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So why we cannot set stats points when we level up?


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32 réponses à ce sujet

#26
Ocelot113

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In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
 
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular Mass Effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
 
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in the modern era. it adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware master piece, Mass Effect 3.
 
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game are great because the both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential gamers. It caters for the taste of all gamers around the world via greatly enahncing its accessibility. It is a master of everythin rather than a jerk of all trades. This is a game for everyone!
 
You may worry about the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic action packed game plae experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companions is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can't set up some complicated tactics for your companions, but this is innecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
 
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new ere of RPG has come! from now on, we can steop forwards and forget bout all classic rpgs in the old-school days. Everyone, express your praise and gratitude toward our beloved developers, and join us to have fun in the master piece of art now!
 
In case if there are expansions or sequels for this gift from God, which are highly probable considering how successful this game is, we really hope that first person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induce passion from every gamer. Because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
 
By the way, I am looking forward to seeing at least 1000 DLCs for this game. Because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready!

 

Ugh, you just cemented my decision to refund.


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#27
Ares_mito

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I think your sarcasm detector is off.

 

Sorry from some days I have been criticized by some fanatics because they think this is a perfect game and every comment is either a troll or a denigration so I didn't read the post up to the end. I do comments because I hope to see improvements in a serie I like a lot! So losing of stats setting for me makes the personalization poorer I would have preferred a system where the spells\skills you learn depends on your stats and not the inverse. They take Skyrim as an example in some discussion but if so why spells\skills cannot be learnt by tomes or teachers when you reach a sufficent intelligence or strength and not just one per level?



#28
Wolven_Soul

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Ehh, this is not really a big deal to me.  I never strayed much from any classes base stats.  In fact, I remember in DA:O Awakening, it eventually felt more like a chore to assign the stat points.



#29
wrdnshprd

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i like being able to customize my progression as i level up.. do i want a powerful mage with less mana.. or the other way around.. do i want a glass cannon warrior, or a beast with high defense? 

 

thankfully there are games out there that are doing this kind of thing.. they just arent bioware anymore.. thats fine, but that means i go somewhere else for that craving.. not bioware.

 

basically ive come to consider bioware a great story company with mediocre games.. and when they do occasionally have a gem.. i can depend on them mucking it up and changing things in the sequels so they can be more "accessible"..  well when you do stuff like that, dont be surprised when your core fans get upset..


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#30
Smittyry17

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I did notice you only get the points when you pick a passive. Which is a good idea. Would you rather have more points in a stat or an active ability is a neat idea. I do like the game. I think there are hardcore players who want something specific in leveling up so they miss out. I know sometimes as a Mage I added points for HP just incase I drew aggro, where in the Mage tree there are less times to do this.

#31
PhroXenGold

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I did notice you only get the points when you pick a passive. Which is a good idea. Would you rather have more points in a stat or an active ability is a neat idea. I do like the game. I think there are hardcore players who want something specific in leveling up so they miss out. I know sometimes as a Mage I added points for HP just incase I drew aggro, where in the Mage tree there are less times to do this.

 

You can still give your mage extra HP if you want. You just do it by customising his armour to have CON instead of raising his CON stat directly.

 

 

Which makes way more sense that stats on level up. Given that when you start the game, you're already a trained <insert class here>, the amount of impact further training would have on your attributes over the time in which the game takes place would be relatviely small. The only way to increase your strength by a significant amount would be through the use of magic - which is what enchanted equipment does.



#32
Smittyry17

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Oh wow I'll look Into that.

#33
Hexoduen

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That is why auto level up exists. :) Right now it is forced auto level up for everybody. :mellow:

 

Indeed, it's totally fair that some might want to automate the allocating of stat points because they find it difficult, or maybe just find it stupid - but to go all WOW and Diablo 3 with Dragon Age in this regard is :angry:

 

At least keep it optional as to whether or not we want to customize this aspect of our character build.


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