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What the hell is wrong with combat?


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#26
Sartoz

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To not create new topic, maybe somebody can tell me how I can respec abilities of main hero and companians? Mad bull ability is so useless lol

You can respec.. there is a potion you need to get... 

 

You can find The Tactician's Renewal, a one time use item, for sale at the smith's shop. Base cost of 345 coins for respec. Your first one, however, only costs a single coin.



#27
Ibn_Shisha

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It's too bad nothing happens when you press a button sometimes. I think when you press a button, something awesome should happen.

Really, again?

 

That's why I stopped playing MEMP - push button for Charge -> Don't actually Charge -> Dead



#28
Morroian

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Solas starts with barrier, so he does. I had the same issues while almost exclusively using tactical cam... characters constantly ignore commands, though when it DOES work it is pretty awesome. It took me like 5 tries to defeat the Pride Demon on nightmare simply because Varric loved bending over and spreading his cheeks wide open instead of moving like I damn told him to and Cassandra kept PMSing and deciding she wanted to do her own thing. 

 

Maybe it's realism: technically I've earned no respect yet and I'm not even a leader... lol.

 

See that just says to me that the AI is poor and the replacement of tactics doesn't work. 


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#29
Cerulean_Shaman

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Are you playing with a PC?  Hardware specs OK? Try reducing your graphics to see if the chars still play dumb.or on EASY mode.

 

They may be bugs or it's a hardware deficiency issue such as "slow" CPU, not enough memory main/video....

 

Believe it or not, I still play with my Samsung SyncMaster 753DF. CRT analog monitor....1024X768 resolution..with a

Radeon 7770 video card...

 

I have an extremely high end machine and still play at 1080p. I am using a heavily overlocked (yet stable) 780 TI with water cooling. The rest of my specs are in line and my CPU is overclocked to 4.5.

 

Even so I know for a fact it is not my system because while I was tweaking settings and showing my friend what the different settings looked like (he has a shitty PC and was debating PC vs PS4 especially since even I can't hit a constant perma 60 on ultra) and was still having the same issues.

 

Some people report no issues, but I wonder if they're even noticing it. On normal I'd assume tactical camera to be pointless more or less, so someone pew pewing away wouldn't notice (or care) that Cassandra didn't move to avoid the Pride Demon's Sex Whip. On nightmare though you decidedly always know because in tac cam you end up watching her flip you off just before she dies. I've had better success manually moving her out of the way of the demon's power attacks... but that is tedious.

 

She doesn't always tell me to frack off though. When she DOES listen she follows orders quickly and avoids the attack as I had intended... same for Varric and Solas, it's just not dependable or consistent and that makes giving orders frustrating especially on nightmare. 

 

 

EDIT: I use the Pride Demon fight as an example because it's the first battle of any real challenge, but when you get to the Hinterlands... oh boy. Challenging indeed.



#30
Mr.House

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If followers are not flowing commands, that's more then a simple bug, that's a really nasty major one in a game like this.


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#31
skjutengris

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Are you playing with a PC?  Hardware specs OK? Try reducing your graphics to see if the chars still play dumb.or on EASY mode.

 

They may be bugs or it's a hardware deficiency issue such as "slow" CPU, not enough memory main/video....

 

Believe it or not, I still play with my Samsung SyncMaster 753DF. CRT analog monitor....1024X768 resolution..with a

Radeon 7770 video card...

 

should recive a medal for that fact alone.



#32
GodBrandon

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Had the same issues when I was playing ea early access. I'm getting the deluxe edition from gamestop, so I decided to completely uninstall the game. Hopefully if I install directly from the disc there won't be in lagg/glitches. If not, then this game is going to need hella patching.



#33
Morroian

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If you are having these problems you probably should raise it in the feedback and discussion forum. I'm pretty sure it would get more notice there. 



#34
Geth Supremacy

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It is refreshing to hear someone have a bug-free experience with the game :)

 

I agree.  It is.  But there are people to play GTAO and DICE games and say the same thing...if im honest in this day and age when games are released like they are when I see things like this I just think "yeah right" (or that they've literally played 5 minutes and exaggerate)  I hope its legit though, but like I said....the truth is always somewhere in the middle. 

