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Peoples first impressions of DA:I (No spoilers)


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#151
shama

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So here're some more first impressions, for those that are interested.

 

I'm playing PC version with KBM. I do have a pad but am trying to resist using it, or remapping keys, and instead go through the process of learning the native control scheme. I am around level 6 and have spent time in the Hinterlands and have just started to use the War Table to send advisers out on missions. I am playing a Human mage.

 

Positives

- Beautiful. Really nice texturing everywhere. Clothing is really impressive and the faces are good too. There's one cut-scene which switches between close-ups of your character and another, and the detail in their faces is top notch. Unlike others have said, I have no problem with the facial expressions/lip-syncing.

- The story is up to the usual BioWare standard.

- War Table is an interesting new mechanic in time-management, and sending your advisers away to unlock new rewards.

 

Negatives

- You really are thrust into something with no description of what happened. I gathered from reading even the most spoiler-free previews the cataclysmic event that took place, but thought the character would be a witness to it while I was playing. Instead the game starts after it has happened.

- Gender/Class bug. Everyone referred to me as a female rogue initially and even my clothing was that of a rogue. At the first combat the clothing swapped to mage though but people still sometimes refer to me as 'she/her'. I hope this doesn't mess up the romance options.

- Inventory/Skills UI is horrible. A console class UI on a PC game. Personally I preferred the DA:O skills unlock screens to the DA2 screens, but this is definitely following the DA2 method.

- Because keys changed from DA:O (I can't remember controls of DA2 because I only played it through once) I find myself jumping when I mean to pause, or changing target when I mean to highlight all actionable objects. I need to reprogram myself.

- Hold-key-to-basic-attack is a pain in the ass. And it doesn't help that all your other attacks (lightening chain, fireballs etc) are on number keys and the basic attack is on 'R'. If basic attack was '1' that might make more sense, but would still be annoying to have to hold.

- Lack of Tactics is sorely missed. There are 4 basic 'tactics' you can tweak, but that in no way compares to the programmable tactics in DA:O. The end result is that coordinating your party becomes either an exercise in micro-management or just leave them to it and spam away. To many times have I frozen an enemy only to have Solas do the same thing to the same enemy. In DA:O you could control who'd use what abilities under what conditions, you have none of that anymore. Because of this I've not found any depth in combat at all (yet).

- Tac-Cam is not great at all. Annoying camera control, annoying camera jumping when selecting someone and pretty limited. I do need to give this more time though because of the lack of tactics, so maybe I'm selling it short.

- Because the texturing is so amazing dropped loot can disappear under grass, and it's often hard to spot the things to loot/collect because they all blend in. Yes a gold outline will appear if you've pulsed the item with the search key, but in some areas of golden grass with a golden sun and golden trees they still don't stand out.

- Having to manually walk to within an inch of an actionable object to use it is a pain. Much prefer the way you could right-click and if it wasn't in range your character would walk to it to use it method. This makes looting annoying. I'm not bothered by not having an auto-look-everything option, because I like to see what I'm picking up and once you've got the loot screen up there is a 'loot all' button to press.

- Searching is annoying. You click 'V' key and a sonar pulse comes out from you. You'll get a tone that indicates a 'hit' which means there is something within range. Sometimes that is hidden under a tree, grass or otherwise hard to find. Personally I prefer less realism and more game ... make the thing blindingly obvious so I won't miss it.

- Closing a breach in the sky is awkward as trying to get close enough, and move the camera down so you're looking practically straight up so that you can then right-click on it is clunky. Just the simple change to having the action-point at ground level would have made this less of a chore, and no less of a challenge to fight the demons. The challenge shouldn't be in the control system, it should be in the game-play.

- This next one is personal preference, but I'm not a fan of open-world. I prefer BioWare games to Bethesda games for exactly this reason. I like to be funneled, I like to be directed down a route, I like the staging of content and stage-management that comes with that. I get to play an epic hero in an epic story. Sure that means artificial walls but I live with that if the story is great and feels worthwhile. In Hinterlands there is content not suitable for my level with no obvious way to tell (at least, none that I've discovered yet). I've been handed my ass a couple of times now, with one-hit deaths on my entire party. Personally, I don't find that fun.

