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PC controls- Tactical Camera- AI complaints/suggestions thread


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#101
Vakturion

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Although not a control issue I'd like to add "ability tool-tips on the action bar" to the list, as it would help me in controlling my characters :P


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#102
brazen_nl

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  • "Loot all" button (could use F as it already opens the container).

 

When the highlight is on All (at the top), you can press the Jump button (space by default) to act. So, loot with F, pick up everything with Space.

 

Now, if it would only walk to the loot by itself instead of having to move right frackin' next to it ...


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#103
brazen_nl

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I hope for some mods too. I just do not know if this engine - forstbite is easily modable.

I remember DAO had some lovely gameplay modes like "Advanced Tactics" - http://www.nexusmods...nage/mods/181/?

 

Cheers.

 

Except, Frostbite isn't easily modded, and previous games have nothing to do with Frostbite ... Also, you probably want EMAT for DAO.



#104
brazen_nl

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Thank you, you're a life saver! I wish there was not need to hold anything, but at this point I'm just glad we can actually move it with the mouse.

 

This was actually explained in the prologue, where you're introduced to Tac Cam. :)



#105
Vapaa

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Having two cursors on tac cam is definitely clumsy, you should only have you mouse, and move the cam by "pushing" the edge of the screen where you want to go.

 

Also, tac cam REALLY needs to zoom out further.



#106
Vakturion

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When the highlight is on All (at the top), you can press the Jump button (space by default) to act. So, loot with F, pick up everything with Space.

 

Now, if it would only walk to the loot by itself instead of having to move right frackin' next to it ...

I did realise this after some time, also it's just space bar, doesn't matter if it's jump or not :)  

 

I'd still like a loot all button would be nice for when you move the mouse and it high lights something else. (just makes the pace that much more fluid).



#107
Aiken

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i know it has been said several times already, but this issue is so annoying i wanna repeat it anyway: tactical camera is too damn close to the ground to provide any actual tactical information

 

and i'm sorry but autoattack combat isnt anywhere near responsive enough to make us keep the button pressed, there's just no reason for it



#108
Hellsing

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Too sad i have to request a refund, the current pc control is just too bad, hope they can fix it in later patches :(


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#109
edeheusch

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Thank you for the feedbacks, as somebody that has not bought the game yet, it’s really interesting to read about these problems that no “professional” reviewer has highlighted yet (at least in the reviews that I have read).

 

I have a few questions about the PC controls that I have posted in a separate topic (to avoid flooding the feedback topic with question and answers) here: http://forum.bioware...board-controls/.

Can some of your take the time to read and answer my questions?

Many thanks.



#110
Dubya75

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The PC Controls for DAO and DA2 worked absolutely fine. Why on earth change something that is tested and proven to be working great?

 

Objects to interact with were made visible using the glitter effect in previous games. It fit in perfectly with both games. It worked.

Now we have this hideous outline thing going on with the Witcher style ping to highlight stuff...why?

 

Both previous games had a run/walk toggle (like 99% of 3rd person games). All of a sudden, the only option when using PC controls, is to run around all the time. This is completely immersion breaking and horrible especially in non-combat situations like Skyhold or dungeons...there really needs to be an option to stop running around like a lunatic all the time.

 

Apparently it is also too much to ask to be able to bind commands to M4 and M5 mouse keys. Ironically, Bioware endorsed a gaming mouse...

 

My apologies if I come across too negative and bitter, but these things are completely destroying my excitement for the game.

Will Bioware fix them? Who knows....


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#111
Silent Rogue

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I'm hoping they put a patch up before Thursday midnight and at least fix the bugs. 



#112
count_4

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I haven't needed to add anything to the OP every since my first compile. 

 

Well, you could add missing attack cancelling. Not strictly PC related but it can't hurt to have it up there as well. Huge issue for a combat system like this. ;)

 

Also, edge scrolling in tac view is missing.


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#113
Corto81

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Thank you for the feedbacks, as somebody that has not bought the game yet, it’s really interesting to read about these problems that no “professional” reviewer has highlighted yet (at least in the reviews that I have read).

 

I have a few questions about the PC controls that I have posted in a separate topic (to avoid flooding the feedback topic with question and answers) here: http://forum.bioware...board-controls/.

Can some of your take the time to read and answer my questions?

Many thanks.

Without getting too much into it, I wouldn't put too much hope into the tactical camera in it's current state.

 

It's borderline useless.

And I'm being kind.

 

It doesn't zoom out enough, the controls are clunky and unresponsive and bad, you can't explore because the zoom is basically you and 5 feet around your characters, you can't click and drag and select characters etc.

