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Reasons for and against purchasing Inquisition...


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61 réponses à ce sujet

#51
Bann Duncan

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Yes.



#52
Abraham_uk

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Yes.

What did you like about the game?



#53
Abraham_uk

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after playing for 8+ hours, my verdict is no - or at least wait for a heavy discount

 

DuckSoup, on 21 Nov 2014 - 9:59 PM, said:

No.

Prophet2233, on 21 Nov 2014 - 12:50 PM, said:
Dont buy it.

 

 

What didn't you like about the game?

I'm going to change the title of this thread...



#54
MikeB

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Here is a link for the review I made.

 

http://forum.bioware...iew-remake-dai/



#55
Krogort

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Good :

Huge world to explore, a welcome thing after DA2.

Epic story

All the usual good bioware thingies (good story telling, lot of choices, interaction with characters)

 

Bad :

Combats are a mess, it's like the worst of both world between an action rpg and a traditional rpg. Dumb AI, no customizable Tactics, bad tactical view.

A ridiculous ammount of colectibles of varying importance, enough to put an Assassin Creed to shame.



#56
Tookah45

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  1. Being able to make strategic decisions to gather allies and the possibility of an ending where the Daemons kill everyone in Thedas to punish you for making wrong choices.
     
  2. Large cast of characters both diplomats and party members who you get to know very well.
     
  3. Emphasis on exploration with lots of wide non linear hub areas.
     
  4. Lots of in depth crafting options.
     
  5. Challenging combat that takes the emphasis away from healing and towards dps, crowd control, buffing and debuffing.
     
  6. Tons of collectables and challenges. Including a dragon horse...
     
  7. An overhaul on abilities and levelling.
     
  8. Mass Effect 3 style multiplayer.
     
  9. Non human playable races are back with playable Qunari making their debut.

 

  1. Can't say anything about this one, at least not the "everybody dies" scenario. You're given missions to go find people who will be your companions, you hardly have to make any decisions beyond "do I want them to join or not."
     
  2. There is a pretty big cast list, and I've thoroughly enjoyed the party banter and companion dialogue thus far. Sera and Iron Bull are just great. Stupid charming.
     
  3. Exploration is a thing. The maps are huge, though to an extent they're laid out so that you have to walk around an arbitrarily placed mountain just to get to the destination 100 feet from where you started. Even with the open-like world, there are a lot of invisible walls to stop you from HAVING to "explore."
     
  4. the crafting system is pretty immense. There are lots of designs for weapons, armor, and mods for weapons/armor. It's pretty deep, or seems that way. Most of the stuff I've found recipes for thus far are pretty "meh," but I've found a couple strong items to craft. (I'm only level....9? 8?)
     
  5. The emphasis was definitely taken away from healing, though that's mostly because they simply removed healing spells from the game. You now heal through consumable health potions, one set of which you get 8 of for free every time you go back to camp, and you can craft others. I'd rather be able to dedicate a party member to healbotting so the other 3 can just melt faces. Always worked great before, I don't see why they changed it. Healers were only really needed at Nightmare anyway.
     
  6. There are collectibles in the form of shards that you find with little skulls on pedestals scattered throughout the zone. I don't know what their ultimate purpose is, I just grab what I find. There are also little lore-lets scattered about in the form of books, scrolls, notes, and various other items to be read or looted. Some give quests as well.
     
  7. Not so much. The leveling system is basically the same. Get a level, get a talent point. The skill trees are different than before, but I wouldn't say "overhauled," more like "evolved." They're generally smaller than before, with less questionable talents and fewer active skills, and more passives.
     
  8. I've yet do to any multiplayer, partly because I'm too busy with the SP, and partly because of all the lag and disconnecting issues many players have been experiencing. I've heard it's quite fun when it works though. I'll definitely be doing it.
     
