walks into dealership/electronics store/Home Depot. STORE ASSOCIATE approaches.)

 

BALDING MAN: Product A? Or product B? Product A? Or product B?

 

STORE ASSOCIATE: Well you know product A comes with a lifetime warranty.

 

BALDING MAN: But product B looks faster. Do I want practical or cool? What I need is some sort of...

 

STORE ASSOCIATE: Product C?

 

(BALDING MAN and STORE ASSOCIATE stare at one another pondering. Cut away to BALDING MAN and STORE ASSOCIATE tearing down the highway in a sportscar or hangliding or herding dinosaurs.)

 

BALDING MAN: Wooooooohoooooo! (But by this the BALDING MAN means, "thank god my wife and kids aren't here to bother me.")

 

(Cut back to dealership/electronics store/shrimp factory.)

 

STORE ASSOCIATE: So... product C, then?

 

BALDING MAN: You got it bro, high five. (He says this because the STORE ASSOCIATE is a black man.)

 

VOICE OVER: (Shouting stupidly.) PRESENTING THE ALL NEW PRODUCT C. IT'S SMART AND AWESOME YOU'LL SAY WOOOHOO! SOLD EXCLUSIVELY AT DEALERSHIP/ELECTRONICS STORE/AUTOZONE.

 

;)


  • Borosini aime ceci

#39
steamcamel

steamcamel
  • Members
  • 653 messages

I really wish they would stop sitting on a cat whenever they record the so-called songs for these trailers.



#40
GR1EVANCE

GR1EVANCE
  • Members
  • 35 messages

They of course wont be for everyone, this is of course true for any design choice. As an older gamer I actually like them. I thought the "Warden's Calling" trailer was great for Origins. The Music set the tone for the tone of the game world, not the action of the game.



#41
ME_Fan

ME_Fan
  • Members
  • 1 360 messages

Frankly Dragon Age trailers across the board have always been poor, going all the way back to Origins. The only decent trailer for Inquisition was The Inquisitor trailer released back in April, all the rest have been poorly, choppy edited messes with no narrative or direction, pretty much just a mishmash of cutscenes and landscapes, at least the Inquisitor trailer showed some gameplay. The Mass Effect series has much better edited and effective trailers.



#42
Grayvisions

Grayvisions
  • Members
  • 273 messages

I prefer it. I don't particularly care for all that piney wannabe elven music that fantasy games keep running to like its the only real choice. Screw that. Give me drums and rock vocals any day.



#43
Mightylink

Mightylink
  • Members
  • 123 messages

I don't know why they always do this so close to release, the last 2 years had such epic trailers and orchestrated themes, now a week before release its like they've been trying to appeal to the hipster audience.... why?