 

And with no useable Tactics (the current ones are a joke), basically you have one character that does stuff (which ever you're currently controlling) and 3 braindead AI toons who randomly spam their abilities and chug the potions.

 

It fails utterly.

It wants to be action-based. But you have to micromanage and pause so much that it kills any and all action, especially on harder settings.

 

...

 

I honestly can't believe noone pointed some of this stuff out in the last 4-6 months that the press had been playing it.


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#114
Brillobreaks

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Without getting too much into it, I wouldn't put too much hope into the tactical camera in it's current state.

 

It's borderline useless.

And I'm being kind.

 

It doesn't zoom out enough, the controls are clunky and unresponsive and bad, you can't explore because the zoom is basically you and 5 feet around your characters, you can't click and drag and select characters etc.

 

And with no useable Tactics (the current ones are a joke), basically you have one character that does stuff (which ever you're currently controlling) and 3 braindead AI toons who randomly spam their abilities and chug the potions.

 

It fails utterly.

It wants to be action-based. But you have to micromanage and pause so much that it kills any and all action, especially on harder settings.

 

...

 

I honestly can't believe noone pointed some of this stuff out in the last 4-6 months that the press had been playing it.

 

It appears that Bioware and essentially all of the press used game controllers to test/preview the game on PC, not keyboard and mouse.  I flat out refuse to believe anyone at Bioware spent significant amounts of time playing the game with mouse+keyboard and tactical mode.  It's just not functional.  With a controller?  Not so bad.  But with a mouse+keyboard?  Nope.  


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#115
Yrkoon

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So, how long before there is an official fix to the suggestions posted above?

Yeah, I wouldn't hold your breath on that. "Fix" suggests something is broken. But that is not what's going on here. The PC controls work precisely as Bioware designed them.

And we've been through this before. When the masses complain about something that functions as designed, Bioware responds defensively. (Artistic integrity!, You can't handle change!, We've innovated!" etc).

Besides, the changes we're proposing are not a simple matter of correcting bugged code.... there are *core* design issues here....which only exist on PC, which is the lowest selling platform for the game and thus isn't 'high priority'. If you're keeping count at home, that's 3 strikes against us.

#116
Null0

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I'm going to get my copy of DAI tomorrow since that's release date in Europe. I must admit that all of you guys made me really worried about what's the game gonna turn out to be due to all these control issues. .. at the same time thanks for the warning, now at least I'm prepared for the control issues so that they won't hit me in the face that much ;-)

But back to the topic- I think this really might be a huge issue here since I saw a lot of people signing into different forums just to express their frustration. .. If all what you reported is really that 'consolized'- i will probably agree. I ordered a pc, boxed version because I want to play k+m. There's no point in replying to peoples' complaints with :"hey, you can buy a controller, they're cheap". That's not an answer to me because we want to play a PC RPG game , k+m is more than obvious in this case to me.

Sorry for the length of this post but I'm really worried right now, before I'm actually able to play the game... just one suggestion from my side : Let's keep this thread alive as long as possible. Bioware should at least put any statement as a reply to all the complaints from PC players. I'll post my remarks after I spend a few hours with the game.

Now I'm gonna pray for it not to turn out to be as bad as you described ;-)


BTW : it was my first realization when I saw all the gameplay videos on yt : why do they ALL play with pads ? Heh...

#117
Guest_Cyan Griffonclaw_*

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Thank you for posting this. I'm getting by using my Nostromo gamepad, but I would really like the point-and-click system back that made Dragon Age: Origins so much fun. Using this combo makes the game playable, but I still have trouble in combat because of the zoom issues in and out of the tactical camera. After working out the issues on the framerate, I just passed the first scene and working on the newest area. This game has a big learning curve for keyboard and mouse users, but I'm hoping Bioware can implement what you posted. It would feel more like Dragon Age for us PC users. 



#118
dversion

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I'd like to right click on loot and be able to automatically walk over to it and pick it up. As it stands now i need to manually walk right over it and also make sure i'm facing it.



#119
Yenkaz

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Same as above (European). Looking at reviews of the controls for PC, I'm not going to touch this game unless I can try it out and it turns out not to be as terrible as people say... But I've heard it again and again from all angles.

 

I don't trust user reviews of the plot - most of the user reviews in that regard are unreliable this early on and are likely 75% trolls - but the impressions of the M+K keyboard gameplay scare me.

 

I'm not paying to play a console game on my computer, and not going to accept having to buy a controller to have a decent experience any more than a console gamer would accept being forced to buy mandatory M+K designed only for the console.


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#120
Null0

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I don't trust user reviews of the plot - most of the user reviews in that regard are unreliable this early on and are likely 75% trolls - but the impressions of the M+K keyboard gameplay scare me.