  9. Race choices are Human, Dalish, Dwarf, and Qunari. Warrior, mage, rogue. Dwarves can't be mages. I rolled a Qunari. It's made for some interesting dialogue so far.

 

 

On the other hand I've heard about...

 

  1. A fair number of features being reduced or flat out removed.
     
  2. Reduced dialogue options

 

I was wondering, is this game worth getting.

Scores such as 6/10 to 8/10 make this game sound more appealing than Dragon Age 2.

Furthermore I enjoyed both Dragon Age Origins and Dragon Age 2.

Are there any compelling arguments for me absolutely loathing Inquisition?

 

  1. This is true. Tactics in particular have been gutted. The tactics system now works like this: PC and each follower can either be in "follow" or "defend" mode.
    "Follow" tells that character to attack the target of PC/controlled character/specific character in party. Set Varric to follow Cassandra, Varric attacks whatever she attacks.
    "Defend" tells that character to attack the whatever enemy attacks PC/controlled character/specific character in party. Set Varric to defend Cassandra, Varric attacks whatever attacks her, whether or not it deals damage to anyone else. If nothing attacks the defended character, the defending one will stand idly by as everyone else gets murdered. I find "defend" to be mostly worthless.

    Skill use in tactics has also been gutted. You can set a skill to be used on cooldown, "as appropriate," (still used on cooldown from my experience), or not at all. No if/then or anything like that. Put a check next to the skill, skill gets used on cooldown. No check, no usage.
     
  2. Not that I've noticed. There's a LOT of dialogue early in the game, it's basically all you're going to be doing for the first 2-3 hours if you don't spacebar-skip it all or just don't talk to anyone and beeline the plot missions. As for conversational options, most of them have at least 4 options from what I've seen. Someone asks for help, you can reply "yes," "maybe but tell me more first," "no," or "let's talk about something tangentially or perhaps not-at-all related to your request." Pretty standard Bioware RPG dialogue. If you've played one, you've played them all.
     

I hesitate to give a numerical score, but if the issue was pressed, I'd probably give it a 7/10.

Positive points:

Writing and voice acting, graphical fidelity, world size, and fluidity of combat.

Negative points:

  1. The tac view is clearly made for a thumbstick on a console controller. Anyone who says otherwise is lying to you. It also doesn't zoom out nearly enough, especially indoors, as the tac cam is merely an invisible character model (it can't go over anything Charname couldn't without jumping, it also has collision on rocks and other environmental objects). Which brings us to:
     
  2. Keybindings/controls. This has been a major pain point for the PC players.

    There is absolutely no mouse support in keybindings. The extent of your control over mouse buttons is to swap left/right click. No rebinding of any kind. Not middle mouse, not side buttons, nothing. Just left-handed mode.
    No click-to-move.
    No AOE looting (though you can hit space to loot-all from the container in question).
    No auto attack. 
    All of these features were in both previous DA games, which begs the question of why they weren't included in this one, what with PC being the "lead platform" and BW already having a working control scheme from two other games in the series.
    Keyboard buttons can be rebound at will assuming the key in question is on a standard QWERTY. No macros, extra buttons, etc.
     
  3. UI/Interface. I'm putting this in here with an asterisk as a PC issue. As a console port (the fact that BW said that PC was the "lead platform" notwithstanding), the interface is made to be navigated with a controller. I'm assuming that console players page through inventory screens etc with shoulder buttons to quickly get from one menu to another, however KBM doesn't have those buttons, nor are there bindings for them. So you just have to hit esc or click back, then re-select the other menu you want to go to (or click the arrow to switch between different characters' equipment screens). Not a HUGE deal, at least not for me (there are much more pressing concerns), but you asked for it all.
     
