My first impression was wariness. I couldn't figure out what kind of game it had turned into. But the more I've played, I have completely fallen for it. There's a lot toadmire about this game. The scope is massive. Once you get used to the fact that it's not a regular Dragon Age game, and begin playing it as it is and not what you thought it was going to be, it's a really rewarding experience.
'The hype is real!' to 'This game is bad.' in less than 24 hours.
#276
Posté 20 novembre 2014 - 10:44
- Adjicio aime ceci
#277
Posté 20 novembre 2014 - 10:51
A game is not a car, that's your problem. That is a false equivalency for an argument.
So you don't know what situational analogy is ? Yes it is very good analogy. To want something you paid for to work properly you don't need any deep knowledge about the process of manufacturing/making it.
No one said a game is a car in literal meaning.
- Rawgrim aime ceci
#278
Posté 21 novembre 2014 - 12:10
I started playing this 9:30 am day of release and didnt stop till 2:00 this morning.
The game is great and the only reason I am not playing it now is because I'm watching the clock tick by at work.
- Adjicio aime ceci
#279
Posté 21 novembre 2014 - 01:20
#280
Posté 21 novembre 2014 - 02:17
This mentality has always confused me. Not the people you speak of, but yours. If you buy a car and it won't start, are you going to just sit back and wait patiently for the dealership to blow some PR smoke up your butt, or are you going to expect them to fix/replace your GD car or return the money you spent on a non-functioning product? "They're working on it" is a BS excuse that only fosters this kind of mediocrity in the future. People like this are why Steam has all this "early access" crap going on where the reviews of a product someone paid money for "don't count" because the game "isn't done yet." If you're taking my money, you're asking for my opinion. End of discussion.
I paid for a product. I expect to be given what I paid for. That is far from unreasonable. Especially considering how literally none of the reviewers said anything about all the stuttering/hitching in cutscenes, the PC control scheme fiasco, how terrible the tac view is, the crashing, freezing, etc. As much as everyone bashes MetaCritic and its user reviews, at least you can trust that the user scores weren't paid to say that.
Did your box accidentally come with a copy of Viva Pinata instead of Dragon Age Inquisition?
I'd definitely take it back and ask for a return if that was the case.
- TagiDoll aime ceci
#281
Posté 21 novembre 2014 - 02:28
Cutscene stutter seems to go away if you disable the origin controls availability ingame...ie the overlay.
I think the game has crashed twice on me in over 12 hrs ingame play. And so far, I have gotten what I paid for, so I personally have to say, the hype is real, and it is a solid and fun game.
- Adjicio aime ceci
#282
Posté 21 novembre 2014 - 02:41
I was just playing ME3. Way more facial animations, directions that she puts her head. Rather than staring blankly ahead and giving you information and her eyebrows move an eighth of an inch.
I mean, these characters are just like wood. Attractive wood. But still wood.
EDIT : And just played the ending of DA2. Same thing. Facial animations out the wazoo.
#283
Posté 21 novembre 2014 - 02:45
#284
Posté 21 novembre 2014 - 02:50
I was just playing ME3. Way more facial animations, directions that she puts her head. Rather than staring blankly ahead and giving you information and her eyebrows move an eighth of an inch.
I mean, these characters are just like wood. Attractive wood. But still wood.
Yes, but in ME3, at least for me, Shep kept twisting her neck almost behind her or her eyes would roll up into her head. It was pretty creepy.
- Illyria God King of the Primordium aime ceci
#285
Posté 21 novembre 2014 - 09:52
Yeah, uk gamer here, just loaded it up on my decaying hp dv6 to check if it worked. No stutter, no lag, no framerate drops. Controls are fine, though I'm getting used to pause not being space rather badly (memorable moments include jumping ferociously at the first shade).
Honestly, what are the PC users bitching about? Do the controls become noticeably more unmanageable after the prologue?
#286
Posté 21 novembre 2014 - 09:55
#287
Posté 21 novembre 2014 - 09:57
#288
Posté 22 novembre 2014 - 06:54
A game is not a car, that's your problem. That is a false equivalency for an argument.
When talking about the development of a product, they are similar enough because we are looking at the development process, not the product that gets produced.
- Rawgrim et xkg aiment ceci
#289
Posté 22 novembre 2014 - 07:02
ME1 has best combat? You kidding, right? ME2 combat is miles better
Alhough I agree, ME1 has the best main story.
Overal Id rate ME2>ME1>ME3 and I really enjoyed ME3
ME2 combat is better for people who prefer shooting and constantly ducking behind cover to recharge their shields.
ME2 combat is not better who prefer using abilities to become a god of destruction more than shooting a gun and sitting behind cover waiting for your shields to recharge. I almost never used cover in ME1 once I hit level 20 or so, I'd just wade through the hoards of enemies, devastating them with Biotics. You can't do that in ME2 because of three awful decisions"
1) Global cooldown of up to 32 seconds
2) Making most abilities completely ineffective on anything with shields/armor even though the game lore is very clear that the abilities should still be effective
3) Nerfing: ability damage; ability effectiveness; range; and type.
Perhaps that's part of why I never liked Borderlands either. I'd rather just kill stuff with abilities rather than guns. To me if you are going to have awesome abilities then let me use them nonstop. Making abilities something that can only be used sparingly and forcing me to rely on guns as the majority of my combat experience is a suboptimal outcome.
#290
Posté 22 novembre 2014 - 09:46
When talking about the development of a product, they are similar enough because we are looking at the development process, not the product that gets produced.
So you don't know what situational analogy is ? Yes it is very good analogy. To want something you paid for to work properly you don't need any deep knowledge about the process of manufacturing/making it.
No one said a game is a car in literal meaning.
That is a false equivalency, not a situation analogy. The development of a product here is irrelevant because the magnitude of the development process is wholly different. The "car" analogy never works because it's a fallacy.
Hell, if we all want something I paid for to work we can substitute games for a phone, a car with a washing machine, or a cooking pot with non-stick coating. We get it, the game has bugs.
Not to mention a bugged or broken car can get you killed. Last I checked a luxury item like a video game can't do that unless you're foolish. Plus, you don't have to pay for patches either, most of the time you're lucky if you get a car recall. Some analogy huh? Not to mention automobiles tend to be a necessity, rather than a luxury now a days.
So stop using it, it's stupid.
#291
Posté 22 novembre 2014 - 10:17
That is a false equivalency, not a situation analogy. The development of a product here is irrelevant because the magnitude of the development process is wholly different. The "car" analogy never works because it's a fallacy.
Hell, if we all want something I paid for to work we can substitute games for a phone, a car with a washing machine, or a cooking pot with non-stick coating. We get it, the game has bugs.
Not to mention a bugged or broken car can get you killed. Last I checked a luxury item like a video game can't do that unless you're foolish. Plus, you don't have to pay for patches either, most of the time you're lucky if you get a car recall. Some analogy huh? Not to mention automobiles tend to be a necessity, rather than a luxury now a days.
So stop using it, it's stupid.
I think you are utterly missing the points they are making. I hope its deliberate.
#292
Posté 22 novembre 2014 - 11:03
I think you are utterly missing the points they are making. I hope its deliberate.
I get the point they are trying to make.
I am saying they shouldn't. Simple as that.
#293
Posté 22 novembre 2014 - 11:10
The PC controls are fine. They are different from DA2 and Origins. Different is not bad, it's just different.
Tactical Camera control is rather clunky, granted. But I always played the previous games 3rd-person style anyway, so for me that wasn't a big loss.





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