 

 

This doesn't mean I don't like the game though, I am enjoying it and look forward to many more hours. It's just those negative points, for me, do detract from the unrealistic perfection I would have wanted in the next DA game.



#152
Zoltansbeard

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I kinda missed out on the whole pen and paper thing because I was too busy making out with people at parties at that stage of my life. Not saying there's anything wrong with pen and paper RPGs, just saying I missed my introductory period due to other social activities and...while I understand the concepts, I don't venerate them as some kind of pseudo-religious dogma in reference to PC and console gaming.

 

You dont have to

 

The Point is, This kind of quests are with RPGs since 20 years.. long before anyone knew what an MMO was^^

 

And tbh i dont get the fuzz at all--- you have alot of narrative driven story in this game.... its not like those quests are the ONLY thing to do



#153
NedPepper

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I'm not sure what to make of it so far.  Initially, I was floored.  But...I've played for like 12 hours and I feel like the plot has gone nowhere.  There are things I like, and things I don't.  Not sure whether I can say I love it, to be honest.

What I like:
-It looks beautiful.  The landscape, the attention to detail.  It's quite breathtaking.

-The characters.  It's Bioware, so this is hardly surprising.

-If exploration is your thing, it's all there. I was just walking around Haven for hours. 

-I actually don't mind the no healing.  The game isn't hard.  At least not yet.

-It's very ambitious.  And that should be always be applauded.  

 

But there are problems.  And issues I'm either going to have to get used to, or I'm going to grow to despise.
-The amount of side missions thrown at you at once is too much.  I don't even know where to begin.  The stuff in Haven was manageable, but once you get to the Hinterlands, it just becomes a convoluted mess.  It got to a point where I felt like I was losing track of the game.  What am I doing and why am I doing it?  Who am I fighting?  (Mages and templars, I suppose.  It's hard to tell.  Enemies look tiny in combat, or lost behind foliage, and they just keep popping up everywhere with no rhyme or reason.)

-The combat is just wonky.  The tactical cam doesn't really play out that well.  It's a lot of button mashing.  Tactics seem like a lost cause.  And as a warrior, I'm still not even sure if I have guard or not.  Seems like I do at times.  I'm not sure if it's an ability or built in.  And speaking of abilities, I'm just not feeling them.  Maybe it's something I'll have to get used to.

-Crafting doesn't feel fun.  It feels more like a pain in the ass.  There's good ideas in there, but it just feels a bit like a grind.

-There's an overall feeling of everything being unfocused. It's the same problem Skyrim has.  All that exploration and the random side missions can make you lose sight of the story. 

-There are bugs.  Clunky dialogue animations.  Hopefully this can be fixed.

-Qunari scars don't show up in the CC.  

-I don't know how to feel about the conversations.  The first time I got to sit and talk to Varric, it just felt like he was throwing exposition at me.  It felt a little hollow and a little clunky.  And a little too cute.  The Inquisitor poking fun at DA2's plot...just, no. Maybe it's because the camera isn't focusing on the conversation and is just staring neutrally during the conversation.  I dunno.

-Maybe it's just because I sat and played for 12 hours, but I was actually a little overwhelmed by the amount of things to learn.  The War Table.  Alchemy.  Crafting.  Perks from the War Table.  War Table missions.  Combat. A hundred Codex pieces to read. New leveling up system.  Picking abilities.  Doing a side mission in the Hinterlands and suddenly I'm doing ten things at once.  I cleared out a camp and turned it into an Inquisition camp by accident.  I don't even know how.  It happened that fast. Let's just slow this down a bit, eh?  If I'm feeling overwhelmed, I can't imagine what a new player to Dragon Age is thinking.

 

I think the War Table has great potential.  Right now, I'm not loving or hating it.  I see all kinds of great potential for it.  The few I've done so far seem a little bland, but I still have high hopes.

I also hope there's a story somewhere in all this.  It's feeling a little...thin.

 

Then again, maybe initial thoughts are initial thoughts for a reason.  I'm not really far enough along to really know if I like the game.  



