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'The hype is real!' to 'This game is bad.' in less than 24 hours.


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#151
Vormaerin

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The side quests in DAI take it to the next level though. They threw in bunch of boring and tedious mmo style quests and then nerfed the xp, so that the game feels like a grind. It's almost like this game is their prototype for a Dragon Age mmo.

 

I have a real hard time understanding how anyone thinks using one ability and then spamming the left mouse button while you wait for your mana/stamina to recharge is good combat. It's like a cross between console and tactical combat, that does neither very well.

Well, I don't find it to be grindy?  Grindy sort of implies you are repeating content.  Blowing up rifts is a bit tedious, but the rest isn't particularly repetitive.

 

Why are using one ability and then spamming the mouse button?  That's certainly not how I'm playing.


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#152
Paradosi

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Played it at friend's house for a few hours, and tbh it's kind of meh. It's not bad, but it's not great either.

 

Would probably be fun to play through once, but I doubt I'd be able to play through it more than once. The PC controls seriously need some tweaking though, I get that it was optimized for consoles too, but that's not an excuse to be lazy about it.



#153
Britcorp

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Err, you have 100 mana/stamina. Thats more than enough for more than one ability. 

You also have abilities that use 50+ mana/stamina. Which make using two high cost abilities back to back impossible. At least early on.



#154
Britcorp

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Why are using one ability and then spamming the mouse button?  That's certainly not how I'm playing.

Because the mana cost of many of my abilities prevent me from using another ability after using the first. Which means I'm left waiting for my mana to recharge before I can use another ability.



#155
Lennard Testarossa

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Listening to him gave me a flashback to Dark Souls I, that was nigh unplayable with a K & M.

 

The difference is that DS is an action rpg and thus perfectly playable with a controller, even if good KB&M controls are absent. (Which is why I played it with a controller.) Dragon age is a tactical rpg, so if the KB&M controls suck, I have the choice between an input that is in principle suited to tactical gameplay, but has a poorly implemented control scheme, and an input that is inherently unsuited to tactical gamplay, which means it'll always suck for this kind of game no matter how well the control scheme is implemented.


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#156
Epyon5757

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The side quests in DAI take it to the next level though. They threw in bunch of boring and tedious mmo style quests and then nerfed the xp, so that the game feels like a grind. It's almost like this game is their prototype for a Dragon Age mmo.

 

I have a real hard time understanding how anyone thinks using one ability and then spamming the left mouse button while you wait for your mana/stamina to recharge is good combat. It's like a cross between console and tactical combat, that does neither very well.

 

I have never played an MMO long enough to get a feel for them, mostly because I can't stand all the fake drama bull**** that people try to pull in social style games.  It annoys me to no end.  Therefore, I cannot give an objective comparison.  I will say, however, that nothing yet has stood out to me as being any worse than any other top rated RPG series that are out or are coming out.

 

Regarding your statement on combat - Mass Effect 2 and 3 follow a similar formula where you have to wait for everything to recharge for a certain time before you can use another ability.  I prefer that style.  It adds a small (though sometimes crucial) tactical element to a fast paced action sequence.

 

This game seems designed to be more of an A-RPG in the vein of ME2, which was a console-first game, than a traditional RPG typically played on computers with massive amounts of controls that can only be done on a keyboard.  I'm OK with that - ME2 remains the most enjoyable game I've played in at least six years in general, if not the best written overall - though the main storyline through ME2 and 3 was actually fairly decent as far as games go.  But my focus is different now.  I can't spend hours getting my controls JUST RIGHT given my general lack of massive amounts of free time, and I'm no longer a hard core gamer like I was ten years ago.

 

Mouse/Keyboard controls can be rebound with relative ease.  I don't get why people have no trouble spending 2-3 HOURS getting their CHARACTER looking just right - and will EVEN restart several hours in if they don't like even one little thing about their creation, but get upset when they have to spend 20 minutes rebinding their controls.



#157
KaiserShep

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IMO they reinvented the game and left behind what made the previous games great. The pacing and flow of the prior games is replaced with a single player game trying to be an mmo. It replaced quests you cared about with tonnes of tedious mmo type quests that I couldn't care less about. So instead of continuous story that keeps you into the game, you wander around collecting x of this or killing x of that.

 

Wait, pacing? Man, you could measure the time I take on my playthroughs of any RPG on the geologic scale. 



#158
Father_Jerusalem

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When you go to other forums and see people talking about BSN as "a cesspool"....

 

This is why.


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#159
Joseph Warrick

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you wander around collecting x of this or killing x of that.

 

So like the chantry board / mages collective ones.



#160
LinksOcarina

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So like the chantry board / mages collective ones.

 

nothing new, really. This time though you get rewards in power for these quests.

 

The MMO comparison doesn't hold water at all, since it's nearly a cliche for role-playing game design.



#161
IndyAnna

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Well the PC controls are indeed awkward, managable but awkward, and the start of the game doesn't give much of depth of gameplay.

 

What breaks it is the no English text option, like, seriously ? who tough it would be a brilliant idea to not have English text with English voiceover ?

Thanks for that information! :thumbs up:

 

I guess Bioware thinks that people with hearing problems shouldn' t be playing their games. Therefore I won't be buying this game. I'm so happy I waited for the players thoughts on this game. What good is a story if you can't hear it.



