Approve or didn't approve of his actions? I didn't approve but I still took him with me because he was my healer.
What option should I choose if I didn't kicked Ardens from my party in DAII?
#1
Posté 17 novembre 2014 - 11:01
#2
Guest_Luther_*
Posté 17 novembre 2014 - 11:12
Guest_Luther_*
For the top tile, choose "Didn't approve of Anders' actions at the Chantry."
For the tile below it, choose "Anders alive & well."
Cheers.
- JEC94 aime ceci
#3
Posté 17 novembre 2014 - 11:18
A lot of people ask about this one, asking how they can tell what the state of their Hawke was. I recently had a thought; what if it's not tied to any choice but is the devs actually allowing you to decide NOW going forward. I've had to remind people that most plot flags only show decisions and events, meaning any characterization is all in your own head. But here would be a chance to actually characterize Hawke.
I think it really is tied to what you say in Dragon Age 2, but since it's not an actual import, it's a different way to look at it.
#4
Posté 17 novembre 2014 - 11:30
A lot of people ask about this one, asking how they can tell what the state of their Hawke was. I recently had a thought; what if it's not tied to any choice but is the devs actually allowing you to decide NOW going forward. I've had to remind people that most plot flags only show decisions and events, meaning any characterization is all in your own head. But here would be a chance to actually characterize Hawke.
I think it really is tied to what you say in Dragon Age 2, but since it's not an actual import, it's a different way to look at it.
I suspect it's also a question of how well people remember the details.
I replayed DA2 very recently (I'm not a big fan but I wanted to see if it would help solve my syncing issue - it didn't!) and so I could remember very clearly not just whether Anders died or not, but the actual exchange of words you have with him immediately after he's destroyed the chantry and killed the Grand Cleric.
Most people probably remember whether he was their friend or lover and whether or not they agreed with his cause but, if you haven't played DA2 recently, you may not remember explicitly having to say that you thought destroying the chantry was a good or a bad thing. It's only two lines of dialogue or something, so far less memorable than the general stance you've taken throughout the game.
That said, I've no idea why these particular tiles have suddenly become the focus of everyone's attention all at the same time, when they've hardly been questioned at all up until now. Maybe it's a sign that all the other tiles are clear now! ![]()
#5
Posté 17 novembre 2014 - 11:37
Approve or didn't approve of his actions? I didn't approve but I still took him with me because he was my healer.
You can't really do that in universe. If you took him for meta reasons because he was your healer, Hawke approved.
#6
Posté 17 novembre 2014 - 11:44
You can't really do that in universe. If you took him for meta reasons because he was your healer, Hawke approved.
I don't know what you mean by "in universe". As far as the game itself is concerned, I upbraided him for destroying the chantry, so it was very clear I disapproved. However, I still had the option of inviting him to join us for the final battle(s) and he did.
Unless it plays very differently on PC or something (I played on XBox 360), disapproving and keeping him as part of your party is perfectly possible.
- Natureguy85 aime ceci
#7
Posté 17 novembre 2014 - 11:57
I don't know what you mean by "in universe". As far as the game itself is concerned, I upbraided him for destroying the chantry, so it was very clear I disapproved. However, I still had the option of inviting him to join us for the final battle(s) and he did.
Unless it plays very differently on PC or something (I played on XBox 360), disapproving and keeping him as part of your party is perfectly possible.
If you invite him to join for the final battle (unless you join the templars), then you don't have the option to say anything bad about what he did. There is only approving dialogue. "If we win, it will be more your victory than mine."
Hawke never gets an option to say "Well what you did was wrong but I'm helping you anyway/need a healer."
#8
Posté 18 novembre 2014 - 12:05
If you invite him to join for the final battle (unless you join the templars), then you don't have the option to say anything bad about what he did. There is only approving dialogue. "If we win, it will be more your victory than mine."
Hawke never gets an option to say "Well what you did was wrong but I'm helping you anyway/need a healer."
No, you get the option to tell him you disapprove before that. Immediately after the chantry explodes, you have the option to choose a kind of "What the hell have you done, you lunatic?!" response. After that, Orsino and Meredith go off to wait for the final battle, and Anders sits sulking on a crate.
