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PC controls- Tactical Camera- AI complaints/suggestions thread


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#1
Lukas Trevelyan

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* I'm too invested in the game and college to properly manage this thread now. If you have anything to add please go to: http://forum.bioware...-list-opinions/*

 

Okay so seeing how PC controls have caused a massive ****storm, I think it's best if all complaints/suggestions are gathered up in one organized thread. Here's the deal:

* Post your complaint and/or suggestion in whatever length you want, just be civil and be reasonable. No insults- namely no Bioware/EA sucks/abandoned PC players/etc.. . Also try to avoid being overly bitter, things like "this game is no longer Dragon Age" is far too negative and pessimistic and will lead to a fight. You are free however to express disappointment to an extent; I understand that inconvenient controls can be game breaking but it can be dealt with and optimized, I hope.

* This thread is for PC controls (including tactical camera, AI behavior and movement) only, please do not post about bugs and crashes that are happening on PC.

 

* Needless to say, do NOT  bring in PC 'master race' vs Console 'peasants' fights here, if you want to troll someone talk to yourself in the mirror. 

 

Should this thread gather attention I will try to neatly post the complaints and suggestions in a neat form in the OP, in addition to possible fixes. 

 

Complaints:

- No auto-attack (outside tact. cam)

- Switching between enemies with tab and scroll is tedious.

- Tactical Camera far from perfect; not enough zoom; resets zoom when switching characters; commands don't last long (i.e. Inquisitor moves from closing rift to auto attacking randomly); no multi character selection; pointer/cursor(?) gets blocked by elevated areas (can't target enemies on hills for instance).

- Auto-Attacks missing on tactical camera.

Suggestions:

 

- Make highlight a toggle, instead of 'pinging'.

- Being able to move by holding both M1 and M2, while being able to bind M4 and M5.

- Clicking to move, when clicking an enemy you run to it and auto attack (even though it's present in tact. cam; I assume you want it outside as well) 

- Click to loot and run to it, also being able to loot all with 'F'.

- Have tact. cam zoom through roofs (this is quite important, I'm shocked it's not there).

- Binding keys like Shift-Q , Shift W.
- Walk/run toggle!! 
- Keeping M+KB enabled while using a gamepad.

- Increase zoom range. Both zooming out and how far you can reach with it. 

- View tooltips outside skill tree menu.


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#2
StormySkies

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They need to bring back clicking for movements.

Why can't I just click the loot from a distance and have the character walk towards it and loot?

Previous DA games have that and it's much easier to control your character that way. Let us click without going into tactical view.


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#3
seraphymon

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I have yet to play it. But I have been seeing all the complaints and situations in good detail to be able to give my own assessment.  How badly it affects my experience, I will soon see.

 

However.. I feel. If your gonna make something for a particular system, you have to make the controls for that system the best they can be.  People do not want to play console on a keyboard and mouse, otherwise they would be playing console.  I dont feel bioware put any real effort to m+kb or the tactic systems in DAI.



#4
Lukas Trevelyan

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They need to bring back clicking for movements.

Why can't I just click the loot from a distance and have the character walk towards it and loot?

Previous DA games have that and it's much easier to control your character that way. Let us click without going into tactical view.

* I believe this has something to do with click to attack system. However it's a legit suggestion and I think the option to move on click without Tact view should exist.
* Seems like they just wanted to stray away from any 'auto' feature. Shame because it's a bit tedious. 


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#5
ratcatfish

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Agree with everyone else here.

The main things that are bugging me are not being able to click to move and not being able to use the mouse to que up commands for a party member outside of the very clunky tactical camera.



#6
Lady Mutare

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I am just having a hard time with the controls. they are not very user friendly. Just feels wrong, off.


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#7
Lukas Trevelyan

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Agree with everyone else here.

The main things that are bugging me are not being able to click to move and not being able to use the mouse to que up commands for a party member outside of the very clunky tactical camera.

Is there a way you can describe what feels clunky in particular about Tactical camera? 


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#8
ratcatfish

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The other thing that is really bothering me is not being able to click on an enemy to auto atack.  And not being able to switch to companions and tell them to attack certain enemies by clicking.  Why am I having to scroll though targets with the tab key when I have a mouse that I can use to just click on them.



#9
Vakturion

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These are a couple of things I'd love to see  :lol:

  • Instead of "pinging" with the search make it a toggle with no animation or sound. 
  • Being able to move whilst holding down M1 and M2 buttons on the mouse.
  • Being able to set binding to the M4 and M5 buttons.
  • Auto attack an enemy runs to said enemy. You click it once and it continues to do so.
  • Click to move to location and click to move to and interact with NPC/loot.
  • "Loot all" button (could use F as it already opens the container).
  • Enable tac cam to be at an angle so we can see further ahead (less top down when zoomed out).
  • Have tac cam clip through the roof so it's unobstructed.
  • Toggle walk / run
  • I'd love to have Modifiers for the Keys so I could use "Shift+Q" instead of "8" or something

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#10
ratcatfish

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Is there a way you can describe what feels clunky in particular about Tactical camera? 

