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PC controls- Tactical Camera- AI complaints/suggestions thread


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#176
Terodil

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Terodil, I have never played Wow, do you have any kind of clip that shows how that game handled this?  I'd be interested to see it, and possible try to use it to provide possible suggestions to the patching team when it comes time.  Thanks.


I wish I did, but I'd just have to scour youtube for it as well. As far as I remember (I stopped playing when effing pandas invaded Azeroth, i.e. 2 (?) years ago), you had your standard click-to-move scheme (plus, ofc, wasd etc.). I usually used WASD and permanently held the right mouse button to move, strafe, and control the camera. Hitting space to jump was awesome, especially since I always played elves and they had the most fabulous jump animations... but I digress >.>

Anyway, I think the important bit is the short range. See, I don't mind using WASD, space etc. to move, rather the contrary. But at close range, it's overly painful if you have to watch both miniscule enemy hitboxes AND your character's orientation unless you have some sort of target lock, which WoW had. Whenever you held your mouse button down on an enemy, your character would stick to him (if melee, ofc) no matter what and always be facing in the right direction instead of stabbing at thin air like in DA:I.

Point is... it all felt so NATURAL, it was a dance. In DA:I, the main gameplay challenge lies in mastering the controls, not the enemies >.>

#177
Mistress9Nine

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I have enjoyed the game tremendously, but I'm getting bugged by a few things and I assume these will just irritate me the more I progress: 

 

- Looting ( A ): Looting animations get old fast. I liked how in previous games you just stood next to the loot and picked it up, without dancing the Bend&Snap each time. If the animations were fastened a bit that could help as well.

- Looting ( B ): No auto-pathfinding to loot. It is especially annoying when the issue is standing on the wrong side of the table or something so trivial. I'd love it if the character just found it's way to the loot I'm trying to pick up.

- Tactical camera: Used it once in the tutorial, otherwise, completely useless. I'm playing on hard even, so I just see no justification for even trying to work with that mess, when I'm going through enemies like butter in simple over-the-shoulder mode. I barely ever exited in DA:O, so I'd like a glorious useful version make a comeback.

- No clicking to move. Seriously, how does the person who decided to remove this feature even get to keep his job at BW?

 

PS.: I know these were raised by others, I'm just adding my emphasis to the issue.


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#178
Brogan

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I wish I did, but I'd just have to scour youtube for it as well. As far as I remember (I stopped playing when effing pandas invaded Azeroth, i.e. 2 (?) years ago), you had your standard click-to-move scheme (plus, ofc, wasd etc.). I usually used WASD and permanently held the right mouse button to move, strafe, and control the camera. Hitting space to jump was awesome, especially since I always played elves and they had the most fabulous jump animations... but I digress >.>

Anyway, I think the important bit is the short range. See, I don't mind using WASD, space etc. to move, rather the contrary. But at close range, it's overly painful if you have to watch both miniscule enemy hitboxes AND your character's orientation unless you have some sort of target lock, which WoW had. Whenever you held your mouse button down on an enemy, your character would stick to him (if melee, ofc) no matter what and always be facing in the right direction instead of stabbing at thin air like in DA:I.

Point is... it all felt so NATURAL, it was a dance. In DA:I, the main gameplay challenge lies in mastering the controls, not the enemies >.>

 

Like the Witcher games, basically right?  Lock on to target and 'the dance begins', etc, etc...



#179
Terodil

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Well not quite, IIRC the witcher had you make pirouettes unless you specifically de-selected your enemy, which I didn't like, because it severely limited your movement options (IIRC, no strafing to actually put distance between you and your target) unless you jumped through hoops (but I'll admit that my memories of the witcher are very rusty because -- blasphemy -- I didn't like that game very much.)

Come to think of it, I think auto-attack plays a major role here too. If I think back to my roguing days in WoW, I used to strafe a lot behind enemies, and auto-attack + sufficiently large hitbox + no PC-NPC collision checking made it pretty easy to hit whatever you wanted to hit.

#180
Brogan

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-Add the ability to bind to mouse buttons

-L/R MB together should run foward. Why in the world would I want the ability to attack thin air?