At that point you can invite him to join you and he expresses surprise that you'd want him to. He then joins up and is with you until the end. Or he was in my game, anyway! ![]()
#9
Posté 18 novembre 2014 - 12:25
No, you get the option to tell him you disapprove before that. Immediately after the chantry explodes, you have the option to choose a kind of "What the hell have you done, you lunatic?!" response. After that, Orsino and Meredith go off to wait for the final battle, and Anders sits sulking on a crate.
At that point you can invite him to join you and he expresses surprise that you'd want him to. He then joins up and is with you until the end. Or he was in my game, anyway!
I remember how the scene worked but the dialogue after he joins you is totally inconsistent with any disapproval you express earlier. It's like Hawke totally just forgot about it or changed their mind. It's basically the same thing as saying you approved of everything he did doesn't prevent you from suddenly saying "You have to pay for what you've done" an killing him.
You can do it, but it doesn't add up to a coherent story. If they are in contradiction, I would think the choice of action to take him with you or kill/exile him trumps the dialogue beforehand.
#10
Posté 18 novembre 2014 - 12:31
I remember how the scene worked but the dialogue after he joins you is totally inconsistent with any disapproval you express earlier.
Yes, it is. But then so is Merrill's after she's brought about the death of Keeper Marathari, for example. One minute she's in tears, the next she's gaily quipping about "did I miss something dirty?" again! It's just a function of the way the game works. Once a companion's personal quest is finished, they continue as if nothing had happened. (Well, assuming they don't leave you, obviously!)
#11
Posté 18 novembre 2014 - 12:40
Yes, it is. But then so is Merrill's after she's brought about the death of Keeper Marathari, for example. One minute she's in tears, the next she's gaily quipping about "did I miss something dirty?" again! It's just a function of the way the game works. Once a companion's personal quest is finished, they continue as if nothing had happened. (Well, assuming they don't leave you, obviously!)
But this is all part of the same quest and sequence of events. That's comparing a specific quest to ambient general dialogue.
A better example would be Merrill's reaction to Marethari's death in the cave and then again at her house. She's sad on Sundermount and she's still sad in Kirkwall.
#12
Posté 18 novembre 2014 - 12:51
Yes, it is. But then so is Merrill's after she's brought about the death of Keeper Marathari, for example. One minute she's in tears, the next she's gaily quipping about "did I miss something dirty?" again! It's just a function of the way the game works. Once a companion's personal quest is finished, they continue as if nothing had happened. (Well, assuming they don't leave you, obviously!)
But this is all part of the same quest and sequence of events. That's comparing a specific quest to ambient general dialogue.
A better example would be Merrill's reaction to Marethari's death in the cave and then again at her house. She's sad on Sundermount and she's still sad in Kirkwall.
Part of the problem may also be bugs. I had Merrill crying about the Keeper before I went and fought her on the mountain. I was quite confused at the time!
#13
Posté 18 novembre 2014 - 01:01
I remember how the scene worked but the dialogue after he joins you is totally inconsistent with any disapproval you express earlier. It's like Hawke totally just forgot about it or changed their mind. It's basically the same thing as saying you approved of everything he did doesn't prevent you from suddenly saying "You have to pay for what you've done" an killing him.
You can do it, but it doesn't add up to a coherent story. If they are in contradiction, I would think the choice of action to take him with you or kill/exile him trumps the dialogue beforehand.
Anders acting like you love his cause when you said moments before you don't isn't a "new" thing at the end of the game... It happens pretty much all game long if you actually say it to him. So it's not really the game not giving an incoherent story... Anders is just crazy.
#14
Posté 18 novembre 2014 - 01:08
I meant that it's more of an inconsistency on Hawke's end.
#15
Posté 18 novembre 2014 - 03:18
For the top tile, choose "Didn't approve of Anders' actions at the Chantry."
For the tile below it, choose "Anders alive & well."
Cheers.
Ok I did it this way. Maybe it doesn't really matters if he fought with you or not. But the choice is there for a reason.





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