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So why we cannot set stats points when we level up?


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#1
Ares_mito

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I didn't notice it before but there is no way you can set stats like constitution, will etc. other than selecting skills from the trees and I really don't like it! Is the character really mine or he/she is preset in every aspect except for the face?


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#2
EmperorKarino

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I didn't notice it before but there is no way you can set stats like constitution, will etc. other than selecting skills from the trees and I really don't like it! Is the character really mine or he/she is preset in every aspect except for the face?

 

cause bioware says so, for no logical reason other than making it into a gear centered game


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#3
Pani Mauser

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They decided you will like it. Just like they decided that everyone who plays qunari wants more horns and less hair.


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#4
AlanC9

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Since you know you're selecting skills from the trees, saying that the character is preset in every aspect is nonsense.
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#5
Darkly Tranquil

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To force you to grind for gear so the game seems longer. DAI is a single player MMO - all the grind, none of the friends.
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#6
Guest_StreetMagic_*

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Stats were already superfluous in DA2. There wasn't much point to going away from traditional builds there, unless you were a blood mage (not an option here obviously). The only case where I messed around was with Fenris, when I boosted his dex and cunning. I thought it'd be interesting to make a crit and defense warrior. To make him a little different than STR based Carver. But it was completely unnecessary. He's not as good that way.



#7
Farangbaa

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This, I do not like.

 

Since you know you're selecting skills from the trees, saying that the character is preset in every aspect is nonsense.

 

This is also true though.



#8
wolfhowwl

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Diablo 3.


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#9
Guest_StreetMagic_*

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Diablo 3.

 

Not at all. The combat is much better.

 

And the story, of course. But anything's better than Diablo stories.



#10
EmperorKarino

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To force you to grind for gear so the game seems longer. DAI is a single player MMO - all the grind, none of the friends.

 

lol, damn thats good XD :) , i mean its bad, but thats a funny thing to say.



#11
ssanyesz

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Diablo 3.

 

Even the fixed number of usable skills are similar too.


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#12
The Goodjerk

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it is called consolisation (LOL?)



#13
Bayonet Hipshot

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They are MMO-fying DAI. This is the result of it. 8 ability lock, inability to set your own stat points and making the game a grind for gear as opposed to optional.


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#14
ssanyesz

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TOR is a MMO and also a Bioware game, but there at least have more than 8 usable skills and the TOR's controlls more like a Dragon Age game, then Inquisition, which is really sad and i expressed myself nicely.


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#15
Smittyry17

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This is my only complaint to date. If I wanted a Mage with High HP to role play a Mage who is hardy but weak in magic. I should be able to so that. Same in MP, but I can understand it more on that end.
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#16
Sylvius the Mad

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To force you to grind for gear so the game seems longer. DAI is a single player MMO - all the grind, none of the friends.

That would make it the best MMO ever.
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#17
Ares_mito

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That would make it the best MMO ever.

 

It remebers me MMO in same aspects like the resurrection mechanism without any spell or potion. If it was a MMO it would have been for sure the best ever but it is mainly a single player and some battle mechanics could have been done better in my opinion. Of course is not a bad game but I expected more from Bioware on the combat and RPG sides!


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#18
Martanek

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it is called consolisation (LOL?)

aka dumbing-down for COD kids.


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#19
SJWPowerRanger

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In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
 
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular Mass Effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
 
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in the modern era. it adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware master piece, Mass Effect 3.
 
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game are great because the both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential gamers. It caters for the taste of all gamers around the world via greatly enahncing its accessibility. It is a master of everythin rather than a jerk of all trades. This is a game for everyone!
 
You may worry about the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic action packed game plae experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companions is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can't set up some complicated tactics for your companions, but this is innecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
 
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new ere of RPG has come! from now on, we can steop forwards and forget bout all classic rpgs in the old-school days. Everyone, express your praise and gratitude toward our beloved developers, and join us to have fun in the master piece of art now!
 
In case if there are expansions or sequels for this gift from God, which are highly probable considering how successful this game is, we really hope that first person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induce passion from every gamer. Because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
 
By the way, I am looking forward to seeing at least 1000 DLCs for this game. Because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready!
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#20
Mes

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Weeeeeeeeeeell I'm pretty happy about this, honestly. Means I won't have the chance to screw them up! :P



#21
ssanyesz

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Weeeeeeeeeeell I'm pretty happy about this, honestly. Means I won't have the chance to screw them up! :P

 

That is why auto level up exists. :) Right now it is forced auto level up for everybody. :mellow:


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#22
Ares_mito

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In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
 
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular Mass Effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
 
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in the modern era. it adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware master piece, Mass Effect 3.
 
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game are great because the both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential gamers. It caters for the taste of all gamers around the world via greatly enahncing its accessibility. It is a master of everythin rather than a jerk of all trades. This is a game for everyone!
 
You may worry about the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic action packed game plae experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companions is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can't set up some complicated tactics for your companions, but this is innecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
 
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new ere of RPG has come! from now on, we can steop forwards and forget bout all classic rpgs in the old-school days. Everyone, express your praise and gratitude toward our beloved developers, and join us to have fun in the master piece of art now!
 
In case if there are expansions or sequels for this gift from God, which are highly probable considering how successful this game is, we really hope that first person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induce passion from every gamer. Because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
 
By the way, I am looking forward to seeing at least 1000 DLCs for this game. Because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready!

 

Ok maybe this is a hard comment but got some interesting points to debate but please don't go too much off topic because they will close the discussion.



#23
PhroXenGold

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Stats on levelling were always stupid. When your strength increases fivefold over the course of a few weeks, there's something wrong with the system. Switching it over to gear (such that the stats come from magic equipment), with some minor boosts coming from learning particular skills, makes much more sense.

 

Customising your initial stats would be nice though.



#24
Corto81

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Off topicthere is a proper topic if you like every aspect of the game, no one said that this game isn't good but the autoleveling feature was enough to help people who are not able to understand even simple game mechanics. That this could be the best RPG ever for you it's ok for me so the fact it isn't so to other players should be ok to you.

 

I think your sarcasm detector is off.



#25
ufarax

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The best rpg in the modern gaming World. Not even close. The Witcher 2 at it's worse is better that this. This (DAI) is Bioware trying to channel it's inner Skyrim and failing.