Yes.  The tactical camera is zoomed in too close and doesn't allow you to see enough of the battlefield.  It seems to only be able to scroll a certain distance away from the character and so far I have had a few times where there are enemies outside of that boundry.  Also just scrolling the camera around the map in tactical mode is cumbersome.  I would expect to be able to use the WASD keys to move it around but A and D cause the camera to spin.  There is a curser on the groung that you are moving in addition to your actual mouse curser as well, which seems left in from the console versions since its what you use to select things with a gamepad.  In general it just feels odd and cumbersome like im having to fight the camera.  I really just want to be able to issue all the same comands from the normal view the way you could in the last 2 games.


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#11
Lukas Trevelyan

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Yes.  The tactical camera is zoomed in too close and doesn't allow you to see enough of the battlefield.  It seems to only be able to scroll a certain distance away from the character and so far I have had a few times where there are enemies outside of that boundry.  Also just scrolling the camera around the map in tactical mode is cumbersome.  I would expect to be able to use the WASD keys to move it around but A and D cause the camera to spin.  There is a curser on the groung that you are moving in addition to your actual mouse curser as well, which seems left in from the console versions since its what you use to select things with a gamepad.  In general it just feels odd and cumbersome like im having to fight the camera.  I really just want to be able to issue all the same comands from the normal view the way you could in the last 2 games.

 

Okies. Just a tip tho you can rebind A and D to move left and right I think. 


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#12
count_4

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 I would expect to be able to use the WASD keys to move it around but A and D cause the camera to spin.

 

That part is probably the biggest WTF moment I had with Inquisition so far. What kind of idiot defaults the movement to QWES instead of WASD in tac view when everything else in the game is (and rightfully so) WASD?

 

But, as was pointed out already, you can change it in the key bindings.

 

Also, to expand on your complaints about the clunkyness:

 

Selection is still character-bound. It doesn't feel like ordering people around, it's just a more fancy thrid-person view. There's no multi-character selection and scrolling the map either uses WASD or two mouse-buttons. How about some edge-scrolling like it used to be?

 

What I expect from a tac view is an RTS-like view where I can order 'units' around. What we got was a gamepad-optimized, zoomed-out third-person view.



#13
Tookah45

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As said many times already by many people, click-to-move and an auto attack would pretty much resolve the worst of the control issues. The tac cam is a little trickier, as mouse != joystick and you frankly can't do anything about that. Being able to zoom out more so it doesn't matter would be an acceptable workaround IMO. That way at least you don't have to rely on the terribad scrolling with WASD (I'm pretty sure tacview is just an invisible character model, as it can't go over certain terrain like rocks and anything else PC couldn't clear without jumping).


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#14
Vakturion

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Okies. Just a tip tho you can rebind A and D to move left and right I think. 

You can indeed, first thing I did ;)



#15
ratcatfish

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Another thing I would love would be to have the ability to use gamepad and mouse/keyboard both with out having to go to the main menu and switch between them.  Just not really sure why turning on the gamepad completely disables the mouse and keyboard.  Seems pretty standard in pc games these days to be able to just pick up the controller and start using it then use my mouse for menues and stuff if i want.  Not sure if that would be some really difficult thing to patch in the game but it would be pretty nice.


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#16
Medicus

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Tactical Mode doesnt offer much in terms of tactics. As many people state here, it is clunky to move around, u miss a good overview and it has many problems in controlling (like the first demon boss fight, where u cannot use tac view for letting your hero click on the rift, he always will go back to auto attack the demon instead). Also the auto zoom in when u click a champion for new orders destroys the overview!



#17
sirbob77

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Not having the camera 'snap' to the party member of whom is selected while giving orders.

http://forum.bioware...hem-in-tac-cam/



#18
Lukas Trevelyan

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Updated OP, keep em coming. 



#19
Rolhir

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It would be nice to be able to select multiple party members at a time. There's no more mouse-drag to select them and then issue joint orders especially for movement.


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#20
count_4

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Since this appears to be the go-to thread by now for mostly PC-related issues, I'll just copy-pasta my post in here and let my thread get buried to avoid spreading out the content.

 

-------------------------------

 

[...]So here are the four major complaints I have so far:

 

Click to move doesn't work. 

I'm playing with a mouse and I have a cursor to click things. What I expect to happen is that my character moves into range of the desired action and does whatever there is to do. Instead they stand there like an idiot, humping the air or doing nothing.

 

This is especially bad in combat because if I click too soon, my character will just attack the air for a couple of seconds (more on that later) until I can do something again.

 

No auto-attack in third-person

I don't know if this makes sense on a gamepad but with a mouse it is really bloody annoying to constantly have to hold down the left mouse button to attack the same target. That should be a click-once action that is performed until I do something else.

 

Which brings us to the next point...

 

No Attack Cancelling

When I do click the attack button, I can sit back and take a sip from my coke because I won't be doing anything for the next couple of seconds.