#154
PhroXenGold

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I kinda missed out on the whole pen and paper thing because I was too busy making out with people at parties at that stage of my life. Not saying there's anything wrong with pen and paper RPGs, just saying I missed my introductory period due to other social activities and...while I understand the concepts, I don't venerate them as some kind of pseudo-religious dogma in reference to PC and console gaming.

 

I certainly don't revere the concepts and indeed, I'm often glad when "classic" elements are removed to improve gameplay. I was just objecting to you blaming MMOs for things that have been part of RPGs since before the internet.



#155
Ser_S1Ckness

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I knew the graphics would take a dive being on PS3 and I am okay with that. My one and only complaint so far is that the text is too small to read! I even stand up close to the tv and can barely make out the prompts. I'm frustrated with the game just in that aspect and it's unplayable to me. I've been burned by games before but this being a rare anticipated release for me is a let down. I'm taking the game back for store credit and trying my luck with the 360 version.



#156
myahele

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I play on the ps3 and I knew that there won't be any as many filler npcs in ththe world. But I was surprised how baren some places felt

#157
tostru

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Played it for 2 hours this morning, surpassed my expectations. Glorious visuals, brilliant cc, great controls (using a microsoft controller), no performance issues (i5-3570k, 280x, high settings, 60fps).



#158
Corto81

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So far....

I'm afraid it's going to turn out to be beautiful... But shallow.

 

+  beautiful graphics

+  huge world

+  new game excitement (okay, so this is a false positive)

+  characters move like in DA:O

 

- no tactics (meaning you either babysit your companions 24/7 or they're close to useless)

- PC controls are beyond awful... I can't begin to describe how infuriating this is

- tactical camera is borderline useless

- the UI (for a game that was the spiritual successor to BG) is awful... console bonanza, but I've always played this type of game on my PC... so, yes, UI is awful

- story is pretty weak so far (6 hours in)... I mean, part of the reason why Origins was so great is because it gave your character a background and you loved them even before the main plot started. This has so far been pretty generic, badly presented (Cullen and Co. appear early, but they're only presented to you later, for example), and generally uninspiring

- with every game, we get less customization... now no arms or boots in your inventory, but armor "with slots", no stat distribution, your rogues are locked into dual daggers or bow, warrior into S&H or 2h... 

- whoever designed the hair choices and/or approved them should be fired. It's pretty immersion breaking when I spend half my gaming time thinking about how every hair choice makes my character look like an absolute dweeb.

 

Honestly, as someone who was planning to sink in hundreds of hours into this game, I'm not sure it's gonna go that way.

I think the "new game hype" is a huge reason why I'm not gonna say straight away that the game is a disappointment.



#159
StrongMelGibson

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So far after 2 hours.

 

+ Its rather pretty

+ Combat is fun

 

- Weird controls

- Facial expressions on the player are ugly

- No walking on pc

- Not very user friendly (after starting the game, my character looks pretty ugly and if I want to change one thing on him, I have to restart everything)

 

To be honest I am pretty dissapointed right now overall, first few hours have been more frustrating than anything.



#160
Galaxy_Siege

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played it on my 360 without an hdtv...i am now buying an hdtv after work lol. my god it looks like **** on an sdtv. I mean liliana looks like michael jackson.

 

still after 4 hours I had a blast. I was irritated that my keep didn't properly import so I have to start over, but that works as I rushed by characters face just to play. controls feel like they were meant for a controller and not a keyboard and mouse. they really felt great.

 

biggest pleasant surprise so far is solas. I had kept videos to a minimum, so his personality wasn't something I have seen. I really really like him. also combat is fun! my god a rogue is so much fun to play. 

 

So after 4 hours this game far exceeds my hopes. I am super amped for it. Once I get the HDTV rolling its back to dragon age. My wife has said she is now a dragon age widow lol.



#161
shama

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your rogues are locked into dual daggers or bow, warrior into S&H or 2h... 

 

I forgot to mention that, and was hoping it was just something I was missing. Having two load-outs defined for characters in DA:O meant you could approach a fight in a number of ways. For a fight I could see coming I could 'hold the line', make sure everyone had their bow ready and unleash some distance combat to draw the enemy to me. Judicious use of slowing/rooting shots would allow me to control the order enemies arrived, and as they got closer I could switch rogues/warriors back to their main weapons and combat proper would start with the enemy already weakened.