-Zoom distance is so small that it hurts. Also, there is no reason why you should auto switch to tactical view when you hit max zoom

-Allow mouse use over WASD in tactical mode. It bonkers that this even needs to be said.

-Zoom distance in tactical mode is pathetic as well. The camera is finicky and unwieldy. It needs to be looked over again from the bottom up. It's just displeasing to use.

-When you select a character in tactics mode it zooms over to them. Making giving out multiple commands a HUGE pain.

-AI will cancel rift disrupts or revives if you swap to another character. This shouldn't be a thing.

-Bring back highlight objects. This radial search spam is just annoying. Who could think that this was a good idea? Who?

-We need a take all items button. Why this isn't just pressing F again is completely beyond me.

-Featureless minimap is stupid. Take a page from pretty much any other game with one and add a basic terrain outline.

-The lack of tactics is a big issue. The AI is can't even be trusted to perform basic tasks on its own and the tactics menu barely, BARELY allows to alter the way they play. You pretty much have to micromanage there every action on nightmare. Not because nightmare is difficult, but because you will get things like the AI chain casting CC on an already CC'd target, or randomly swapping targets, or archers running into melee range to shoot people at point blank, or characters mindlessly standing in persistent AoE effects

 

Et cetera. All the "PC first" comments were straight up lies. It certainly looks nice on PC, but this game was clearly made with consoles in mind and with PC as an afterthought. Like, it boggles my mind to think that someone during development could have looked at this **** and thought: "Our PC players will enjoy this".

 

Honestly, I'd take a refund in a heartbeat if I hadn't already owned the game for over 24 hours.

 

Quoted because I agree with everything you said, almost all of which has been duplicated many, many times here already, and because of that my hope is Bioware will realize that each and everyone one of these issues needs to be patched ASAP.

 

 

- No clicking to move. Seriously, how does the person who decided to remove this feature even get to keep his job at BW?

 

A question many of us would love to know the answer to.  I think it will be very interesting to learn if this was a decision based purely on creative choice, or necessity because frostbite3 can not do the traditional control scheme of Origins/DA2.



#181
Mistress9Nine

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-Bring back highlight objects. This radial search spam is just annoying. Who could think that this was a good idea? Who?

 

The most glaring crime with this is the fact that you can UPGRADE it as an perk, to search a larger area. Seriously? Turning a helpful gameplay feature into a "skill" that requires spending precious points? Never, not in my house, no way. Whenever a game makes you choose convenience vs. story or combat elements, it's plain disrespectful to the gamers.


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#182
Brogan

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Well isn't that fantastic.

 

"Nope, we couldn't change that to a more basic system because we'd have to then re-do the whole ability upgrade code"



#183
ssanyesz

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- tactical and normal cameras should auto-switch, when ever pause is engaged tactical camera should be on by default, whenever game is not paused normal camera mode should be used (basically like it was in Origins, I don't want to use separate button to switch)

Implement on option for it, but don't make it default. I like playing in third person view, stopping the game, issue commands, switching between characters, issue commands,etc and resume the fight, i don't need my camera switching back and forth for that.

 

Third person view could use autoattack by RMB click, follow enemies by RMB click, pick up loot by RMB click, detailed tooltips for enemies just like tactical camera mode has them.



#184
TheDevilComes

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Okay so seeing how PC controls have caused a massive ****storm, I think it's best if all complaints/suggestions are gathered up in one organized thread. Here's the deal:

* Post your complaint and/or suggestion in whatever length you want, just be civil and be reasonable. No insults- namely no Bioware/EA sucks/abandoned PC players/etc.. . Also try to avoid being overly bitter, things like "this game is no longer Dragon Age" is far too negative and pessimistic and will lead to a fight. You are free however to express disappointment to an extent; I understand that inconvenient controls can be game breaking but it can be dealt with and optimized, I hope.

* This thread is for PC controls (including tactical camera, AI behavior and movement) only, please do not post about bugs and crashes that are happening on PC.

 

* Needless to say, do NOT  bring in PC 'master race' vs Console 'peasants' fights here, if you want to troll someone talk to yourself in the mirror. 

