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PC controls- Tactical Camera- AI complaints/suggestions thread


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#51
Lukas Trevelyan

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So um I just played the game and I'm not sure if I relate to a lot of these issues. The game play is different, but I didn't feel it was bad and it didn't take me long to get used to. That being said there are some pretty dumb issues concerning AI that annoyed me, also left click mouse to attack was pretty redundant because R is perfect. I didn't even rebind anything hmm. 



#52
CowPuppet

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You found holding down the R key perfect?  Really?  I found it annoying as all hell.  Why do I have to hold a key down to attack?  Why did we get rid of auto attack?  No other game I play RPG or otherwise requires I hold keys down.  It's really bothersome during long play times too.


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#53
RBurner311

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Controls are horrendous... DA2 controls with DAO tactical would have been perfect. I can't get used to this, sigh..


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#54
pinkjellybeans

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Is there a way to make the camera move with the mouse in tactical cam instead of having to move it with WASD? I think I remember the devs saying that pc would be able to move with mouse but I can't seem to find the option. When I move the mouse to the edges of the screen, nothing happens.

 

I just started playing the game and I already have a huge headache because of the controls. ugh. If anyone could help me I would be really appreciated.



#55
Guyguyson

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Is there a way to make the camera move with the mouse in tactical cam instead of having to move it with WASD? I think I remember the devs saying that pc would be able to move with mouse but I can't seem to find the option. When I move the mouse to the edges of the screen, nothing happens.

 

I just started playing the game and I already have a huge headache because of the controls. ugh. If anyone could help me I would be really appreciated.

Hold either middle mouse button, shift, or left and right mouse buttons.



#56
Sausage_Carius

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-Can't bind mouse buttons at all.  This is basic PC key binding from mid 1990s.

-Can't bind key combinations at all.  Since the late 90s/early 2000 we had this feature on PC.  Why is this basic feature missing 15 years later.

 

Especially the last one makes it far more difficult for people who want actions mostly on one hand (mouse+buttons) and movement mostly on left hand using keyboard.  I shouldn't have to beg for a basic feature like this in 2014 but here I am begging.  Please add this feature so the controls are less clunky.  I refuse to play with a controller as I play every single game of every type with a Mouse and Keyboard with the exact same key mappings.  If I can't do that I'm not the one that is doing something wrong as I have done this for about 15 years of PC gaming.


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#57
Lukas Trevelyan

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You found holding down the R key perfect?  Really?  I found it annoying as all hell.  Why do I have to hold a key down to attack?  Why did we get rid of auto attack?  No other game I play RPG or otherwise requires I hold keys down.  It's really bothersome during long play times too.

 

You can auto attack in tactical camera, which I also found interesting to use. 



#58
Lukas Trevelyan

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I'd like to stand by Tact Cam being buggy regarding AI tho, which was annoying but I cooped. 



#59
HealinyaConstanceLee

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I am enjoying DA:I so far' thanks for keeping to your rescheduled release date. Reading all these post suggests that there are still game related AI, Camera movement, Mouse/Keyboard difficulties that hopefully our forums input will help you to find possitive solutions to. 

Right now the two biggest problems i have experianced is the Companion target lock and keyboard/mouse key assignments.

First companion target commands. When commands are give to companion and hero in tactical pause mode to target specific targets then game unpaused I'm finding even aften just 1 action is taken and tatical pause reapplied all my target locks have changed and all characters have established thier own targets. This makes the battle very frustrating and repedative if you have to pause after each action to re-establish target locks again and again.

Secondly i understand there are many key commands to DA:I but your default key bindings are not cunducive to a 4 fingered 1 thumb/1 handed keyboard play style. i guess after some time playing i will be able to configure key bindings that best suits my play style but it is as if no one in the testing stages used keyboards or mice for DA:I unless their knuckles are all double jointed freely bending in awkward contortions. Right now in this early stage of the game i have not fully begun to reconfigure key bindings but this is a next step. I will comment that DA2 keybindings were very well placed and i only changed a couple of the bindings thankyou.

All that said i just want to encourage you all with a job well done and keep up the great work.