 

Now an archer is always just an archer, and a rogue can never be both handy with a bow and also a backstabber*. A real shame.

 

*unless you want to deal with the inventory system during each fight.



#162
Googleness

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When skyrim mom and assassin's creed dad had a threesome with batman\shadowOFmordor sister we got DA:I. :)



#163
Guest_Caladin_*

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Pros - game looks great

Cons - Im British


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#164
Shabbiest

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My only grip more lays in 3 subjects:

1. Controls melee fighters feel almost slow and not being able to stop animation is a pain like a mob moving away at a high speed while your slamming  a great axe into the floor.

2. The character creation, The pre selected faces are so ugly its unreal, Give a random button, and add more hair cuts all so long hair would be nice.

3. Hair seems to cut though a lot of hair styles like on Cass her side bangs go through her ears....

everything else is what I would expect from the game epic.



#165
TMJfin

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Well I did the thing I thought I never would do. I'm getting my Inquisitors edition tomorrow as planned, but I had a bad day yesterday, so I downloaded it from PS US store. Played about 8 hours and loving it so far. It's little overwhelming, but I tried to pace myself and didn't scout too much Hinterlands until moving forward. Leveling up feels a little slow and inventory little hard to grasp, but it feels the best game in the series so far.



#166
Guest_Caladin_*

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Well I did the thing I thought I never would do. I'm getting my Inquisitors edition tomorrow as planned, but I had a bad day yesterday, so I downloaded it from PS US store. Played about 8 hours and loving it so far. It's little overwhelming, but I tried to pace myself and didn't scout too much Hinterlands until moving forward. Leveling up feels a little slow and inventory little hard to grasp, but it feels the best game in the series so far.

I was gonnae give you a like but you fracked it up by supporting the prices on psn, you bad person you :P


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#167
Fast Jimmy

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-The amount of side missions thrown at you at once is too much. I don't even know where to begin. The stuff in Haven was manageable, but once you get to the Hinterlands, it just becomes a convoluted mess. It got to a point where I felt like I was losing track of the game. What am I doing and why am I doing it? Who am I fighting? (Mages and templars, I suppose. It's hard to tell. Enemies look tiny in combat, or lost behind foliage, and they just keep popping up everywhere with no rhyme or reason.)

...

-There's an overall feeling of everything being unfocused. It's the same problem Skyrim has. All that exploration and the random side missions can make you lose sight of the story.

...

-Maybe it's just because I sat and played for 12 hours, but I was actually a little overwhelmed by the amount of things to learn. The War Table. Alchemy. Crafting. Perks from the War Table. War Table missions. Combat. A hundred Codex pieces to read. New leveling up system. Picking abilities. Doing a side mission in the Hinterlands and suddenly I'm doing ten things at once. I cleared out a camp and turned it into an Inquisition camp by accident. I don't even know how. It happened that fast. Let's just slow this down a bit, eh? If I'm feeling overwhelmed, I can't imagine what a new player to Dragon Age is thinking.

I've seen a lot of these types of sentiments.

I feel like a game with such complex systems should work to go out of their way to explain mechanics to players. People should not have to look on Twitter to get instructions on how to use your game's camera, nor should they have every mechanic, story element and game dynamic thrown at them in the first hour of the game. Many open world games make this mistake and it is to their detriment.

I don't often quote JRPGs as a source of good RPG design, but they often have a good sense of pacing of guiding the player through progressively more complex ideas and mechanics, with the game's "airship" (or whatever plot equivalent) that allows wide world exploration done after the story has established itself and the player feels comfortable in the world.

It sounds like DA:I throws the player right into the thick of the story and combat action, then within an hour or so, throws them into the game's mammoth open world, exposes them to nearly all of the nuanced mechanics and has them adding dozens of quests to the journal without a real grasp of what or why.

