So here're some more first impressions, for those that are interested.
I'm playing PC version with KBM. I do have a pad but am trying to resist using it, or remapping keys, and instead go through the process of learning the native control scheme. I am around level 6 and have spent time in the Hinterlands and have just started to use the War Table to send advisers out on missions. I am playing a Human mage.
Positives
- Beautiful. Really nice texturing everywhere. Clothing is really impressive and the faces are good too. There's one cut-scene which switches between close-ups of your character and another, and the detail in their faces is top notch. Unlike others have said, I have no problem with the facial expressions/lip-syncing.
- The story is up to the usual BioWare standard.
- War Table is an interesting new mechanic in time-management, and sending your advisers away to unlock new rewards.
Negatives
- You really are thrust into something with no description of what happened. I gathered from reading even the most spoiler-free previews the cataclysmic event that took place, but thought the character would be a witness to it while I was playing. Instead the game starts after it has happened.
- Gender/Class bug. Everyone referred to me as a female rogue initially and even my clothing was that of a rogue. At the first combat the clothing swapped to mage though but people still sometimes refer to me as 'she/her'. I hope this doesn't mess up the romance options.
- Inventory/Skills UI is horrible. A console class UI on a PC game. Personally I preferred the DA:O skills unlock screens to the DA2 screens, but this is definitely following the DA2 method.
- Because keys changed from DA:O (I can't remember controls of DA2 because I only played it through once) I find myself jumping when I mean to pause, or changing target when I mean to highlight all actionable objects. I need to reprogram myself.
- Hold-key-to-basic-attack is a pain in the ass. And it doesn't help that all your other attacks (lightening chain, fireballs etc) are on number keys and the basic attack is on 'R'. If basic attack was '1' that might make more sense, but would still be annoying to have to hold.
- Lack of Tactics is sorely missed. There are 4 basic 'tactics' you can tweak, but that in no way compares to the programmable tactics in DA:O. The end result is that coordinating your party becomes either an exercise in micro-management or just leave them to it and spam away. To many times have I frozen an enemy only to have Solas do the same thing to the same enemy. In DA:O you could control who'd use what abilities under what conditions, you have none of that anymore. Because of this I've not found any depth in combat at all (yet).
- Tac-Cam is not great at all. Annoying camera control, annoying camera jumping when selecting someone and pretty limited. I do need to give this more time though because of the lack of tactics, so maybe I'm selling it short.
- Because the texturing is so amazing dropped loot can disappear under grass, and it's often hard to spot the things to loot/collect because they all blend in. Yes a gold outline will appear if you've pulsed the item with the search key, but in some areas of golden grass with a golden sun and golden trees they still don't stand out.
- Having to manually walk to within an inch of an actionable object to use it is a pain. Much prefer the way you could right-click and if it wasn't in range your character would walk to it to use it method. This makes looting annoying. I'm not bothered by not having an auto-look-everything option, because I like to see what I'm picking up and once you've got the loot screen up there is a 'loot all' button to press.
- Searching is annoying. You click 'V' key and a sonar pulse comes out from you. You'll get a tone that indicates a 'hit' which means there is something within range. Sometimes that is hidden under a tree, grass or otherwise hard to find. Personally I prefer less realism and more game ... make the thing blindingly obvious so I won't miss it.
- Closing a breach in the sky is awkward as trying to get close enough, and move the camera down so you're looking practically straight up so that you can then right-click on it is clunky. Just the simple change to having the action-point at ground level would have made this less of a chore, and no less of a challenge to fight the demons. The challenge shouldn't be in the control system, it should be in the game-play.
- This next one is personal preference, but I'm not a fan of open-world. I prefer BioWare games to Bethesda games for exactly this reason. I like to be funneled, I like to be directed down a route, I like the staging of content and stage-management that comes with that. I get to play an epic hero in an epic story. Sure that means artificial walls but I live with that if the story is great and feels worthwhile. In Hinterlands there is content not suitable for my level with no obvious way to tell (at least, none that I've discovered yet). I've been handed my ass a couple of times now, with one-hit deaths on my entire party. Personally, I don't find that fun.
This doesn't mean I don't like the game though, I am enjoying it and look forward to many more hours. It's just those negative points, for me, do detract from the unrealistic perfection I would have wanted in the next DA game.





Retour en haut