The combat overall is pretty fast and dynamic, so being able to cancel an attack is essential and not being able to do that takes a lot of the flow out of the combat. Combine that with the two previous points - clicking doesn't move the character and left button has to be constantly down to attack - and you have a recipe for annoyance.

 

The amount of times where I attacked the air because I'm so used to how it's supposed to work with a mouse (and does in DA:O and DA2) instead of what DA:I does, is ridiculous.

 

How that should work is either, with auto-attack, to have the character attack the target and the moment I press a movement key, they disengage and move. Or, if you refuse any form of AA, have the movement override attack actions. 

If I hold the attack button and start to move, attacking is immediately suspended, the character moves and the moment I stop moving the attack is resumed.

 

That would make the combat so much more fun and dynamic and it would work on the gamepad as well.

 

The Tactical View

Oh, boy. What a piece of crap that is on PC. It's inferior to previous DA games in every way I can think of and it gets so annoying at times that I generally do everything I can to avoid using it.

 

The major issues in no particular order:

 

A) I can't zoom out far enough.

 

B ) I can't edge-scroll the map.

 

C) I can't select multiple characters.

 

Let's be honest here - the current tac view is 100% gamepad-optimized with some tacked-on mouse support so people don't throw it in your face immediately. 

Guess what - didn't help. Playing with a mouse is unintuitive, frustrating and clunky. Doesn't help that there's no proper feedback to actions at the moment either.

 

Now, I'll give you the benefit of the doubt and chalk that up to a lack of time cause you've shown in the past (DA:O) that you're perfectly capable to deliver proper mouse support.

 

But in the current state the tac view is simply atrocious.

 

And some minor bonus complaints

No walking - I want to enjoy the scenery but I all I can do is rush through it, running constantly.

 

Inventory is clunky - again 100% optimized for gamepad with tacked-on mouse support.

 

Cursor is too small - it simply gets buried in all the VFX going on in combat.

 

No dodge - with the way the combat and movement works in the game (it's pretty much a third-person action-RPG instead of the RPG Origins was) I almost expect there to be a dodge move with a double-tap of a movement key. 

 

It almost feels inconsistent not having it because everything is aimed at a third-person experience but dodging requires the use of an ability.


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#21
Lukas Trevelyan

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No dodge - with the way the combat and movement works in the game (it's pretty much a third-person action-RPG instead of the RPG Origins was) I almost expect there to be a dodge move with a double-tap of a movement key. 

 

Dodge exists but each class have their own version of it as an ability. Warriors get combat roll (normal dodge); Rouges get evade; Mages get Fade Walk ( fade something, I can't remember :P ).



#22
Kantr

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You could never queue attacks in the previous games. 



#23
Boydsan

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So far i am not overly impressed with it. 
 
I am playing on Nightmare difficulty and picked a dwarf 2 handed warrior as my character and the first boss (slight spoilers here) is not too tough to defeat but there is a trick to it... I need to close the rift at specific times. Two things messing me up.
 
First, I have to click on the rift which is hard to do... the camera controls are really BAD. The rift is so high and half the fight i am too close to it, so i have to run away to see it with my main and click it. Then, if I select a different character - my main character decides NOT to close the rift and attack the invulnerable boss that stays invulnerable until I can click on the Rift.
 
Second, I decided to get a charge as my first ability. My character always uses all their abilities... even ones I do NOT want him to use. I do not want him to use the auto taunt, and WHAM he does. My companion tank uses all her abilities to no effect as well... UGH
 
Unlike DA:O i can not figure out away to disable them spamming their abilities. Then the mage will auto cast his protective spell on party members who have no threat... UGH.
You have no control, that I can see, in preventing your party members spamming abilities. As a result, you can not control which ones to do... or to wait on unless you take them over... and then if you take them over the other three members go wild and use up all their mana and abilities without your say ... EVEN ON TACTICAL MODE.
 
WTF
 
I want to hold that attack so we can combo... but no he spams it. My main character wants to close a rift - but if i am not in control of that character; he abandons the task and it does not close because he did not complete it. 
 
It is a tactical miss! Hate to say this, but Dragon Age 2 felt better than this... minus the graphics and story (so far). Then there is the Auto attack and the lack of binding mouse buttons to controls... so if you want to use the mouse wheel or other mouse buttons... for something else... TOUGH LUCK. No way to bind them... not even in the bind keyboard section.

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#24
count_4

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Dodge exists but each class have their own version of it as an ability. Warriors get combat roll (normal dodge); Rouges get evade; Mages get Fade Walk ( fade something, I can't remember :P ).

Exactly my point. It's a third-person action game but dodging an attack is an active class ability. Feels somewhat inconsistent but really isn't much of an issue.



#25
Boboverlord

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Well I know many people got disappointed but please no hate speech here. The purpose of this post is to compile the complaints/suggestions together so that the dev "might" work around easier.

 

I will edit my post later after I read everyone's ideas.

 

For Dodge skills, I myself won't have an issue, but to make the skills tie to double-tab is a good idea. BW needs to create more hybrid passive/active skills, for example, holding basic attacks to utilize some skills.