Slower introduction of the game's mechanics, along with in depth tutorials, documentation or some other type of in-game explanation of how things work that give the player as much or as little detail (to the point of skipping it if desired or spending an hour learning about the combat camera works, depending on player preference) should be the goal of every game, especially ones with as many systems (camera, tactics, crafting, skill trees, dialogue, War Table, etc.) as DA:I seems to have. Coupled with a smoother transition than "on the rails the opening hour, then total, complete abject freedom without any sort of goal or direction" would make for a more digestible experience.
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#168
ShepardsBane

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I've played roughly 4 hours since I picked it up at the midnight release. Here are my thoughts:

 

1. It's beautiful and, so far at least, the environments feel real and like people actually inhabit villages. I loved DA:O and DA2, but none of the places we visited didn't really filled "lived in" if that makes sense.

 

2. There's plenty to do. I spent about 50-60 minutes on the prologue and the other 3 doing side quests in Haven, and speaking to NPCs.

 

3. The interactions so far seem very well done and very interesting. I thought I was going to dislike Solas, just kind of seemed like the old, I live on my own, all-knowing, mage type dude, but he is actually very interesting. It's going to be hard leaving him behind once I get more companions, since I'm a mage myself.

 

All in all, it's a great game and is easily shaping up to be the best in the series. I finally made it to the first area, the Hinterlands, and can't wait to explore and dive deeper into the story.



#169
Sylentmana

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I've played about 4.5 hours and I'm loving this game so far. I love the open world and all the exploration and searching for shards and astrolobes to play those star puzzles. The game is so detailed and running about and collecting alchemical ingredients and other materials is fun. Also, there is a jump button and I love that.

 

All the exploration does take away from the story a bit. I find it hard to believe that Cassandra would allow me to chase nugs and fox squirrels across the Hinterlands for 3 hours when there is a Chantry priest I'm supposed to be saving.

 

The controls for the tactical camera are a bit wonkey and I've noticed some issues with the dialogue scenes not always working, forcing me to skip some dialogue (thankfully this has only happened once) I've also noticed some issues with dissengaging with some enemies (stupid bears). I think most issues will be fixed in a patch soon, though, so nothing serious to worry about.



#170
OdanUrr

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15 hours into the game (PC version). My impressions so far divided into pros and cons.
 
Cons (in no particular order):

  • Gathering loot/resources is a pain since it requires you to be precisely positioned to pick them up. A return to automatic loot/resource gathering would be most welcome. (Why not send your troops to gather resources?)
  • The tactical camera is practically useless since it won't zoom out far enough to see the big picture.
  • Casual difficulty is not casual?
  • Learn as you play. Lack of good/thorough tutorials. I'm only now understanding the basics of crafting.
  • No (magical) healing? (WTF?!)
  • Some operations (War Table) take way too much time. We're talking around 18-24 (real world) hours to complete.
  • Can't cancel operations in War Table? What if you accidentally click one? At least add a confirmation notice.
  • When selling to merchants it's not possible to sort weapon and armour types (same with buying, I think).
  • Can't cycle through enemies with TAB? (admittedly, this could be an issue to do with range or keybinding)
  • Clunky UI, at least insofar as Abilities are concerned. Can't zoom out to see the entire tree. To be honest, there's a lot of misused/wasted space in the UI overall. It's definitely not optimized for PC.
  • No more attribute points? I guess it makes sense considering there are also fewer ability trees and exclusive to your character's class. If we're aiming for SWTOR here, I'm not impressed with the range of abilities currently at my disposal. On that note, it would be nice to have quickslot bars (as you would on PC) and an overhead bar to access inventory, abilities, journal, etc.
  • Why do we need to exit the game in order for graphics options to take effect? I've lost count of how many times I've closed the game already just because I tweaked a small thing. Please fix this if you can.

 

Undecided:

  • The world appears to be huge if the Hinterlands are a representative sample. As such, there's an extravagant number of side quests to complete. I'm unsure as to whether these side quests disappear after advancing the main story so I'm slogging them through beforehand. Even if they don't, they're still necessary to accumulate power/influence to unlock operations/areas at the War Table. My current worry is whether they'll reach a point (critical mass) when they'll negatively impact my enjoyment of the game. All I can say at the moment is that the game doesn't lend itself to can't-put-down levels of investment but I have not yet reached my saturation point.
  • Mounts. I can't make up my mind on whether they're an asset or a hindrance. The lands seems to have too many obstacles for mounts to be useful, at least in the Hinterlands.
  • Story. Haven't seen enough of it to even begin to form an opinion. The setup provides an interesting mystery, to be sure, but I'm skeptical about its resolution. Like I said, early days, very early days.

