Terodil, I have never played Wow, do you have any kind of clip that shows how that game handled this? I'd be interested to see it, and possible try to use it to provide possible suggestions to the patching team when it comes time. Thanks.
I wish I did, but I'd just have to scour youtube for it as well. As far as I remember (I stopped playing when effing pandas invaded Azeroth, i.e. 2 (?) years ago), you had your standard click-to-move scheme (plus, ofc, wasd etc.). I usually used WASD and permanently held the right mouse button to move, strafe, and control the camera. Hitting space to jump was awesome, especially since I always played elves and they had the most fabulous jump animations... but I digress >.>
Anyway, I think the important bit is the short range. See, I don't mind using WASD, space etc. to move, rather the contrary. But at close range, it's overly painful if you have to watch both miniscule enemy hitboxes AND your character's orientation unless you have some sort of target lock, which WoW had. Whenever you held your mouse button down on an enemy, your character would stick to him (if melee, ofc) no matter what and always be facing in the right direction instead of stabbing at thin air like in DA:I.
Point is... it all felt so NATURAL, it was a dance. In DA:I, the main gameplay challenge lies in mastering the controls, not the enemies >.>





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