 

Should this thread gather attention I will try to neatly post the complaints and suggestions in a neat form in the OP, in addition to possible fixes. 

 

Complaints:

- No auto-attack (outside tact. cam)

- Switching between enemies with tab and scroll is tedious.

- Tactical Camera far from perfect; not enough zoom; resets zoom when switching characters; commands don't last long (i.e. Inquisitor moves from closing rift to auto attacking randomly); no multi character selection; pointer/cursor(?) gets blocked by elevated areas (can't target enemies on hills for instance).

- Auto-Attacks missing on tactical camera.

Suggestions:

 

- Make highlight a toggle, instead of 'pinging'.

- Being able to move by holding both M1 and M2, while being able to bind M4 and M5.

- Clicking to move, when clicking an enemy you run to it and auto attack (even though it's present in tact. cam; I assume you want it outside as well) 

- Click to loot and run to it, also being able to loot all with 'F'.

- Have tact. cam zoom through roofs (this is quite important, I'm shocked it's not there).

- Binding keys like Shift-Q , Shift W.
- Walk/run toggle!! 
- Keeping M+KB enabled while using a gamepad.

- Increase zoom range. Both zooming out and how far you can reach with it. 

- View tooltips outside skill tree menu.

 

Totally agree with OP and most of the replies so far - the click to attack/move out of tac mode is something that should have always been there - was one of the best QoL things in the previous games.

 

Custom Mouse button binds!!!

 

The ability to have more binds/slots than 1-8 for abilities and 9 and 0 for pots... would love to see it work like previous games where you could mod the bindings from 1 to = or have a specific key like q or e to pop pots (who doesnt hold down shift and/or right mouse most of the time in combat anyway)

 

Also totally agree that AUTO ATTACKING (out of combat) is one of the silliest things I've ever seen... hrmm I might just swing this giant axe around for no paticular reason in free space, causing my party to suddenly draw all of their weapons out and I'm a mile from an enemy or standing in one of my Bases or at a vendor... its kinda funny.. but more than that its frustrating as hell sometimes when you forget that it does it when your trying to loot (espetially when your so used to click-move as the other titles were) and then have to wait until the animation stops...


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#185
Noien

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Bump

 

I do not need to say it when so many others have said it for me.



#186
gusmonkey

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I have returned the game due to the terrible bindings/controls. I will purchase again if they get fixed, particularly bindings. I am utterly fed up with games putting stupid restrictions on bindings.

 

Main things:

  • Free up binding - what possible justification is there for not allowing *any* key/button being mapped to *any* action? I'd love to hear the answer to that.
  • Implement the obvious interaction elements for god's sake - if something is highlighted and I click on it with the mouse, I expect to interact with it, not for my entire party to suddenly whip out their weapons and start whaling on it!
  • Implement a proper tactical view - the dual cursor (wtf?), the camera zoomed in too far, and the fact that the camera bounces up and down with the terrain (I even found the ridiculous second cursor 'snagging' on terrain, so it wouldn't pan until it was freed up! Holy 5h17!); these are all problems that ruin tactical view for me.

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#187
Nimiar

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Slight addition to the mouse buttons suggestion: I'd like the ability to bind ALL mouse buttons however we want to. 

 

Thanks for the consolidation post!



#188
Xralius

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Why is everyone here wasting their time with suggestions? Bioware knows exactly what's wrong. They knew it even before they released the game. They say they are looking at fixing it...did they not already lie and say itnwould be optimized for PC.? They are liars. They have no integrity. The only way to truly fix dragon age is to vote with your wallet and return the game, and never buy another bioware game until there is evidence that these changes have been made.
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#189
Xralius

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To rehash: THEY ALREADY KNEW IT WAS AWFUL WHEN THEY RELEASED THE GAME. Your comments mean nothing to them.

#190
Teshayel

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The most glaring crime with this is the fact that you can UPGRADE it as an perk, to search a larger area. Seriously? Turning a helpful gameplay feature into a "skill" that requires spending precious points? Never, not in my house, no way. Whenever a game makes you choose convenience vs. story or combat elements, it's plain disrespectful to the gamers.