 

Pros:

  • I can only speak for the Hinterlands but its landscapes are not only gorgeous but intricately varied as well. It's a pity the weather isn't variable (I want rain!) for that would make the experience truly excellent. The environment lends itself to a lot of exploration but I have not yet felt that atmosphere of wonder/mystery that permeated my experience while playing Skyrim or even Arcanum at times. It's still early days though.
  • Fast travel. Can you imagine moving around without it? *shudders*
  • Textures. Weapons, armours, clothing, they all look very nice, provided you have the computer power to render them in all their beauty. That's kind of a thing with this game which could be considered a con I suppose. It's not a very pretty game unless you run it on High or Ultra.
  • I'm actually enjoying my conversations with Josephine, what's a bummer since I want to romance Cassandra. Decisions, decisions!
  • Voice acting is top notch as usual as is the dialogue. Unfortunately, the latter occasionally suffers from the mismatch between what you choose to say and what your character actually says.

 

I'll update if anything else comes to mind.


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#171
Deviana

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I am about 11+ hours in. Playing on PC. Here are things that come to mind:

 

Pros:

 

·         As many people mentioned before, the visuals are stunning. 

·         The world is huge. Although it is not one seamless map, once you get into a specific zone there is a ton of things to explore.

·         No rail-roading so far. Even though the main quest sends me to a certain location, I've gathered enough power to open up

          other zones and went on to explore them instead. 

·         Companions are surprisingly much more fun than I expected. They feel alive, well-written and the banters are great.

·         I do not know how it is for other races, but it seems almost everyone I meet acknowledges that my Inquisitor is a Dalish elf and           reacts to it. 

·         Two words: Bard songs!  :wub: 

 

Concerns/undecided:

 

  •  Not sure whether this is due to my pc or others experience it as well, but it took some tweaking to get the game to work properly.  In the beginning there was some stuttering in cut-scene dialogues, which got resolved after readjusting my sound properties and setting them to 'stereo'.  Also took some time to find the right combination of graphic options vs. performance.

  • Mouse and key controls during the fights take some time to get used to. Especially the “press key constantly to auto-attack”. It’s not game-breaking, but I can see how some people might find it annoying.

  • The fetch/collecting quests can be either a nuisance or a fun addition – depending on the player and the approach to them. Receiving the quest, then running straight to the location to gather the needed components/kill npcs/etc can get repetitive and bland. However if you take time to explore and just naturally pick up things/kill enemies on the way, then you won’t even notice how most of the quests will get completed without even trying. Example: My party was climbing all over the Storm Coast, poking at everything and searching through various nooks and crannies, not even paying attention to the journal. In about an hour we ended up getting 3-4 power points and a good chunk of influence for the inquisition. Got even more when we got back to the camp and saw that we had a few things to hand in.

 

Overall impressions so far – great game with a lot of ambition with a feeling of a great story which you can follow at your own pace while adding your own adventures on the way.

 

 


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#172
camkhaos

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I LOVE THIS GAME!!! however, as with any game its not perfect, and this has nothing to with story or combat per se, its the menus/ tactical mode etc.  Its pretty clunky. I really wish the camera zoomed out more. its way too close, so i find myself not using it.  I wish I could use a hybrid between kb+m and controller.  picking up loot and running around seems better with the controller and other things are better with kbm. I might just go with the controller. but overall i couldnt be happier tho played 12 hrs so far just in the first area of the game.  It looks so good probably one of the best if not the best looking game of this scope if seen.  If you played and liked either or both of the other games or the gameplays look good to you, its an insta buy either now, or xmas whatever but you need to buy this!



#173
FuuTon

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Story is good

Graphics is good

Tactical camera and pc controls are horrible.



#174
DrBlingzle

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Right, in the unlikely event that people have actually finished DA:I yet, I've made another thread for people to share their complete, full reviews of DA:I. So if you have completed the game please feel free to share your final thoughts on the game  :)



#175
Farangbaa

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10/10

For the sole fact you can put make up on a dude.

(just finished creating character :P)