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#60
ssanyesz

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My suggestions are just like anyone else's: DA1-2 style controlls and behaviors. Or how a Day 1 patch for controlls should look like:

 

  • Mouse scroll doesn't switch between tactical and third person camera view/mode, already has a key for it.
  • Scroll the screen with mouse when it reaches the edge of it in tactical camera view/mode.
  • More distance between the camera and the character in both third person and tactical camera view/mode.
  • Highlight toggle or option, without sonar sound and effect.
  • Run/walk toggle.
  • Auto attack in third person view/mode, just like in DA2 or in tactical camera view/mode.
  • Faster or no loot animation, just like in DA2.
  • More visible loot.
  • Don't auto center on the selected character in tactical camera view/mode, it's okay in third person view/mode.
  • With keyboard+mouse remove marker in tactical camera view/mode, it already has mouse pointer.
  • LMB click to select an enemy or a party member.
  • LMB held down to select multiple party members.
  • RMB + LMB held down for mouse looking and moving.
  • RMB click on the ground near the character to walk there.
  • RMB click on the ground far from the character to run there.
  • RMB click on enemy = chase the enemy and attack it.
  • RMB click on loot/corpse/door/etc = run to the loot and pick it up/interact with it.

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#61
Chaos17

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I really hope that Bioware take into account your suggestions, guys.

This game shouldn't be a dumb down version of the keyboard control+mouse when the previous games were fine.


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#62
HealinyaConstanceLee

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My suggestions are just like anyone else's: DA1-2 style controlls and behaviors. Or how a Day 1 patch for controlls should look like:

 

  • Mouse scroll doesn't switch between tactical and third person camera view/mode, already has a key for it.
  • Scroll the screen with mouse when it reaches the edge of it in tactical camera view/mode.
  • More distance between the camera and the character in both third person and tactical camera view/mode.
  • Highlight toggle or option, without sonar sound and effect.
  • Run/walk toggle.
  • Auto attack in third person view/mode, just like in DA2 or in tactical camera view/mode.
  • Faster or no loot animation, just like in DA2.
  • More visible loot.
  • Don't center on the selected character in tactical camera view/mode, it's okay in third person view/mode.
  • With keyboard+mouse remove marker in tactical camera view/mode, it already has mouse pointer.
  • LMB click to select an enemy or a party member.
  • LMB held down to select multiple party members.
  • RMB + LMB held down for mouse looking and moving.
  • RMB click on the ground near the character to walk there.
  • RMB click on the ground far from the character to run there.
  • RMB click on enemy = chase the enemy and attack it.
  • RMB click on loot/corpse/door/etc = run to the loot and pick it up/interact with it.

 

Clear and concise, you give all the right info brief but comprehensively. Bravo! I agree with all you pointed out.


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#63
elfgirl

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Quick update: I changed a couple of the control settings and it helped make the controls a bit more intuitive for me, so wanted to share in case it would help others.

  1. Changed the A and D keys to move left and right, as per most game configs. This leaves the mouse as the only way to pan...but that's also per most game configs I've had, so it seemed normal.
     
  2. Swapped/Inverted the mouse button bindings so that LMB is pan and interact / RMB is attack. THIS MADE A HUGE DIFFERENCE, definitely a bigger difference than I would have thought.

On the downside, after another couple of hours playing, being unable to move in combat if you're using the mouse button to attack is getting more, not less, annoying. Definitely would like to see that fixed.


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#64
Lucrece

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The lack of shift/alt modifier support in keybinds is an egregious oversight. So is the lack of support for mouse buttons (like middle wheel click).

 

No walking with LMB+RMB and mouse turning is also a significant oversight.



#65
rupok93

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Quick update: I changed a couple of the control settings and it helped make the controls a bit more intuitive for me, so wanted to share in case it would help others.

  1. Changed the A and D keys to move left and right, as per most game configs. This leaves the mouse as the only way to pan...but that's also per most game configs I've had, so it seemed normal.
     
  2. Swapped/Inverted the mouse button bindings so that LMB is pan and interact / RMB is attack. THIS MADE A HUGE DIFFERENCE, definitely a bigger difference than I would have thought.

On the downside, after another couple of hours playing, being unable to move in combat if you're using the mouse button to attack is getting more, not less, annoying. Definitely would like to see that fixed.

 

 

Wish you could make right mouse attack as well as moving panning like previous games.


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#66
marcus48

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My god is there any way to disable tact combat because it's too fubar right now.

I like the game but this is really causing big problems for me yet i can't seem to disable it.

Any1 know how? This is the PC version oh and come on the looting can be a real pain in the butt.

You have to be right next to it and well its just a pain.



#67
Nintendonuts

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Can't believe this hasn't been mentioned yet, but the biggest issue with tactical camera is when you're fighting in enclosed spaces or with something above your head.

 

Tactical camera can be obscured by trees when you're out in the wilds (e.g. birds eye view camera can't see through trees obscuring your vision).