I'm not paying to play a console game on my computer, and not going to accept having to buy a controller to have a decent experience any more than a console gamer would accept being forced to buy mandatory M+K designed only for the console.

 

Good to know I'm not the only one terrified before actually being able to play the game himself.

And same here- I'm not gonna care about what people say about the plot etc. (I will find it out myself later), but it just seems totally obvious to me that all the remarks regarding controllers issue aren't pointless. To many people think exactly the same way, to extent that they feel actual urge to express their irritation on forums.

 

I think the same way - we're paying for a PC version of the game, not a halfway transition from consoles to PC. I'm whining a bit here, but I was really sad to see all the complaints about the combat and gameplay in the first place. We were all told that we'll receive a game of DAO sort, or even an improved version of the forementioned one. I'm just worried because I don't want to face the DA2- like disappointment again.

 

Back to the topic- is it true that the game 'unpauses' after you switch to another member of your group in tactical mode? When I read this for the first time, my reaction was: 'what the hell....?

 

I know it's obvious, but a PC version should actually differ from PS/Xbox versions, and I'm not talking only about the graphics. Even if the game was originally designed for consoles in the first place (which is shocking, btw), a PC version should meet our standards. Somebody might reply that I should widen my horizons and get used to that 'consolization'. My answer is : no, we want to play a PC RPG game using k+m, being able to fully use all their functionalities.

 

It seems that this game depends on some kind of hotkeys, right? This itself is weird to me, since we should be able to use mouse to deal with all the tasks and the hotkeys should be just a nice bonus. At least IMO.

 

Ok, sorry for the whining and I'm gonna hope that this game will turn out to be great anyway, as promised for a looooong time ;-)


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#121
Klystron

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Suggestion:

After giving us a run/walk toggle, make the Search function automatic while walking.

 

Most of my other observations/frustrations have already been mentioned by others -- inadequate remapping ability, no click to move to an object, poor zoom range, etc. 

 

Question:  I haven't played any other FB3 games, is some of this inherent to the FB3 engine, or is it all just a poor port?


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#122
Shelled

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Mainly tactical camera complaints.

1. When you enter tactical cam, there is a persistent information bubble that you cannot toggle off. I turned off every setting in the interface settings and it was still there in tactical mode. This giant popup of information is blocking where my melee characters are, its blocking the combat visuals itself, and its generally an annoyance and I can't get rid of the damn thing. If I want information about a creature in that much detail on my screen I'll hover my mouse over it. This is seriously annoying.

2. Tactical cam doesn't zoom out far enough.

3. You lose all free-motion when you zoom out with tactical cam, you cannot look up with the camera at all unless you zoom down to ground-level. It is extremely annoying.

4. Camera-snapping to characters you select in tactical mode, but this is a known issue.

Right now this tactical cam is this games biggest disaster and its the only reason I bought the game because I wanted the dragon age origin experience. So far this has been a torturous experience, nothing at all like origin. The level of incompetence is astounding. I cannot believe they even released it. 


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#123
ozymandiusz

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Same as above (European). Looking at reviews of the controls for PC, I'm not going to touch this game unless I can try it out and it turns out not to be as terrible as people say... But I've heard it again and again from all angles.

 

I don't trust user reviews of the plot - most of the user reviews in that regard are unreliable this early on and are likely 75% trolls - but the impressions of the M+K keyboard gameplay scare me.

 

The best thing is when i read first impressions like 1-2 weeks ago, everybody was saying, that pc controls are fluid and they work great.... this is really bad. I don't want to spend money on something that shouts: use gamepad on pc. 

 

btw i found this video about pc controls issues.

 


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#124
Corthal

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Siggestions:

 

- Tooltips for skills

- Modsupport

- Allow to modify the skillbar (more or less skills on it)

 

I want to point out that Bioware made a great game but messt up the controlls a bit...



#125
Brillobreaks

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Right now this tactical cam is this games biggest disaster and its the only reason I bought the game because I wanted the dragon age origin experience. So far this has been a torturous experience, nothing at all like origin. The level of incompetence is astounding. I cannot believe they even released it. 

 

Same here.  I skipped DA2, and the only reason I even considered DA3 was all the talk about the tactical mode and how they were going back to something closer to DA1.  

 

And maybe tactical mode is not bad with a console controller.  Maybe it's even good with a console controller.  But it's basically unusable with keyboard+mouse.  Which seems bizarre to me, because I would assume (though I have no proof of it), that the sort of people who are most interested in tactical mode are the sort of players who are more likely to use keyboard+mouse than a controller.


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