Hello i got a problem with the game , im from korea and the game runs with 50+ fps every time i run it but it randomly stutters and when it crashes it show error after . That its a GPU GTX660 error and that it will be looked into . When will that be exactly ? I cant play the game at all cause of this problem . Random stutters and after a random crash , even if i set everything to low it shows 100+ fps but it still stutters and crashes after .
Gtx 660 Crashing game >.< [South Korea]
#1
Posté 17 novembre 2014 - 09:28
#2
Posté 17 novembre 2014 - 09:31
You might try limiting the frame rate to 40 frames per second with Nvidia Inspector. This might help with stability to a certain degree til there is some kind of fix.
#3
Posté 17 novembre 2014 - 09:42
Tried that just now , it still stutters , it shows 41 frames then stutters to 35 and back ...
#4
Posté 17 novembre 2014 - 09:55
Check for background programs interferring and malware.
http://forum.bioware...-ready-for-dai/
Failing that, here is a clip from someone running an 650 Ti Boost, you might compare your graphic settings even if you should be able to pull a bit more.
"Everything's on high except for Mesh(Ultra), Tesselation(medium), Post-process quality(low), Post-process level(High), Ambient(off),Effects(Ultra), and Multisampling(off).
I think I'm getting an estimate of 50-60fps while exploring and in battle but it dips to 25-30fps during cutscenes.
DAI was crashing at first but when I tried the settings above, the crashing was gone."
PS I'll be running on 660 on my newly formated drive and will give a performance assessement on it tomorrow.
#5
Posté 17 novembre 2014 - 09:58
MSI Afterburner and possibly EVGA Precision's OSD's are confirmed to cause stuttering issues. I've seen them listed multiple times as causes. If you are running either, kill their processes while running DA:I and see if that helps.
#6
Posté 18 novembre 2014 - 04:01
Anyone found a fix or something , im seeing that a lot of people have this as well ...
#7
Posté 18 novembre 2014 - 04:44
I'm getting this, too. It happens at the exact same time, every time. I've ever tried a new game and it hits the same exact time. I can't do anything except the prologue until there is a workaround or fix.
#8
Posté 18 novembre 2014 - 04:57
Just letting you and others know I ran the game for 7 hours without issue other than the one caused by a so-called fix to the movie frame rate. Adding this to the command line made my video flash a lot at the end of cut scenes -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+. so I removed that.
My system is as follows:
Win 7
AMD 8350
Nvidia/EVGA 660 GTX OC 2GB
8GB G.Skill RAM 1866 (set to 1600)
1TB Harddrive (recently formatted and new Win install)
I hope you find the problem but I'm not certain it is highly repeatable on this model and more of an individual set-up conflict of sorts.
Most my settings are on high, a few on ultra like texture. I went with what was recommended by the game but turned tessalation to medium and low FXAA. Some stuttering in parts but that is improving. The FPS is generally 30s-40s. I've not tried tweaking the settings much but may later.
Are you guys running Win 8 by chance?
#9
Posté 18 novembre 2014 - 09:59
Yea i got win 8.1 64 bit ... and no one from bioware even responded at least to tell us if they will fix this . Ive seen a lot of people blaming the Duenvo DRM . Just like that drm had massive performance issues with Lords of the Fallen ...
#10
Posté 19 novembre 2014 - 12:35
Well this was weird , turns out it was FRAPS ... closed it and started the game without it and zero stutters . Im so glad it wasnt GPU or CPU related XD .
#11
Posté 19 novembre 2014 - 02:07
Well this was weird , turns out it was FRAPS ... closed it and started the game without it and zero stutters . Im so glad it wasnt GPU or CPU related XD .
lel.
I was getting worried since I have GTX 660, and my game comes at Friday.
#12
Posté 19 novembre 2014 - 02:12
#13
Posté 19 novembre 2014 - 09:36
whats the command for the FPC for the console ?
#14
Posté 19 novembre 2014 - 09:37
FPS*
#15
Posté 19 novembre 2014 - 09:39
Yes, it was likely FRAPS.
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