Also, inside caves or house, the camera won't zoom back farther than above your characters head since the camera is seemingly a solid object and can't phase through walls/ceilings like in DA:O. Fighting in enclosed spaces is a massive pain in the arse, near impossible in tac view, the problem also persists in action mode but to a lesser extent (For example: in the desert oasis map, I encountered a rift in this kind of spirally hole area that leads belowground, went down and man, that was a massive clusterfuck, could barely see squat in both tac and action cameras.

 

Bioware pls fix.


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#68
b10d1v

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Diagnosing directx faults has optimized my time and fortunately I don't see any "bad" links to the tactical system.  One item I caught was on the scaffolds fighting from ranged cover was clumsy and prone to control lock-up.  In general terms, the tactical interface is a learning curve and many of the suggestions above seem useful.  Cassandra does seem to need better AI control to block and dodge attacks and the mages and archers need to keep distance automatically.  They should all have a chance to avoid an attack based on their skill sets.   All of this would help keep them alive.  

I've had little time to investigate the controls because of the poor PC stability, but the first Boss demon seemed pretty stable (about 10 deaths and no crashes) and I often found selecting the rift difficult and of course keeping folks alive while I'm fidgeting around.



#69
rupok93

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Can't believe this hasn't been mentioned yet, but the biggest issue with tactical camera is when you're fighting in enclosed spaces or with something above your head.

 

Tactical camera can be obscured by trees when you're out in the wilds (e.g. birds eye view camera can't see through trees obscuring your vision).

Also, inside caves or house, the camera won't zoom back farther than above your characters head since the camera is seemingly a solid object and can't phase through walls/ceilings like in DA:O. Fighting in enclosed spaces is a massive pain in the arse, near impossible in tac view, the problem also persists in action mode but to a lesser extent (For example: in the desert oasis map, I encountered a rift in this kind of spirally hole area that leads belowground, went down and man, that was a massive clusterfuck, could barely see squat in both tac and action cameras.

 

Bioware pls fix.

 

 

yup if the ceiling is too low you can't zoom out more and there are so many other issues that make tac cam extremely annoying.



#70
Lukas Trevelyan

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yup if the ceiling is too low you can't zoom out more and there are so many other issues that make tac cam extremely annoying.

It's not too annoying, just a lil harder to use, you play in a more 3D perspective but you still gotta be tactical and memorize the locations. That being said while after fighting quite a few battles in closed areas I didn't really find any issues; I guess zooming out indoors would be a good addition. 



#71
Mythrantar

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Although I love DA:I, the following UI limitations for PC make my experience less enjoyable than what it could be:

 

- No auto-attack, or auto-attack toggle key (for people who like to manually control the basic attack; having options is a good thing!).

- No auto-follow of target once combat has commenced.

- No toggable "Search" function (or even better, an option to auto-highlight lootable items as in previous games).

- Not being able to move around by holding down both mouse keys (as in previous games), or not having the option to "click-and-move".

- Not being able to select companions by clicking on their portraits (as in previous games).



#72
Guurzak

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Adding my voice to this.

 

Just bring back the KB+M controls from DA:O, along with the related intelligence like autofollow melee targets, automove to loot, and toggle highlight or always highlight loot. And the granular tactics editing. You had it right 5 years ago, whose bright idea was it to cripple a control scheme that worked so well?

 

And I want a dog, while we're making a wish list.


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#73
balchagi

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I agree all the constructive KB&M control feedback in this thread. Bioware, please look into these issues. I love the game world you have created. The graphics, music and atmosphere are amazing. Please let me navigate and fight in this world more smoothly. 



#74
Rolhir

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This I think would make the game playable without being painful (at least for me): when paused outside of tactical mode allow our allies to retain commands that we give them. Several times I would pause and tell my main character to target an enemy with an ability, swap to the others and do the same, and then unpause and watch the chaos as none of them remembered what I just told them. They ONLY retain commands issued in tactical camera and it's very frustrating.

 

Also, another feature that is missing (I can't find it, at least) that would be nice to have put back in is the "Pause on entering combat." I do it manually every time, and it's not a big deal, but the fact that it was in the games prior and isn't now is kinda lame. Though, Bioware, if you only fix some things, this is NOT a priority over others!!


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#75
Chari

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Why is it so horrible? Ugh

The controls are the worst part in my experience. I don't even really want to play anymore because every time I start the game I recall these terrible combat controls, manual running and spamclicking 

*shudder*


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