#162
Farangbaa

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nothing new, really. This time though you get rewards in power for these quests.

 

The MMO comparison doesn't hold water at all, since it's nearly a cliche for role-playing game design.

 

Yeah it's such a mind boggling complaint. I have done nothing else in RPG's for decades.



#163
godModeAlpha

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Well the PC controls are indeed awkward, managable but awkward, and the start of the game doesn't give much of depth of gameplay.

 

What breaks it is the no English text option, like, seriously ? who tough it would be a brilliant idea to not have English text with English voiceover ?

 

 

Are you for real ... there are subtitles on everything, even on what people are saying a mile away can be read ... or are you referring to something else here?



#164
Ennai and 54 others

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The chantry,mages collective and blackstone irregular sidequests I think were the right track.

 

The quests felt like they had purpose.Instead of "I'm collecting herbs" it was "I'm strengthening the mages collective so that they can help me later"

also the quests spanned the whole map  instead of one region,making the place feel larger and more alive.

 

Also it makes more sense that common people will put their request on a board instead of asking the nearest armed stranger.

 

 

They could have done it in this game.

 

The mages collective

 

The Bulls chargers

 

The friends of red jenny

 

the chanters board

 

all of these people could have given you a nice string of themed sidequest that prompt you to explore new areas of the world.

 

If you finish each string you are rewarded with a bit of narrative,maybe a twist ending and 20 power or whatever.



#165
CoffeeElemental

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nothing new, really. This time though you get rewards in power for these quests.

 

The MMO comparison doesn't hold water at all, since it's nearly a cliche for role-playing game design.

I do not have problem with that. However with games like ME2 you can replay them dozen of times, while with DA:I all these side quests will become a chore eventually. Maybe not for everybody, but I am hardcore completionist and I cannot force myself to skip objectives :(

 

My biggest issue with the game is that the leveling curve is not logarithmic enough. Early levels drag too much, and you spend too much time with few abilities. Since they made the game more MMO like they should have learned from what SWTOR did right, like giving a ton of abilities very early.



#166
Farangbaa

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I do not have problem with that. However with games like ME2 you can replay them dozen of times, while with DA:I all these side quests will become a chore eventually. Maybe not for everybody, but I am hardcore completionist and I cannot force myself to skip objectives :(

 

My biggest issue with the game is that the leveling curve is not logarithmic enough. Early levels drag too much, and you spend too much time with few abilities. Since they made the game more MMO like they should have learned from what SWTOR did right, like giving a ton of abilities very early.

 

ME2? That game's a chore, man. Dr Phil simulator in space.



#167
Rawgrim

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Scanning planets in ME2 was a chore, I remember. The rest of it was pretty good. Too bad ME3 ignored it.



#168
Setiweb

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Because none of the reviewers, for some strange reason, never mentioned any of this, and gave the game top marks. That does tend to generate some hype.

Reviewers? You mean Bioware's Youtube marketing partners.



#169
TheDarkShape

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Reviewers? You mean Bioware's Youtube marketing partners.

 

Ah, the "critics are paid off, users are more trustworthy!" comment.  Always a classic laugh.



#170
Rawgrim

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Ah, the "critics are paid off, users are more trustworthy!" comment.  Always a classic laugh.

 

 

http://arstechnica.c...-promote-games/


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#171
Setiweb

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Exactly!  Always a classic laugh indeed.

 

Sponsored by Ronku as the article states.



#172
Lebanese Dude

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Here's the thing. If a car doesn't work properly, it can get you killed.

 

If a game doesn't work properly, you wait for a patch, but it doesn't harm you. At all.

 

False Equivalency.

 

A game is 100 percent luxury item. People need cars to work, to get from point A to B. A game is something that is not guaranteed to be flawless from day 1. It's impossible. Impossible. Every game in the history of games has had something wrong with it when it came out. And it used to be, you had to deal with the bugs. It used to be, there were no patches, no fixes, and you had to live with the bugs. Gamers are spoiled, and it's self entitled to expect everything to be flawless or money back.

 

<3



#173
Vox Draco

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'The hype is real!' to 'This game is bad.' in less than 24 hours.

 

Hmmmm ....

 

51729474.jpg



#174
Father_Jerusalem

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And I'm sure that you're just as unbiased against BioWare for not making DAO:2 as someone being paid by EA is unbiased towards BioWare, yes?

 

Quite frankly, at least the people being paid for positive reviews have reasons to be all "OMG THIS IS THE BEST THING EVA". The people on the forums screaming about BioWare being the devil... man, I honestly just feel sorry for you.



#175
Setiweb

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And I'm sure that you're just as unbiased against BioWare for not making DAO:2 as someone being paid by EA is unbiased towards BioWare, yes?

 

Quite frankly, at least the people being paid for positive reviews have reasons to be all "OMG THIS IS THE BEST THING EVA". The people on the forums screaming about BioWare being the devil... man, I honestly just feel sorry for you.

That is analogous to saying at least the people who steal have reasons to support their drug habit.  But I feel sorry for the people who steal for the rush.

 

(Extreme example used to highlight a finer point.)