 

Doom and gloom----------reality-----------fanboy apologists



#35
Grayvisions

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Sounds like a really good reason to have a fully functioning TACTICAL COMBAT SYSTEM like they used to have instead of just forcing us to rely on AI. Js.


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#36
Sartoz

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Sounds like a really good reason to have a fully functioning TACTICAL COMBAT SYSTEM like they used to have instead of just forcing us to rely on AI. Js.

My gut feeling is that a fully TAC Combat list is very awkward with a console controller.. and so........



#37
Sartoz

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EA's EULA mentions the DRM protecting DAI is Denuvo, which in the past caused stability issues.

Installing DAI on a SSD may shorten its life. Also, it may demand to be connected online all the time....

 

 

Read up on Denuvo DRM



#38
Cerulean_Shaman

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My gut feeling is that a fully TAC Combat list is very awkward with a console controller.. and so........

 

It's awkward with keyboard and mouse... cursor acts like a character so your camera zooms around it and it can't go through or over some things. Clicking on characters zooms you to focus on that character (and I've found no way to turn that off). You have to click, move the camera back to enemies, click next character, move the camera back to the enemies, click next character, move the camera back to enemies... Would it have been so hard to freaking just make it stay where it is and have double click on portrait be the zoom focus shortcut?

 

Please understand I am not ripping on it, I am trying to be objective and realistic. I came in expecting the tactical cam to be something like the kind of systems used in Divinity Original Sin, Baldur's Gate, ect, but it comes off feeling weird and not nearly as smooth...

 

I think the most annoying thing is that coming out of tac cam (as opposed to just unpausing while in tac cam) skews the camera so you can hardly see **** when it jumps back to over the shoulder. Why it doesn't center behind you automatically is anyone's guess... I have to either stay in tactical view the entire battle or if I'm not feeling lazy rezoom on my character, realign the camera over the shoulder, then hit the tac cam hotkey to "get out" of tac cam.

 

The actual combat itself is really good though, and I say that having mostly disliked DA2's combat. I love seeing a plan come together (when everyone actually listens) and the game is, thus far, not unfair, though it is unforgiving of mistakes on nightmare. You can't just skip along the open zones doing whatever you want, I act like I'm in Hell itself, eyes darting to every corner of the horizon watching for patrols and when we find bogies it's like fracking Navy Seals **** going down.


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#39
Grayvisions

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My gut feeling is that a fully TAC Combat list is very awkward with a console controller.. and so........

 

Nonsense. It would be no more difficult than giving your party members custom commands in Final Fantasy 12 or 13, or playing 14 (the mmo) on a controller for that matter, which plenty of people do. Or issuing a bunch of commands to 12 members + in any number of tactical games like Disgaea. I could keep going.



#40
Sartoz

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It's awkward with keyboard and mouse... cursor acts like a character so your camera zooms around it and it can't go through or over some things. Clicking on characters zooms you to focus on that character (and I've found no way to turn that off). You have to click, move the camera back to enemies, click next character, move the camera back to the enemies, click next character, move the camera back to enemies... Would it have been so hard to freaking just make it stay where it is and have double click on portrait be the zoom focus shortcut?

 

Please understand I am not ripping on it, I am trying to be objective and realistic. I came in expecting the tactical cam to be something like the kind of systems used in Divinity Original Sin, Baldur's Gate, ect, but it comes off feeling weird and not nearly as smooth...

 

I think the most annoying thing is that coming out of tac cam (as opposed to just unpausing while in tac cam) skews the camera so you can hardly see **** when it jumps back to over the shoulder. Why it doesn't center behind you automatically is anyone's guess... I have to either stay in tactical view the entire battle or if I'm not feeling lazy rezoom on my character, realign the camera over the shoulder, then hit the tac cam hotkey to "get out" of tac cam.

Let's hope a patch will mitigate some of these issues.... :)



#41
Han Master

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Well well does look like the console's version of the game has little to no bugs, always knew us PC users get screwed over again.


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#42
HighChronicler

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Yep. Have fun playing this crap.