  4. Performance issues. The game requires an absolutely beastly machine to achieve good framerates, even on low-ish settings. MSAA in particular will murder your performance for minimal to no gain in fidelity. Just turn it off, you won't notice anything but higher fps. TotalBiscuit and his dual-GTX980 setup can't maintain 60fps with it turned on. If a $3k machine can't handle it, it's a game problem. Period. The consoles suffer from can't-run-it-syndrome as well. Anyone arguing against the "poorly optimized" standpoint is either in denial or fanboying at you. There is significant stuttering/hitching in cutscenes and dialogue-wheel scenes. The framerate was capped to 30 there to resolve some desync issues or something but it created a whole slew of other issues as a result. It's being "looked into" and will be "fixed" soon™.
     
  5. It crashes from time to time. Sometimes about DirectX, sometimes just a CTD for no reason. I've had it happen once (straight CTD, running along and a wild desktop appears) in about 12 hours, others can't get past the main menu. Some can't even get to the main menu. YMMV.

So that's that. I've been enjoying the game so far, but I make no excuses for its flaws, of which there are several. Should you buy it? If you haven't already, I'd hold off on the PC port "version" until it gets some patches under its belt. Or, if you own a bone/4, get it there. Stay away from 360/ps3. Just don't. Watch some YT videos of people playing it and see what you think. I can't make any super-compelling arguments either for or against it, it's your standard "made for consoles and we tacked on added KBM support when the deadline loomed" port, despite BW saying it was designed "first and foremost" for PC, but that's another discussion that has nothing to do with gameplay.

 

Don't write it off without looking into it, but don't miss paying any bills for it.



#57
Abraham_uk

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Don't write it off without looking into it, but don't miss paying any bills for it.

I'd go further by saying don't miss paying bills period. :P

 

Don't worry. I know what you meant. Wait for the discount.



#58
SatsurikuX

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What they promised: 

"PC is basically our lead platform because we all develop on the PC," So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

 

"We're not going to give a different experience to Gen 3 players."

http://www.videogamer.com/pc/dragon_age_3_inquisition/news/pc_confirmed_as_lead_platform_for_dragon_age_inquisition.html

 

As for what they delivered, well, we've all seen what they delivered.

The 'bad' controls are annoying but theyre not the end of the bloody world. Its all fixable stuff.

 

If they went and said "Nope sorry youre not gonna be able to remap keys" then yeah sure Ill give you it and Ill stand right next to you to torch BioWare but the only fault is their lack of mouse controls



#59
ShinsFortress

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Against: I like very little of what I'm seeing and hearing.



#60
Tookah45

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The 'bad' controls are annoying but theyre not the end of the bloody world. Its all fixable stuff.

 

If they went and said "Nope sorry youre not gonna be able to remap keys" then yeah sure Ill give you it and Ill stand right next to you to torch BioWare but the only fault is their lack of mouse controls

 

Um, I would think that not being told up front about the lack of effort toward/support for the "lead platform" would be more reason for "torching Bioware" than if they had just said how it was going to be.

 

EDIT:

 

Also, I feel my many-hundred-word write-up was quite fair. And in response to your quote of me, I don't find it unreasonable to hold them accountable for what they said vs. what they did.



#61
marcus48

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Well except for some bugs{mainly for the pc as i think nvidia needs new drivers for this} and the bad tactical display,{pc}

i think it's so bad i don't even use it. The game for me rocks! I'm 35 hours in and dam i'm only level 14 and just killed 

my second dragon{they can be a pain in the butt lol! 2 down 8 to go!} I must say this game will keep u busy for at least 100hrs or more.

That's what i love about this game tons of content.

 

I'm not sure what the cap is lvl wise but it does take long to lvl up{for me anyway}

Really enjoying this so far.



#62
SatsurikuX

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Um, I would think that not being told up front about the lack of effort toward/support for the "lead platform" would be more reason for "torching Bioware" than if they had just said how it was going to be.

 

EDIT:

 

Also, I feel my many-hundred-word write-up was quite fair. And in response to your quote of me, I don't find it unreasonable to hold them accountable for what they said vs. what they did.

 It is quite fair, Im simply giving criticism ;)