The one I saw was when Varric pointed out that my (human mage) PC had a Free Marcher accent. I had three anwers to that, from ''wow, you're perceptive'' to ''no ****, genius''.
In mine Solas commented that my character is Dalish - after which Herald autoreplied with "what do you know about the Dalish?".
Solas said he 'crossed path' with them several times during his travels, and I had 3 options to reply to that. Really cool stuff. A small detail, but makes you so much more engaged in the banter.
What I have trouble is you have to hold a button for auto-attack and your character won't stay on enemy. So sometime I am slashing the air like a moron. I am getting better at it though.
No auto-attack (holding is no auto-attack) is the worst thing in otherwise very solid combat.
I played for like less than an hour, so I just fought several shades/wraiths
Nightmare is pretty challanging (and by challanging I mean enemies have a ton of HP (about a 1000-3000, but others have ~300, and can use barrier; while my autoattack deals 20 damage, and starting spells about 50) and hit quite hard. I expect it to get much worse, as this is merely a prologue.
The most positive suprise is that friendly fire is not broken. I repeat - it's not broken. It actually works quite well.
It makes one of the starting spells - chain lightning quite pretty bad unfortunately, because it deals friendly fire damage and has no indication of AOE, so my mage would frequently hit himself. I'm really hoping for some respec option after prologue.
I managed to perform one cross-class combo, largely by accident. Solas froze a shade with winter's grasp, and Varric shattered it with a Long Shot - seemed to deal roughly 3x more damage and broke 'frozen' status effect.
Graphics are amazing. Simple as that. I have not seen much, but what I have seen is beautiful. During an hour I played, I've perhaps seen similar variety in terrain as in entire DA2 (excluding DLCs). The art style is amazing. Clothing and armor is just superb, and so are faces. I have not expected to say this, but Cassandra looks beautiful in this game. It looks beautiful and runs decent (not fully fluid, but I have above 40 fps, apart from cutscenes most of the time - on everything high + ultra mesh and textures, without MSAA) on my old GTX 660. After NVidia releases new driver it should become even better. Unfortunately, cutscenes can stutter, especially at the beginning - probably because of sudden fps drop at from 45-50 to 30 :/.
Character creator is just superb. I'll actually return to it, because after playing for an hour I'm not fully satisfied with my Inquisitor. You can customize literally everything.
I was especially impressed with the eye color. In previous Bioware games there were usually just a few options - now you can choose pretty much any color you want.
I'm really liking the characters so far. Cassandra is aggresive and tries to dominate you from the very beginning (with Leliana mitigating her
) - but if you cooperate willingly she's visibly thrown completely of balance, and later you can actully stand up to her and she seems to respect you more for that.
Varric makes an excellent return. His humor is back, his sarcastic attitude is unchanged and it certainly seems that after being the best bro for Hawke, he may very well become the same for the Inquisitor. In those 30 minutes I had him in my party, every dialogue/banter line he has is golden.
I haven't really made up my mind about Solas yet - perhaps because he's a new character, while the other two appeared in DA2.
And one more thing. The limited potions and no healing is the best gameplay design decision that BioWare has ever made. Period.
Seriously - it's just excellent. It adds tension, it motivates you to take care in combat, it makes you feel like slaugthering your way through demons is actually hard and costs a lot of effort.
In general, I cannot wait till I return home to play some more.
Oh, and the last one, slightly amusing bit. In first fight I almost got my ass kicked, beause instead of pausing I was jumping around like crazy. Seems like pause was originally binded to Ctrl, and jump to Spacebar. I had to reverse that to actually be able to play
.