 

Worst game ever made by Bioware.

 

Unappreciative Idiot.


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#43
Sartoz

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Nonsense. It would be no more difficult than giving your party members custom commands in Final Fantasy 12 or 13, or playing 14 (the mmo) on a controller for that matter, which plenty of people do. Or issuing a bunch of commands to 12 members + in any number of tactical games like Disgaea. I could keep going.

 My reasoning for Bioware's decision to change the TAC Combat system is the awkwardness of editing your TAC list using a console controller vs a Mouse.... I could be wrong. I don't own a console. But, then, why change it?



#44
Sartoz

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If followers are not flowing commands, that's more then a simple bug, that's a really nasty major one in a game like this.

I don't recall the game reviewers mentioning this. Did they all use a console?



#45
AshesEleven

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I agree.  It is.  But there are people to play GTAO and DICE games and say the same thing...if im honest in this day and age when games are released like they are when I see things like this I just think "yeah right" (or that they've literally played 5 minutes and exaggerate)  I hope its legit though, but like I said....the truth is always somewhere in the middle. 

 

Doom and gloom----------reality-----------fanboy apologists

 

Oh totally.  I consider myself a pragmatic optimist.  I'm not going to set unrealistic expectations or pretend everything is just peachy, but I'd rather focus on the positives, not the negatives.  



#46
berrieh

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 My reasoning for Bioware's decision to change the TAC Combat system is the awkwardness of editing your TAC list using a console controller vs a Mouse.... I could be wrong. I don't own a console. But, then, why change it?

 

Do you mean the reason you can't have several pre-assigned commands in a row executed? Like how you can only assign one action per character at once? 

 

I don't think having a chain of several commands would necessarily be awkward on console (I can move the cursor around via the sticks faster/easier than a mouse, so the whole, "How would they click without a mouse?" always seems odd to me) assuming the list wasn't endless. I think it's more an issue of programming, really - maintaining the chain of commands for four characters independently with multi-step commands (issuing multiple commands for each one in order) might get messy and cause errors. It could also be design choice (they want you more active in combat, it seems). 

 

I suppose it could be the console issue, but really, if we can click around and use the cursor to do what tac cam already does, clicking on a list of actions (that would auto-add in order as assigned and only need to be clicked to be cancelled) doesn't seem difficult.

 

Nonsense. It would be no more difficult than giving your party members custom commands in Final Fantasy 12 or 13, or playing 14 (the mmo) on a controller for that matter, which plenty of people do. Or issuing a bunch of commands to 12 members + in any number of tactical games like Disgaea. I could keep going.

 

I agree with you, but to be fair and out of curiosity - Can you chain a list of attacks in any of those games? I don't remember anything but FF14, where you definitely can't pre-set a list of commands, except by creating a macro I guess. (I agree ftr - Playing with a controller feels great in those games, I agree, and felt great in Inquisition as well to me during the EA Access, but I'm itching to see it on my PS4.) 



#47
Guest_Caladin_*

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Note to ps4 users incase it not been said, the 2.02 patch for the console may not install automatically you may need to install it manually, mine installed auto but coupla friends/family had to do it manual



#48
Sartoz

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The use of the Denuvo DRM drops the performance of the game AND causes massive numbers of

read/Write operations. This may also be a reason why it is slow.

 

Huge numbers of writes in the same SSD memory block will make that block unusable...eventually degrading your SSD drive. The question is will it also quicken the death of your Hard Drive?

 

There is a DRM Denuvo Thread in Feeback & Suggestions... I suggest you read it.



#49
Siven80

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Maybe its just me........but i feel the turning and movement animations are rather sluggish...reminds me of ME2. I feel that contributes to the combat issues.



#50
jsachun

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If the combat is like DA:O and not DA2, I am going to love it. Advice, always use pause to issue commands, that way you can cast multiple abilities at once from yourself and companions at the same time. Also I use to love pausing for every single spell, especially when playing a mage. 

 

DA2 was bit too arcade like for my liking. Didn't really belong in an RPG world, especially the freaking combat animation and the downtime during those animation.