 

There are quite a few RPGs that have a "Search" skill or "Perception" attribute. However, those skills are important for finding hidden objects or traps, etc. I think implementing "Search" in that way would make much more sense. Meanwhile, mundane things, such as Elfroot, or accessible loot, should be highlighted for convenience.



#191
otis0310

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To rehash: THEY ALREADY KNEW IT WAS AWFUL WHEN THEY RELEASED THE GAME. Your comments mean nothing to them.

 

 

I fail to see how they could not have known.  Heck when they were developing the controls for the PC they had to have known how bad it would turn out in the end.  Anyone who had any idea how to design a proper interface would have stopped them at the concept stage before a single line of code was written.

 

The only way it would have even started development under the current UI is if they didn't care about the PC,  let alone having it end up in the final product.

 

So if Bioware fixes it, it will probably be the same way the "fixed" the ME3 ending.  Toss some icing on it and throw it back in your face and say "live with it".  They most certainly will not put any real effort into it.

 

They already have your money right?

 

And we all know EA's philospohy when it comes to the end users don't we?



#192
HozzMidnight

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http://forum.bioware...unity-concerns/



#193
Cambios

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I fail to see how they could not have known.  Heck when they were developing the controls for the PC they had to have known how bad it would turn out in the end.  Anyone who had any idea how to design a proper interface would have stopped them at the concept stage before a single line of code was written.

 

The only way it would have even started development under the current UI is if they didn't care about the PC,  let alone having it end up in the final product.

 

 

Exactly.

 

Anyone who launched the PC version of this game for 5 seconds could immediately tell the controls and camera were borked as hell.



#194
PatK

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  • Controls are not intuitive, and slow game-play badly. Often resulting in death as one scrambles around trying to recall which key does what.
  • For the kind of intensive, many-hours-long play DA fans seem to love, the keyboard controls are an RSI waiting to happen.
  • Motion and selection should be accomplished via the mouse; save the keyboard controls for modifiers and special commands (looking around, revealing hidden things, etc.)
  • (Less important, and also less likely because it would mean major game redesign:) When a popular game franchise has established certain conventions - such as tactical deployment of one's team - those become expectations. Eliminating them without warning not only diminishes game play, but it disappoints the most loyal fan base.

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#195
Cambios

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  • When a popular game franchise has established certain conventions - such as tactical deployment of one's team - those become expectations. Eliminating them without warning not only diminishes game play, but it disappoints the most loyal fan base.

 

 

Exactly.



#196
otis0310

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  • When a popular game franchise has established certain conventions - such as tactical deployment of one's team - those become expectations. Eliminating them without warning not only diminishes game play, but it disappoints the most loyal fan base.

 

 

This makes me think of Sims 4.



#197
Dutch190

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Im returning DA:I.  EA's great game guarantee states you can return a game in the first 7 days.  

 

The way this game was released for the PC is a giant middle finger to PC gamers.  Well, right back at you Bioware.  I am getting my money back.



#198
HozzMidnight

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The most glaring crime with this is the fact that you can UPGRADE it as an perk, to search a larger area. Seriously? Turning a helpful gameplay feature into a "skill" that requires spending precious points? Never, not in my house, no way. Whenever a game makes you choose convenience vs. story or combat elements, it's plain disrespectful to the gamers.

 

I would also question or not whether that particular perk is actually an upgrade of the skill.  It increases the reveal radius...but it does nothing (AFAIK, haven't bought it in-game) to increase the player's perception of the highlighted items that were revealed.  That pale yellow highlight is kind of hard to see in the ****** snow as it is. I read that description and thought purchasing that ability would just result in me going on more, and longer, chases for highlighted items when hitting V gives you that noise that signals you revealed something with a highlight...



#199
TobyJake

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Honestly, I would call this a new type of tactical camera, not the origins one. It works on different functionalists that are actually great and fun AND tactical, but it's so different.. 

Are you talking about Inquisition from Bioware or some other game??



#200
Lukas Trevelyan

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Are you talking about Inquisition from Bioware or some other game??

 

No, I'm talking about Inquisition. Are you surprised someone else has a different opinion?